commit 60535c001118cdbe57128d23d9738e15f65770cd Author: luxtracon Date: Sat Nov 1 17:56:55 2025 +0100 Initial Commit Commit Suicide add disabled jars to lfs remove mods re-add mods diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..c9281e4 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,3 @@ +"*.jar" filter=lfs diff=lfs merge=lfs -text +"*.zip" filter=lfs diff=lfs merge=lfs -text +"*.jar.disabled" filter=lfs diff=lfs merge=lfs -text diff --git a/config/Mekanism/client.toml b/config/Mekanism/client.toml new file mode 100644 index 0000000..6e38c81 --- /dev/null +++ b/config/Mekanism/client.toml @@ -0,0 +1,197 @@ +#Settings for configuring Accessibility settings provided by Mekanism. Note: Some settings such as HUD scale, may be located throughout the rest of this config. +[accessibility] + #Tries to force all text rendered as part of radial menus to be white instead of the color of the slice's mode. + whiteRadialText = false + #If true, renders sides for Universal Cables, Mechanical Pipes, Pressurized Tubes, Logistical Transporters, and Thermodynamic Conductors instead of rendering their contents. If transmitters are causing you fps issues, this should hopefully help. + opaqueTransmitters = false + #Allows changing the mode of held items by holding sneak and using the scroll wheel. + allowModeScroll = true + +#Settings for configuring Mekanism's Sounds +[sounds] + #Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder. + # Default: 1.0 + # Range: 0.0 ~ 10.0 + baseVolume = 1.0 + #Play sounds for when any player is using a Jetpack, Scuba Mask, Flamethrower, or Gravitational Modulating Unit. This also affects playing the Radiation clicking sound. + enablePlayer = true + #Play sounds for active machines. + enableMachine = true + +#Settings for adjusting how Mekanism renders certain blocks and how many particles Mekanism adds. +[rendering] + #The color of energy when displayed as the durability bar on items. + energyColor = 3997338 + #Range at which Block Entity Renderers added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for BERs to 64 for most blocks (for example chests), but uses a range of 256 for blocks like beacons and end gateways. Lowering this will likely increase your performance, at the cost of multiblock contents and wind generators 'popping' in + # Default: 256 + # Range: 1 ~ 1024 + berRange = 256 + + #Settings for configuring Mekanism's Particles + [rendering.particle] + #When multiblock forms, represent that by red sparkles around the multiblock. If this is disabled a notification message will display on the action bar instead. + multiblockFormation = true + #Show particles when machines active. + machineEffects = true + #How far (in blocks) from the player radiation particles can spawn. + # Default: 30 + # Range: 2 ~ 64 + radiationParticleRadius = 30 + #How many particles spawn when rendering radiation effects (scaled by radiation level). + # Default: 100 + # Range: 0 ~ 1000 + radiationParticleCount = 100 + #Show bolts between the player and items when the Magnetic Attraction Unit is pulling items towards a player. + magneticAttraction = true + #Show bolts for various AOE tool behaviors such as tilling, debarking, and vein mining. + toolAOE = true + +#Settings for configuring Mekanism's HUD +[hud] + #Enable a HUD that displays information about equipped Mekanism items, and displays additional information when wearing a MekaSuit Helmet. + enabled = true + #Scale of the text displayed on the HUD. + # Default: 0.6 + # Range: 0.25 ~ 1.0 + scale = 0.6 + #Reverses the HUD's text alignment and compass rendering to the right side of the screen, and moves the MekaSuit module rendering to the left side. Warning: This may cause subtitles to overlap parts of the HUD such as the compass. + reverse = false + #Opacity of HUD used by MekaSuit. + # Default: 0.4000000059604645 + # Range: 0.0 ~ 1.0 + opacity = 0.4000000059604645 + #Color (RGB) of HUD used by MekaSuit. + # Default: 4257264 + # Range: 0 ~ 16777215 + color = 4257264 + #Color (RGB) of warning HUD elements used by MekaSuit. + # Default: 16768335 + # Range: 0 ~ 16777215 + warningColor = 16768335 + #Color (RGB) of danger HUD elements used by MekaSuit. + # Default: 16726076 + # Range: 0 ~ 16777215 + dangerColor = 16726076 + #Visual jitter of the MekaSuit HUD, seen when moving the player's head. Higher values increases the amount of jitter. + # Default: 6.0 + # Range: 1.0 ~ 100.0 + jitter = 6.0 + #Display a fancy compass when the MekaSuit Helmet is worn. + mekaSuitHelmetCompass = true + #Shift the HUD elements when sound subtitles are being displayed to avoid overlap + avoidSoundSubtitleOverlap = true + #Enables rendering an energy bar above the armor bar that displays the total energy of the currently equipped MekaSuit. + renderMekaSuitEnergyBar = true + +#Settings for configuring Mekanism's QIO +[qio] + #Sorting strategy when viewing items in a QIO Dashboard. + #Allowed Values: NAME, SIZE, MOD, REGISTRY_NAME + sortType = "NAME" + #Sorting direction when viewing items in a QIO Dashboard. + #Allowed Values: ASCENDING, DESCENDING + sortDirection = "ASCENDING" + #Number of slots to view horizontally on a QIO Dashboard. + # Default: 8 + # Range: 8 ~ 16 + slotsWide = 8 + #Number of slots to view vertically on a QIO Dashboard. + # Default: 4 + # Range: 2 ~ 48 + slotsTall = 4 + #Determines whether the search bar is automatically focused when a QIO Dashboard is opened. + autoFocusSearchBar = true + #Determines if items in a QIO crafting window should be moved to the player's inventory or the frequency first when replacing the items in the crafting grid using a recipe viewer. + rejectsToInventory = false + +#Stores the last position various windows were in when they were closed, and whether they are pinned. In general these values should not be modified manually. +[window] + + #The last position the Color window was in when it was closed. + [window.color] + #The x component of this window's last position. + x = 2147483647 + #The y component of this window's last position. + y = 2147483647 + + #The last position the Confirmation window was in when it was closed. + [window.confirmation] + #The x component of this window's last position. + x = 2147483647 + #The y component of this window's last position. + y = 2147483647 + + #The last position the Crafting window was in when it was closed, and whether it was pinned. + [window.crafting0] + #The x component of this window's last position. + x = 2147483647 + #The y component of this window's last position. + y = 2147483647 + #Determines whether this window is pinned, and should open automatically when the GUI is reopened. + pinned = false + + #The last position the Crafting window was in when it was closed, and whether it was pinned. + [window.crafting1] + #The x component of this window's last position. + x = 2147483647 + #The y component of this window's last position. + y = 2147483647 + #Determines whether this window is pinned, and should open automatically when the GUI is reopened. + pinned = false + + #The last position the Crafting window was in when it was closed, and whether it was pinned. + [window.crafting2] + #The x component of this window's last position. + x = 2147483647 + #The y component of this window's last position. + y = 2147483647 + #Determines whether this window is pinned, and should open automatically when the GUI is reopened. + pinned = false + + #The last position the Mekasuit Helmet window was in when it was closed. + [window.mekasuit_helmet] + #The x component of this window's last position. + x = 2147483647 + #The y component of this window's last position. + y = 2147483647 + + #The last position the Rename window was in when it was closed. + [window.rename] + #The x component of this window's last position. + x = 2147483647 + #The y component of this window's last position. + y = 2147483647 + + #The last position the Skin Select window was in when it was closed. + [window.skin_select] + #The x component of this window's last position. + x = 2147483647 + #The y component of this window's last position. + y = 2147483647 + + #The last position the Side Config window was in when it was closed, and whether it was pinned. + [window.side_config] + #The x component of this window's last position. + x = 2147483647 + #The y component of this window's last position. + y = 2147483647 + #Determines whether this window is pinned, and should open automatically when the GUI is reopened. + pinned = false + + #The last position the Transporter Config window was in when it was closed, and whether it was pinned. + [window.transporter_config] + #The x component of this window's last position. + x = 2147483647 + #The y component of this window's last position. + y = 2147483647 + #Determines whether this window is pinned, and should open automatically when the GUI is reopened. + pinned = false + + #The last position the Upgrade window was in when it was closed, and whether it was pinned. + [window.upgrade] + #The x component of this window's last position. + x = 2147483647 + #The y component of this window's last position. + y = 2147483647 + #Determines whether this window is pinned, and should open automatically when the GUI is reopened. + pinned = false diff --git a/config/Mekanism/common.toml b/config/Mekanism/common.toml new file mode 100644 index 0000000..faf3a5a --- /dev/null +++ b/config/Mekanism/common.toml @@ -0,0 +1,12 @@ +#Displayed energy type in Mekanism GUIs (client) and network reader readings (server). +#Allowed Values: JOULES, FORGE_ENERGY +energyType = "FORGE_ENERGY" +#Displayed temperature unit in Mekanism GUIs (client) and network reader readings (server). +#Allowed Values: KELVIN, CELSIUS, RANKINE, FAHRENHEIT, AMBIENT +temperatureUnit = "KELVIN" +#Display the time it will take for radiation to decay when readings are above safe levels. Set this to false on the client side to disable MekaSuit Geiger and Dosimeter Unit timers. Set this to false on the server side to disable handheld Geiger Counter and Dosimeter timers. +enableDecayTimers = true +#Determines whether machine configuration data is copied when using middle click. If this is set to false no data will be copied and the default instance of the stack will be returned. +copyBlockData = true +#Should holiday greetings and easter eggs play for holidays (ex: Christmas and New Years) on the client. Also controls whether Robits with the default skin should have their skin randomized on the server. +holidays = true diff --git a/config/Mekanism/gear.toml b/config/Mekanism/gear.toml new file mode 100644 index 0000000..47eeecc --- /dev/null +++ b/config/Mekanism/gear.toml @@ -0,0 +1,362 @@ +#Settings for configuring the Atomic Disassembler +[atomic_disassembler] + #Maximum amount (joules) of energy the Atomic Disassembler can contain. + # Default: 1000000 + # Range: 0 ~ 9223372036854775807 + maxEnergy = 1000000 + #Amount (joules) of energy the Atomic Disassembler can accept per tick. + # Default: 5000 + # Range: 0 ~ 9223372036854775807 + chargeRate = 5000 + #Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor) + # Default: 10 + # Range: 0 ~ 9223372036854775807 + energyUsage = 10 + #Cost in Joules of using the Atomic Disassembler as a weapon. + # Default: 2000 + # Range: 0 ~ 9223372036854775807 + energyUsageWeapon = 2000 + #The bonus attack damage of the Atomic Disassembler when it is out of power. (Value is in number of half hearts) + # Default: 4 + # Range: 0 ~ 1000 + minDamage = 4 + #The bonus attack damage of the Atomic Disassembler when it has at least energyUsageWeapon power stored. (Value is in number of half hearts) + # Default: 20 + # Range: 1 ~ 10000 + maxDamage = 20 + #Attack speed of the Atomic Disassembler. + # Default: -2.4 + # Range: -4.0 ~ 100.0 + attackSpeed = -2.4 + #Enable the 'Slow' mode for the Atomic Disassembler. + slowMode = true + #Enable the 'Fast' mode for the Atomic Disassembler. + fastMode = true + #Enable the 'Vein Mining' mode for the Atomic Disassembler. This mode is limited to vein mining just ores and logs. + veinMining = false + #The max number of blocks the Atomic Disassembler can mine using the 'Vein Mining' mode. Requires veinMining to be enabled. + # Default: 128 + # Range: 2 ~ 1000000 + miningCount = 128 + +#Settings for configuring the Electric Bow +[electric_bow] + #Maximum amount (joules) of energy the Electric Bow can contain. + # Default: 120000 + # Range: 0 ~ 9223372036854775807 + maxEnergy = 120000 + #Amount (joules) of energy the Electric Bow can accept per tick. + # Default: 600 + # Range: 0 ~ 9223372036854775807 + chargeRate = 600 + #Cost in Joules of using the Electric Bow. + # Default: 120 + # Range: 0 ~ 9223372036854775807 + energyUsage = 120 + #Cost in Joules of using the Electric Bow with flame mode active. + # Default: 1200 + # Range: 0 ~ 9223372036854775807 + energyUsageFlame = 1200 + +#Settings for configuring Energy Tablets +[energy_tablet] + #Maximum amount (joules) of energy the Energy Tablet can contain. + # Default: 1000000 + # Range: 0 ~ 9223372036854775807 + maxEnergy = 1000000 + #Amount (joules) of energy the Energy Tablet can accept per tick. + # Default: 5000 + # Range: 0 ~ 9223372036854775807 + chargeRate = 5000 + +#Settings for configuring Gauge Droppers +[gauge_dropper] + #Capacity in mB of gauge droppers. + # Default: 16000 + # Range: > 1 + capacity = 16000 + #Rate in mB/t at which a gauge dropper can be filled or emptied. + # Default: 250 + # Range: > 1 + transferRate = 250 + +#Settings for configuring the Flamethrower +[flamethrower] + #Flamethrower tank capacity in mB. + # Default: 24000 + # Range: 1 ~ 9223372036854775807 + capacity = 24000 + #Rate in mB/t at which a Flamethrower's tank can accept hydrogen. + # Default: 16 + # Range: 1 ~ 9223372036854775807 + fillRate = 16 + #Determines whether or not the Flamethrower can destroy item entities the flame hits if it fails to smelt them. + destroyItems = true + +#Settings for configuring Free Runners +[free_runner] + #Maximum amount (joules) of energy Free Runners can contain. + # Default: 64000 + # Range: 0 ~ 9223372036854775807 + maxEnergy = 64000 + #Amount (joules) of energy the Free Runners can accept per tick. + # Default: 320 + # Range: 0 ~ 9223372036854775807 + chargeRate = 320 + #Energy cost multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * fallEnergyCost. (1 FallDamage is 1 half heart) + # Default: 50 + # Range: 0 ~ 9223372036854775807 + fallEnergyCost = 50 + #Percent of damage taken from falling that can be absorbed by Free Runners when they have enough power. + # Default: 1.0 + # Range: 0.0 ~ 1.0 + fallDamageReductionRatio = 1.0 + +#Settings for configuring Jetpacks +[jetpack] + #Jetpack tank capacity in mB. + # Default: 24000 + # Range: 1 ~ 9223372036854775807 + capacity = 24000 + #Rate in mB/t at which a Jetpack's tank can accept hydrogen. + # Default: 16 + # Range: 1 ~ 9223372036854775807 + fillRate = 16 + +#Settings for configuring Network Readers +[network_reader] + #Maximum amount (joules) of energy the Network Reader can contain. + # Default: 60000 + # Range: 0 ~ 9223372036854775807 + maxEnergy = 60000 + #Amount (joules) of energy the Network Reader can accept per tick. + # Default: 300 + # Range: 0 ~ 9223372036854775807 + chargeRate = 300 + #Energy usage in joules for each network reading. + # Default: 400 + # Range: 0 ~ 9223372036854775807 + energyUsage = 400 + +#Settings for configuring the Portable Teleporter +[portable_teleporter] + #Maximum amount (joules) of energy the Portable Teleporter can contain. + # Default: 1000000 + # Range: 0 ~ 9223372036854775807 + maxEnergy = 1000000 + #Amount (joules) of energy the Portable Teleporter can accept per tick. + # Default: 5000 + # Range: 0 ~ 9223372036854775807 + chargeRate = 5000 + #Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter. + # Default: 0 + # Range: 0 ~ 6000 + delay = 0 + +#Settings for configuring Scuba Tanks +[scuba_tank] + #Scuba Tank capacity in mB. + # Default: 24000 + # Range: 1 ~ 9223372036854775807 + capacity = 24000 + #Rate in mB/t at which a Scuba Tank can accept oxygen. + # Default: 16 + # Range: 1 ~ 9223372036854775807 + fillRate = 16 + +#Settings for configuring Seismic Readers +[seismic_reader] + #Maximum amount (joules) of energy the Seismic Reader can contain. + # Default: 12000 + # Range: 0 ~ 9223372036854775807 + maxEnergy = 12000 + #Amount (joules) of energy the Seismic Reader can accept per tick. + # Default: 60 + # Range: 0 ~ 9223372036854775807 + chargeRate = 60 + #Energy usage in joules required to use the Seismic Reader. + # Default: 250 + # Range: 0 ~ 9223372036854775807 + energyUsage = 250 + +#Settings for configuring Canteens +[canteen] + #Maximum amount in mB of Nutritional Paste storable by the Canteen. + # Default: 64000 + # Range: > 1 + maxStorage = 64000 + #Rate in mB/t at which Nutritional Paste can be transferred into a Canteen. + # Default: 128 + # Range: > 1 + transferRate = 128 + +#Settings for configuring the Meka-Tool +[mekatool] + #Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades. + # Default: 16000000 + # Range: 0 ~ 9223372036854775807 + baseEnergyCapacity = 16000000 + #Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades. + # Default: 100000 + # Range: 0 ~ 9223372036854775807 + chargeRate = 100000 + #Base bonus damage applied by the Meka-Tool without using any energy. + # Default: 4 + # Range: 0 ~ 100000 + baseDamage = 4 + #Attack speed of the Meka-Tool. + # Default: -2.4 + # Range: -4.0 ~ 100.0 + attackSpeed = -2.4 + #Efficiency of the Meka-Tool with energy but without any upgrades. + # Default: 4.0 + # Range: 0.1 ~ 100.0 + baseEfficiency = 4.0 + #Enable the 'Extended Vein Mining' mode for the Meka-Tool. Allows vein mining everything, instead of being limited to just ores and logs. + extendedMining = true + #Maximum distance a player can teleport with the Meka-Tool. + # Default: 100 + # Range: 3 ~ 1024 + maxTeleportReach = 100 + + #Settings for configuring the Meka-Tool's Energy Usage + [mekatool.energy_usage] + #Base energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor) + # Default: 10 + # Range: 0 ~ 9223372036854775807 + base = 10 + #Silk touch energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor) + # Default: 100 + # Range: 0 ~ 9223372036854775807 + silk = 100 + #Cost in Joules of using the Meka-Tool to deal 4 units of damage. + # Default: 2000 + # Range: 0 ~ 9223372036854775807 + weapon = 2000 + #Cost in Joules of using the Meka-Tool as a hoe. + # Default: 10 + # Range: 0 ~ 9223372036854775807 + hoe = 10 + #Cost in Joules of using the Meka-Tool as a shovel for making paths and dowsing campfires. + # Default: 10 + # Range: 0 ~ 9223372036854775807 + shovel = 10 + #Cost in Joules of using the Meka-Tool as an axe for stripping logs, scraping, or removing wax. + # Default: 10 + # Range: 0 ~ 9223372036854775807 + axe = 10 + #Cost in Joules of using the Meka-Tool to shear entities. + # Default: 10 + # Range: 0 ~ 9223372036854775807 + shearEntity = 10 + #Cost in Joules of using the Meka-Tool to carefully shear and trim blocks. + # Default: 10 + # Range: 0 ~ 9223372036854775807 + shearTrim = 10 + #Cost in Joules of using the Meka-Tool to teleport 10 blocks. + # Default: 1000 + # Range: 0 ~ 9223372036854775807 + teleport = 1000 + +#Settings for configuring the MekaSuit +[mekasuit] + #Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades. + # Default: 16000000 + # Range: 0 ~ 9223372036854775807 + baseEnergyCapacity = 16000000 + #Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades. + # Default: 100000 + # Range: 0 ~ 9223372036854775807 + chargeRate = 100000 + #Charge rate of inventory items in Joules/t when charging the player's inventory with the Charge Distribution Unit. + # Default: 10000 + # Range: 0 ~ 9223372036854775807 + inventoryChargeRate = 10000 + #Solar recharging rate in Joules/t of the helmet, per upgrade installed. + # Default: 500 + # Range: 0 ~ 9223372036854775807 + solarRechargingRate = 500 + #Should the Gravitational Modulation unit give off vibrations that can be detected by Sculk Sensors and Shriekers when in use. + gravitationalVibrations = true + #Maximum amount in mB of Nutritional Paste storable by the nutritional injection unit. + # Default: 128000 + # Range: > 1 + nutritionalMaxStorage = 128000 + #Rate in mB/t at which Nutritional Paste can be transferred into the nutritional injection unit. + # Default: 256 + # Range: > 1 + nutritionalTransferRate = 256 + #Maximum amount in mB of Hydrogen storable per installed jetpack unit. + # Default: 24000 + # Range: 1 ~ 9223372036854775807 + jetpackMaxStorage = 24000 + #Rate in mB/t at which Hydrogen can be transferred into the jetpack unit. + # Default: 256 + # Range: 1 ~ 9223372036854775807 + jetpackTransferRate = 256 + + #Settings for configuring the MekaSuit's Energy Usage + [mekasuit.energy_usage] + #Energy usage (Joules) of MekaSuit per unit of damage applied. + # Default: 100000 + # Range: 0 ~ 9223372036854775807 + damage = 100000 + #Energy cost multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * magicReduce. (1 MagicDamage is 1 half heart). + # Default: 1000 + # Range: 0 ~ 9223372036854775807 + magicReduce = 1000 + #Energy cost multiplier in Joules for reducing fall damage with MekaSuit Boots. Energy cost is: FallDamage * fall. (1 FallDamage is 1 half heart) + # Default: 50 + # Range: 0 ~ 9223372036854775807 + fall = 50 + #Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion. + # Default: 1000 + # Range: 0 ~ 9223372036854775807 + jump = 1000 + #Energy usage (Joules) per second of the MekaSuit when flying with the Elytra Unit. + # Default: 32000 + # Range: 0 ~ 9223372036854775807 + elytra = 32000 + #Energy usage (Joules) of MekaSuit when lessening a potion effect. + # Default: 40000 + # Range: 0 ~ 9223372036854775807 + energyUsagePotionTick = 40000 + #Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion. + # Default: 100 + # Range: 0 ~ 9223372036854775807 + sprintBoost = 100 + #Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation. + # Default: 1000 + # Range: 0 ~ 2305843009213693951 + gravitationalModulation = 1000 + #Energy usage (Joules) of MekaSuit per tick of using vision enhancement. + # Default: 500 + # Range: 0 ~ 9223372036854775807 + visionEnhancement = 500 + #Energy usage (Joules) of MekaSuit per tick of using hydrostatic repulsion. + # Default: 500 + # Range: 0 ~ 9223372036854775807 + hydrostaticRepulsion = 500 + #Energy usage (Joules) of MekaSuit per half-food of nutritional injection. + # Default: 20000 + # Range: 0 ~ 9223372036854775807 + nutritionalInjection = 20000 + #Energy usage (Joules) of MekaSuit per tick of attracting a single item. + # Default: 250 + # Range: 0 ~ 9223372036854775807 + itemAttraction = 250 + + #Settings for configuring damage absorption of the MekaSuit + [mekasuit.damage_absorption] + #Percent of damage taken from falling that can be absorbed by MekaSuit Boots when they have enough power. + # Default: 1.0 + # Range: 0.0 ~ 1.0 + fallDamageReductionRatio = 1.0 + #Percent of damage taken from magic damage that can be absorbed by MekaSuit Helmet with Purification unit when it has enough power. + # Default: 1.0 + # Range: 0.0 ~ 1.0 + magicDamageReductionRatio = 1.0 + #Percent of damage taken from other non explicitly supported damage types that don't bypass armor when the MekaSuit has enough power and a full suit is equipped. Note: Support for specific damage types can be added by adding an entry for the damage type in the mekanism:mekasuit_absorption data map. + # Default: 1.0 + # Range: 0.0 ~ 1.0 + unspecifiedDamageReductionRatio = 1.0 diff --git a/config/Mekanism/general.toml b/config/Mekanism/general.toml new file mode 100644 index 0000000..f5b754f --- /dev/null +++ b/config/Mekanism/general.toml @@ -0,0 +1,292 @@ +#Log Mekanism packet names. Debug setting. +logPackets = false +#Controls whether Mekanism allows players to load chunks. If this is disabled, neither the Anchor Upgrade nor the Dimensional Stabilizer will provide any functionality. +allowChunkloading = true +#How many ticks must pass until a block's active state is synced with the client when the block stops being active. This prevents rapid state changes that can cause lag. Note: Mekanism's blocks always sync immediately when they go from inactive to active; this only controls the time it takes to go from active to inactive. +# Default: 60 +# Range: 0 ~ 1200 +blockDeactivationDelay = 60 +#If enabled, lasers can break blocks and the flamethrower can start fires. +aestheticWorldDamage = true +#Allow upgrading Universal Cables, Mechanical Pipes, Pressurized Tubes, Logistical Transporters, and Thermodynamic Conductors by right clicking them with the next tier of alloy. +transmitterAlloyUpgrade = true +#Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible). +# Default: 10 +# Range: > 1 +maxUpgradeMultiplier = 10 +#Peak processing rate in mB/t for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments. +# Default: 64 +# Range: 1 ~ 1024 +maxSolarNeutronActivatorRate = 64 + +#Settings for configuring heaters +[heater] + #Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater. + # Default: 400.0 + # Range: 0.1 ~ 4000000.0 + heatPerFuelTick = 400.0 + #Number of ticks to burn an item at in a Fuelwood Heater. Use this config option to effectively make Fuelwood Heaters burn faster but produce the same amount of heat per item. + # Default: 1 + # Range: 1 ~ 1000 + fuelwoodTickMultiplier = 1 + #How much heat energy is created from one Joule of regular energy in the Resistive Heater. + # Default: 0.6 + # Range: 0.0 ~ 1.0 + resistiveEfficiency = 0.6 + +#Settings for configuring Cardboard Boxes +[cardboard_box] + #Enable this to disable unboxing any block that has a fluid that would be vaporized on placement, instead of trying to vaporize it and leave the remainder of the block. For example with this disabled trying to unbox a waterlogged slab in the nether will leave just the slab, but with this enabled the cardboard box won't open. + strictUnboxing = false + #Any modids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"] + modBlacklist = [] + +#Settings for configuring the fill rates of tanks that are stored on items. +[item_fill_rate] + #Rate in mB/t at which generic fluid storage items can be filled or emptied. + # Default: 1024 + # Range: > 1 + fluid = 1024 + #Rate in mB/t at which generic chemical storage items can be filled or emptied. + # Default: 1024 + # Range: 1 ~ 9223372036854775807 + chemical = 1024 + +#Settings for configuring Dynamic Tanks +[dynamic_tank] + #Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Total Fluid Capacity = volume * fluidPerTank + # Default: 350000 + # Range: 1 ~ 368224 + fluidPerTank = 350000 + #Amount of chemical (mB) that each block of the dynamic tank contributes to the volume. Total Chemical Capacity = volume * chemicalPerTank + # Default: 16000000 + # Range: 1 ~ 1581510980256305 + chemicalPerTank = 16000000 + +#Settings for configuring Auto Eject from block entities +[auto_eject] + #Rate in mB/t at which fluid gets auto ejected from block entities. + # Default: 1024 + # Range: > 1 + fluid = 1024 + #Rate in mB/t at which chemicals gets auto ejected from block entities. + # Default: 1024 + # Range: 1 ~ 9223372036854775807 + chemical = 1024 + #The percentage of a tank's capacity to leave contents in when set to dumping excess. + # Default: 0.85 + # Range: 0.001 ~ 1.0 + dumpExcessKeepRatio = 0.85 + +#Settings for configuring Prefilled Tanks +[prefilled] + #Add filled variants of creative fluid tanks to creative/recipe viewers for all registered fluids. + fluidTanks = true + #Add filled variants of creative chemical tanks to creative/recipe viewers for all registered chemicals. Note: This includes radioactive ones that normally can't be stored in chemical tanks. + chemicalTanks = true + +#Settings for configuring Energy Conversions +[energy_conversion] + #Disables Forge Energy (FE/RF) power integration. + blacklistForge = false + #Conversion multiplier from Forge Energy to Joules (FE * feConversionRate = Joules) + # Default: 2.5 + # Range: 1.0E-4 ~ 10000.0 + feConversionRate = 2.5 + #Disables Flux Networks' higher throughput Forge Energy (FE/RF) power integration. Note: Blacklisting Forge Energy also disables this. + blacklistFluxNetworks = false + #Disables Grand Power's higher throughput Forge Energy (FE/RF) power integration. Note: Blacklisting Forge Energy also disables this. + blacklistGrandPower = false + #Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler. + # Default: 10 + # Range: 0 ~ 9223372036854775807 + maxEnergyPerSteam = 10 + +#Settings for configuring Radiation +[radiation] + #Enable worldwide radiation effects. + enabled = true + #The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high. + # Default: 5 + # Range: 1 ~ 100 + chunkCheckRadius = 5 + #Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 hours to remove a 1,000 Sv/h (crazy high) source. + # Default: 0.9995 + # Range: 0.0 ~ 1.0 + sourceDecayRate = 0.9995 + #Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay. + # Default: 0.9995 + # Range: 0.0 ~ 1.0 + targetDecayRate = 0.9995 + #Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely. + # Default: 0.1 + # Range: 0.0 ~ 1.0 + negativeEffectsMinSeverity = 0.1 + #Amount of chemical (mB) that can be stored in a Radioactive Waste Barrel. + # Default: 512000 + # Range: 1 ~ 9223372036854775807 + wasteBarrelCapacity = 512000 + #Number of ticks required for radioactive chemical stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB. + # Default: 20 + # Range: > 1 + wasteBarrelProcessTicks = 20 + #Number of mB of chemical that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Chemicals in the mekanism:waste_barrel_decay_blacklist tag will not decay). + # Default: 1 + # Range: 0 ~ 9223372036854775807 + wasteBarrelDecayAmount = 1 + +#Settings for configuring the Digital Miner +[digital_miner] + #Energy multiplier for using silk touch mode with the Digital Miner. + # Default: 12 + # Range: > 1 + silkMultiplier = 12 + #Maximum radius in blocks that the Digital Miner can reach. Increasing this may have negative effects on stability and memory usage. We strongly recommend you leave this at the default value. + # Default: 32 + # Range: > 1 + maxRadius = 32 + #Number of ticks required to mine a single block with a Digital Miner (without any upgrades). + # Default: 80 + # Range: > 1 + ticksPerMine = 80 + #Allows dragging items from recipe viewers into the target slot of Digital Miner filters. This allows selecting specific blocks without having to acquire an instance of the block first. + easyMinerFilters = false + +#Settings for configuring Lasers +[laser] + #How far in blocks a laser can travel. + # Default: 64 + # Range: 1 ~ 1024 + range = 64 + #Energy needed to destroy or attract blocks with a Laser (per block hardness level). + # Default: 100000 + # Range: 0 ~ 9223372036854775807 + energyPerHardness = 100000 + #Energy used per half heart of damage being transferred to entities. + # Default: 2500 + # Range: 1 ~ 9223372036854775807 + energyPerDamage = 2500 + +#Settings for configuring the Oredictionificator +[oredictionificator] + #The list of valid tag prefixes for the Oredictionificator. Note: It is highly recommended to only include well known/defined tag prefixes otherwise it is very easy to potentially add accidental conversions for things that are not actually equivalent. + validItemFilters = ["c:dusts/", "c:ingots/", "c:nuggets/", "c:ores/", "c:raw_materials/", "c:storage_blocks/"] + +#Settings for configuring Electric Pumps and Fluidic Plenishers +[pump] + #Maximum block distance to pull fluid from for the Electric Pump. + # Default: 80 + # Range: 1 ~ 512 + range = 80 + #If enabled and the waterSourceConversion game rule is enabled makes Water blocks be removed from the world on pump. Similarly behavior for the lavaSourceConversion game rule and Lava + pumpInfiniteFluidSources = false + #Amount of Heavy Water in mB that is extracted per block of Water by the Electric Pump with a Filter Upgrade. + # Default: 10 + # Range: 1 ~ 1000 + heavyWaterAmount = 10 + #The number of blocks Fluidic Plenisher attempts to place fluid in before stopping. + # Default: 4000 + # Range: 1 ~ 1000000 + maxPlenisherNodes = 4000 + +#Settings for configuring Quantum Entangloporters +[quantum_entangloporter] + #Maximum energy buffer (Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is the ultimate energy cube's capacity. + # Default: 256000000 + # Range: 1 ~ 9223372036854775807 + energyBuffer = 256000000 + #Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is the ultimate fluid tank's capacity. + # Default: 256000 + # Range: > 1 + fluidBuffer = 256000 + #Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is the ultimate chemical tank's capacity. + # Default: 8192000 + # Range: 1 ~ 9223372036854775807 + chemicalBuffer = 8192000 + +#Settings for configuring Mekanism's security system +[security] + #Enable the security system. This allows players to prevent other players from accessing their machines. Does NOT affect Frequencies. + allowProtection = true + #If this is enabled then players with the 'mekanism.bypass_security' permission (default for ops) can bypass block and item security restrictions. + opsBypassRestrictions = false + +#Settings for configuring Nutritional Paste +[nutritional_paste] + #Saturation level of Nutritional Paste when eaten. + # Default: 0.8 + # Range: 0.0 ~ 100.0 + saturation = 0.8 + #How much mB of Nutritional Paste equates to one 'half-food'. + # Default: 50 + # Range: > 1 + mbPerFood = 50 + +#Settings for configuring Boilers +[boiler] + #Amount of fluid (mB) that each block of the boiler's water portion contributes to the volume. Max = volume * waterPerTank + # Default: 16000 + # Range: 1 ~ 368224 + waterPerTank = 16000 + #Amount of steam (mB) that each block of the boiler's steam portion contributes to the volume. Max = volume * steamPerTank + # Default: 160000 + # Range: 10 ~ 1581510980256305 + steamPerTank = 160000 + #Amount of steam (mB) that each block of the boiler's heated coolant portion contributes to the volume. Max = volume * heatedCoolantPerTank + # Default: 256000 + # Range: 1 ~ 1581510980256305 + heatedCoolantPerTank = 256000 + #Amount of steam (mB) that each block of the boiler's cooled coolant portion contributes to the volume. Max = volume * cooledCoolantPerTank + # Default: 256000 + # Range: 1 ~ 1581510980256305 + cooledCoolantPerTank = 256000 + #How much Boiler heat is immediately usable to convert water to steam. + # Default: 0.7 + # Range: 0.01 ~ 1.0 + waterConductivity = 0.7 + #Amount of heat each Boiler heating element produces. + # Default: 1.6E7 + # Range: 0.1 ~ 1.024E9 + superheatingHeatTransfer = 1.6E7 + +#Settings for configuring Thermal Evaporation Plants +[thermal_evaporation] + #Thermal Evaporation Plant heat loss per tick. + # Default: 0.02 + # Range: 0.001 ~ 1000.0 + heatDissipation = 0.02 + #Heat to absorb per Solar Panel array installed on a Thermal Evaporation Plant. + # Default: 0.2 + # Range: 0.001 ~ 1000000.0 + solarMultiplier = 0.2 + #Ratio of temperature to output amount produced. + # Default: 0.4 + # Range: 0.001 ~ 1000000.0 + tempMultiplier = 0.4 + #Heat capacity of Thermal Evaporation Plant layers. This increases the amount of energy needed to increase temperature. + # Default: 100.0 + # Range: 1.0 ~ 1000000.0 + heatCapacity = 100.0 + #Amount of fluid (mB) that each block of the evaporation plant contributes to the input tank capacity. Max = volume * fluidPerTank + # Default: 64000 + # Range: 1 ~ 29826161 + fluidPerTank = 64000 + #Amount of output fluid (mB) that the evaporation plant can store. + # Default: 10000 + # Range: > 1 + outputTankCapacity = 10000 + +#Settings for configuring the Supercritical Phase Shifter +[sps] + #How much polonium in mB must be processed to make 1 mB of antimatter. The input tank capacity is 2x this value. + # Default: 1000 + # Range: > 1 + inputPerAntimatter = 1000 + #Amount of antimatter in mB that the SPS can store. + # Default: 1000 + # Range: 1 ~ 9223372036854775807 + outputTankCapacity = 1000 + #Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter). + # Default: 1000000 + # Range: 0 ~ 9223372036854775807 + energyPerInput = 1000000 diff --git a/config/Mekanism/machine-storage.toml b/config/Mekanism/machine-storage.toml new file mode 100644 index 0000000..a46308d --- /dev/null +++ b/config/Mekanism/machine-storage.toml @@ -0,0 +1,144 @@ +#Base energy storage in Joules of: Enrichment Chamber +# Default: 20000 +# Range: 1 ~ 9223372036854775807 +enrichmentChamber = 20000 +#Base energy storage in Joules of: Osmium Compressor +# Default: 80000 +# Range: 1 ~ 9223372036854775807 +osmiumCompressor = 80000 +#Base energy storage in Joules of: Combiner +# Default: 40000 +# Range: 1 ~ 9223372036854775807 +combiner = 40000 +#Base energy storage in Joules of: Crusher +# Default: 20000 +# Range: 1 ~ 9223372036854775807 +crusher = 20000 +#Base energy storage in Joules of: Metallurgic Infuser +# Default: 20000 +# Range: 1 ~ 9223372036854775807 +metallurgicInfuser = 20000 +#Base energy storage in Joules of: Purification Chamber +# Default: 80000 +# Range: 1 ~ 9223372036854775807 +purificationChamber = 80000 +#Base energy storage in Joules of: Energized Smelter +# Default: 20000 +# Range: 1 ~ 9223372036854775807 +energizedSmelter = 20000 +#Base energy storage in Joules of: Digital Miner +# Default: 50000 +# Range: 1 ~ 9223372036854775807 +digitalMiner = 50000 +#Base energy storage in Joules of: Electric Pump +# Default: 40000 +# Range: 1 ~ 9223372036854775807 +electricPump = 40000 +#Base energy storage in Joules of: Chargepad +# Default: 2048000 +# Range: 1 ~ 9223372036854775807 +chargepad = 2048000 +#Base energy storage in Joules of: Rotary Condensentrator +# Default: 20000 +# Range: 1 ~ 9223372036854775807 +rotaryCondensentrator = 20000 +#Base energy storage in Joules of: Chemical Oxidizer +# Default: 80000 +# Range: 1 ~ 9223372036854775807 +chemicalOxidizer = 80000 +#Base energy storage in Joules of: Chemical Infuser +# Default: 80000 +# Range: 1 ~ 9223372036854775807 +chemicalInfuser = 80000 +#Base energy storage in Joules of: Chemical Injection Chamber +# Default: 160000 +# Range: 1 ~ 9223372036854775807 +chemicalInjectionChamber = 160000 +#Base energy storage in Joules of: Electrolytic Separator +# Default: 160000 +# Range: 1 ~ 9223372036854775807 +electrolyticSeparator = 160000 +#Base energy storage in Joules of: Precision Sawmill +# Default: 20000 +# Range: 1 ~ 9223372036854775807 +precisionSawmill = 20000 +#Base energy storage in Joules of: Chemical Dissolution Chamber +# Default: 160000 +# Range: 1 ~ 9223372036854775807 +chemicalDissolutionChamber = 160000 +#Base energy storage in Joules of: Chemical Washer +# Default: 80000 +# Range: 1 ~ 9223372036854775807 +chemicalWasher = 80000 +#Base energy storage in Joules of: Chemical Crystallizer +# Default: 160000 +# Range: 1 ~ 9223372036854775807 +chemicalCrystallizer = 160000 +#Base energy storage in Joules of: Seismic Vibrator +# Default: 20000 +# Range: 1 ~ 9223372036854775807 +seismicVibrator = 20000 +#Base energy storage in Joules of: Pressurized Reaction Chamber +# Default: 2000 +# Range: 1 ~ 9223372036854775807 +pressurizedReactionBase = 2000 +#Base energy storage in Joules of: Fluidic Plenisher +# Default: 40000 +# Range: 1 ~ 9223372036854775807 +fluidicPlenisher = 40000 +#Base energy storage in Joules of: Laser +# Default: 2000000 +# Range: 1 ~ 9223372036854775807 +laser = 2000000 +#Base energy storage in Joules of: Laser Amplifier +# Default: 5000000000 +# Range: 1 ~ 9223372036854775807 +laserAmplifier = 5000000000 +#Base energy storage in Joules of: Laser Tractor Beam +# Default: 5000000000 +# Range: 1 ~ 9223372036854775807 +laserTractorBeam = 5000000000 +#Base energy storage in Joules of: Formulaic Assemblicator +# Default: 40000 +# Range: 1 ~ 9223372036854775807 +formulaicAssemblicator = 40000 +#Base energy storage in Joules of: Teleporter +# Default: 5000000 +# Range: 1 ~ 9223372036854775807 +teleporter = 5000000 +#Base energy storage in Joules of: Modification Station +# Default: 40000 +# Range: 1 ~ 9223372036854775807 +modificationStation = 40000 +#Base energy storage in Joules of: Isotopic Centrifuge +# Default: 80000 +# Range: 1 ~ 9223372036854775807 +isotopicCentrifuge = 80000 +#Base energy storage in Joules of: Nutritional Liquifier +# Default: 40000 +# Range: 1 ~ 9223372036854775807 +nutritionalLiquifier = 40000 +#Base energy storage in Joules of: Nucleosynthesizer. Also defines max process rate. +# Default: 1000000000 +# Range: 1 ~ 9223372036854775807 +antiprotonicNucleosynthesizer = 1000000000 +#Base energy storage in Joules of: Pigment Extractor +# Default: 40000 +# Range: 1 ~ 9223372036854775807 +pigmentExtractor = 40000 +#Base energy storage in Joules of: Pigment Mixer +# Default: 80000 +# Range: 1 ~ 9223372036854775807 +pigmentMixer = 80000 +#Base energy storage in Joules of: Painting Machine +# Default: 40000 +# Range: 1 ~ 9223372036854775807 +paintingMachine = 40000 +#Base energy storage in Joules of: SPS Port. Also defines max output rate. +# Default: 1000000000 +# Range: 1 ~ 9223372036854775807 +spsPort = 1000000000 +#Base energy storage in Joules of: Dimensional Stabilizer +# Default: 40000 +# Range: 1 ~ 9223372036854775807 +dimensionalStabilizer = 40000 diff --git a/config/Mekanism/machine-usage.toml b/config/Mekanism/machine-usage.toml new file mode 100644 index 0000000..83afc83 --- /dev/null +++ b/config/Mekanism/machine-usage.toml @@ -0,0 +1,141 @@ +#Energy per operation in Joules of: Enrichment Chamber +# Default: 50 +# Range: 0 ~ 9223372036854775807 +enrichmentChamber = 50 +#Energy per operation in Joules of: Osmium Compressor +# Default: 100 +# Range: 0 ~ 9223372036854775807 +osmiumCompressor = 100 +#Energy per operation in Joules of: Combiner +# Default: 50 +# Range: 0 ~ 9223372036854775807 +combiner = 50 +#Energy per operation in Joules of: Crusher +# Default: 50 +# Range: 0 ~ 9223372036854775807 +crusher = 50 +#Energy per operation in Joules of: Metallurgic Infuser +# Default: 50 +# Range: 0 ~ 9223372036854775807 +metallurgicInfuser = 50 +#Energy per operation in Joules of: Purification Chamber +# Default: 200 +# Range: 0 ~ 9223372036854775807 +purificationChamber = 200 +#Energy per operation in Joules of: Energized Smelter +# Default: 50 +# Range: 0 ~ 9223372036854775807 +energizedSmelter = 50 +#Energy per operation in Joules of: Digital Miner +# Default: 1000 +# Range: 0 ~ 9223372036854775807 +digitalMiner = 1000 +#Energy per operation in Joules of: Electric Pump +# Default: 100 +# Range: 0 ~ 9223372036854775807 +electricPump = 100 +#Energy in Joules that can be transferred at once per charge operation. +# Default: 1024000 +# Range: 0 ~ 9223372036854775807 +chargepad = 1024000 +#Energy per operation in Joules of: Rotary Condensentrator +# Default: 50 +# Range: 0 ~ 9223372036854775807 +rotaryCondensentrator = 50 +#Energy per operation in Joules of: Chemical Oxidizer +# Default: 200 +# Range: 0 ~ 9223372036854775807 +chemicalOxidizer = 200 +#Energy per operation in Joules of: Chemical Infuser +# Default: 200 +# Range: 0 ~ 9223372036854775807 +chemicalInfuser = 200 +#Energy per operation in Joules of: Chemical Injection Chamber +# Default: 400 +# Range: 0 ~ 9223372036854775807 +chemicalInjectionChamber = 400 +#Energy per operation in Joules of: Precision Sawmill +# Default: 50 +# Range: 0 ~ 9223372036854775807 +precisionSawmill = 50 +#Energy per operation in Joules of: Chemical Dissolution Chamber +# Default: 400 +# Range: 0 ~ 9223372036854775807 +chemicalDissolutionChamber = 400 +#Energy per operation in Joules of: Chemical Washer +# Default: 200 +# Range: 0 ~ 9223372036854775807 +chemicalWasher = 200 +#Energy per operation in Joules of: Chemical Crystallizer +# Default: 400 +# Range: 0 ~ 9223372036854775807 +chemicalCrystallizer = 400 +#Energy per operation in Joules of: Seismic Vibrator +# Default: 50 +# Range: 0 ~ 9223372036854775807 +seismicVibrator = 50 +#Energy per operation in Joules of: Pressurized Reaction Chamber +# Default: 5 +# Range: 0 ~ 9223372036854775807 +pressurizedReactionBase = 5 +#Energy per operation in Joules of: Fluidic Plenisher +# Default: 100 +# Range: 0 ~ 9223372036854775807 +fluidicPlenisher = 100 +#Energy per operation in Joules of: Laser +# Default: 10000 +# Range: 0 ~ 9223372036854775807 +laser = 10000 +#Energy per operation in Joules of: Formulaic Assemblicator +# Default: 100 +# Range: 0 ~ 9223372036854775807 +formulaicAssemblicator = 100 +#Energy per operation in Joules of: Modification Station +# Default: 400 +# Range: 0 ~ 9223372036854775807 +modificationStation = 400 +#Energy per operation in Joules of: Isotopic Centrifuge +# Default: 200 +# Range: 0 ~ 9223372036854775807 +isotopicCentrifuge = 200 +#Energy per operation in Joules of: Nutritional Liquifier +# Default: 200 +# Range: 0 ~ 9223372036854775807 +nutritionalLiquifier = 200 +#Energy per operation in Joules of: Nucleosynthesizer +# Default: 100000 +# Range: 0 ~ 9223372036854775807 +antiprotonicNucleosynthesizer = 100000 +#Energy per operation in Joules of: Pigment Extractor +# Default: 200 +# Range: 0 ~ 9223372036854775807 +pigmentExtractor = 200 +#Energy per operation in Joules of: Pigment Mixer +# Default: 200 +# Range: 0 ~ 9223372036854775807 +pigmentMixer = 200 +#Energy per operation in Joules of: Painting Machine +# Default: 100 +# Range: 0 ~ 9223372036854775807 +paintingMachine = 100 +#Energy per chunk per tick in Joules. +# Default: 5000 +# Range: 0 ~ 9223372036854775807 +dimensionalStabilizer = 5000 +#If enabled, Chemical Injectors and Purification Chambers will consume a semi randomized amount of chemical each operation. +randomizedConsumption = true + +#Settings for configuring Teleporter Energy Usage +[teleporter] + #Base cost in Joules for teleporting an entity. + # Default: 1000 + # Range: 0 ~ 9223372036854775807 + base = 1000 + #Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2). + # Default: 10 + # Range: 0 ~ 9223372036854775807 + distance = 10 + #Flat additional cost for interdimensional teleportation. Distance is still taken into account minimizing energy cost based on dimension scales. + # Default: 10000 + # Range: 0 ~ 9223372036854775807 + dimensionPenalty = 10000 diff --git a/config/Mekanism/startup.toml b/config/Mekanism/startup.toml new file mode 100644 index 0000000..51613cb --- /dev/null +++ b/config/Mekanism/startup.toml @@ -0,0 +1,59 @@ +#Settings for configuring Mekanism's gear settings. This config is not synced automatically between client and server. It is highly recommended to ensure you are using the same values for this config on the server and client. +[gear] + + #Settings for configuring Armored Free Runners + [gear.armored_free_runner] + #Armor value of the Armored Free Runners + # Default: 3 + # Range: > 0 + armor = 3 + #Toughness value of the Armored Free Runners. + # Default: 2.0 + # Range: 0.0 ~ 3.4028234663852886E38 + toughness = 2.0 + #Knockback resistance value of the Armored Free Runners. + # Default: 0.0 + # Range: 0.0 ~ 3.4028234663852886E38 + knockbackResistance = 0.0 + + #Settings for configuring Armored Jetpacks + [gear.armored_jetpack] + #Armor value of the Armored Jetpacks + # Default: 8 + # Range: > 0 + armor = 8 + #Toughness value of the Armored Jetpacks. + # Default: 2.0 + # Range: 0.0 ~ 3.4028234663852886E38 + toughness = 2.0 + #Knockback resistance value of the Armored Jetpacks. + # Default: 0.0 + # Range: 0.0 ~ 3.4028234663852886E38 + knockbackResistance = 0.0 + + #Settings for configuring the MekaSuit + [gear.mekasuit] + #Armor value of MekaSuit Helmets. + # Default: 3 + # Range: > 0 + helmetArmor = 3 + #Armor value of MekaSuit BodyArmor. + # Default: 8 + # Range: > 0 + bodyArmorArmor = 8 + #Armor value of MekaSuit Pants. + # Default: 6 + # Range: > 0 + pantsArmor = 6 + #Armor value of MekaSuit Boots. + # Default: 3 + # Range: > 0 + bootsArmor = 3 + #Toughness value of the MekaSuit. + # Default: 3.0 + # Range: 0.0 ~ 3.4028234663852886E38 + toughness = 3.0 + #Knockback resistance value of the MekaSuit. + # Default: 0.10000000149011612 + # Range: 0.0 ~ 3.4028234663852886E38 + knockbackResistance = 0.10000000149011612 diff --git a/config/Mekanism/tiers.toml b/config/Mekanism/tiers.toml new file mode 100644 index 0000000..82c55dc --- /dev/null +++ b/config/Mekanism/tiers.toml @@ -0,0 +1,364 @@ +#Settings for configuring Energy Cubes +[energy_cubes] + #Maximum number of Joules Basic energy cubes can store. + # Default: 4000000 + # Range: 1 ~ 9223372036854775807 + basicCapacity = 4000000 + #Output rate in Joules of Basic energy cubes. + # Default: 4000 + # Range: 1 ~ 9223372036854775807 + basicOutput = 4000 + #Maximum number of Joules Advanced energy cubes can store. + # Default: 16000000 + # Range: 1 ~ 9223372036854775807 + advancedCapacity = 16000000 + #Output rate in Joules of Advanced energy cubes. + # Default: 16000 + # Range: 1 ~ 9223372036854775807 + advancedOutput = 16000 + #Maximum number of Joules Elite energy cubes can store. + # Default: 64000000 + # Range: 1 ~ 9223372036854775807 + eliteCapacity = 64000000 + #Output rate in Joules of Elite energy cubes. + # Default: 64000 + # Range: 1 ~ 9223372036854775807 + eliteOutput = 64000 + #Maximum number of Joules Ultimate energy cubes can store. + # Default: 256000000 + # Range: 1 ~ 9223372036854775807 + ultimateCapacity = 256000000 + #Output rate in Joules of Ultimate energy cubes. + # Default: 256000 + # Range: 1 ~ 9223372036854775807 + ultimateOutput = 256000 + #Maximum number of Joules Creative energy cubes can store. + # Default: 9223372036854775807 + # Range: 1 ~ 9223372036854775807 + creativeCapacity = 9223372036854775807 + #Output rate in Joules of Creative energy cubes. + # Default: 9223372036854775807 + # Range: 1 ~ 9223372036854775807 + creativeOutput = 9223372036854775807 + +#Settings for configuring Fluid Tanks +[fluid_tanks] + #Storage size of Basic fluid tanks in mB. + # Default: 32000 + # Range: > 1 + basicCapacity = 32000 + #Output rate of Basic fluid tanks in mB. + # Default: 1000 + # Range: > 1 + basicOutput = 1000 + #Storage size of Advanced fluid tanks in mB. + # Default: 64000 + # Range: > 1 + advancedCapacity = 64000 + #Output rate of Advanced fluid tanks in mB. + # Default: 4000 + # Range: > 1 + advancedOutput = 4000 + #Storage size of Elite fluid tanks in mB. + # Default: 128000 + # Range: > 1 + eliteCapacity = 128000 + #Output rate of Elite fluid tanks in mB. + # Default: 16000 + # Range: > 1 + eliteOutput = 16000 + #Storage size of Ultimate fluid tanks in mB. + # Default: 256000 + # Range: > 1 + ultimateCapacity = 256000 + #Output rate of Ultimate fluid tanks in mB. + # Default: 64000 + # Range: > 1 + ultimateOutput = 64000 + #Storage size of Creative fluid tanks in mB. + # Default: 2147483647 + # Range: > 1 + creativeCapacity = 2147483647 + #Output rate of Creative fluid tanks in mB. + # Default: 1073741823 + # Range: > 1 + creativeOutput = 1073741823 + +#Settings for configuring Chemical Tanks +[chemical_tanks] + #Storage size of Basic chemical tanks in mB. + # Default: 64000 + # Range: 1 ~ 9223372036854775807 + basicCapacity = 64000 + #Output rate of Basic chemical tanks in mB. + # Default: 1000 + # Range: 1 ~ 9223372036854775807 + basicOutput = 1000 + #Storage size of Advanced chemical tanks in mB. + # Default: 256000 + # Range: 1 ~ 9223372036854775807 + advancedCapacity = 256000 + #Output rate of Advanced chemical tanks in mB. + # Default: 16000 + # Range: 1 ~ 9223372036854775807 + advancedOutput = 16000 + #Storage size of Elite chemical tanks in mB. + # Default: 1024000 + # Range: 1 ~ 9223372036854775807 + eliteCapacity = 1024000 + #Output rate of Elite chemical tanks in mB. + # Default: 128000 + # Range: 1 ~ 9223372036854775807 + eliteOutput = 128000 + #Storage size of Ultimate chemical tanks in mB. + # Default: 8192000 + # Range: 1 ~ 9223372036854775807 + ultimateCapacity = 8192000 + #Output rate of Ultimate chemical tanks in mB. + # Default: 512000 + # Range: 1 ~ 9223372036854775807 + ultimateOutput = 512000 + #Storage size of Creative chemical tanks in mB. + # Default: 9223372036854775807 + # Range: 1 ~ 9223372036854775807 + creativeCapacity = 9223372036854775807 + #Output rate of Creative chemical tanks in mB. + # Default: 4611686018427387903 + # Range: 1 ~ 9223372036854775807 + creativeOutput = 4611686018427387903 + +#Settings for configuring Bins +[bins] + #The number of items Basic bins can store. + # Default: 4096 + # Range: > 1 + basicCapacity = 4096 + #The number of items Advanced bins can store. + # Default: 8192 + # Range: > 1 + advancedCapacity = 8192 + #The number of items Elite bins can store. + # Default: 32768 + # Range: > 1 + eliteCapacity = 32768 + #The number of items Ultimate bins can store. + # Default: 262144 + # Range: > 1 + ultimateCapacity = 262144 + #The number of items Creative bins can store. + # Default: 2147483647 + # Range: > 1 + creativeCapacity = 2147483647 + +#Settings for configuring Induction Cells and Providers +[induction] + #Maximum number of Joules Basic induction cells can store. + # Default: 8000000000 + # Range: 1 ~ 9223372036854775807 + basicCapacity = 8000000000 + #Maximum number of Joules Advanced induction cells can store. + # Default: 64000000000 + # Range: 1 ~ 9223372036854775807 + advancedCapacity = 64000000000 + #Maximum number of Joules Elite induction cells can store. + # Default: 512000000000 + # Range: 1 ~ 9223372036854775807 + eliteCapacity = 512000000000 + #Maximum number of Joules Ultimate induction cells can store. + # Default: 4000000000000 + # Range: 1 ~ 9223372036854775807 + ultimateCapacity = 4000000000000 + #Maximum number of Joules Basic induction providers can output or accept. + # Default: 256000 + # Range: 1 ~ 9223372036854775807 + basicOutput = 256000 + #Maximum number of Joules Advanced induction providers can output or accept. + # Default: 2048000 + # Range: 1 ~ 9223372036854775807 + advancedOutput = 2048000 + #Maximum number of Joules Elite induction providers can output or accept. + # Default: 16384000 + # Range: 1 ~ 9223372036854775807 + eliteOutput = 16384000 + #Maximum number of Joules Ultimate induction providers can output or accept. + # Default: 131072000 + # Range: 1 ~ 9223372036854775807 + ultimateOutput = 131072000 + +#Settings for configuring Transmitters +[transmitters] + + #Settings for configuring Universal Cables + [transmitters.energy] + #Internal buffer in Joules of each Basic universal cable. + # Default: 8000 + # Range: 1 ~ 9223372036854775807 + basicCapacity = 8000 + #Internal buffer in Joules of each Advanced universal cable. + # Default: 128000 + # Range: 1 ~ 9223372036854775807 + advancedCapacity = 128000 + #Internal buffer in Joules of each Elite universal cable. + # Default: 1024000 + # Range: 1 ~ 9223372036854775807 + eliteCapacity = 1024000 + #Internal buffer in Joules of each Ultimate universal cable. + # Default: 8192000 + # Range: 1 ~ 9223372036854775807 + ultimateCapacity = 8192000 + + #Settings for configuring Mechanical Pipes + [transmitters.fluid] + #Capacity of Basic mechanical pipes in mB. + # Default: 2000 + # Range: > 1 + basicCapacity = 2000 + #Pump rate of Basic mechanical pipes in mB/t. + # Default: 250 + # Range: > 1 + basicPullAmount = 250 + #Capacity of Advanced mechanical pipes in mB. + # Default: 8000 + # Range: > 1 + advancedCapacity = 8000 + #Pump rate of Advanced mechanical pipes in mB/t. + # Default: 1000 + # Range: > 1 + advancedPullAmount = 1000 + #Capacity of Elite mechanical pipes in mB. + # Default: 32000 + # Range: > 1 + eliteCapacity = 32000 + #Pump rate of Elite mechanical pipes in mB/t. + # Default: 8000 + # Range: > 1 + elitePullAmount = 8000 + #Capacity of Ultimate mechanical pipes in mB. + # Default: 128000 + # Range: > 1 + ultimateCapacity = 128000 + #Pump rate of Ultimate mechanical pipes in mB/t. + # Default: 32000 + # Range: > 1 + ultimatePullAmount = 32000 + + #Settings for configuring Pressurized Tubes + [transmitters.chemical] + #Capacity of Basic pressurized tubes in mB. + # Default: 4000 + # Range: 1 ~ 9223372036854775807 + basicCapacity = 4000 + #Pump rate of Basic pressurized tubes in mB/t. + # Default: 750 + # Range: 1 ~ 9223372036854775807 + basicPullAmount = 750 + #Capacity of Advanced pressurized tubes in mB. + # Default: 16000 + # Range: 1 ~ 9223372036854775807 + advancedCapacity = 16000 + #Pump rate of Advanced pressurized tubes in mB/t. + # Default: 2000 + # Range: 1 ~ 9223372036854775807 + advancedPullAmount = 2000 + #Capacity of Elite pressurized tubes in mB. + # Default: 256000 + # Range: 1 ~ 9223372036854775807 + eliteCapacity = 256000 + #Pump rate of Elite pressurized tubes in mB/t. + # Default: 64000 + # Range: 1 ~ 9223372036854775807 + elitePullAmount = 64000 + #Capacity of Ultimate pressurized tubes in mB. + # Default: 1024000 + # Range: 1 ~ 9223372036854775807 + ultimateCapacity = 1024000 + #Pump rate of Ultimate pressurized tubes in mB/t. + # Default: 256000 + # Range: 1 ~ 9223372036854775807 + ultimatePullAmount = 256000 + + #Settings for configuring Logistical Transporters + [transmitters.items] + #Item throughput rate of Basic logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second. + # Default: 1 + # Range: > 1 + basicPullAmount = 1 + #Five times the travel speed in m/s of Basic logistical transporter. This value assumes a target tick rate of 20 ticks per second. + # Default: 5 + # Range: > 1 + basicSpeed = 5 + #Item throughput rate of Advanced logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second. + # Default: 16 + # Range: > 1 + advancedPullAmount = 16 + #Five times the travel speed in m/s of Advanced logistical transporter. This value assumes a target tick rate of 20 ticks per second. + # Default: 10 + # Range: > 1 + advancedSpeed = 10 + #Item throughput rate of Elite logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second. + # Default: 32 + # Range: > 1 + elitePullAmount = 32 + #Five times the travel speed in m/s of Elite logistical transporter. This value assumes a target tick rate of 20 ticks per second. + # Default: 20 + # Range: > 1 + eliteSpeed = 20 + #Item throughput rate of Ultimate logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second. + # Default: 64 + # Range: > 1 + ultimatePullAmount = 64 + #Five times the travel speed in m/s of Ultimate logistical transporter. This value assumes a target tick rate of 20 ticks per second. + # Default: 50 + # Range: > 1 + ultimateSpeed = 50 + + #Settings for configuring Thermodynamic Conductors + [transmitters.heat] + #Conduction value of Basic thermodynamic conductors. + # Default: 5.0 + # Range: 1.0 ~ 1.7976931348623157E308 + basicInverseConduction = 5.0 + #Heat capacity of Basic thermodynamic conductors. + # Default: 1.0 + # Range: 1.0 ~ 1.7976931348623157E308 + basicHeatCapacity = 1.0 + #Insulation value of Basic thermodynamic conductor. + # Default: 10.0 + # Range: 0.0 ~ 1.7976931348623157E308 + basicInsulation = 10.0 + #Conduction value of Advanced thermodynamic conductors. + # Default: 5.0 + # Range: 1.0 ~ 1.7976931348623157E308 + advancedInverseConduction = 5.0 + #Heat capacity of Advanced thermodynamic conductors. + # Default: 1.0 + # Range: 1.0 ~ 1.7976931348623157E308 + advancedHeatCapacity = 1.0 + #Insulation value of Advanced thermodynamic conductor. + # Default: 400.0 + # Range: 0.0 ~ 1.7976931348623157E308 + advancedInsulation = 400.0 + #Conduction value of Elite thermodynamic conductors. + # Default: 5.0 + # Range: 1.0 ~ 1.7976931348623157E308 + eliteInverseConduction = 5.0 + #Heat capacity of Elite thermodynamic conductors. + # Default: 1.0 + # Range: 1.0 ~ 1.7976931348623157E308 + eliteHeatCapacity = 1.0 + #Insulation value of Elite thermodynamic conductor. + # Default: 8000.0 + # Range: 0.0 ~ 1.7976931348623157E308 + eliteInsulation = 8000.0 + #Conduction value of Ultimate thermodynamic conductors. + # Default: 5.0 + # Range: 1.0 ~ 1.7976931348623157E308 + ultimateInverseConduction = 5.0 + #Heat capacity of Ultimate thermodynamic conductors. + # Default: 1.0 + # Range: 1.0 ~ 1.7976931348623157E308 + ultimateHeatCapacity = 1.0 + #Insulation value of Ultimate thermodynamic conductor. + # Default: 100000.0 + # Range: 0.0 ~ 1.7976931348623157E308 + ultimateInsulation = 100000.0 diff --git a/config/Mekanism/world.toml b/config/Mekanism/world.toml new file mode 100644 index 0000000..37a5fa8 --- /dev/null +++ b/config/Mekanism/world.toml @@ -0,0 +1,490 @@ +#Allows chunks to retrogen Mekanism salt and ore blocks. In general when enabling this you also want to bump the userWorldGenVersion. +enableRegeneration = false +#Change this value to cause Mekanism to regen its ore in all loaded chunks that have a version lower than this. +# Default: 0 +# Range: > 0 +userWorldGenVersion = 0 + +#Generation Settings for Tin ore. +[tin] + #Determines if Tin ore should be added to world generation. + shouldGenerate = true + + #Small Tin Vein Generation Settings. + [tin.small] + #Determines if Small Tin Veins should be added to world generation. Note: Requires generating tin ore to be enabled. + shouldGenerate = true + #Chance that Small Tin Veins generates in a chunk. + # Default: 14 + # Range: 1 ~ 256 + perChunk = 14 + #Maximum number of blocks in a Small Tin Vein. + # Default: 4 + # Range: 1 ~ 64 + maxVeinSize = 4 + #Chance that blocks that are directly exposed to air in a Small Tin Vein are not placed. + # Default: 0.0 + # Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing Small Tin Veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for Small Tin Veins. This defines the minimum y-level that Small Tin Veins can spawn at. + [tin.small.minInclusive] + #The type of anchor. This is used to define how the value is used in calculating the y-level. + #Absolute (y = value) + #Above Bottom (y = minY + value) + #Below Top (y = depth - 1 + minY - value) + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating the y-level for the anchor based on the type. + value = -20 + + #Maximum (inclusive) height anchor for Small Tin Veins. This defines the maximum y-level that Small Tin Veins can spawn at. + [tin.small.maxInclusive] + #The type of anchor. This is used to define how the value is used in calculating the y-level. + #Absolute (y = value) + #Above Bottom (y = minY + value) + #Below Top (y = depth - 1 + minY - value) + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating the y-level for the anchor based on the type. + value = 94 + + #Large Tin Vein Generation Settings. + [tin.large] + #Determines if Large Tin Veins should be added to world generation. Note: Requires generating tin ore to be enabled. + shouldGenerate = true + #Chance that Large Tin Veins generates in a chunk. + # Default: 12 + # Range: 1 ~ 256 + perChunk = 12 + #Maximum number of blocks in a Large Tin Vein. + # Default: 9 + # Range: 1 ~ 64 + maxVeinSize = 9 + #Chance that blocks that are directly exposed to air in a Large Tin Vein are not placed. + # Default: 0.0 + # Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing Large Tin Veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for Large Tin Veins. This defines the minimum y-level that Large Tin Veins can spawn at. + [tin.large.minInclusive] + #The type of anchor. This is used to define how the value is used in calculating the y-level. + #Absolute (y = value) + #Above Bottom (y = minY + value) + #Below Top (y = depth - 1 + minY - value) + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating the y-level for the anchor based on the type. + value = -32 + + #Maximum (inclusive) height anchor for Large Tin Veins. This defines the maximum y-level that Large Tin Veins can spawn at. + [tin.large.maxInclusive] + #The type of anchor. This is used to define how the value is used in calculating the y-level. + #Absolute (y = value) + #Above Bottom (y = minY + value) + #Below Top (y = depth - 1 + minY - value) + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating the y-level for the anchor based on the type. + value = 72 + +#Generation Settings for Osmium ore. +[osmium] + #Determines if Osmium ore should be added to world generation. + shouldGenerate = true + + #Upper Osmium Vein Generation Settings. + [osmium.upper] + #Determines if Upper Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled. + shouldGenerate = true + #Chance that Upper Osmium Veins generates in a chunk. + # Default: 65 + # Range: 1 ~ 256 + perChunk = 65 + #Maximum number of blocks in a Upper Osmium Vein. + # Default: 7 + # Range: 1 ~ 64 + maxVeinSize = 7 + #Chance that blocks that are directly exposed to air in a Upper Osmium Vein are not placed. + # Default: 0.0 + # Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing Upper Osmium Veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. + plateau = 8 + + #Minimum (inclusive) height anchor for Upper Osmium Veins. This defines the minimum y-level that Upper Osmium Veins can spawn at. + [osmium.upper.minInclusive] + #The type of anchor. This is used to define how the value is used in calculating the y-level. + #Absolute (y = value) + #Above Bottom (y = minY + value) + #Below Top (y = depth - 1 + minY - value) + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating the y-level for the anchor based on the type. + value = 72 + + #Maximum (inclusive) height anchor for Upper Osmium Veins. This defines the maximum y-level that Upper Osmium Veins can spawn at. + [osmium.upper.maxInclusive] + #The type of anchor. This is used to define how the value is used in calculating the y-level. + #Absolute (y = value) + #Above Bottom (y = minY + value) + #Below Top (y = depth - 1 + minY - value) + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "BELOW_TOP" + #Value used for calculating the y-level for the anchor based on the type. + value = -24 + + #Middle Osmium Vein Generation Settings. + [osmium.middle] + #Determines if Middle Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled. + shouldGenerate = true + #Chance that Middle Osmium Veins generates in a chunk. + # Default: 6 + # Range: 1 ~ 256 + perChunk = 6 + #Maximum number of blocks in a Middle Osmium Vein. + # Default: 9 + # Range: 1 ~ 64 + maxVeinSize = 9 + #Chance that blocks that are directly exposed to air in a Middle Osmium Vein are not placed. + # Default: 0.0 + # Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing Middle Osmium Veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for Middle Osmium Veins. This defines the minimum y-level that Middle Osmium Veins can spawn at. + [osmium.middle.minInclusive] + #The type of anchor. This is used to define how the value is used in calculating the y-level. + #Absolute (y = value) + #Above Bottom (y = minY + value) + #Below Top (y = depth - 1 + minY - value) + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating the y-level for the anchor based on the type. + value = -32 + + #Maximum (inclusive) height anchor for Middle Osmium Veins. This defines the maximum y-level that Middle Osmium Veins can spawn at. + [osmium.middle.maxInclusive] + #The type of anchor. This is used to define how the value is used in calculating the y-level. + #Absolute (y = value) + #Above Bottom (y = minY + value) + #Below Top (y = depth - 1 + minY - value) + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating the y-level for the anchor based on the type. + value = 56 + + #Small Osmium Vein Generation Settings. + [osmium.small] + #Determines if Small Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled. + shouldGenerate = true + #Chance that Small Osmium Veins generates in a chunk. + # Default: 8 + # Range: 1 ~ 256 + perChunk = 8 + #Maximum number of blocks in a Small Osmium Vein. + # Default: 4 + # Range: 1 ~ 64 + maxVeinSize = 4 + #Chance that blocks that are directly exposed to air in a Small Osmium Vein are not placed. + # Default: 0.0 + # Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing Small Osmium Veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "UNIFORM" + #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for Small Osmium Veins. This defines the minimum y-level that Small Osmium Veins can spawn at. + [osmium.small.minInclusive] + #The type of anchor. This is used to define how the value is used in calculating the y-level. + #Absolute (y = value) + #Above Bottom (y = minY + value) + #Below Top (y = depth - 1 + minY - value) + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating the y-level for the anchor based on the type. + value = 0 + + #Maximum (inclusive) height anchor for Small Osmium Veins. This defines the maximum y-level that Small Osmium Veins can spawn at. + [osmium.small.maxInclusive] + #The type of anchor. This is used to define how the value is used in calculating the y-level. + #Absolute (y = value) + #Above Bottom (y = minY + value) + #Below Top (y = depth - 1 + minY - value) + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating the y-level for the anchor based on the type. + value = 64 + +#Generation Settings for Uranium ore. +[uranium] + #Determines if Uranium ore should be added to world generation. + shouldGenerate = true + + #Small Uranium Vein Generation Settings. + [uranium.small] + #Determines if Small Uranium Veins should be added to world generation. Note: Requires generating uranium ore to be enabled. + shouldGenerate = true + #Chance that Small Uranium Veins generates in a chunk. + # Default: 4 + # Range: 1 ~ 256 + perChunk = 4 + #Maximum number of blocks in a Small Uranium Vein. + # Default: 4 + # Range: 1 ~ 64 + maxVeinSize = 4 + #Chance that blocks that are directly exposed to air in a Small Uranium Vein are not placed. + # Default: 0.0 + # Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing Small Uranium Veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for Small Uranium Veins. This defines the minimum y-level that Small Uranium Veins can spawn at. + [uranium.small.minInclusive] + #The type of anchor. This is used to define how the value is used in calculating the y-level. + #Absolute (y = value) + #Above Bottom (y = minY + value) + #Below Top (y = depth - 1 + minY - value) + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating the y-level for the anchor based on the type. + value = 0 + + #Maximum (inclusive) height anchor for Small Uranium Veins. This defines the maximum y-level that Small Uranium Veins can spawn at. + [uranium.small.maxInclusive] + #The type of anchor. This is used to define how the value is used in calculating the y-level. + #Absolute (y = value) + #Above Bottom (y = minY + value) + #Below Top (y = depth - 1 + minY - value) + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating the y-level for the anchor based on the type. + value = 8 + + #Buried Uranium Vein Generation Settings. + [uranium.buried] + #Determines if Buried Uranium Veins should be added to world generation. Note: Requires generating uranium ore to be enabled. + shouldGenerate = true + #Chance that Buried Uranium Veins generates in a chunk. + # Default: 7 + # Range: 1 ~ 256 + perChunk = 7 + #Maximum number of blocks in a Buried Uranium Vein. + # Default: 9 + # Range: 1 ~ 64 + maxVeinSize = 9 + #Chance that blocks that are directly exposed to air in a Buried Uranium Vein are not placed. + # Default: 0.75 + # Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.75 + #Distribution shape for placing Buried Uranium Veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. + plateau = 16 + + #Minimum (inclusive) height anchor for Buried Uranium Veins. This defines the minimum y-level that Buried Uranium Veins can spawn at. + [uranium.buried.minInclusive] + #The type of anchor. This is used to define how the value is used in calculating the y-level. + #Absolute (y = value) + #Above Bottom (y = minY + value) + #Below Top (y = depth - 1 + minY - value) + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating the y-level for the anchor based on the type. + value = -24 + + #Maximum (inclusive) height anchor for Buried Uranium Veins. This defines the maximum y-level that Buried Uranium Veins can spawn at. + [uranium.buried.maxInclusive] + #The type of anchor. This is used to define how the value is used in calculating the y-level. + #Absolute (y = value) + #Above Bottom (y = minY + value) + #Below Top (y = depth - 1 + minY - value) + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating the y-level for the anchor based on the type. + value = 56 + +#Generation Settings for Fluorite ore. +[fluorite] + #Determines if Fluorite ore should be added to world generation. + shouldGenerate = true + + #Normal Fluorite Vein Generation Settings. + [fluorite.normal] + #Determines if Normal Fluorite Veins should be added to world generation. Note: Requires generating fluorite ore to be enabled. + shouldGenerate = true + #Chance that Normal Fluorite Veins generates in a chunk. + # Default: 5 + # Range: 1 ~ 256 + perChunk = 5 + #Maximum number of blocks in a Normal Fluorite Vein. + # Default: 5 + # Range: 1 ~ 64 + maxVeinSize = 5 + #Chance that blocks that are directly exposed to air in a Normal Fluorite Vein are not placed. + # Default: 0.0 + # Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing Normal Fluorite Veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "UNIFORM" + #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for Normal Fluorite Veins. This defines the minimum y-level that Normal Fluorite Veins can spawn at. + [fluorite.normal.minInclusive] + #The type of anchor. This is used to define how the value is used in calculating the y-level. + #Absolute (y = value) + #Above Bottom (y = minY + value) + #Below Top (y = depth - 1 + minY - value) + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating the y-level for the anchor based on the type. + value = 0 + + #Maximum (inclusive) height anchor for Normal Fluorite Veins. This defines the maximum y-level that Normal Fluorite Veins can spawn at. + [fluorite.normal.maxInclusive] + #The type of anchor. This is used to define how the value is used in calculating the y-level. + #Absolute (y = value) + #Above Bottom (y = minY + value) + #Below Top (y = depth - 1 + minY - value) + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating the y-level for the anchor based on the type. + value = 23 + + #Buried Fluorite Vein Generation Settings. + [fluorite.buried] + #Determines if Buried Fluorite Veins should be added to world generation. Note: Requires generating fluorite ore to be enabled. + shouldGenerate = true + #Chance that Buried Fluorite Veins generates in a chunk. + # Default: 3 + # Range: 1 ~ 256 + perChunk = 3 + #Maximum number of blocks in a Buried Fluorite Vein. + # Default: 13 + # Range: 1 ~ 64 + maxVeinSize = 13 + #Chance that blocks that are directly exposed to air in a Buried Fluorite Vein are not placed. + # Default: 1.0 + # Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 1.0 + #Distribution shape for placing Buried Fluorite Veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for Buried Fluorite Veins. This defines the minimum y-level that Buried Fluorite Veins can spawn at. + [fluorite.buried.minInclusive] + #The type of anchor. This is used to define how the value is used in calculating the y-level. + #Absolute (y = value) + #Above Bottom (y = minY + value) + #Below Top (y = depth - 1 + minY - value) + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating the y-level for the anchor based on the type. + value = 0 + + #Maximum (inclusive) height anchor for Buried Fluorite Veins. This defines the maximum y-level that Buried Fluorite Veins can spawn at. + [fluorite.buried.maxInclusive] + #The type of anchor. This is used to define how the value is used in calculating the y-level. + #Absolute (y = value) + #Above Bottom (y = minY + value) + #Below Top (y = depth - 1 + minY - value) + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating the y-level for the anchor based on the type. + value = 4 + +#Generation Settings for Lead ore. +[lead] + #Determines if Lead ore should be added to world generation. + shouldGenerate = true + + #Normal Lead Vein Generation Settings. + [lead.normal] + #Determines if Normal Lead Veins should be added to world generation. Note: Requires generating lead ore to be enabled. + shouldGenerate = true + #Chance that Normal Lead Veins generates in a chunk. + # Default: 8 + # Range: 1 ~ 256 + perChunk = 8 + #Maximum number of blocks in a Normal Lead Vein. + # Default: 9 + # Range: 1 ~ 64 + maxVeinSize = 9 + #Chance that blocks that are directly exposed to air in a Normal Lead Vein are not placed. + # Default: 0.25 + # Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.25 + #Distribution shape for placing Normal Lead Veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for Normal Lead Veins. This defines the minimum y-level that Normal Lead Veins can spawn at. + [lead.normal.minInclusive] + #The type of anchor. This is used to define how the value is used in calculating the y-level. + #Absolute (y = value) + #Above Bottom (y = minY + value) + #Below Top (y = depth - 1 + minY - value) + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating the y-level for the anchor based on the type. + value = -24 + + #Maximum (inclusive) height anchor for Normal Lead Veins. This defines the maximum y-level that Normal Lead Veins can spawn at. + [lead.normal.maxInclusive] + #The type of anchor. This is used to define how the value is used in calculating the y-level. + #Absolute (y = value) + #Above Bottom (y = minY + value) + #Below Top (y = depth - 1 + minY - value) + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating the y-level for the anchor based on the type. + value = 64 + +#Generation Settings for salt. +[salt] + #Determines if salt should be added to world generation. + shouldGenerate = true + #Chance that salt generates in a chunk. + # Default: 2 + # Range: 1 ~ 256 + perChunk = 2 + #Base radius of a vein of salt. + # Default: 2 + # Range: 1 ~ 4 + minRadius = 2 + #Extended variability (spread) for the radius in a vein of salt. + maxRadius = 3 + #Number of blocks to extend up and down when placing a vein of salt. + # Default: 1 + # Range: 0 ~ 2031 + halfHeight = 1 diff --git a/config/MouseTweaks.cfg b/config/MouseTweaks.cfg new file mode 100644 index 0000000..81190ac --- /dev/null +++ b/config/MouseTweaks.cfg @@ -0,0 +1,8 @@ +RMBTweak=1 +LMBTweakWithItem=1 +LMBTweakWithoutItem=1 +WheelTweak=1 +WheelSearchOrder=1 +WheelScrollDirection=0 +ScrollItemScaling=0 +Debug=0 diff --git a/config/ae2-client.toml b/config/ae2-client.toml new file mode 100644 index 0000000..0b5491f --- /dev/null +++ b/config/ae2-client.toml @@ -0,0 +1,58 @@ +[recipeViewers] + disableColoredCableRecipesInRecipeViewer = true + #Show facades in REI/JEI/EMI item list + enableFacadesInRecipeViewer = false + #Show facade recipes in REI/JEI/EMI for supported blocks + enableFacadeRecipesInRecipeViewer = true + #Expose the full network inventory to EMI, which might cause performance problems. + provideNetworkInventoryToEmi = false + +[client] + enableEffects = true + useTerminalUseLargeFont = false + useColoredCraftingStatus = true + #Unit of power shown in AE UIs + #Allowed Values: AE, FE + powerUnit = "AE" + #Show debugging GUI overlays + showDebugGuiOverlays = false + #Show a preview of part and facade placement + showPlacementPreview = true + #Show toast when long-running crafting jobs finish. + notifyForFinishedCraftingJobs = true + +[terminals] + #Allowed Values: SMALL, MEDIUM, TALL, FULL + terminalStyle = "SMALL" + #Pin items that the player auto-crafts to the top of the terminal + pinAutoCraftedItems = true + #Automatically clear the crafting/encoding grid when closing the terminal + clearGridOnClose = false + #The vertical margin to apply when sizing terminals. Used to make room for centered item mod search bars + # Default: 25 + # Range: > -2147483648 + terminalMargin = 25 + +[search] + #Should the mod name be included when searching in tooltips. + searchModNameInTooltips = false + #Replaces AEs own search with the search of REI or JEI + useExternalSearch = false + #When using useExternalSearch, clears the search when the terminal opens + clearExternalSearchOnOpen = true + #When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open + syncWithExternalSearch = true + #Remembers the last search term and restores it when the terminal opens + rememberLastSearch = true + #Automatically focuses the search field when the terminal opens + autoFocusSearch = false + +[tooltips] + #Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons + showCellUpgrades = true + #Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons + showCellContent = true + #The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons + # Default: 5 + # Range: 1 ~ 32 + maxCellContentShown = 5 diff --git a/config/ae2-common.toml b/config/ae2-common.toml new file mode 100644 index 0000000..aa31238 --- /dev/null +++ b/config/ae2-common.toml @@ -0,0 +1,218 @@ +[general] + unsupportedDeveloperTools = false + #Enables the ability of the Matter Cannon to break blocks. + matterCannonBlockDamage = true + #Enables the ability of Tiny TNT to break blocks. + tinyTntBlockDamage = true + #Changes the channel capacity that cables provide in AE2. + #Allowed Values: INFINITE, DEFAULT, X2, X3, X4 + channels = "DEFAULT" + #Whether Spatial Anchors should force random chunk ticks and entity spawning. + spatialAnchorEnableRandomTicks = true + +[automation] + # Default: 128 + # Range: > -2147483648 + formationPlaneEntityLimit = 128 + +[craftingCPU] + # Default: 5 + # Range: > -2147483648 + craftingCalculationTimePerTick = 5 + +[crafting] + #Number of ticks between two crystal growth accelerator ticks + # Default: 10 + # Range: 1 ~ 100 + growthAccelerator = 10 + #If enabled, an annihilation placed face up at the maximum world height will generate sky stone passively. + annihilationPlaneSkyDustGeneration = true + +[spatialio] + # Default: 1250.0 + # Range: 4.9E-324 ~ 1.7976931348623157E308 + spatialPowerMultiplier = 1250.0 + # Default: 1.35 + # Range: 4.9E-324 ~ 1.7976931348623157E308 + spatialPowerExponent = 1.35 + +[logging] + blockUpdateLog = false + craftingLog = false + debugLog = false + gridLog = false + #Enable stack trace logging for the chunk loading debug command + chunkLoggerTrace = false + +[battery] + #The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast. + # Default: 1.0 + # Range: 0.1 ~ 10.0 + chargerChargeRate = 1.0 + # Default: 1600000 + # Range: > -2147483648 + wirelessTerminal = 1600000 + # Default: 8000 + # Range: > -2147483648 + chargedStaff = 8000 + # Default: 200000 + # Range: > -2147483648 + entropyManipulator = 200000 + # Default: 20000 + # Range: > -2147483648 + portableCell = 20000 + # Default: 20000 + # Range: > -2147483648 + colorApplicator = 20000 + # Default: 200000 + # Range: > -2147483648 + matterCannon = 200000 + +[worldGen] + spawnPressesInMeteorites = true + spawnFlawlessOnly = false + +[wireless] + # Default: 8.0 + # Range: 4.9E-324 ~ 1.7976931348623157E308 + wirelessBaseCost = 8.0 + # Default: 1.0 + # Range: 4.9E-324 ~ 1.7976931348623157E308 + wirelessCostMultiplier = 1.0 + # Default: 16.0 + # Range: 4.9E-324 ~ 1.7976931348623157E308 + wirelessBaseRange = 16.0 + # Default: 1.0 + # Range: 4.9E-324 ~ 1.7976931348623157E308 + wirelessBoosterRangeMultiplier = 1.0 + # Default: 1.5 + # Range: 4.9E-324 ~ 1.7976931348623157E308 + wirelessBoosterExp = 1.5 + # Default: 64.0 + # Range: 4.9E-324 ~ 1.7976931348623157E308 + wirelessHighWirelessCount = 64.0 + # Default: 1.0 + # Range: 4.9E-324 ~ 1.7976931348623157E308 + wirelessTerminalDrainMultiplier = 1.0 + +[powerRatios] + # Default: 0.5 + # Range: 4.9E-324 ~ 1.7976931348623157E308 + forgeEnergy = 0.5 + # Default: 1.0 + # Range: 0.01 ~ 1.7976931348623157E308 + usageMultiplier = 1.0 + #How much energy can the internal grid buffer storage per node attached to the grid. + # Default: 25.0 + # Range: 1.0 ~ 1000000.0 + gridEnergyStoragePerNode = 25.0 + #How much energy a crystal resonance generator generates per tick. + # Default: 20.0 + # Range: 0.0 ~ 1000000.0 + crystalResonanceGeneratorRate = 20.0 + #The cost to transport energy through an energy P2P tunnel expressed as a factor of the transported energy. + # Default: 0.025 + # Range: 0.0 ~ 1.0 + p2pTunnelEnergyTax = 0.025 + #The cost to transport items/fluids/etc. through P2P tunnels, expressed in AE energy per equivalent I/O bus operation for the transported object type (i.e. items=per 1 item, fluids=per 125mb). + # Default: 0.025 + # Range: 0.0 ~ 1.0 + p2pTunnelTransportTax = 0.025 + +[condenser] + # Default: 256 + # Range: > -2147483648 + matterBalls = 256 + # Default: 256000 + # Range: > -2147483648 + singularity = 256000 + +# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested. +[tickRates] + # Default: 5 + # Range: > -2147483648 + InterfaceMin = 5 + # Default: 120 + # Range: > -2147483648 + InterfaceMax = 120 + # Default: 5 + # Range: > -2147483648 + ImportBusMin = 5 + # Default: 40 + # Range: > -2147483648 + ImportBusMax = 40 + # Default: 5 + # Range: > -2147483648 + ExportBusMin = 5 + # Default: 60 + # Range: > -2147483648 + ExportBusMax = 60 + # Default: 2 + # Range: > -2147483648 + AnnihilationPlaneMin = 2 + # Default: 120 + # Range: > -2147483648 + AnnihilationPlaneMax = 120 + # Default: 5 + # Range: > -2147483648 + METunnelMin = 5 + # Default: 20 + # Range: > -2147483648 + METunnelMax = 20 + # Default: 1 + # Range: > -2147483648 + InscriberMin = 1 + # Default: 20 + # Range: > -2147483648 + InscriberMax = 20 + # Default: 10 + # Range: > -2147483648 + ChargerMin = 10 + # Default: 10 + # Range: > -2147483648 + ChargerMax = 10 + # Default: 1 + # Range: > -2147483648 + IOPortMin = 1 + # Default: 5 + # Range: > -2147483648 + IOPortMax = 5 + # Default: 10 + # Range: > -2147483648 + VibrationChamberMin = 10 + # Default: 40 + # Range: > -2147483648 + VibrationChamberMax = 40 + # Default: 5 + # Range: > -2147483648 + StorageBusMin = 5 + # Default: 60 + # Range: > -2147483648 + StorageBusMax = 60 + # Default: 5 + # Range: > -2147483648 + ItemTunnelMin = 5 + # Default: 60 + # Range: > -2147483648 + ItemTunnelMax = 60 + # Default: 5 + # Range: > -2147483648 + LightTunnelMin = 5 + # Default: 60 + # Range: > -2147483648 + LightTunnelMax = 60 + +#Settings for the Vibration Chamber +[vibrationChamber] + #AE energy produced per fuel burn tick (reminder: coal = 1600, block of coal = 16000, lava bucket = 20000 burn ticks) + # Default: 5.0 + # Range: 0.1 ~ 1000.0 + baseEnergyPerFuelTick = 5.0 + #Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted. + # Default: 4 + # Range: 0 ~ 1000 + minEnergyPerGameTick = 4 + #Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed. + # Default: 40 + # Range: 1 ~ 1000 + baseMaxEnergyPerGameTick = 40 diff --git a/config/ae2wtlib.toml b/config/ae2wtlib.toml new file mode 100644 index 0000000..4887aa5 --- /dev/null +++ b/config/ae2wtlib.toml @@ -0,0 +1 @@ +magnet_card_range = 16.0 diff --git a/config/appleskin-client.toml b/config/appleskin-client.toml new file mode 100644 index 0000000..b2bcf7b --- /dev/null +++ b/config/appleskin-client.toml @@ -0,0 +1,23 @@ +[client] + #If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT + showFoodValuesInTooltip = true + #If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT) + showFoodValuesInTooltipAlways = true + #If true, shows your current saturation level overlayed on the hunger bar + showSaturationHudOverlay = true + #If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding + showFoodValuesHudOverlay = true + #If true, enables the hunger/saturation/health overlays for food in your off-hand + showFoodValuesHudOverlayWhenOffhand = true + #If true, shows your food exhaustion as a progress bar behind the hunger bars + showFoodExhaustionHudUnderlay = true + #If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay + showFoodStatsInDebugOverlay = true + #If true, shows estimated health restored by food on the health bar + showFoodHealthHudOverlay = true + #If true, health/hunger overlay will shake to match Minecraft's icon animations + showVanillaAnimationsOverlay = true + #Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent) + # Default: 0.65 + # Range: 0.0 ~ 1.0 + maxHudOverlayFlashAlpha = 0.65 diff --git a/config/authme.jsonc b/config/authme.jsonc new file mode 100644 index 0000000..e0c963c --- /dev/null +++ b/config/authme.jsonc @@ -0,0 +1,29 @@ +{ + // The version of the config file. Do not change this unless you know what you are doing. + "rconfig:version": 0, + "authButton": { + // Type: Integer + "x": 6, + // Type: Integer + "y": 6, + "draggable": true + }, + "methods": { + "microsoft": { + // Valid Values: DEFAULT, SELECT_ACCOUNT, LOGIN, NONE, CONSENT + "prompt": "DEFAULT", + // Type: Integer + "port": 25585, + "clientId": "e16699bb-2aa8-46da-b5e3-45cbcce29091", + "authorizeUrl": "https://login.microsoftonline.com/consumers/oauth2/v2.0/authorize", + "tokenUrl": "https://login.microsoftonline.com/consumers/oauth2/v2.0/token", + "xboxAuthUrl": "https://user.auth.xboxlive.com/user/authenticate", + "xboxXstsUrl": "https://xsts.auth.xboxlive.com/xsts/authorize", + "mcAuthUrl": "https://api.minecraftservices.com/authentication/login_with_xbox", + "mcProfileUrl": "https://api.minecraftservices.com/minecraft/profile" + }, + "offline": { + "lastUsername": "" + } + } +} \ No newline at end of file diff --git a/config/badoptimizations.txt b/config/badoptimizations.txt new file mode 100644 index 0000000..76ac1c8 --- /dev/null +++ b/config/badoptimizations.txt @@ -0,0 +1,73 @@ +# BadOptimizations configuration +# Toggle and configure optimizations here. +# *All* of these require restarts. + +# Whether we should cancel updating the lightmap if not needed. +enable_lightmap_caching: true +# How much the in-game time must change in ticks (default tick rate = 1/20th of a second) +# for the lightmap to update. +# Higher values will result in less frequent updates +# to block lighting, but slightly better performance. +# Values below 2 will disable the optimization. +lightmap_time_change_needed_for_update: 80 + +# Whether the sky's color should be cached unless you're on a biome border. +enable_sky_color_caching: true +# How much the in-game time must change in ticks for the sky color to +# be recalculated when not between biome borders. Higher values will result in +# the sky updating less frequently, but slightly better performance. +# Values below 2 will all have the same effect. +skycolor_time_change_needed_for_update: 3 + +# Whether we should avoid calling debug renderers +# if there are no debug entries to render or process. +enable_debug_renderer_disable_if_not_needed: true + +# +# Micro optimizations +# + +# Whether we should avoid calling the particle manager +# and its calculations if there are no particles. +enable_particle_manager_optimization: true +# Whether we should avoid calling the toast manager if there are no toasts. +enable_toast_optimizations: true +# Whether the result of getSkyAngle should be cached +# for the entire frame during rendering. +enable_sky_angle_caching_in_worldrenderer: true +# Whether entity renderers should be stored directly in EntityType instead of a HashMap. +# If your entity-adding mod crashes with this mod, it's probably this option's fault. +enable_entity_renderer_caching: true +# Whether block entity renderers should be stored in BlockEntityType instead of a HashMap. +enable_block_entity_renderer_caching: true +# Whether entity flags should be cached instead of calling DataTracker. +# Also removes the unnecessary thread lock in DataTracker. +# Unneeded with Lithium. Has no effect in Minecraft 1.20.5+. +enable_entity_flag_caching: true +# Whether we should avoid calling FOV calculations +# if the FOV effect scale is zero. +enable_remove_redundant_fov_calculations: true +# Don't tick the tutorial if the game is not in demo mode. +enable_remove_tutorial_if_not_demo: true + +# +# Other +# + +# Whether BadOptimizations should be added onto +# the left text of the F3 menu. +show_f3_text: true + +# Some config options will be force-disabled if certain mods are present +# due to incompatibilities (e.g. entity rendering caching +# is disabled w/ Twilight Forest / BedrockSkinUtility / SkinShuffle). +# However, if you still want to use the optimizations, you can override it +# by setting this to true. Beware of crashes. And Herobrine. +ignore_mod_incompatibilities: false + +# Whether to log the entire config into console when booting up. +# If you plan on reporting an issue, please keep this on. +log_config: true + +# Do not change this +config_version: 4 diff --git a/config/betteradvancements-client.toml b/config/betteradvancements-client.toml new file mode 100644 index 0000000..c096681 --- /dev/null +++ b/config/betteradvancements-client.toml @@ -0,0 +1,24 @@ +defaultUncompletedIconColor = "#FFFFFF" +defaultUncompletedTitleColor = "#0489C1" +defaultCompletedIconColor = "#DBA213" +defaultCompletedTitleColor = "#DBA213" +doAdvancementsBackgroundFade = true +showDebugCoordinates = false +orderTabsAlphabetically = false +#Values below 50% might give odd results, use on own risk ;) +# Default: 100 +# Range: 1 ~ 100 +uiScaling = 100 +#Lists the criteria for partially completed advancements, e.g. the biomes required for 'Adventuring Time' +# Off: Vanilla default +# Default: List which criteria you have already obtained +# Spoiler: Only reveal unobtained criteria +# All: Show both obtained and unobtained criteria +criteriaDetail = "Default" +criteriaDetailRequiresShift = false +addInventoryButton = false +defaultDrawDirectLines = false +defaultHideLines = false +defaultCompletedLineColor = "#FFFFFF" +defaultUncompletedLineColor = "#FFFFFF" +onlyUseAboveAdvancementTabs = false diff --git a/config/biomesoplenty/biome_toggles.json b/config/biomesoplenty/biome_toggles.json new file mode 100644 index 0000000..7bdafb5 --- /dev/null +++ b/config/biomesoplenty/biome_toggles.json @@ -0,0 +1,71 @@ +{ + "aspen_glade_enabled": true, + "auroral_garden_enabled": true, + "bayou_enabled": true, + "bog_enabled": true, + "cold_desert_enabled": true, + "coniferous_forest_enabled": true, + "crag_enabled": true, + "crystalline_chasm_enabled": true, + "dead_forest_enabled": true, + "dryland_enabled": true, + "dune_beach_enabled": true, + "end_corruption_enabled": true, + "end_reef_enabled": true, + "end_wilds_enabled": true, + "erupting_inferno_enabled": true, + "field_enabled": true, + "fir_clearing_enabled": true, + "floodplain_enabled": true, + "forested_field_enabled": true, + "fungal_jungle_enabled": true, + "glowing_grotto_enabled": true, + "grassland_enabled": true, + "gravel_beach_enabled": true, + "highland_enabled": true, + "hot_springs_enabled": true, + "jacaranda_glade_enabled": true, + "jade_cliffs_enabled": true, + "lavender_field_enabled": true, + "lush_desert_enabled": true, + "lush_savanna_enabled": true, + "maple_woods_enabled": true, + "marsh_enabled": true, + "mediterranean_forest_enabled": true, + "moor_enabled": true, + "muskeg_enabled": true, + "mystic_grove_enabled": true, + "old_growth_dead_forest_enabled": true, + "old_growth_woodland_enabled": true, + "ominous_woods_enabled": true, + "orchard_enabled": true, + "origin_valley_enabled": true, + "overgrown_greens_enabled": true, + "pasture_enabled": true, + "prairie_enabled": true, + "pumpkin_patch_enabled": true, + "rainforest_enabled": true, + "redwood_forest_enabled": true, + "rocky_rainforest_enabled": true, + "rocky_shrubland_enabled": true, + "scrubland_enabled": true, + "seasonal_forest_enabled": true, + "shrubland_enabled": true, + "snowblossom_grove_enabled": true, + "snowy_coniferous_forest_enabled": true, + "snowy_fir_clearing_enabled": true, + "snowy_maple_woods_enabled": true, + "spider_nest_enabled": true, + "tropics_enabled": true, + "tundra_enabled": true, + "undergrowth_enabled": true, + "visceral_heap_enabled": true, + "volcanic_plains_enabled": true, + "volcano_enabled": true, + "wasteland_enabled": true, + "wasteland_steppe_enabled": true, + "wetland_enabled": true, + "wintry_origin_valley_enabled": true, + "withered_abyss_enabled": true, + "woodland_enabled": true +} \ No newline at end of file diff --git a/config/biomesoplenty/gameplay.toml b/config/biomesoplenty/gameplay.toml new file mode 100644 index 0000000..2e9ef27 --- /dev/null +++ b/config/biomesoplenty/gameplay.toml @@ -0,0 +1,3 @@ +[general] + #Add various BOP resources to the Wandering Trader trade pool. + wandering_trader_trades = true diff --git a/config/biomesoplenty/generation.toml b/config/biomesoplenty/generation.toml new file mode 100644 index 0000000..cd38744 --- /dev/null +++ b/config/biomesoplenty/generation.toml @@ -0,0 +1,13 @@ +[nether] + #The weighting of bop biome regions in the nether. + bop_nether_region_weight = 13 + #The weighting of rare bop biome regions in the nether. + bop_nether_rare_region_weight = 2 + +[overworld] + #The weighting of primary bop biome regions in the overworld. + bop_primary_overworld_region_weight = 10 + #The weighting of rare bop biome regions in the overworld. + bop_overworld_rare_region_weight = 2 + #The weighting of secondary bop biome regions in the overworld. + bop_secondary_overworld_region_weight = 8 diff --git a/config/brewinandchewin-client.toml b/config/brewinandchewin-client.toml new file mode 100644 index 0000000..c9050cd --- /dev/null +++ b/config/brewinandchewin-client.toml @@ -0,0 +1,27 @@ +#Which unit the fluid display in the keg should use. +#Should be 'liters', 'millibuckets' or 'droplets' +#1 L = 1 mB = 81 d +#Default: millibuckets +fluidDisplayUnit = "millibuckets" +#When the opposite fluid display unit should be shown. +#Should be one of 'never', 'advanced_tooltips' or 'always' +#Default: never +oppositeFluidDisplay = "never" +#Should the numbed hearts obtained from being damaged when Tipsy flicker when you are about to take damage? +#Default: true +numbedHeartFlickering = true +#Should the food bar have a yellow overlay when the player has the Intoxication effect? +#Default: true +intoxicationFoodOverlay = true +#Should the chat scramble when the player has the Tipsy effect? +#Default: true +scrambleChat = true +#Should other player's nametags scramble when the player has the Tipsy effect? +#Default: true +scrambleName = true +#Should signs scramble when the player has the Tipsy effect? +#Default: true +scrambleSign = true +#Should kegs render the fluid texture in the background of the fluid slot? +#Default: true +renderFluidInKeg = true diff --git a/config/brewinandchewin-common.toml b/config/brewinandchewin-common.toml new file mode 100644 index 0000000..7612173 --- /dev/null +++ b/config/brewinandchewin-common.toml @@ -0,0 +1,43 @@ +#At what amplifier of Tipsy should the chat scramble? +#Default: 3 +levelChatScramble = 3 +#At what amplifier of Tipsy should signs scramble? +#Default: 3 +levelSignScramble = 3 +#At what amplifier of Tipsy should nametags scramble? +#Default: 3 +levelNameScramble = 3 + +[keg] + #Which unit the capacity field should use. + #Should be 'liters', 'millibuckets' or 'droplets' + #1 L = 1 mB = 81 d + #Default: millibuckets + kegCapacityUnit = "millibuckets" + #How much fluid (unit specified by capacityUnit) can the Keg hold? + #Range: 1 ~ 10000 + #Default: 1000(millibuckets) + kegCapacity = 1000 + #How many cold blocks are required for a cold temperature in the Keg? + #Default: 2 + kegCold = 2 + #How many cold blocks are required for a chilly temperature in the Keg? + #Default: 1 + kegChilly = 1 + #How many hot blocks are required for a warm temperature in the Keg? + #Default: 1 + kegWarm = 1 + #How many hot blocks are required for a hot temperature in the Keg? + #Default: 2 + kegHot = 2 + #Should the biome temperature influence the temperature in the Keg? + #Default: true + kegBiomeTemp = true + #Should the dimension temperature influence the temperature in the Keg? + #Default: true + kegDimTemp = true + +[recipe_book] + #Should the Keg have a Recipe Book available on its interface? + #Default: true + enableRecipeBookKeg = true diff --git a/config/bridgingmod.json b/config/bridgingmod.json new file mode 100644 index 0000000..d10aa02 --- /dev/null +++ b/config/bridgingmod.json @@ -0,0 +1,26 @@ +{ + "version": 6, + "__comment_enableBridgingAssist": "a.k.a. 'Reacharound Placement' in keybinds. The Quark thing.", + "enableBridgingAssist": true, + "minBridgeDistance": 20.0, + "minBridgeDistanceHorizontal": 1.0, + "minBridgeDistanceVertical": 0.1, + "onlyBridgeWhenCrouched": false, + "supportedBridgeAxes": "BOTH", + "supportedBridgeAxesWhenCrouched": "FALLBACK", + "delayPostBridging": 4, + "showCrosshair": true, + "showOutline": false, + "showOutlineEvenWhenNotBridging": false, + "nonBridgeRespectsCrouchRules": true, + "outlineColour": 1711276032, + "skipTorchBridging": true, + "enableSlabAssist": true, + "enableNonSolidReplace": true, + "bridgingSnapStrength": 1.0, + "bridgingAdjacency": "CORNERS", + "perspectiveLock": "LET_BRIDGING_MOD_DECIDE", + "showDebugHighlight": true, + "showNonBridgingDebugHighlight": false, + "showDebugTrace": false +} \ No newline at end of file diff --git a/config/carryon-client.toml b/config/carryon-client.toml new file mode 100644 index 0000000..24ba433 --- /dev/null +++ b/config/carryon-client.toml @@ -0,0 +1,6 @@ +#If the front of the Tile Entities should face the player or should face outward +facePlayer = false +#Arms should render on sides when carrying. Set to false if you experience issues with mods that replace the player model (like MoBends, etc) +renderArms = true +#Model Overrides based on NBT or Meta. Advanced users only! Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Model-Override-Config +modelOverrides = ["minecraft:redstone_wire->(item)minecraft:redstone", "minecraft:bamboo_sapling->(block)minecraft:bamboo", "minecraft:candle_cake->(block)minecraft:cake"] diff --git a/config/carryon-common.toml b/config/carryon-common.toml new file mode 100644 index 0000000..1239bf8 --- /dev/null +++ b/config/carryon-common.toml @@ -0,0 +1,85 @@ +[settings] + #General Settings + #Maximum distance from where Blocks and Entities can be picked up + # Default: 2.5 + # Range: 0.0 ~ 1.7976931348623157E308 + maxDistance = 2.5 + #Max width of entities that can be picked up in survival mode + # Default: 1.5 + # Range: 0.0 ~ 10.0 + maxEntityWidth = 1.5 + #Max height of entities that can be picked up in survival mode + # Default: 2.5 + # Range: 0.0 ~ 10.0 + maxEntityHeight = 2.5 + #Slowness multiplier for blocks + # Default: 1.0 + # Range: 0.0 ~ 1.7976931348623157E308 + blockSlownessMultiplier = 1.0 + #Slowness multiplier for entities + # Default: 1.0 + # Range: 0.0 ~ 1.7976931348623157E308 + entitySlownessMultiplier = 1.0 + #Maximum stack limit for entities + # Default: 10 + # Range: > 1 + maxEntityStackLimit = 10 + #More complex Tile Entities slow down the player more + heavyTiles = true + #Allow all blocks to be picked up, not just Tile Entites. White/Blacklist will still be respected. + pickupAllBlocks = false + #Whether Blocks and Entities slow the creative player down when carried + slownessInCreative = true + #Whether hostile mobs should be able to picked up in survival mode + pickupHostileMobs = false + #Larger Entities slow down the player more + heavyEntities = true + #Allow babies to be carried even when adult mob is blacklisted (or not whitelisted) + allowBabies = false + #Use Whitelist instead of Blacklist for Blocks + useWhitelistBlocks = false + #Use Whitelist instead of Blacklist for Entities + useWhitelistEntities = false + #Use Whitelist instead of Blacklist for Stacking + useWhitelistStacking = false + #Whether the player can hit blocks and entities while carrying or not + hitWhileCarrying = false + #Whether the player drops the carried object when hit or not + dropCarriedWhenHit = false + #Use custom Pickup Scripts. Having this set to false, will not allow you to run scripts, but will increase your performance + useScripts = false + #Allows entities to be stacked on top of each other + stackableEntities = true + #Whether entities' size matters when stacking or not. This means that larger entities cannot be stacked on smaller ones + entitySizeMattersStacking = true + #Usually all the block state information is retained when placing a block that was picked up. But some information is changed to a modified property, like rotation or orientation. In this list, add additional properties that should NOT be saved and instead be updated when placed. Format: modid:block[propertyname]. Note: You don't need to add an entry for every subtype of a same block. For example, we only add an entry for one type of slab, but the change is applied to all slabs. + placementStateExceptions = ["minecraft:chest[type]", "minecraft:stone_button[face]", "minecraft:vine[north,east,south,west,up]", "minecraft:creeper_head[rotation]", "minecraft:glow_lichen[north,east,south,west,up,down]", "minecraft:oak_sign[rotation]", "minecraft:oak_trapdoor[half]"] + #Whether Players can be picked up. Creative players can't be picked up in Survival Mode + pickupPlayers = true + #Whether players in Survival Mode can pick up unbreakable blocks. Creative players always can. + pickupUnbreakableBlocks = false + +[whitelist] + #Whitelist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config + #Entities that CAN be picked up (useWhitelistEntities must be true) + allowedEntities = [] + #Blocks that CAN be picked up (useWhitelistBlocks must be true) + allowedBlocks = [] + #Entities that CAN have other entities stacked on top of them (useWhitelistStacking must be true) + allowedStacking = [] + +[blacklist] + #Blacklist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config + #Blocks that cannot be picked up + forbiddenTiles = ["#forge:immovable", "#forge:relocation_not_supported", "#neoforge:immovable", "#neoforge:relocation_not_supported", "minecraft:end_portal", "minecraft:piston_head", "#c:relocation_not_supported", "minecraft:end_gateway", "minecraft:tall_grass", "minecraft:large_fern", "minecraft:peony", "minecraft:rose_bush", "minecraft:lilac", "minecraft:sunflower", "minecraft:*_bed", "minecraft:*_door", "minecraft:big_dripleaf_stem", "minecraft:waterlily", "minecraft:cake", "minecraft:nether_portal", "minecraft:tall_seagrass", "animania:block_trough", "animania:block_invisiblock", "colossalchests:*", "ic2:*", "bigreactors:*", "forestry:*", "tconstruct:*", "rustic:*", "botania:*", "astralsorcery:*", "quark:colored_bed_*", "immersiveengineering:*", "embers:block_furnace", "embers:ember_bore", "embers:ember_activator", "embers:mixer", "embers:heat_coil", "embers:large_tank", "embers:crystal_cell", "embers:alchemy_pedestal", "embers:boiler", "embers:combustor", "embers:catalzyer", "embers:field_chart", "embers:inferno_forge", "storagedrawers:framingtable", "skyresources:*", "lootbags:*", "exsartagine:*", "aquamunda:tank", "opencomputers:*", "malisisdoors:*", "industrialforegoing:*", "minecolonies:*", "thaumcraft:pillar*", "thaumcraft:infernal_furnace", "thaumcraft:placeholder*", "thaumcraft:infusion_matrix", "thaumcraft:golem_builder", "thaumcraft:thaumatorium*", "magneticraft:oil_heater", "magneticraft:solar_panel", "magneticraft:steam_engine", "magneticraft:shelving_unit", "magneticraft:grinder", "magneticraft:sieve", "magneticraft:solar_tower", "magneticraft:solar_mirror", "magneticraft:container", "magneticraft:pumpjack", "magneticraft:solar_panel", "magneticraft:refinery", "magneticraft:oil_heater", "magneticraft:hydraulic_press", "magneticraft:multiblock_gap", "refinedstorage:*", "mcmultipart:*", "enderstorage:*", "betterstorage:*", "practicallogistics2:*", "wearablebackpacks:*", "rftools:screen", "rftools:creative_screen", "create:*", "magic_doorknob:*", "iceandfire:*", "ftbquests:*", "waystones:*", "contact:*", "framedblocks:*", "securitycraft:*", "forgemultipartcbe:*", "integrateddynamics:cable", "mekanismgenerators:wind_generator", "cookingforblockheads:cabinet", "cookingforblockheads:corner", "cookingforblockheads:counter", "cookingforblockheads:oven", "cookingforblockheads:toaster", "cookingforblockheads:milk_jar", "cookingforblockheads:cow_jar", "cookingforblockheads:fruit_basket", "cookingforblockheads:cooking_table", "cookingforblockheads:fridge", "cookingforblockheads:sink", "chipped:*", "irons_spellbooks:*", "create*:*", "simple_pipes:*", "libmultipart:*", "quark:tiny_potato", "ait:*", "vampirism:*", "extrastorage:*", "relics:researching_table", "sophisticatedstorage:*chest", "powah:*", "advancementtrophies:trophy", "mekanismgenerators:heat_generator", "mna:filler_block", "create_enchantment_industry:*", "graveyard:*", "immersivepetroleum:*", "tardis:interior_door", "cuffed:*"] + #Entities that cannot be picked up + forbiddenEntities = ["#c:capturing_not_supported", "#c:teleporting_not_supported", "minecraft:end_crystal", "minecraft:ender_dragon", "minecraft:ghast", "minecraft:shulker", "minecraft:leash_knot", "minecraft:armor_stand", "minecraft:item_frame", "minecraft:painting", "minecraft:shulker_bullet", "animania:hamster", "animania:ferret*", "animania:hedgehog*", "animania:cart", "animania:wagon", "mynko:*", "pixelmon:*", "mocreatures:*", "quark:totem", "vehicle:*", "securitycraft:*", "taterzens:npc", "easy_npc:*", "bodiesbodies:dead_body"] + #Entities that cannot have other entities stacked on top of them + forbiddenStacking = ["minecraft:horse"] + +[customPickupConditions] + #Custom Pickup Conditions. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Custom-Pickup-Condition-Config + #Custom Pickup Conditions for Blocks + customPickupConditionsBlocks = [] + #Custom Pickup Conditions for Entities + customPickupConditionsEntities = [] diff --git a/config/chloride-client.json b/config/chloride-client.json new file mode 100644 index 0000000..72eb93d --- /dev/null +++ b/config/chloride-client.json @@ -0,0 +1,68 @@ +{ + "modpackMode": false, + "fullScreen": "WINDOWED", + "fpsDisplayMode": "ADVANCED", + "fpsDisplayAlign": "LEFT", + "fpsDisplayVAlign": "TOP", + "fpsDisplaySystemMode": "OFF", + "fpsDisplayMargin": 12, + "fpsDisplayVMargin": 12, + "fpsDisplayShadow": false, + "fog": true, + "blueBand": true, + "customFog": false, + "fogStart": 0, + "fogEnd": 150, + "fogShape": "CYLINDER", + "cloudsHeight": 192, + "entityNametagRendering": true, + "playerNametagRendering": true, + "itemNametagRendering": true, + "chunkFadeSpeed": "SLOW", + "darknessMode": "VANILLA", + "darknessOnOverworld": true, + "darknessOnNether": false, + "darknessNetherFogBright": 0.5, + "darknessOnEnd": false, + "darknessEndFogBright": 0.5, + "darknessByDefault": false, + "darknessDimensionWhiteList": [], + "darknessOnNoSkyLight": false, + "darknessBlockLightOnly": false, + "darknessAffectedByMoonPhase": true, + "darknessNewMoonBright": 0.0, + "darknessFullMoonBright": 0.25, + "hideJREMI": false, + "fontShadows": true, + "leavesCulling": "OFF", + "fastChests": false, + "fastBeds": false, + "rainParticles": true, + "rainDropParticles": true, + "crackingBlockParticles": true, + "destroyedBlockParticles": true, + "disabledParticles": [], + "tileEntityDistanceCulling": true, + "tileEntityCullingDistanceX": 4096, + "tileEntityCullingDistanceY": 32, + "entityDistanceCulling": false, + "entityCullingDistanceX": 16384, + "entityCullingDistanceY": 64, + "monsterDistanceCulling": false, + "monsterCullingDistanceX": 16384, + "monsterCullingDistanceY": 64, + "entityWhitelist": [ + "minecraft:ghast", + "minecraft:ender_dragon", + "iceandfire:all", + "create:all" + ], + "monsterWhitelist": [], + "tileEntityWhitelist": [ + "waterframes:all" + ], + "borderlessAttachModeF11": "ATTACH", + "fastLanguageReload": true, + "enableZoom": true, + "maxZoom": 50.0 +} \ No newline at end of file diff --git a/config/chunksfadein.properties b/config/chunksfadein.properties new file mode 100644 index 0000000..0fb6e9c --- /dev/null +++ b/config/chunksfadein.properties @@ -0,0 +1,18 @@ +animation-factor = 1.0 +mod-enabled = true +fade-type = 0 +world-curvature = 16384 +animation-offset = -64.0 +animate-near-player = true +update-notifier-enabled = true +animation-time = 2.56 +fade-near-player = true +fade-time = 1.0 +animation-curve = 1 +show-mod-tab-in-settings = true +fade-enabled = true +animation-enabled = false +config-version = 3 +world-curvature-enabled = true +animation-type = 0 +animation-angle = 0.0 diff --git a/config/clientsort-server.json b/config/clientsort-server.json new file mode 100644 index 0000000..edfbee5 --- /dev/null +++ b/config/clientsort-server.json @@ -0,0 +1,35 @@ +{ + "options": { + "validationActiveServer": true, + "validateItemType": true, + "validateStackSize": true, + "validateStackSizeThreshold": 32, + "alwaysLogUnexpectedResults": true, + "classPolicies": { + "com.simibubi.create.content.equipment.toolbox.ToolboxMenu": { + "className": "com.simibubi.create.content.equipment.toolbox.ToolboxMenu", + "sortEnabled": false, + "stackFillEnabled": false, + "transferEnabled": false + }, + "com.tiviacz.travelersbackpack.inventory.menu.BackpackSettingsMenu": { + "className": "com.tiviacz.travelersbackpack.inventory.menu.BackpackSettingsMenu", + "sortEnabled": false, + "stackFillEnabled": false, + "transferEnabled": false + }, + "com.tom.storagemod.menu.CraftingTerminalMenu": { + "className": "com.tom.storagemod.menu.CraftingTerminalMenu", + "sortEnabled": false, + "stackFillEnabled": false, + "transferEnabled": false + }, + "com.tom.storagemod.menu.StorageTerminalMenu": { + "className": "com.tom.storagemod.menu.StorageTerminalMenu", + "sortEnabled": false, + "stackFillEnabled": false, + "transferEnabled": false + } + } + } +} \ No newline at end of file diff --git a/config/clientsort.json b/config/clientsort.json new file mode 100644 index 0000000..23bfc17 --- /dev/null +++ b/config/clientsort.json @@ -0,0 +1,148 @@ +{ + "options": { + "interactionInterval": 10, + "useServerAcceleration": true, + "useClientFallback": false, + "optimizeCreativeSorting": true, + "autoOpDelayPlayer": 2, + "autoOpDelayContainer": 2, + "hotbarScope": "HOTBAR", + "extraSlotScope": "NONE", + "bundlesUseLeftClick": false, + "alwaysMatchByType": false, + "typeMatchTags": [ + "enchantable/weapon", + "enchantable/mining", + "enchantable/armor" + ], + "sortOrderStr": "creative", + "shiftSortOrderStr": "quantity", + "ctrlSortOrderStr": "alphabet", + "altSortOrderStr": "rawId", + "useStartOverrides": true, + "startOverrideItems": [], + "useEndOverrides": true, + "endOverrideItems": [], + "playSoundSort": false, + "playSoundOther": false, + "interactionSound": "minecraft:block.note_block.xylophone", + "soundInterval": 1, + "soundPitchMin": 0.5, + "soundPitchMax": 2.0, + "soundVolume": 0.2, + "allowSoundOverlap": true, + "isolateKeybinds": true, + "showButtons": true, + "firstButtonOp": "SORT", + "secondButtonOp": "STACK_FILL", + "thirdButtonOp": "MATCH_TRANSFER", + "fourthButtonOp": "TRANSFER", + "layoutOffset": { + "x": -4, + "y": 0 + }, + "classPolicies": { + "com.simibubi.create.content.equipment.toolbox.ToolboxMenu": { + "className": "com.simibubi.create.content.equipment.toolbox.ToolboxMenu", + "sortPolicy": "NONE", + "stackFillPolicy": "NONE", + "matchTransferPolicy": "NONE", + "transferPolicy": "NONE", + "autoOpOther": false, + "ignoredSlots": [] + }, + "com.tiviacz.travelersbackpack.inventory.menu.BackpackSettingsMenu": { + "className": "com.tiviacz.travelersbackpack.inventory.menu.BackpackSettingsMenu", + "sortPolicy": "NONE", + "stackFillPolicy": "NONE", + "matchTransferPolicy": "NONE", + "transferPolicy": "NONE", + "autoOpOther": false, + "ignoredSlots": [] + }, + "com.tom.storagemod.menu.CraftingTerminalMenu": { + "className": "com.tom.storagemod.menu.CraftingTerminalMenu", + "sortPolicy": "NONE", + "stackFillPolicy": "NONE", + "matchTransferPolicy": "NONE", + "transferPolicy": "NONE", + "autoOpOther": false, + "ignoredSlots": [] + }, + "com.tom.storagemod.menu.StorageTerminalMenu": { + "className": "com.tom.storagemod.menu.StorageTerminalMenu", + "sortPolicy": "NONE", + "stackFillPolicy": "NONE", + "matchTransferPolicy": "NONE", + "transferPolicy": "NONE", + "autoOpOther": false, + "ignoredSlots": [] + }, + "net.minecraft.world.entity.player.Inventory": { + "className": "net.minecraft.world.entity.player.Inventory", + "sortPolicy": "KEYBIND_BUTTON", + "stackFillPolicy": "KEYBIND", + "matchTransferPolicy": "KEYBIND_BUTTON", + "transferPolicy": "KEYBIND_BUTTON", + "autoOpOther": false, + "ignoredSlots": [] + }, + "net.minecraft.world.inventory.ChestMenu": { + "className": "net.minecraft.world.inventory.ChestMenu", + "sortPolicy": "KEYBIND_BUTTON", + "stackFillPolicy": "KEYBIND_BUTTON", + "matchTransferPolicy": "KEYBIND_BUTTON", + "transferPolicy": "KEYBIND_BUTTON", + "autoOpOther": false, + "ignoredSlots": [] + }, + "net.minecraft.world.inventory.HopperMenu": { + "className": "net.minecraft.world.inventory.HopperMenu", + "sortPolicy": "KEYBIND", + "stackFillPolicy": "KEYBIND", + "matchTransferPolicy": "KEYBIND_BUTTON", + "transferPolicy": "KEYBIND_BUTTON", + "autoOpOther": false, + "ignoredSlots": [] + }, + "net.minecraft.world.inventory.HorseInventoryMenu": { + "className": "net.minecraft.world.inventory.HorseInventoryMenu", + "sortPolicy": "KEYBIND_BUTTON", + "stackFillPolicy": "KEYBIND", + "matchTransferPolicy": "KEYBIND", + "transferPolicy": "KEYBIND_BUTTON", + "autoOpOther": false, + "ignoredSlots": [ + 0 + ] + }, + "net.minecraft.world.inventory.PlayerEnderChestContainer": { + "className": "net.minecraft.world.inventory.PlayerEnderChestContainer", + "sortPolicy": "KEYBIND_BUTTON", + "stackFillPolicy": "KEYBIND_BUTTON", + "matchTransferPolicy": "KEYBIND_BUTTON", + "transferPolicy": "KEYBIND_BUTTON", + "autoOpOther": false, + "ignoredSlots": [] + }, + "net.minecraft.world.inventory.ShulkerBoxMenu": { + "className": "net.minecraft.world.inventory.ShulkerBoxMenu", + "sortPolicy": "KEYBIND_BUTTON", + "stackFillPolicy": "KEYBIND_BUTTON", + "matchTransferPolicy": "KEYBIND_BUTTON", + "transferPolicy": "KEYBIND_BUTTON", + "autoOpOther": false, + "ignoredSlots": [] + }, + "net.minecraft.world.level.block.entity.RandomizableContainerBlockEntity": { + "className": "net.minecraft.world.level.block.entity.RandomizableContainerBlockEntity", + "sortPolicy": "KEYBIND_BUTTON", + "stackFillPolicy": "KEYBIND_BUTTON", + "matchTransferPolicy": "KEYBIND_BUTTON", + "transferPolicy": "KEYBIND_BUTTON", + "autoOpOther": false, + "ignoredSlots": [] + } + } + } +} \ No newline at end of file diff --git a/config/collective.json5 b/config/collective.json5 new file mode 100644 index 0000000..62069c2 --- /dev/null +++ b/config/collective.json5 @@ -0,0 +1,12 @@ +{ + // When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective. + "transferItemsBetweenReplacedEntities": true, + // The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy. + // min: 1, max: 500 + "loopsAmountUsedToGetAllEntityDrops": 100, + // The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed. + // min: 0, max: 3600000 + "findABlockCheckAroundEntitiesDelayMs": 30000, + // Enables pets for Patrons. Will be added in a future release. + "enablePatronPets": true +} \ No newline at end of file diff --git a/config/colorfulhearts.toml b/config/colorfulhearts.toml new file mode 100644 index 0000000..7461d4f --- /dev/null +++ b/config/colorfulhearts.toml @@ -0,0 +1,38 @@ +[health] + #Render vanilla hearts + #Default: true + vanillaHearts = true + #Colors for every 10 hearts (not counting the default red) + #All values are written as hexadecimal RGB color in '#RRGGBB' format + #Default: ["#F06E14", "#F5DC23", "#2DB928", "#1EAFBE", "#7346E1", "#FA7DEB", "#EB375A", "#FF8278", "#AAFFFA", "#EBEBFF"] + colors = ["#F06E14", "#F5DC23", "#2DB928", "#1EAFBE", "#7346E1", "#FA7DEB", "#EB375A", "#FF8278", "#AAFFFA", "#EBEBFF"] + #Two alternating colors while poisoned + #There can be one color in case vanilla poisoned heart is wanted + #Default: ["#739B00"] + poisonedColors = ["#739B00"] + #Two alternating colors while withered + #There can be one color in case vanilla withered heart is wanted + #Default: ["#0F0F0F"] + witheredColors = ["#0F0F0F"] + #Two alternating colors while freezing + #There can be one color in case vanilla frozen heart is wanted + #Default: ["#3E70E6"] + frozenColors = ["#3E70E6"] + +[absorption] + #Render vanilla hearts + #Default: true + vanillaHearts = true + #Colors for every 10 hearts (not counting the default red) + #All values are written as hexadecimal RGB color in '#RRGGBB' format + #Default: ["#E1FA9B", "#A0FFAF", "#AAFFFA", "#AACDFF", "#D7B4FF", "#FAA5FF", "#FFB4B4", "#FFAA7D", "#D7F0FF", "#EBFFFA"] + colors = ["#E1FA9B", "#A0FFAF", "#AAFFFA", "#AACDFF", "#D7B4FF", "#FAA5FF", "#FFB4B4", "#FFAA7D", "#D7F0FF", "#EBFFFA"] + #Two alternating colors while poisoned + #Default: ["#BFF230", "#7AA15A"] + poisonedColors = ["#BFF230", "#7AA15A"] + #Two alternating colors while withered + #Default: ["#787061", "#73625C"] + witheredColors = ["#787061", "#73625C"] + #Two alternating colors while freezing + #Default: ["#90D136", "#36D183"] + frozenColors = ["#90D136", "#36D183"] diff --git a/config/computercraft-client.toml b/config/computercraft-client.toml new file mode 100644 index 0000000..de27c45 --- /dev/null +++ b/config/computercraft-client.toml @@ -0,0 +1,14 @@ +#The renderer to use for monitors. Generally this should be kept at "best" - if +#monitors have performance issues, you may wish to experiment with alternative +#renderers. +#Allowed Values: BEST, TBO, VBO +monitor_renderer = "BEST" +#The maximum distance monitors will render at. This defaults to the standard tile +#entity limit, but may be extended if you wish to build larger monitors. +# Default: 64 +# Range: 16 ~ 1024 +monitor_distance = 64 +#The delay in seconds after which we'll notify about unhandled imports. Set to 0 to disable. +# Default: 5 +# Range: 0 ~ 60 +upload_nag_delay = 5 diff --git a/config/computercraft-server.toml b/config/computercraft-server.toml new file mode 100644 index 0000000..c6d477d --- /dev/null +++ b/config/computercraft-server.toml @@ -0,0 +1,250 @@ +#The disk space limit for computers and turtles, in bytes. +computer_space_limit = 1000000 +#The disk space limit for floppy disks, in bytes. +floppy_space_limit = 125000 +#The file upload size limit, in bytes. Must be in range of 1 KiB and 16 MiB. +#Keep in mind that uploads are processed in a single tick - large files or +#poor network performance can stall the networking thread. And mind the disk space! +# Default: 524288 +# Range: 1024 ~ 16777216 +upload_max_size = 524288 +#Set how many files a computer can have open at the same time. Set to 0 for unlimited. +# Default: 128 +# Range: > 0 +maximum_open_files = 128 +#A comma separated list of default system settings to set on new computers. +#Example: "shell.autocomplete=false,lua.autocomplete=false,edit.autocomplete=false" +#will disable all autocompletion. +default_computer_settings = "" +#Log exceptions thrown by peripherals and other Lua objects. This makes it easier +#for mod authors to debug problems, but may result in log spam should people use +#buggy methods. +log_computer_errors = true +#Require players to be in creative mode and be opped in order to interact with +#command computers. This is the default behaviour for vanilla's Command blocks. +command_require_creative = true +#A list of generic methods or method sources to disable. Generic methods are +#methods added to a block/block entity when there is no explicit peripheral +#provider. This includes inventory methods (i.e. inventory.getItemDetail, +#inventory.pushItems), and (if on Forge), the fluid_storage and energy_storage +#methods. +#Methods in this list can either be a whole group of methods (computercraft:inventory) +#or a single method (computercraft:inventory#pushItems). +# +disabled_generic_methods = [] + +#Controls execution behaviour of computers. This is largely intended for +#fine-tuning servers, and generally shouldn't need to be touched. +[execution] + #Set the number of threads computers can run on. A higher number means more + #computers can run at once, but may induce lag. Please note that some mods may + #not work with a thread count higher than 1. Use with caution. + # Default: 1 + # Range: > 1 + computer_threads = 1 + #The maximum time that can be spent executing tasks in a single tick, in + #milliseconds. + #Note, we will quite possibly go over this limit, as there's no way to tell how + #long a will take - this aims to be the upper bound of the average time. + # Default: 10 + # Range: > 1 + max_main_global_time = 10 + #The ideal maximum time a computer can execute for in a tick, in milliseconds. + #Note, we will quite possibly go over this limit, as there's no way to tell how + #long a will take - this aims to be the upper bound of the average time. + # Default: 5 + # Range: > 1 + max_main_computer_time = 5 + +#Controls the HTTP API +[http] + #Enable the "http" API on Computers. Disabling this also disables the "pastebin" and + #"wget" programs, that many users rely on. It's recommended to leave this on and use + #the "rules" config option to impose more fine-grained control. + enabled = true + #Enable use of http websockets. This requires the "http_enable" option to also be true. + websocket_enabled = true + #The number of http requests a computer can make at one time. Additional requests + #will be queued, and sent when the running requests have finished. Set to 0 for + #unlimited. + # Default: 16 + # Range: > 0 + max_requests = 16 + #The number of websockets a computer can have open at one time. + # Default: 4 + # Range: > 1 + max_websockets = 4 + + #Limits bandwidth used by computers. + [http.bandwidth] + #The number of bytes which can be downloaded in a second. This is shared across all computers. (bytes/s). + # Default: 33554432 + # Range: > 1 + global_download = 33554432 + #The number of bytes which can be uploaded in a second. This is shared across all computers. (bytes/s). + # Default: 33554432 + # Range: > 1 + global_upload = 33554432 + + #Tunnels HTTP and websocket requests through a proxy server. Only affects HTTP + #rules with "use_proxy" set to true (off by default). + #If authentication is required for the proxy, create a "computercraft-proxy.pw" + #file in the same directory as "computercraft-server.toml", containing the + #username and password separated by a colon, e.g. "myuser:mypassword". For + #SOCKS4 proxies only the username is required. + [http.proxy] + #The type of proxy to use. + #Allowed Values: HTTP, HTTPS, SOCKS4, SOCKS5 + type = "HTTP" + #The hostname or IP address of the proxy server. + host = "" + #The port of the proxy server. + # Default: 8080 + # Range: 1 ~ 65536 + port = 8080 + + #A list of rules which control behaviour of the "http" API for specific domains or + #IPs. Each rule matches against a hostname and an optional port, and then sets several + #properties for the request. Rules are evaluated in order, meaning earlier rules override + #later ones. + # + #Valid properties: + # - "host" (required): The domain or IP address this rule matches. This may be a domain name + # ("pastebin.com"), wildcard ("*.pastebin.com") or CIDR notation ("127.0.0.0/8"). + # - "port" (optional): Only match requests for a specific port, such as 80 or 443. + # + # - "action" (optional): Whether to allow or deny this request. + # - "max_download" (optional): The maximum size (in bytes) that a computer can download in this + # request. + # - "max_upload" (optional): The maximum size (in bytes) that a computer can upload in a this request. + # - "max_websocket_message" (optional): The maximum size (in bytes) that a computer can send or + # receive in one websocket packet. + # - "use_proxy" (optional): Enable use of the HTTP/SOCKS proxy if it is configured. + [[http.rules]] + #The magic "$private" host matches all private address ranges, such as localhost and 192.168.0.0/16. + #This rule prevents computers accessing internal services, and is strongly recommended. + host = "$private" + #Deny all requests to private IP addresses. + action = "deny" + #A list of rules which control behaviour of the "http" API for specific domains or + #IPs. Each rule matches against a hostname and an optional port, and then sets several + #properties for the request. Rules are evaluated in order, meaning earlier rules override + #later ones. + # + #Valid properties: + # - "host" (required): The domain or IP address this rule matches. This may be a domain name + # ("pastebin.com"), wildcard ("*.pastebin.com") or CIDR notation ("127.0.0.0/8"). + # - "port" (optional): Only match requests for a specific port, such as 80 or 443. + # + # - "action" (optional): Whether to allow or deny this request. + # - "max_download" (optional): The maximum size (in bytes) that a computer can download in this + # request. + # - "max_upload" (optional): The maximum size (in bytes) that a computer can upload in a this request. + # - "max_websocket_message" (optional): The maximum size (in bytes) that a computer can send or + # receive in one websocket packet. + # - "use_proxy" (optional): Enable use of the HTTP/SOCKS proxy if it is configured. + [[http.rules]] + #The wildcard "*" rule matches all remaining hosts. + host = "*" + #Allow all non-denied hosts. + action = "allow" + #The maximum size (in bytes) that a computer can download in a single request. + #Note that responses may receive more data than allowed, but this data will not + #be returned to the client. + max_download = 16777216 + #The maximum size (in bytes) that a computer can upload in a single request. This + #includes headers and POST text. + max_upload = 4194304 + #The maximum size (in bytes) that a computer can send or receive in one websocket packet. + max_websocket_message = 131072 + #Enable use of the HTTP/SOCKS proxy if it is configured. + use_proxy = false + +#Various options relating to peripherals. +[peripheral] + #Enable Command Block peripheral support + command_block_enabled = false + #The range of Wireless Modems at low altitude in clear weather, in meters. + # Default: 64 + # Range: 0 ~ 100000 + modem_range = 64 + #The range of Wireless Modems at maximum altitude in clear weather, in meters. + # Default: 384 + # Range: 0 ~ 100000 + modem_high_altitude_range = 384 + #The range of Wireless Modems at low altitude in stormy weather, in meters. + # Default: 64 + # Range: 0 ~ 100000 + modem_range_during_storm = 64 + #The range of Wireless Modems at maximum altitude in stormy weather, in meters. + # Default: 384 + # Range: 0 ~ 100000 + modem_high_altitude_range_during_storm = 384 + #Maximum amount of notes a speaker can play at once. + # Default: 8 + # Range: > 1 + max_notes_per_tick = 8 + #The limit to how much monitor data can be sent *per tick*. Note: + # - Bandwidth is measured before compression, so the data sent to the client is + # smaller. + # - This ignores the number of players a packet is sent to. Updating a monitor for + # one player consumes the same bandwidth limit as sending to 20. + # - A full sized monitor sends ~25kb of data. So the default (1MB) allows for ~40 + # monitors to be updated in a single tick. + #Set to 0 to disable. + # Default: 1000000 + # Range: > 0 + monitor_bandwidth = 1000000 + +#Various options relating to turtles. +[turtle] + #Set whether Turtles require fuel to move. + need_fuel = true + #The fuel limit for Turtles. + # Default: 20000 + # Range: > 0 + normal_fuel_limit = 20000 + #The fuel limit for Advanced Turtles. + # Default: 100000 + # Range: > 0 + advanced_fuel_limit = 100000 + #If set to true, Turtles will push entities out of the way instead of stopping if + #there is space to do so. + can_push = true + +#Configure the size of various computer's terminals. +#Larger terminals require more bandwidth, so use with care. +[term_sizes] + + #Terminal size of computers. + [term_sizes.computer] + #Width of computer terminal + # Default: 51 + # Range: 1 ~ 255 + width = 51 + #Height of computer terminal + # Default: 19 + # Range: 1 ~ 255 + height = 19 + + #Terminal size of pocket computers. + [term_sizes.pocket_computer] + #Width of pocket computer terminal + # Default: 26 + # Range: 1 ~ 255 + width = 26 + #Height of pocket computer terminal + # Default: 20 + # Range: 1 ~ 255 + height = 20 + + #Maximum size of monitors (in blocks). + [term_sizes.monitor] + #Maximum width of monitors + # Default: 8 + # Range: 1 ~ 32 + width = 8 + #Maximum height of monitors + # Default: 6 + # Range: 1 ~ 32 + height = 6 diff --git a/config/connector.json b/config/connector.json new file mode 100644 index 0000000..6bf2ae6 --- /dev/null +++ b/config/connector.json @@ -0,0 +1,9 @@ +{ + "version": 1, + "hiddenMods": [], + "globalModAliases": { + "cloth_config": "cloth-config2", + "playeranimator": "player-animator" + }, + "enableMixinSafeguard": true +} \ No newline at end of file diff --git a/config/copycats-client.toml b/config/copycats-client.toml new file mode 100644 index 0000000..9806849 --- /dev/null +++ b/config/copycats-client.toml @@ -0,0 +1,9 @@ +#. +#Use more complex copycat models to improve appearance with certain materials. +useEnhancedModels = true +#. +#Disable warnings about graphics settings that may cause issues with the mod. +disableGraphicsWarnings = false +#. +#Colorize different parts of multi-state copycats to distinguish them visually. +colorizeMultiStates = false diff --git a/config/copycats-common.toml b/config/copycats-common.toml new file mode 100644 index 0000000..400c1f4 --- /dev/null +++ b/config/copycats-common.toml @@ -0,0 +1,74 @@ +#. +#Disables the migration of placed copycats from old versions to new ones. Setting this to true may cause copycats to lose their textures when you upgrade this mod. Restart the game to apply changes. +disableMigration = false + +#. +#Enable/disable features. Values on server override clients +[features] + #. + copycat_stacked_half_layer = true + copycat_vertical_stairs = true + copycat_byte = true + copycat_vertical_slice = true + copycat_wooden_pressure_plate = true + copycat_block = true + copycat_shaft = true + copycat_large_cogwheel = true + copycat_fence = true + copycat_wall = true + copycat_cogwheel = true + copycat_vertical_step = true + copycat_sliding_door = true + copycat_folding_door = true + copycat_slope_layer = true + copycat_light_weighted_pressure_plate = true + copycat_stairs = true + copycat_fence_gate = true + copycat_slab = true + copycat_board = true + copycat_wooden_button = true + copycat_trapdoor = true + copycat_stone_pressure_plate = true + copycat_pane = true + copycat_half_panel = true + copycat_slice = true + copycat_beam = true + copycat_door = true + copycat_iron_door = true + copycat_byte_panel = true + copycat_corner_slice = true + copycat_flat_pane = true + copycat_ghost_block = true + copycat_fluid_pipe = true + copycat_heavy_weighted_pressure_plate = true + copycat_iron_trapdoor = true + copycat_half_layer = true + copycat_stone_button = true + copycat_ladder = true + copycat_layer = true + copycat_slope = true + copycat_vertical_slope = true + copycat_vertical_half_layer = true + +#. +#Enable/disable categories of features. Disabling a category hides all related features. Values on server override clients +[feature_categories] + #. + #. + #All copycats with a sloped surface + slopes = true + #. + #All copycats that support multiple materials in a single block + multistates = true + #. + #All copycats that can be resized by putting in more of the same copycat + stackables = true + #. + #All copycats that can emit a redstone signal + redstone = true + #. + #All copycats with extra functions/interactions + functional = true + #. + #All copycats mimicking blocks from Create + create = true diff --git a/config/copycats-server.toml b/config/copycats-server.toml new file mode 100644 index 0000000..4ad89cf --- /dev/null +++ b/config/copycats-server.toml @@ -0,0 +1,12 @@ + #. + #Fine tune the kinetic stats of individual components + [stressValues.v1] + + #. + #. + #[in Stress Units] + #Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives. + [stressValues.v1.impact] + copycat_cogwheel = 0.0 + copycat_large_cogwheel = 0.0 + copycat_shaft = 0.0 diff --git a/config/corpse-server.toml b/config/corpse-server.toml new file mode 100644 index 0000000..8e67c6b --- /dev/null +++ b/config/corpse-server.toml @@ -0,0 +1,36 @@ +#The time (in real life days) deaths get stored +#-1 for infinite storage +#0 for not storing deaths at all +# Default: -1 +# Range: > -1 +death_storage_duration = -1 + +[corpse] + #The time passed (in ticks) after a corpse turns into a skeleton + # Default: 72000 + # Range: > 0 + skeleton_time = 72000 + #If the corpse should lie on its face + lie_on_face = false + #If the corpse should wear the players equipment + show_equipment = true + #If the corpse should fall into the void + fall_into_void = false + #If the corpse should get removed when in lava + lava_damage = false + + [corpse.access] + #If only the owner of the corpse can access the inventory + only_owner = false + #If everybody can access the corpse in the skeleton stage (Only if only_owner_access is set to true) + skeleton = false + + [corpse.despawn] + #The time passed (in ticks) after a corpse despawns (only if empty) + # Default: 600 + # Range: > 20 + time = 600 + #The time passed (in ticks) after a corpse despawns even if its not empty (-1 = never) + # Default: -1 + # Range: > -1 + force_time = -1 diff --git a/config/crabbersdelight-common.toml b/config/crabbersdelight-common.toml new file mode 100644 index 0000000..31bfdb0 --- /dev/null +++ b/config/crabbersdelight-common.toml @@ -0,0 +1,18 @@ +#Game Settings +[Settings] + #Should fisherman buy/sell items related to this mods items (Seafood and pearls) + fishermanBuyCDItems = true + #Should the Wandering Trader sell items in exchange for pearls? + wanderingTraderDealsPearls = true + #Should seafood only be able to be cooked through the Farmer's Delight pot? + cookInPot = true + #Minimum ticks before seafood can be gathered by the crab trap. Default = 4000 + minTicks = 4000 + #Maximum ticks before seafood can be gathered by the crab trap. Default = 8000 + maxTicks = 8000 + #Requires the crab trap to have a 3x3 of open water or waterlogged blocks around it to be able to function. Default = true + require_surrounding_water = true + #Number of seashell variants available (must match textures/models/blockstates files) + # Default: 7 + # Range: 1 ~ 64 + seashellVariantCount = 7 diff --git a/config/craftingtweaks-common.toml b/config/craftingtweaks-common.toml new file mode 100644 index 0000000..c11353b --- /dev/null +++ b/config/craftingtweaks-common.toml @@ -0,0 +1,16 @@ +[common] + #Set this to false if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server while in the player inventory) + compressRequiresCraftingGrid = true + #A list of modid:name entries that will not be crafted by the compress key. + compressDenylist = ["minecraft:sandstone", "minecraft:iron_trapdoor"] + +[client] + #If set to true, right-clicking the result slot in a crafting table will craft a full stack. + rightClickCraftsStack = true + #We both know JEI is much better. This option hides Vanilla's crafting book button instead of moving it. + hideVanillaCraftingGuide = false + #Set to 'DEFAULT' to enable both buttons and hotkeys. Set to 'BUTTONS' to enable buttons only. Set to 'HOTKEYS' to enable hotkeys only. Set to 'DISABLED' to disable completely. + #Allowed Values: DEFAULT, BUTTONS, HOTKEYS, DISABLED + mode = "DEFAULT" + #Add mod ids here of mods that you wish to disable Crafting Tweaks support for. + disabledAddons = [] diff --git a/config/create-client.toml b/config/create-client.toml new file mode 100644 index 0000000..6139ec4 --- /dev/null +++ b/config/create-client.toml @@ -0,0 +1,146 @@ +#. +#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder! +[client] + #. + #Show item descriptions on Shift and controls on Ctrl. + enableTooltips = true + #. + #Display a tooltip when looking at overstressed components. + enableOverstressedTooltip = true + #. + #Log a stack-trace when rendering issues happen within a moving contraption. + explainRenderErrors = false + #. + #Higher density means more spawned particles. + # Default: 0.5 + # Range: 0.0 ~ 1.0 + fanParticleDensity = 0.5 + #. + #[in Blocks] + #Maximum Distance to the player at which items in Blocks' filter slots will be displayed + # Default: 10.0 + # Range: 1.0 ~ 3.4028234663852886E38 + filterItemRenderDistance = 10.0 + #. + #Choose the menu row that the Create config button appears on in the main menu + #Set to 0 to disable the button altogether + # Default: 2 + # Range: 0 ~ 4 + mainMenuConfigButtonRow = 2 + #. + #Offset the Create config button in the main menu by this many pixels on the X axis + #The sign (-/+) of this value determines what side of the row the button appears on (left/right) + # Default: -4 + # Range: > -2147483648 + mainMenuConfigButtonOffsetX = -4 + #. + #Choose the menu row that the Create config button appears on in the in-game menu + #Set to 0 to disable the button altogether + # Default: 3 + # Range: 0 ~ 5 + ingameMenuConfigButtonRow = 3 + #. + #Offset the Create config button in the in-game menu by this many pixels on the X axis + #The sign (-/+) of this value determines what side of the row the button appears on (left/right) + # Default: -4 + # Range: > -2147483648 + ingameMenuConfigButtonOffsetX = -4 + #. + #Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled + ignoreFabulousWarning = false + #. + #Disable to prevent being rotated while seated on a Moving Contraption + rotateWhenSeated = true + + #. + #Configure your vision range when submerged in Create's custom fluids + [client.fluidFogSettings] + #. + #The vision range through honey will be multiplied by this factor + # Default: 1.0 + # Range: 0.125 ~ 256.0 + honey = 1.0 + #. + #The vision range though chocolate will be multiplied by this factor + # Default: 1.0 + # Range: 0.125 ~ 256.0 + chocolate = 1.0 + + #. + #Settings for the Goggle Overlay + [client.goggleOverlay] + #. + #Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay + # Default: 20 + # Range: > -2147483648 + overlayOffsetX = 20 + #. + #Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay + # Default: 0 + # Range: > -2147483648 + overlayOffsetY = 0 + #. + #Enable this to use your custom colors for the Goggle- and Hover- Overlay + customColorsOverlay = false + #. + #The custom background color to use for the Goggle- and Hover- Overlays, if enabled + #[in Hex: #AaRrGgBb] + #[@cui:IntDisplay:#] + # Default: -267386864 + # Range: > -2147483648 + customBackgroundOverlay = -267386864 + #. + #The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled + #[in Hex: #AaRrGgBb] + #[@cui:IntDisplay:#] + # Default: 1347420415 + # Range: > -2147483648 + customBorderTopOverlay = 1347420415 + #. + #The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled + #[in Hex: #AaRrGgBb] + #[@cui:IntDisplay:#] + # Default: 1344798847 + # Range: > -2147483648 + customBorderBotOverlay = 1344798847 + + #. + #Sound settings + [client.sound] + #. + #Make cogs rumble and machines clatter. + enableAmbientSounds = true + #. + #Maximum volume modifier of Ambient noise + # Default: 0.10000000149011612 + # Range: 0.0 ~ 1.0 + ambientVolumeCap = 0.10000000149011612 + + #. + #Mod Integration and JEI + [client.jeiIntegration] + #. + #Whether to auto-update the JEI search when searching in the stock keeper UI + syncJeiSearch = true + + #. + #Railway related settings + [client.trains] + #. + #How far away the Camera should zoom when seated on a train + # Default: 3.0 + # Range: 0.0 ~ 3.4028234663852886E38 + mountedZoomMultiplier = 3.0 + #. + #Display nodes and edges of a Railway Network while f3 debug mode is active + showTrackGraphOnF3 = false + #. + #Additionally display materials of a Rail Network while f3 debug mode is active + showExtendedTrackGraphOnF3 = false + #. + #Display Track Networks and Trains on supported map mods + showTrainMapOverlay = true + #. + #Track Network Color on maps + #Allowed Values: RED, GREY, WHITE + trainMapColorTheme = "RED" diff --git a/config/create-common.toml b/config/create-common.toml new file mode 100644 index 0000000..0e4b102 --- /dev/null +++ b/config/create-common.toml @@ -0,0 +1,7 @@ +#. +#Modify Create's impact on your terrain +[worldgen] + #. + #. + #Prevents all worldgen added by Create from taking effect + disableWorldGen = false diff --git a/config/create-server-1.toml.bak b/config/create-server-1.toml.bak new file mode 100644 index 0000000..ccdc093 --- /dev/null +++ b/config/create-server-1.toml.bak @@ -0,0 +1,601 @@ +#. +#The Backbone of Create +[infrastructure] + #. + #[in Ticks] + #The amount of time a server waits before sending out tickrate synchronization packets. + #These packets help animations to be more accurate when tps is below 20. + # Default: 20 + # Range: > 5 + tickrateSyncTimer = 20 + +#. +#Packmakers' control panel for internal recipe compat +[recipes] + #. + #. + #Allow the Mechanical Press to process entire stacks at a time. + bulkPressing = false + #. + #Allow the Mechanical Saw to process entire stacks at a time. + bulkCutting = false + #. + #Allow supported potions to be brewed by a Mechanical Mixer + Basin. + allowBrewingInMixer = true + #. + #Allow any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin. + allowShapelessInMixer = true + #. + #Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin. + allowShapedSquareInPress = true + #. + #Allow any standard crafting recipes to be processed by Mechanical Crafters. + allowRegularCraftingInCrafter = true + #. + #The Maximum amount of ingredients that can be used to craft Firework Rockets using Mechanical Crafters. + # Default: 9 + # Range: > 1 + maxFireworkIngredientsInCrafter = 9 + #. + #Allow any stonecutting recipes to be processed by a Mechanical Saw. + allowStonecuttingOnSaw = true + #. + #Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct. + allowCastingBySpout = true + #. + #Display vanilla Log-stripping interactions in JEI. + displayLogStrippingRecipes = true + #. + #The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance. + # Default: 10 + # Range: > 1 + lightSourceCountForRefinedRadiance = 10 + #. + #Allow the standard in-world Refined Radiance recipes. + enableRefinedRadianceRecipe = true + #. + #Allow the standard in-world Shadow Steel recipe. + enableShadowSteelRecipe = true + +#. +#Parameters and abilities of Create's kinetic mechanisms +[kinetics] + #. + #. + #Disable the Stress mechanic altogether. + disableStress = false + #. + #Maximum length in blocks of mechanical belts. + # Default: 20 + # Range: > 5 + maxBeltLength = 20 + #. + #Maximum length in blocks of chain conveyor connections. + # Default: 32 + # Range: > 5 + maxChainConveyorLength = 32 + #. + #Maximum amount of connections each chain conveyor can have. + # Default: 4 + # Range: > 1 + maxChainConveyorConnections = 4 + #. + #Damage dealt by active Crushing Wheels. + # Default: 4 + # Range: > 0 + crushingDamage = 4 + #. + #[in Revolutions per Minute] + #Maximum allowed rotation speed for any Kinetic Block. + # Default: 256 + # Range: > 64 + maxRotationSpeed = 256 + #. + #Select what mobs should ignore Deployers when attacked by them. + #Allowed Values: ALL, CREEPERS, NONE + ignoreDeployerAttacks = "CREEPERS" + #. + #Game ticks between Kinetic Blocks checking whether their source is still valid. + # Default: 60 + # Range: > 5 + kineticValidationFrequency = 60 + #. + #multiplier used for calculating exhaustion from speed when a crank is turned. + # Default: 0.009999999776482582 + # Range: 0.0 ~ 1.0 + crankHungerMultiplier = 0.009999999776482582 + #. + #Amount of sail-type blocks required for a windmill to assemble successfully. + # Default: 8 + # Range: > 0 + minimumWindmillSails = 8 + #. + #Number of sail-type blocks required to increase windmill speed by 1RPM. + # Default: 8 + # Range: > 1 + windmillSailsPerRPM = 8 + #. + #Max Distance in blocks a Weighted Ejector can throw + # Default: 32 + # Range: > 0 + maxEjectorDistance = 32 + #. + #Time in ticks until the next item launched by an ejector scans blocks for potential collisions + # Default: 120 + # Range: > 10 + ejectorScanInterval = 120 + + #. + #Encased Fan + [kinetics.encasedFan] + #. + #Maximum distance in blocks Fans can push entities. + # Default: 20 + # Range: > 5 + fanPushDistance = 20 + #. + #Maximum distance in blocks from where Fans can pull entities. + # Default: 20 + # Range: > 5 + fanPullDistance = 20 + #. + #Game ticks between Fans checking for anything blocking their air flow. + # Default: 30 + # Range: > 10 + fanBlockCheckRate = 30 + #. + #[in Revolutions per Minute] + #Rotation speed at which the maximum stats of fans are reached. + # Default: 256 + # Range: > 64 + fanRotationArgmax = 256 + #. + #Game ticks required for a Fan-based processing recipe to take effect. + # Default: 150 + # Range: > 0 + fanProcessingTime = 150 + + #. + #Moving Contraptions + [kinetics.contraptions] + #. + #Maximum amount of blocks in a structure movable by Pistons, Bearings or other means. + # Default: 2048 + # Range: > 1 + maxBlocksMoved = 2048 + #. + #Maximum value of a chassis attachment range. + # Default: 16 + # Range: > 1 + maxChassisRange = 16 + #. + #Maximum amount of extension poles behind a Mechanical Piston. + # Default: 64 + # Range: > 1 + maxPistonPoles = 64 + #. + #Max length of rope available off a Rope Pulley. + # Default: 384 + # Range: > 1 + maxRopeLength = 384 + #. + #Maximum allowed distance of two coupled minecarts. + # Default: 32 + # Range: > 1 + maxCartCouplingLength = 32 + #. + #Maximum depth of blocks filled in using a Mechanical Roller. + # Default: 12 + # Range: > 1 + rollerFillDepth = 12 + #. + #Whether minecart contraptions can be picked up in survival mode. + survivalContraptionPickup = true + #. + #Configure how Spawner blocks can be moved by contraptions. + #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE + movableSpawners = "NO_PICKUP" + #. + #Configure how Budding Amethyst can be moved by contraptions. + #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE + amethystMovement = "NO_PICKUP" + #. + #Configure how Obsidian blocks can be moved by contraptions. + #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE + movableObsidian = "UNMOVABLE" + #. + #Configure how Reinforced Deepslate blocks can be moved by contraptions. + #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE + movableReinforcedDeepslate = "UNMOVABLE" + #. + #Whether items mined or harvested by contraptions should be placed in their mounted storage. + moveItemsToStorage = true + #. + #Whether harvesters should break crops that aren't fully grown. + harvestPartiallyGrown = false + #. + #Whether harvesters should replant crops after harvesting. + harvesterReplants = true + #. + #Whether minecart contraptions can be placed into container items. + minecartContraptionInContainers = false + #. + #Whether stabilised bearings create a separated entity even on non-rotating contraptions. + #[Technical] + stabiliseStableContraptions = false + #. + #Whether the players hitbox should be expanded to the size of the contraption hitbox. + #[Technical] + syncPlayerPickupHitboxWithContraptionHitbox = false + + #. + #Configure speed/capacity levels for requirements and indicators. + [kinetics.stats] + #. + #[in Revolutions per Minute] + #Minimum speed of rotation to be considered 'medium' + # Default: 30.0 + # Range: 0.0 ~ 4096.0 + mediumSpeed = 30.0 + #. + #[in Revolutions per Minute] + #Minimum speed of rotation to be considered 'fast' + # Default: 100.0 + # Range: 0.0 ~ 65535.0 + fastSpeed = 100.0 + #. + #[in Stress Units] + #Minimum stress impact to be considered 'medium' + # Default: 4.0 + # Range: 0.0 ~ 4096.0 + mediumStressImpact = 4.0 + #. + #[in Stress Units] + #Minimum stress impact to be considered 'high' + # Default: 8.0 + # Range: 0.0 ~ 65535.0 + highStressImpact = 8.0 + #. + #[in Stress Units] + #Minimum added Capacity by sources to be considered 'medium' + # Default: 256.0 + # Range: 0.0 ~ 4096.0 + mediumCapacity = 256.0 + #. + #[in Stress Units] + #Minimum added Capacity by sources to be considered 'high' + # Default: 1024.0 + # Range: 0.0 ~ 65535.0 + highCapacity = 1024.0 + + #. + #Fine tune the kinetic stats of individual components + [kinetics.stressValues.v2] + + #. + #. + #[in Stress Units] + #Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives. + [kinetics.stressValues.v2.impact] + brass_encased_shaft = 0.0 + turntable = 4.0 + clutch = 0.0 + mechanical_mixer = 4.0 + gearbox = 0.0 + mechanical_bearing = 4.0 + copper_backtank = 4.0 + hose_pulley = 4.0 + display_board = 0.0 + crushing_wheel = 8.0 + adjustable_chain_gearshift = 0.0 + millstone = 4.0 + rotation_speed_controller = 0.0 + sticky_mechanical_piston = 4.0 + mechanical_crafter = 2.0 + deployer = 4.0 + elevator_pulley = 4.0 + stressometer = 0.0 + cogwheel = 0.0 + encased_chain_drive = 0.0 + belt = 0.0 + brass_encased_large_cogwheel = 0.0 + weighted_ejector = 2.0 + chain_conveyor = 1.0 + mechanical_saw = 4.0 + flywheel = 0.0 + mechanical_piston = 4.0 + speedometer = 0.0 + brass_encased_cogwheel = 0.0 + clockwork_bearing = 4.0 + mechanical_press = 8.0 + mechanical_drill = 4.0 + andesite_encased_shaft = 0.0 + netherite_backtank = 4.0 + mechanical_arm = 2.0 + sequenced_gearshift = 0.0 + andesite_encased_large_cogwheel = 0.0 + shaft = 0.0 + cuckoo_clock = 1.0 + gearshift = 0.0 + rope_pulley = 4.0 + andesite_encased_cogwheel = 0.0 + large_cogwheel = 0.0 + encased_fan = 2.0 + mysterious_cuckoo_clock = 1.0 + gantry_shaft = 0.0 + mechanical_pump = 4.0 + + #. + #[in Stress Units] + #Configure how much stress a source can accommodate for. + [kinetics.stressValues.v2.capacity] + steam_engine = 1024.0 + water_wheel = 32.0 + copper_valve_handle = 8.0 + hand_crank = 8.0 + creative_motor = 16384.0 + large_water_wheel = 128.0 + windmill_bearing = 512.0 + +#. +#Create's liquid manipulation tools +[fluids] + #. + #. + #[in Buckets] + #The amount of liquid a tank can hold per block. + # Default: 8 + # Range: > 1 + fluidTankCapacity = 8 + #. + #[in Blocks] + #The maximum height a fluid tank can reach. + # Default: 32 + # Range: > 1 + fluidTankMaxHeight = 32 + #. + #[in Blocks] + #The maximum distance a mechanical pump can push or pull liquids on either side. + # Default: 16 + # Range: > 1 + mechanicalPumpRange = 16 + #. + #[in Blocks] + #The maximum distance a hose pulley can draw fluid blocks from. + # Default: 128 + # Range: > 1 + hosePulleyRange = 128 + #. + #[in Blocks] + #[-1 to disable this behaviour] + #The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source. + # Default: 10000 + # Range: > -1 + hosePulleyBlockThreshold = 10000 + #. + #Whether hose pulleys should continue filling up above-threshold sources. + fillInfinite = false + #. + #Configure which fluids can be drained infinitely. + #Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG + bottomlessFluidMode = "ALLOW_BY_TAG" + #. + #Whether hose pulleys should be allowed to place fluid sources. + fluidFillPlaceFluidSourceBlocks = true + #. + #Whether open-ended pipes should be allowed to place fluid sources. + pipesPlaceFluidSourceBlocks = true + +#. +#Tweaks for logistical components +[logistics] + #. + #. + #The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone. + # Default: 8 + # Range: > 1 + defaultExtractionTimer = 8 + #. + #The amount of ticks a portable storage interface waits for transfers until letting contraptions move along. + # Default: 60 + # Range: > 1 + psiTimeout = 60 + #. + #Maximum distance in blocks a Mechanical Arm can reach across. + # Default: 5 + # Range: > 1 + mechanicalArmRange = 5 + #. + #Maximum distance in blocks a Package Port can be placed at from its target. + # Default: 5 + # Range: > 1 + packagePortRange = 5 + #. + #Maximum possible range in blocks of redstone link connections. + # Default: 256 + # Range: > 1 + linkRange = 256 + #. + #Maximum possible distance in blocks between display links and their target. + # Default: 64 + # Range: > 1 + displayLinkRange = 64 + #. + #The total amount of stacks a vault can hold per block in size. + # Default: 20 + # Range: 1 ~ 2048 + vaultCapacity = 20 + #. + #The amount of packages a chain conveyor can carry at a time. + # Default: 20 + # Range: > 1 + chainConveyorCapacity = 20 + #. + #The amount of ticks a brass tunnel waits between distributions. + # Default: 10 + # Range: 1 ~ 10 + brassTunnelTimer = 10 + #. + #The amount of ticks a factory gauge waits between requests. + # Default: 100 + # Range: > 5 + factoryGaugeTimer = 100 + #. + #Whether hostile mobs walking near a seat will start riding it. + seatHostileMobs = true + +#. +#Everything related to Schematic tools +[schematics] + #. + #. + #Whether placing a Schematic directly in Creative Mode should replace world blocks with Air + creativePrintIncludesAir = false + #. + #The amount of Schematics a player can upload until previous ones are overwritten. + # Default: 10 + # Range: > 1 + maxSchematics = 10 + #. + #[in KiloBytes] + #The maximum allowed file size of uploaded Schematics. + # Default: 256 + # Range: > 16 + maxTotalSchematicSize = 256 + #. + #[in Bytes] + #The maximum packet size uploaded Schematics are split into. + # Default: 1024 + # Range: 256 ~ 32767 + maxSchematicPacketSize = 1024 + #. + #Amount of game ticks without new packets arriving until an active schematic upload process is discarded. + # Default: 600 + # Range: > 100 + schematicIdleTimeout = 600 + + #. + #Schematicannon + [schematics.schematicannon] + #. + #Amount of game ticks between shots of the cannon. Higher => Slower + # Default: 10 + # Range: > 1 + schematicannonDelay = 10 + #. + #Amount of blocks a Schematicannon can print per Gunpowder item provided. + # Default: 400 + # Range: > 1 + schematicannonShotsPerGunpowder = 400 + +#. +#Equipment and gadgets added by Create +[equipment] + #. + #. + #The Maximum Distance to an active mirror for the symmetry wand to trigger. + # Default: 50 + # Range: > 10 + maxSymmetryWandRange = 50 + #. + #The Maximum Distance a Block placed by Create's placement assist will have to its interaction point. + # Default: 12 + # Range: > 3 + placementAssistRange = 12 + #. + #The Maximum Distance at which a Toolbox can interact with Players' Inventories. + # Default: 10 + # Range: > 1 + toolboxRange = 10 + #. + #The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing + # Default: 900 + # Range: > 1 + airInBacktank = 900 + #. + #The volume of Air added by each level of the backtanks Capacity Enchantment + # Default: 300 + # Range: > 1 + enchantedBacktankCapacity = 300 + #. + #Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable + # Default: 1000 + # Range: > 0 + maxExtendoGripActions = 1000 + #. + #Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable + # Default: 200 + # Range: > 0 + maxPotatoCannonShots = 200 + +#. +#Create's builtin Railway systems +[trains] + #. + #. + #Whether moving Trains can hurt colliding mobs and players. + trainsCauseDamage = true + #. + #Maximum length of track that can be placed as one batch or turn. + # Default: 32 + # Range: 16 ~ 128 + maxTrackPlacementLength = 32 + #. + #Maximum length of a Train Stations' assembly track. + # Default: 128 + # Range: > 5 + maxAssemblyLength = 128 + #. + #Maximum amount of bogeys assembled as a single Train. + # Default: 20 + # Range: > 1 + maxBogeyCount = 20 + #. + #Relative speed of a manually controlled Train compared to a Scheduled one. + # Default: 0.75 + # Range: 0.0 ~ 3.4028234663852886E38 + manualTrainSpeedModifier = 0.75 + + #. + #Standard Trains + [trains.trainStats] + #. + #[in Blocks/Second] + #The top speed of any assembled Train. + # Default: 28.0 + # Range: 0.0 ~ 3.4028234663852886E38 + trainTopSpeed = 28.0 + #. + #[in Blocks/Second] + #The top speed of Trains during a turn. + # Default: 14.0 + # Range: 0.0 ~ 3.4028234663852886E38 + trainTurningTopSpeed = 14.0 + #. + #[in Blocks/Second²] + #The acceleration of any assembled Train. + # Default: 3.0 + # Range: 0.0 ~ 3.4028234663852886E38 + trainAcceleration = 3.0 + + #. + #Powered Trains + [trains.poweredTrainStats] + #. + #[in Blocks/Second] + #The top speed of powered Trains. + # Default: 40.0 + # Range: 0.0 ~ 3.4028234663852886E38 + poweredTrainTopSpeed = 40.0 + #. + #[in Blocks/Second] + #The top speed of powered Trains during a turn. + # Default: 20.0 + # Range: 0.0 ~ 3.4028234663852886E38 + poweredTrainTurningTopSpeed = 20.0 + #. + #[in Blocks/Second²] + #The acceleration of powered Trains. + # Default: 3.0 + # Range: 0.0 ~ 3.4028234663852886E38 + poweredTrainAcceleration = 3.0 diff --git a/config/create-server.toml b/config/create-server.toml new file mode 100644 index 0000000..5b3abec --- /dev/null +++ b/config/create-server.toml @@ -0,0 +1,604 @@ +#. +#The Backbone of Create +[infrastructure] + #. + #[in Ticks] + #The amount of time a server waits before sending out tickrate synchronization packets. + #These packets help animations to be more accurate when tps is below 20. + # Default: 20 + # Range: > 5 + tickrateSyncTimer = 20 + +#. +#Packmakers' control panel for internal recipe compat +[recipes] + #. + #. + #Allow the Mechanical Press to process entire stacks at a time. + bulkPressing = false + #. + #Allow the Mechanical Saw to process entire stacks at a time. + bulkCutting = false + #. + #Allow supported potions to be brewed by a Mechanical Mixer + Basin. + allowBrewingInMixer = true + #. + #Allow any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin. + allowShapelessInMixer = true + #. + #Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin. + allowShapedSquareInPress = true + #. + #Allow any standard crafting recipes to be processed by Mechanical Crafters. + allowRegularCraftingInCrafter = true + #. + #The Maximum amount of ingredients that can be used to craft Firework Rockets using Mechanical Crafters. + # Default: 9 + # Range: > 1 + maxFireworkIngredientsInCrafter = 9 + #. + #Allow any stonecutting recipes to be processed by a Mechanical Saw. + allowStonecuttingOnSaw = true + #. + #Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct. + allowCastingBySpout = true + #. + #Display vanilla Log-stripping interactions in JEI. + displayLogStrippingRecipes = true + #. + #The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance. + # Default: 10 + # Range: > 1 + lightSourceCountForRefinedRadiance = 10 + #. + #Allow the standard in-world Refined Radiance recipes. + enableRefinedRadianceRecipe = true + #. + #Allow the standard in-world Shadow Steel recipe. + enableShadowSteelRecipe = true + +#. +#Parameters and abilities of Create's kinetic mechanisms +[kinetics] + #. + #. + #Disable the Stress mechanic altogether. + disableStress = false + #. + #Maximum length in blocks of mechanical belts. + # Default: 20 + # Range: > 5 + maxBeltLength = 20 + #. + #Maximum length in blocks of chain conveyor connections. + # Default: 32 + # Range: > 5 + maxChainConveyorLength = 32 + #. + #Maximum amount of connections each chain conveyor can have. + # Default: 4 + # Range: > 1 + maxChainConveyorConnections = 4 + #. + #Damage dealt by active Crushing Wheels. + # Default: 4 + # Range: > 0 + crushingDamage = 4 + #. + #[in Revolutions per Minute] + #Maximum allowed rotation speed for any Kinetic Block. + # Default: 256 + # Range: > 64 + maxRotationSpeed = 256 + #. + #Select what mobs should ignore Deployers when attacked by them. + #Allowed Values: ALL, CREEPERS, NONE + ignoreDeployerAttacks = "CREEPERS" + #. + #Game ticks between Kinetic Blocks checking whether their source is still valid. + # Default: 60 + # Range: > 5 + kineticValidationFrequency = 60 + #. + #multiplier used for calculating exhaustion from speed when a crank is turned. + # Default: 0.009999999776482582 + # Range: 0.0 ~ 1.0 + crankHungerMultiplier = 0.009999999776482582 + #. + #Amount of sail-type blocks required for a windmill to assemble successfully. + # Default: 8 + # Range: > 0 + minimumWindmillSails = 8 + #. + #Number of sail-type blocks required to increase windmill speed by 1RPM. + # Default: 8 + # Range: > 1 + windmillSailsPerRPM = 8 + #. + #Max Distance in blocks a Weighted Ejector can throw + # Default: 32 + # Range: > 0 + maxEjectorDistance = 32 + #. + #Time in ticks until the next item launched by an ejector scans blocks for potential collisions + # Default: 120 + # Range: > 10 + ejectorScanInterval = 120 + + #. + #Encased Fan + [kinetics.encasedFan] + #. + #Maximum distance in blocks Fans can push entities. + # Default: 20 + # Range: > 5 + fanPushDistance = 20 + #. + #Maximum distance in blocks from where Fans can pull entities. + # Default: 20 + # Range: > 5 + fanPullDistance = 20 + #. + #Game ticks between Fans checking for anything blocking their air flow. + # Default: 30 + # Range: > 10 + fanBlockCheckRate = 30 + #. + #[in Revolutions per Minute] + #Rotation speed at which the maximum stats of fans are reached. + # Default: 256 + # Range: > 64 + fanRotationArgmax = 256 + #. + #Game ticks required for a Fan-based processing recipe to take effect. + # Default: 150 + # Range: > 0 + fanProcessingTime = 150 + + #. + #Moving Contraptions + [kinetics.contraptions] + #. + #Maximum amount of blocks in a structure movable by Pistons, Bearings or other means. + # Default: 2048 + # Range: > 1 + maxBlocksMoved = 2048 + #. + #Maximum value of a chassis attachment range. + # Default: 16 + # Range: > 1 + maxChassisRange = 16 + #. + #Maximum amount of extension poles behind a Mechanical Piston. + # Default: 64 + # Range: > 1 + maxPistonPoles = 64 + #. + #Max length of rope available off a Rope Pulley. + # Default: 384 + # Range: > 1 + maxRopeLength = 384 + #. + #Maximum allowed distance of two coupled minecarts. + # Default: 32 + # Range: > 1 + maxCartCouplingLength = 32 + #. + #Maximum depth of blocks filled in using a Mechanical Roller. + # Default: 12 + # Range: > 1 + rollerFillDepth = 12 + #. + #Whether minecart contraptions can be picked up in survival mode. + survivalContraptionPickup = true + #. + #Configure how Spawner blocks can be moved by contraptions. + #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE + movableSpawners = "NO_PICKUP" + #. + #Configure how Budding Amethyst can be moved by contraptions. + #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE + amethystMovement = "NO_PICKUP" + #. + #Configure how Obsidian blocks can be moved by contraptions. + #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE + movableObsidian = "UNMOVABLE" + #. + #Configure how Reinforced Deepslate blocks can be moved by contraptions. + #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE + movableReinforcedDeepslate = "UNMOVABLE" + #. + #Whether items mined or harvested by contraptions should be placed in their mounted storage. + moveItemsToStorage = true + #. + #Whether harvesters should break crops that aren't fully grown. + harvestPartiallyGrown = false + #. + #Whether harvesters should replant crops after harvesting. + harvesterReplants = true + #. + #Whether minecart contraptions can be placed into container items. + minecartContraptionInContainers = false + #. + #Whether stabilised bearings create a separated entity even on non-rotating contraptions. + #[Technical] + stabiliseStableContraptions = false + #. + #Whether the players hitbox should be expanded to the size of the contraption hitbox. + #[Technical] + syncPlayerPickupHitboxWithContraptionHitbox = false + #. + #Whether to prevent block dropping when contraption is placed inside in-world blocks. + noDropWhenContraptionReplaceBlocks = false + + #. + #Configure speed/capacity levels for requirements and indicators. + [kinetics.stats] + #. + #[in Revolutions per Minute] + #Minimum speed of rotation to be considered 'medium' + # Default: 30.0 + # Range: 0.0 ~ 4096.0 + mediumSpeed = 30.0 + #. + #[in Revolutions per Minute] + #Minimum speed of rotation to be considered 'fast' + # Default: 100.0 + # Range: 0.0 ~ 65535.0 + fastSpeed = 100.0 + #. + #[in Stress Units] + #Minimum stress impact to be considered 'medium' + # Default: 4.0 + # Range: 0.0 ~ 4096.0 + mediumStressImpact = 4.0 + #. + #[in Stress Units] + #Minimum stress impact to be considered 'high' + # Default: 8.0 + # Range: 0.0 ~ 65535.0 + highStressImpact = 8.0 + #. + #[in Stress Units] + #Minimum added Capacity by sources to be considered 'medium' + # Default: 256.0 + # Range: 0.0 ~ 4096.0 + mediumCapacity = 256.0 + #. + #[in Stress Units] + #Minimum added Capacity by sources to be considered 'high' + # Default: 1024.0 + # Range: 0.0 ~ 65535.0 + highCapacity = 1024.0 + + #. + #Fine tune the kinetic stats of individual components + [kinetics.stressValues.v2] + + #. + #. + #[in Stress Units] + #Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives. + [kinetics.stressValues.v2.impact] + brass_encased_shaft = 0.0 + turntable = 4.0 + clutch = 0.0 + mechanical_mixer = 4.0 + gearbox = 0.0 + mechanical_bearing = 4.0 + copper_backtank = 4.0 + hose_pulley = 4.0 + display_board = 0.0 + crushing_wheel = 8.0 + adjustable_chain_gearshift = 0.0 + millstone = 4.0 + rotation_speed_controller = 0.0 + sticky_mechanical_piston = 4.0 + mechanical_crafter = 2.0 + deployer = 4.0 + elevator_pulley = 4.0 + stressometer = 0.0 + cogwheel = 0.0 + encased_chain_drive = 0.0 + belt = 0.0 + brass_encased_large_cogwheel = 0.0 + weighted_ejector = 2.0 + chain_conveyor = 1.0 + mechanical_saw = 4.0 + flywheel = 0.0 + mechanical_piston = 4.0 + speedometer = 0.0 + brass_encased_cogwheel = 0.0 + clockwork_bearing = 4.0 + mechanical_press = 8.0 + mechanical_drill = 4.0 + andesite_encased_shaft = 0.0 + netherite_backtank = 4.0 + mechanical_arm = 2.0 + sequenced_gearshift = 0.0 + andesite_encased_large_cogwheel = 0.0 + shaft = 0.0 + cuckoo_clock = 1.0 + gearshift = 0.0 + rope_pulley = 4.0 + andesite_encased_cogwheel = 0.0 + large_cogwheel = 0.0 + encased_fan = 2.0 + mysterious_cuckoo_clock = 1.0 + gantry_shaft = 0.0 + mechanical_pump = 4.0 + + #. + #[in Stress Units] + #Configure how much stress a source can accommodate for. + [kinetics.stressValues.v2.capacity] + steam_engine = 1024.0 + water_wheel = 32.0 + copper_valve_handle = 8.0 + hand_crank = 8.0 + creative_motor = 16384.0 + large_water_wheel = 128.0 + windmill_bearing = 512.0 + +#. +#Create's liquid manipulation tools +[fluids] + #. + #. + #[in Buckets] + #The amount of liquid a tank can hold per block. + # Default: 8 + # Range: > 1 + fluidTankCapacity = 8 + #. + #[in Blocks] + #The maximum height a fluid tank can reach. + # Default: 32 + # Range: > 1 + fluidTankMaxHeight = 32 + #. + #[in Blocks] + #The maximum distance a mechanical pump can push or pull liquids on either side. + # Default: 16 + # Range: > 1 + mechanicalPumpRange = 16 + #. + #[in Blocks] + #The maximum distance a hose pulley can draw fluid blocks from. + # Default: 128 + # Range: > 1 + hosePulleyRange = 128 + #. + #[in Blocks] + #[-1 to disable this behaviour] + #The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source. + # Default: 10000 + # Range: > -1 + hosePulleyBlockThreshold = 10000 + #. + #Whether hose pulleys should continue filling up above-threshold sources. + fillInfinite = false + #. + #Configure which fluids can be drained infinitely. + #Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG + bottomlessFluidMode = "ALLOW_BY_TAG" + #. + #Whether hose pulleys should be allowed to place fluid sources. + fluidFillPlaceFluidSourceBlocks = true + #. + #Whether open-ended pipes should be allowed to place fluid sources. + pipesPlaceFluidSourceBlocks = true + +#. +#Tweaks for logistical components +[logistics] + #. + #. + #The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone. + # Default: 8 + # Range: > 1 + defaultExtractionTimer = 8 + #. + #The amount of ticks a portable storage interface waits for transfers until letting contraptions move along. + # Default: 60 + # Range: > 1 + psiTimeout = 60 + #. + #Maximum distance in blocks a Mechanical Arm can reach across. + # Default: 5 + # Range: > 1 + mechanicalArmRange = 5 + #. + #Maximum distance in blocks a Package Port can be placed at from its target. + # Default: 5 + # Range: > 1 + packagePortRange = 5 + #. + #Maximum possible range in blocks of redstone link connections. + # Default: 256 + # Range: > 1 + linkRange = 256 + #. + #Maximum possible distance in blocks between display links and their target. + # Default: 64 + # Range: > 1 + displayLinkRange = 64 + #. + #The total amount of stacks a vault can hold per block in size. + # Default: 20 + # Range: 1 ~ 2048 + vaultCapacity = 20 + #. + #The amount of packages a chain conveyor can carry at a time. + # Default: 20 + # Range: > 1 + chainConveyorCapacity = 20 + #. + #The amount of ticks a brass tunnel waits between distributions. + # Default: 10 + # Range: 1 ~ 10 + brassTunnelTimer = 10 + #. + #The amount of ticks a factory gauge waits between requests. + # Default: 100 + # Range: > 5 + factoryGaugeTimer = 100 + #. + #Whether hostile mobs walking near a seat will start riding it. + seatHostileMobs = true + +#. +#Everything related to Schematic tools +[schematics] + #. + #. + #Whether placing a Schematic directly in Creative Mode should replace world blocks with Air + creativePrintIncludesAir = false + #. + #The amount of Schematics a player can upload until previous ones are overwritten. + # Default: 10 + # Range: > 1 + maxSchematics = 10 + #. + #[in KiloBytes] + #The maximum allowed file size of uploaded Schematics. + # Default: 256 + # Range: > 16 + maxTotalSchematicSize = 256 + #. + #[in Bytes] + #The maximum packet size uploaded Schematics are split into. + # Default: 1024 + # Range: 256 ~ 32767 + maxSchematicPacketSize = 1024 + #. + #Amount of game ticks without new packets arriving until an active schematic upload process is discarded. + # Default: 600 + # Range: > 100 + schematicIdleTimeout = 600 + + #. + #Schematicannon + [schematics.schematicannon] + #. + #Amount of game ticks between shots of the cannon. Higher => Slower + # Default: 10 + # Range: > 1 + schematicannonDelay = 10 + #. + #Amount of blocks a Schematicannon can print per Gunpowder item provided. + # Default: 400 + # Range: > 1 + schematicannonShotsPerGunpowder = 400 + +#. +#Equipment and gadgets added by Create +[equipment] + #. + #. + #The Maximum Distance to an active mirror for the symmetry wand to trigger. + # Default: 50 + # Range: > 10 + maxSymmetryWandRange = 50 + #. + #The Maximum Distance a Block placed by Create's placement assist will have to its interaction point. + # Default: 12 + # Range: > 3 + placementAssistRange = 12 + #. + #The Maximum Distance at which a Toolbox can interact with Players' Inventories. + # Default: 10 + # Range: > 1 + toolboxRange = 10 + #. + #The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing + # Default: 900 + # Range: > 1 + airInBacktank = 900 + #. + #The volume of Air added by each level of the backtanks Capacity Enchantment + # Default: 300 + # Range: > 1 + enchantedBacktankCapacity = 300 + #. + #Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable + # Default: 1000 + # Range: > 0 + maxExtendoGripActions = 1000 + #. + #Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable + # Default: 200 + # Range: > 0 + maxPotatoCannonShots = 200 + +#. +#Create's builtin Railway systems +[trains] + #. + #. + #Whether moving Trains can hurt colliding mobs and players. + trainsCauseDamage = true + #. + #Maximum length of track that can be placed as one batch or turn. + # Default: 32 + # Range: 16 ~ 128 + maxTrackPlacementLength = 32 + #. + #Maximum length of a Train Stations' assembly track. + # Default: 128 + # Range: > 5 + maxAssemblyLength = 128 + #. + #Maximum amount of bogeys assembled as a single Train. + # Default: 20 + # Range: > 1 + maxBogeyCount = 20 + #. + #Relative speed of a manually controlled Train compared to a Scheduled one. + # Default: 0.75 + # Range: 0.0 ~ 3.4028234663852886E38 + manualTrainSpeedModifier = 0.75 + + #. + #Standard Trains + [trains.trainStats] + #. + #[in Blocks/Second] + #The top speed of any assembled Train. + # Default: 28.0 + # Range: 0.0 ~ 3.4028234663852886E38 + trainTopSpeed = 28.0 + #. + #[in Blocks/Second] + #The top speed of Trains during a turn. + # Default: 14.0 + # Range: 0.0 ~ 3.4028234663852886E38 + trainTurningTopSpeed = 14.0 + #. + #[in Blocks/Second²] + #The acceleration of any assembled Train. + # Default: 3.0 + # Range: 0.0 ~ 3.4028234663852886E38 + trainAcceleration = 3.0 + + #. + #Powered Trains + [trains.poweredTrainStats] + #. + #[in Blocks/Second] + #The top speed of powered Trains. + # Default: 40.0 + # Range: 0.0 ~ 3.4028234663852886E38 + poweredTrainTopSpeed = 40.0 + #. + #[in Blocks/Second] + #The top speed of powered Trains during a turn. + # Default: 20.0 + # Range: 0.0 ~ 3.4028234663852886E38 + poweredTrainTurningTopSpeed = 20.0 + #. + #[in Blocks/Second²] + #The acceleration of powered Trains. + # Default: 3.0 + # Range: 0.0 ~ 3.4028234663852886E38 + poweredTrainAcceleration = 3.0 diff --git a/config/create_central_kitchen-client.toml b/config/create_central_kitchen-client.toml new file mode 100644 index 0000000..fbc4e54 --- /dev/null +++ b/config/create_central_kitchen-client.toml @@ -0,0 +1,3 @@ +#. +#If Deployer held items in #create:handheld_in_deployer_use should have custom transform at Use mode +renderDeployerUsingItemWithCustomTransform = true diff --git a/config/create_central_kitchen-common.toml b/config/create_central_kitchen-common.toml new file mode 100644 index 0000000..60bf151 --- /dev/null +++ b/config/create_central_kitchen-common.toml @@ -0,0 +1,31 @@ +#. +#Packmakers' control panel for internal recipe compat +[recipes] + #. + #. + #If Farmer's Delight's Tree Bark (or Straw for Bamboo-like blocks) should be added to autogenerated Sawing Recipes for stripping wood/log + addTreeBarkToSawingRecipes = true + #. + #If Farmer's Delight's Cutting Board Recipes that uses knife can be converted to Sawing Recipes + convertCuttingBoardRecipesToSawingRecipes = true + #. + #If Farmer's Delight's Cutting Board Recipes can be converted to Deploying Recipes + convertCuttingBoardRecipesToDeployingRecipes = true + #. + #If Brewin' and Chewin's Keg Pouring Recipes can be converted to Filling Recipes + convertKegPouringRecipesToFillingRecipes = true + #. + #If Brewin' and Chewin's Keg Pouring Recipes can be converted to Emptying Recipes + convertKegPouringRecipesToEmptyingRecipes = true + #. + #If Extra Delight Mortar Grinding Recipes can be converted to Compacting Recipes + convertMortarGrindingRecipesToCompactingRecipes = true + #. + #If Extra Delight Juicer Recipes can be converted to Compacting Recipes + convertJuicerRecipesToCompactingRecipes = true + #. + #If Extra Delight Melting Pot Recipes can be converted to Mixing Recipes + convertMeltingPotRecipesToMixingRecipes = true + #. + #If Extra Delight Tools on Block Recipes can be converted to Deploying Recipes + convertToolOnBlockRecipesToDeployingRecipes = true diff --git a/config/create_connected-common.toml b/config/create_connected-common.toml new file mode 100644 index 0000000..b8c36b6 --- /dev/null +++ b/config/create_connected-common.toml @@ -0,0 +1,64 @@ +#. +#Migrate copycats to Create: Copycats+ when they receive a block update +migrateCopycatsOnBlockUpdate = true +#. +#Migrate copycats to Create: Copycats+ when their block entities are initialized +migrateCopycatsOnInitialize = true + +#. +#Enable/disable features. Values on server override clients +[features] + #. + kinetic_bridge = true + fluid_vessel = true + cross_connector = true + item_silo = true + inverted_clutch = true + empty_fan_catalyst = true + parallel_gearbox = true + redstone_link_wildcard = true + kinetic_battery = true + inventory_access_port = true + centrifugal_clutch = true + copycat_slab = true + overstress_clutch = true + brake = true + copycat_block = true + copycat_fence_gate = true + copycat_stairs = true + large_crank_wheel = true + brass_gearbox = true + copycat_vertical_step = true + copycat_wall = true + six_way_gearbox = true + crank_wheel = true + encased_chain_cogwheel = true + sequenced_pulse_generator = true + freewheel_clutch = true + shear_pin = true + inverted_gearshift = true + linked_transmitter = true + copycat_beam = true + copycat_board = true + inventory_bridge = true + copycat_fence = true + +#. +#Enable/disable categories of features. Disabling a category hides all related features. Values on server override clients +[feature_categories] + #. + #. + #All kinetic components, such as gearboxes and crank wheels + kinetic = true + #. + #All redstone components, such as linked transmitter and sequenced pulse generator + redstone = true + #. + #All components related to item and fluid transport + logistics = true + #. + #All copycats (Install Create: Copycats+ to upgrade) + copycats = true + #. + #All building palette blocks + palette = true diff --git a/config/create_connected-server.toml b/config/create_connected-server.toml new file mode 100644 index 0000000..863a662 --- /dev/null +++ b/config/create_connected-server.toml @@ -0,0 +1,71 @@ +#. +#Number of sub-folders allowed for schematics +# Default: 5 +# Range: 0 ~ 20 +schematicsNestingDepth = 5 +#. +#Enable the fix that gives remaining items after manual application +applicationRemainingItemFix = true +#. +#Modify the stress output when a Fluid Vessel is used as a boiler +# Default: 0.8125 +# Range: 0.0 ~ 3.4028234663852886E38 +vesselBoilerStressMultiplier = 0.8125 +#. +#Modify the heat level when a Fluid Vessel is used as a boiler +# Default: 0.5 +# Range: 0.0 ~ 3.4028234663852886E38 +vesselHeatMultiplier = 0.5 +#. +#Limit the max boiler level achievable with a Fluid Vessel +# Default: 18 +# Range: 0 ~ 18 +vesselMaxLevel = 18 +#. +#RPM of a Kinetic Battery when discharging +# Default: 64 +# Range: 0 ~ 256 +batteryDischargeRPM = 64 +#. +#Max capacity of a Kinetic Battery in su-hours +# Default: 512.0 +# Range: 0.0 ~ 8192.0 +batteryCapacity = 512.0 +#. +#Allow Redstone Links to have wildcards in both slots [restart required] +allowDualWildcardLink = false + + #. + #Fine tune the kinetic stats of individual components + [stressValues.v1] + #. + #Stress impact of a powered brake [in Stress Units] + # Default: 16384.0 + # Range: -Infinity ~ Infinity + brakeActiveStress = 16384.0 + + #. + #. + #[in Stress Units] + #Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives. + [stressValues.v1.impact] + brass_gearbox = 0.0 + centrifugal_clutch = 0.0 + brake = 0.0 + encased_chain_cogwheel = 0.0 + kinetic_battery = 64.0 + six_way_gearbox = 0.0 + shear_pin = 0.0 + parallel_gearbox = 0.0 + inverted_gearshift = 0.0 + freewheel_clutch = 0.0 + overstress_clutch = 0.0 + inverted_clutch = 0.0 + + #. + #[in Stress Units] + #Configure how much stress a source can accommodate for. + [stressValues.v1.capacity] + crank_wheel = 8.0 + kinetic_battery = 32.0 + large_crank_wheel = 8.0 diff --git a/config/create_dragons_plus-client.toml b/config/create_dragons_plus-client.toml new file mode 100644 index 0000000..664603f --- /dev/null +++ b/config/create_dragons_plus-client.toml @@ -0,0 +1,10 @@ +#. +#The vision range through Dye Fluids will be multiplied by this factor +# Default: 1.0 +# Range: 1.0 ~ 256.0 +dyeVisionMultiplier = 1.0 +#. +#The vision range through Dragon's Breath Fluid will be multiplied by this factor +# Default: 1.0 +# Range: 1.0 ~ 256.0 +dragonBreathVisionMultiplier = 1.0 diff --git a/config/create_dragons_plus-common.toml b/config/create_dragons_plus-common.toml new file mode 100644 index 0000000..d6bdcf3 --- /dev/null +++ b/config/create_dragons_plus-common.toml @@ -0,0 +1,49 @@ +#. +#Enable/Disable features of Create: Dragons Plus +#Mods depending on certain features may forcibly enable/disable them, in that case, the corresponding config will be ignored +#[@cui:RequiresReload:both] +[features] + + #. + #. + #Fluid Feature Elements + [features.fluid] + #. + #If Dye Fluids should be enabled + "fluid/dye" = true + #. + #If Dragon's Breath Fluid should be enabled + "fluid/dragon_breath" = true + #. + #If colored concrete should be generated when Fye Fluid meets Lava + "fluid/dye/lava_interaction_generate_colored_concrete" = true + + #. + #Block Feature Elements + [features.block] + #. + #If Fluid Hatch should be enabled + "block/fluid_hatch" = true + + #. + #Item Feature Elements + [features.item] + #. + #If Blaze Upgrade Smithing Template should be enabled + "item/blaze_upgrade_smithing_template" = false + + #. + #Recipe Feature Elements + [features.recipe] + #. + #If Automated Brewing Recipes for Dragon's Breath Fluid should be generated + "recipe/automatic_brewing/dragon_breath" = true + #. + #If Sand Paper Polishing Recipes for Polished Blocks should be generated + "recipe/sand_paper_polishing/polished_blocks" = true + #. + #If Sand Paper Polishing Recipes for Oxidized Blocks should be generated + "recipe/sand_paper_polishing/oxidized_blocks" = true + #. + #If Sand Paper Polishing Recipes for Waxed Blocks should be generated + "recipe/sand_paper_polishing/waxed_blocks" = true diff --git a/config/create_dragons_plus-server.toml b/config/create_dragons_plus-server.toml new file mode 100644 index 0000000..92af8d8 --- /dev/null +++ b/config/create_dragons_plus-server.toml @@ -0,0 +1,16 @@ +#. +#Packmakers' control panel for internal recipe compat +[recipes] + #. + #. + #If Bulk Coloring should be enabled + enableBulkColoring = true + #. + #If Bulk Freezing should be enabled + enableBulkFreezing = true + #. + #If Bulk Sanding should be enabled + enableBulkSanding = true + #. + #If Bulk Ending should be enabled + enableBulkEnding = true diff --git a/config/create_enchantment_industry-client.toml b/config/create_enchantment_industry-client.toml new file mode 100644 index 0000000..b283b25 --- /dev/null +++ b/config/create_enchantment_industry-client.toml @@ -0,0 +1,5 @@ +#. +#The vision range through Liquid Experience will be multiplied by this factor +# Default: 1.0 +# Range: 1.0 ~ 256.0 +experienceVisionMultiplier = 1.0 diff --git a/config/create_enchantment_industry-server.toml b/config/create_enchantment_industry-server.toml new file mode 100644 index 0000000..a287a6b --- /dev/null +++ b/config/create_enchantment_industry-server.toml @@ -0,0 +1,190 @@ +#. +#Parameters and abilities of kinetic mechanisms +[kinetics] + #. + #. + #Whether Deployer-killed entities should drop experience. + deployerKillDropXp = true + #. + #Scale for experience dropped from Deployer-killed entities. + # Default: 1.0 + # Range: 0.0 ~ 1.0 + deployerKillXpScale = 1.0 + #. + #Whether Deployer-mined blocks should drop experience. + deployerMineDropXp = true + #. + #Scale for experience dropped from Deployer-mined blocks. + # Default: 1.0 + # Range: 0.0 ~ 1.0 + deployerMineXpScale = 1.0 + #. + #Whether Deployers collect dropped experience as Nuggets of Experience. + deployerCollectXp = true + #. + #Whether the Mending enchantment applies to Deployer-held items (Needs deployerCollectXp = true). + deployerMendItem = true + #. + #Whether Deployers can perform sweep attacks. + deployerSweepAttack = true + #. + #Whether Crushing Wheel-killed entities should drop experience. + crushingWheelKillDropXp = true + #. + #Probability of Crushing Wheel-killed entities dropping experience. + # Default: 0.30000001192092896 + # Range: 0.0 ~ 1.0 + crushingWheelKillDropXpChance = 0.30000001192092896 + #. + #Scale for experience dropped from Crushing Wheel-killed entities. + # Default: 0.3400000035762787 + # Range: 0.0 ~ 1.0 + crushingWheelKillDropXpScale = 0.3400000035762787 + + #. + #Fine tune the kinetic stats of individual components + [kinetics.stressValues.v1] + + #. + #. + #[in Stress Units] + #Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives. + [kinetics.stressValues.v1.impact] + mechanical_grindstone = 4.0 + grindstone_drain = 4.0 + + #. + #Parameters and abilities of fluids and fluid operating components + [kinetics.fluids] + #. + #. + #Whether Liquid Experience will vaporize into Experience Orbs upon placement. + experienceVaporizeOnPlacement = true + #. + #The amount of liquid a Printer can hold (mB). + #[@cui:RequiresReload:server] + # Default: 4000 + # Range: > 1000 + printerFluidCapacity = 4000 + #. + #If the printing of Written Books function of Printers should be enabled. + #[@cui:RequiresReload:server] + enableWrittenBookPrinting = true + #. + #If the printing of Enchanted Books function of Printers should be enabled. + #[@cui:RequiresReload:server] + enableEnchantedBookPrinting = true + #. + #If the printing of Create's copiable items function of Printers should be enabled. + #[@cui:RequiresReload:server] + enableCreateCopiableItemPrinting = true + #. + #If the changing package patterns function of Printers should be enabled. + #[@cui:RequiresReload:server] + enablePackagePatternPrinting = true + #. + #If the assigning package addresses function of Printers should be enabled. + #[@cui:RequiresReload:server] + enablePackageAddressPrinting = true + #. + #If the assigning custom names function of Printers should be enabled. + #[@cui:RequiresReload:server] + enableCustomNamePrinting = true + #. + #If the printing banner patterns function of Printers should be enabled. + #[@cui:RequiresReload:server] + enableBannerPatternPrinting = true + #. + #Whether printing custom names (displayed in italics) should instead print as as item names (displayed in non-italics). + printingCustomNameAsItemName = false + #. + #The generation change when copying Written Books; a value of 1 will prevent copying copy of copy + # Default: -3 + # Range: -3 ~ 1 + printingGenerationChange = -3 + #. + #The cost multiplier of printing Enchanted Books. + # Default: 1.0 + # Range: 0.009999999776482582 ~ 100.0 + printingEnchantedBookCostMultiplier = 1.0 + #. + #Whether the Printer denylist prevents Enchanted Books from being copied.Setting this to false allows copying Enchanted Books without denied enchantments + printingEnchantedBookDenylistStopCopying = true + #. + #The amount of liquid a Blaze Enchanter can hold (mB). + #[@cui:RequiresReload:server] + # Default: 4000 + # Range: > 1000 + blazeEnchanterFluidCapacity = 4000 + #. + #The amount of liquid a Blaze Forger can hold (mB). + #[@cui:RequiresReload:server] + # Default: 4000 + # Range: > 1000 + blazeForgerFluidCapacity = 4000 + #. + #The amount of liquid an Experience Lantern can hold (mB). + #[@cui:RequiresReload:server] + # Default: 1000 + # Range: > 100 + experienceLanternFluidCapacity = 1000 + #. + #The amount of experience an Experience Lantern can drain from player per 0.5 ticks (mB). + # Default: 50 + # Range: > 1 + experienceLanternDrainRate = 50 + #. + #Whether the Experience Lantern will pull in experience orbs from nearby. + experienceLanternPullToggle = true + #. + #The range at which experience orbs will be pulled into the lantern. + # Default: 10 + # Range: > 0 + experienceLanternPullRadius = 10 + #. + #Modifier for the amount of force with which to pull the experience orbs. + # Default: 0.07500000298023224 + # Range: 0.0 ~ 0.5 + experienceLanternPullForceMultiplier = 0.07500000298023224 + #. + #The amount of liquid a Grindstone Drain can hold (mB). + #[@cui:RequiresReload:server] + # Default: 1000 + # Range: > 5000 + mechanicalGrindstoneFluidCapacity = 5000 + + #. + #Parameters and abilities of enchantment operating components + [kinetics.enchantments] + #. + #. + #The max experience level a Blaze Enchanter can use in Regular Enchanting + # Default: 30 + # Range: > 0 + blazeEnchanterMaxEnchantLevel = 30 + #. + #The max experience level a Blaze Enchanter can use in Super Enchanting + # Default: 60 + # Range: > 0 + blazeEnchanterMaxSuperEnchantLevel = 60 + #. + #Max enchantment level in Super Enchanting will be extended by this value + # Default: 1 + # Range: 0 ~ 255 + enchantmentMaxLevelExtension = 1 + #. + #If Super Enchanting and Super Forging ignores enchantment compatibility + ignoreEnchantmentCompatibility = true + #. + #If Enchantment splitting respects over-capped level + splitEnchantmentRespectLevelExtension = false + + #. + #Parameters and abilities of processing mechanisms and appliances + [kinetics.processing] + #. + #. + #Probability of natural lightning strikes transforming Blocks of Experience. + # Default: 1.0 + # Range: 0.0 ~ 1.0 + regularLightningStrikeTransformXpBlockChance = 1.0 diff --git a/config/create_jetpack-client.toml b/config/create_jetpack-client.toml new file mode 100644 index 0000000..ea99eed --- /dev/null +++ b/config/create_jetpack-client.toml @@ -0,0 +1,17 @@ +[overlay] + enabled = true + # Default: 1.0 + # Range: 0.0 ~ 1.7976931348623157E308 + scale = 1.0 + + [overlay.position] + #Use negative values to position relative to the right/bottom of the screen + # Default: 6 + # Range: > -2147483648 + x = 6 + # Default: 6 + # Range: > -2147483648 + y = 6 + +[effects] + seasonal = true diff --git a/config/create_jetpack-common.toml b/config/create_jetpack-common.toml new file mode 100644 index 0000000..909f109 --- /dev/null +++ b/config/create_jetpack-common.toml @@ -0,0 +1,33 @@ +[air] + # Default: 450 + # Range: > 1 + seconds_per_tank = 450 + # Default: 900 + # Range: > 1 + seconds_per_tank_hover = 900 + +[speed] + # Default: 0.02 + # Range: 0.01 ~ 100.0 + horizontal = 0.02 + # Default: 0.4 + # Range: 0.01 ~ 100.0 + vertical = 0.4 + # Default: 0.6 + # Range: 0.01 ~ 100.0 + acceleration = 0.6 + # Default: -0.03 + # Range: -100.0 ~ 0.0 + hover_descend = -0.03 + # Default: 1.8 + # Range: 0.0 ~ 100.0 + swim_modifier = 1.8 + +[features] + # Default: 1.25 + # Range: 1.0 ~ 100.0 + elytra_boost = 1.25 + +[enchantments] + list = [] + is_blacklist = true diff --git a/config/create_new_age-client.toml b/config/create_new_age-client.toml new file mode 100644 index 0000000..8a7bb19 --- /dev/null +++ b/config/create_new_age-client.toml @@ -0,0 +1,9 @@ +#Choose how many wire sections are rendered in one meter (block). +#Decreasing this value can theoretically improve performance +# Default: 10 +# Range: > 1 +wireSectionsPerMeter = 10 +#...wire thickness... +# Default: 0.03 +# Range: 0.0 ~ 1.7976931348623157E308 +wireThickness = 0.03 diff --git a/config/create_new_age-common.toml b/config/create_new_age-common.toml new file mode 100644 index 0000000..d868afe --- /dev/null +++ b/config/create_new_age-common.toml @@ -0,0 +1,125 @@ +#Responsible for how much energy is generated per 1 stress unit in a tick +#Default value is supposed to be compatible with default configuration of Create: Crafts and Additions +# Default: 0.029296875 +# Range: 0.0 ~ 1.7976931348623157E308 +suToEnergy = 0.029296875 +#How many coils can the carbon brushes collect energy from +# Default: 8 +# Range: > 0 +maxCoils = 8 +#How many reactor rods can a fuel inserter or a heat vent have in a single direction +# Default: 32 +# Range: > 0 +maxRodsInDirection = 32 +#Multiplier of wire conductivity +# Default: 1.0 +# Range: 0.0 ~ 1.7976931348623157E308 +conductivityMultiplier = 1.0 +#Maximum depth of network pathfinding +# Default: 24 +# Range: > 1 +maxPathfindingDepth = 24 +#Multiplier of energising speed +# Default: 1.0 +# Range: 0.0 ~ 1.7976931348623157E308 +energiserSpeedMultiplier = 1.0 +#Multiplier for the temperature at which components overheat. Set to -1 to disable overheating. +# Default: 1.0 +# Range: -1.0 ~ 1.7976931348623157E308 +overheatingMultiplier = 1.0 +#Multiplier for how much heat pipes obtain from passive heat sources like Lava or even Boilers. +# Default: 1.0 +# Range: 0.0 ~ 1.7976931348623157E308 +passiveHeatSourceMultiplier = 1.0 +#How much heat do pipes loose per second. +# Default: 1.0 +# Range: 0.0 ~ 1.7976931348623157E308 +passivePipeHeatLoss = 1.0 +#Multiplier for how much heat a boiler needs. +# Default: 1.0 +# Range: 0.0 ~ 1.7976931348623157E308 +boilerRequiredHeatMultiplier = 1.0 +#How much heat per tick a nuclear reactor rod generate. +# Default: 30.0 +# Range: 0.0 ~ 1.7976931348623157E308 +ReactorRodHeat = 30.0 +#How much heat per tick a nuclear reactor rod looses above the 16000*overheatingMultiplier. +# Default: 25.0 +# Range: 0.0 ~ 1.7976931348623157E308 +ReactorRodHeatLoss = 25.0 +#Multiplier for how much heat solar panels output. +# Default: 1.0 +# Range: 0.0 ~ 1.7976931348623157E308 +solarPanelHeatMultiplier = 1.0 +#Maximum wire length +# Default: 16 +# Range: > 1 +maxWireLength = 16 + +[Motors] + #Maximum motor SU multiplier + # Default: 1.0 + # Range: 0.0 ~ 1.7976931348623157E308 + motorSuMultiplier = 1.0 + #Internal energy capacity of a basic motor + # Default: 16000 + # Range: > 1 + basicMotorCapacity = 16000 + #Internal energy capacity of an advanced motor + # Default: 64000 + # Range: > 1 + advancedMotorCapacity = 64000 + #Internal energy capacity of a reinforced motor + # Default: 128000 + # Range: > 1 + reinforcedMotorCapacity = 128000 + #Top Speed of a basic motor + # Default: 128.0 + # Range: 1.0 ~ 1.7976931348623157E308 + basicMotorSpeed = 128.0 + #Top Speed of an advanced motor + # Default: 256.0 + # Range: 1.0 ~ 1.7976931348623157E308 + advancedMotorSpeed = 256.0 + #Top Speed of a reinforced motor + # Default: 256.0 + # Range: 1.0 ~ 1.7976931348623157E308 + reinforcedMotorSpeed = 256.0 + #Generated SU of a basic motor + # Default: 512.0 + # Range: 1.0 ~ 1.7976931348623157E308 + basicMotorStress = 512.0 + #Generated SU of an advanced motor + # Default: 2048.0 + # Range: 1.0 ~ 1.7976931348623157E308 + advancedMotorStress = 2048.0 + #Generated SU of a reinforced motor + # Default: 8192.0 + # Range: 1.0 ~ 1.7976931348623157E308 + reinforcedMotorStress = 8192.0 + +["Motor Extensions"] + #Power Multiplier of a basic motor extension + # Default: 2.0 + # Range: 1.0 ~ 1.7976931348623157E308 + basicMotorExtensionMultiplier = 2.0 + #Power Multiplier of a basic motor extension + # Default: 8.0 + # Range: 1.0 ~ 1.7976931348623157E308 + advancedMotorExtensionMultiplier = 8.0 + #Extra energy capacity of a basic motor extension + # Default: 64000 + # Range: > 1 + basicMotorExtensionExtraCapacity = 64000 + #Extra energy capacity of an advanced motor extension + # Default: 256000 + # Range: > 1 + advancedMotorExtensionExtraCapacity = 256000 + #Basic motor extension scroll step + # Default: 1 + # Range: > 1 + basicMotorExtensionScrollStep = 1 + #Advanced motor extension scroll step + # Default: 8 + # Range: > 1 + advancedMotorExtensionScrollStep = 8 diff --git a/config/createaddition-common.toml b/config/createaddition-common.toml new file mode 100644 index 0000000..a93cf6c --- /dev/null +++ b/config/createaddition-common.toml @@ -0,0 +1,190 @@ +#Make sure config changes are duplicated on both Clients and the Server when running a dedicated Server, +# as the config isnt synced between Clients and Server. +#General Settings +[general] + #Forge Energy conversion rate (in FE/t at 256 RPM, value is the FE/t generated and consumed is at 256rpm). + # Default: 480 + # Range: > 0 + fe_at_max_rpm = 480 + #Max stress for the Alternator and Electric Motor (in SU at 256 RPM). + # Default: 16384 + # Range: > 0 + max_stress = 16384 + #If audio should be enabled or not. + audio_enabled = true + +#Electric Motor +[electric_motor] + #Electric Motor min/max RPM. + # Default: 256 + # Range: > 1 + motor_rpm_range = 256 + #Electric Motor minimum required energy consumption in FE/t. + # Default: 8 + # Range: > 0 + motor_min_consumption = 8 + #Electric Motor max input in FE (Energy transfer not consumption). + # Default: 5000 + # Range: > 0 + motor_max_input = 5000 + #Electric Motor internal capacity in FE. + # Default: 5000 + # Range: > 0 + motor_capacity = 5000 + +#Alternator +[alternator] + #Alternator max input in FE (Energy transfer, not generation). + # Default: 5000 + # Range: > 0 + generator_max_output = 5000 + #Alternator internal capacity in FE. + # Default: 5000 + # Range: > 0 + generator_capacity = 5000 + #Alternator efficiency relative to base conversion rate. + # Default: 0.75 + # Range: 0.01 ~ 1.0 + generator_efficiency = 0.75 + +#Rolling Mill +[rolling_mill] + #Rolling Mill duration in ticks. + # Default: 120 + # Range: > 0 + rolling_mill_processing_duration = 120 + #Rolling Mill base stress impact. + # Default: 8 + # Range: 0 ~ 1024 + rolling_mill_stress = 8 + +#Wires +[wires] + #The maximum stored amount in the connector network internal buffer. + # Default: 80000 + # Range: > 80000 + connector_network_internal_buffer = 80000 + #Small Connector max input in FE/t (Energy transfer). + # Default: 1000 + # Range: > 0 + small_connector_max_input = 1000 + #Small Connector max output in FE/t (Energy transfer). + # Default: 1000 + # Range: > 0 + small_connector_max_output = 1000 + #Small Connector max wire length in blocks. + # Default: 16 + # Range: 0 ~ 256 + small_connector_wire_length = 16 + #Small Connector With Light energy consumption in FE/t. + # Default: 1 + # Range: > 0 + small_light_connector_consumption = 1 + #Large Connector max input in FE/t (Energy transfer). + # Default: 5000 + # Range: > 0 + large_connector_max_input = 5000 + #Large Connector max output in FE/t (Energy transfer). + # Default: 5000 + # Range: > 0 + large_connector_max_output = 5000 + #Large Connector max wire length in blocks. + # Default: 32 + # Range: 0 ~ 256 + large_connector_wire_length = 32 + #Ignore checking if block face can support connector. + connector_ignore_face_check = true + #Allows blocks attached to a connector to freely pass energy to and from the connector network. + connector_allow_passive_io = true + +#Accumulator +[accumulator] + #Accumulator max input in FE/t (Energy transfer). + # Default: 5000 + # Range: > 0 + accumulator_max_input = 5000 + #Accumulator max output in FE/t (Energy transfer). + # Default: 5000 + # Range: > 0 + accumulator_max_output = 5000 + #Accumulator internal capacity per block in FE. + # Default: 2000000 + # Range: > 0 + accumulator_capacity = 2000000 + #Accumulator max multiblock height. + # Default: 5 + # Range: 1 ~ 8 + accumulator_max_height = 5 + #Accumulator max multiblock width. + # Default: 3 + # Range: 1 ~ 8 + accumulator_max_width = 3 + +#Portable Energy Interface +[portable_energy_interface] + #PEI max input in FE/t (Energy transfer). + # Default: 5000 + # Range: > 0 + pei_max_input = 5000 + #PEI max output in FE/t (Energy transfer). + # Default: 5000 + # Range: > 0 + pei_max_output = 5000 + +#Tesla Coil +[tesla_coil] + #Tesla Coil max input in FE/t (Energy transfer). + # Default: 10000 + # Range: > 0 + tesla_coil_max_input = 10000 + #Tesla Coil charge rate in FE/t. + # Default: 5000 + # Range: > 0 + tesla_coil_charge_rate = 5000 + #Tesla Coil charge rate in FE/t for recipes. + # Default: 2000 + # Range: > 0 + tesla_coil_recipe_charge_rate = 2000 + #Tesla Coil internal capacity in FE. + # Default: 40000 + # Range: > 0 + tesla_coil_capacity = 40000 + #Energy consumed when Tesla Coil is fired (in FE). + # Default: 1000 + # Range: > 0 + tesla_coil_hurt_energy_required = 1000 + #Hurt range (in blocks/meters). + # Default: 3 + # Range: > 0 + tesla_coil_hurt_range = 3 + #Damaged dealt to mobs when Tesla Coil is fired (in half hearts). + # Default: 3 + # Range: > 0 + tesla_coil_hurt_mob = 3 + #The duration of the Shocked effect for mobs (in ticks). + # Default: 20 + # Range: > 0 + tesla_coil_effect_time_mob = 20 + #Damaged dealt to players when Tesla Coil is fired (in half hearts). + # Default: 2 + # Range: > 0 + tesla_coil_hurt_player = 2 + #The duration of the Shocked effect for players (in ticks). + # Default: 20 + # Range: > 0 + tesla_coil_effect_time_player = 20 + #Tesla Coil fire interval (in ticks). + # Default: 20 + # Range: > 0 + tesla_coil_fire_cooldown = 20 + +#Misc +[misc] + #Diamond Grit Sandpaper durability (number of uses). + # Default: 1024 + # Range: > 3 + diamond_grit_sandpaper_uses = 1024 + #Barbed Wire Damage. + # Default: 2.0 + # Range: 0.0 ~ 3.4028234663852886E38 + barbed_wire_damage = 2.0 diff --git a/config/creategoggles-client.toml b/config/creategoggles-client.toml new file mode 100644 index 0000000..fdf08c2 --- /dev/null +++ b/config/creategoggles-client.toml @@ -0,0 +1,6 @@ +#Client configuration settings +[general] + #Display the goggles before the eyes and not on the forehead + moveGoggleToEyes = false + #Enables the goggles in creative mode without goggles + enableCreativeModeGoggles = true diff --git a/config/creategoggles-common.toml b/config/creategoggles-common.toml new file mode 100644 index 0000000..94db0cc --- /dev/null +++ b/config/creategoggles-common.toml @@ -0,0 +1,8 @@ +#General configuration settings +[general] + #Uses custom curio slot for goggles instead of the head slot + customCurioGoggleSlot = false + #Uses custom curio slot for backtank instead of the back slot + customCurioBacktankSlot = false + #Enables experimental features (Smithing the goggles onto normal helmets) + enableExperimentalFeatures = true diff --git a/config/cristellib/ae2/structure_placement_config.json5 b/config/cristellib/ae2/structure_placement_config.json5 new file mode 100644 index 0000000..da12baf --- /dev/null +++ b/config/cristellib/ae2/structure_placement_config.json5 @@ -0,0 +1,10 @@ +/* +Automatically generated by Cristel Lib +*/ +{ + "meteorite": { + "salt": 124895654, + "separation": 8, + "spacing": 32 + } +} \ No newline at end of file diff --git a/config/cristellib/ae2/structure_toggle_config.json5 b/config/cristellib/ae2/structure_toggle_config.json5 new file mode 100644 index 0000000..bb03b64 --- /dev/null +++ b/config/cristellib/ae2/structure_toggle_config.json5 @@ -0,0 +1,8 @@ +/* +Automatically generated by Cristel Lib +*/ +{ + "meteorite": { + "meteorite": true + } +} \ No newline at end of file diff --git a/config/cristellib/auto_config_settings.json5 b/config/cristellib/auto_config_settings.json5 new file mode 100644 index 0000000..5c15d29 --- /dev/null +++ b/config/cristellib/auto_config_settings.json5 @@ -0,0 +1,22 @@ +/* +Auto-Config Settings +The Config for Cristel Lib's automated structure config generation. +*/ +{ + // Mods where automatic structure config generation is disabled. + "blacklistedMods": [], + // Mods where automatic screen generation for structure configs is disabled. + "clientExcludedMods": [], + /* This list lets you override the default settings provided by mod authors. + If you add a mod that is blacklisted by default (in the two other lists) + you can now remove it without it getting added back automatically. + Proceed at your own risk. + */ + "modOverrideWhitelist": [], + // Disable automatic structure config generation. + "disableAutoConfig": false, + // Disable automatic screen generation for structure configs. + "disableAutoConfigScreens": false, + // Set the default sub path of all automatically generated configs. Requires a RESTART to apply! + "autoConfigSubPath": "cristellib/" +} \ No newline at end of file diff --git a/config/cristellib/built_in_packs.json5 b/config/cristellib/built_in_packs.json5 new file mode 100644 index 0000000..682681f --- /dev/null +++ b/config/cristellib/built_in_packs.json5 @@ -0,0 +1,13 @@ +/* +This config allows disabling built-in packs supplied by Cristel Lib. +Move entries from 'defaultPacks' to 'disabledPacks' to disable them. +*/ +{ + "defaultPacks": [ + "t_and_t:resources/t_and_t_wwoo_tag_patch", + "t_and_t:resources/t_and_t_waystones_patch" + ], + "disabledPacks": [], + // This option hides all packs provided by Cristel Lib in the pack selection screen to reduce clutter. + "hideAllPacksInScreen": false +} \ No newline at end of file diff --git a/config/cristellib/endersdelight/structure_placement_config.json5 b/config/cristellib/endersdelight/structure_placement_config.json5 new file mode 100644 index 0000000..038a3de --- /dev/null +++ b/config/cristellib/endersdelight/structure_placement_config.json5 @@ -0,0 +1,10 @@ +/* +Automatically generated by Cristel Lib +*/ +{ + "end_house": { + "salt": 1463565431, + "separation": 15, + "spacing": 25 + } +} \ No newline at end of file diff --git a/config/cristellib/endersdelight/structure_toggle_config.json5 b/config/cristellib/endersdelight/structure_toggle_config.json5 new file mode 100644 index 0000000..e1b0f2f --- /dev/null +++ b/config/cristellib/endersdelight/structure_toggle_config.json5 @@ -0,0 +1,8 @@ +/* +Automatically generated by Cristel Lib +*/ +{ + "end_house": { + "end_house": true + } +} \ No newline at end of file diff --git a/config/cristellib/terralith/structure_placement_config.json5 b/config/cristellib/terralith/structure_placement_config.json5 new file mode 100644 index 0000000..a5f5f5a --- /dev/null +++ b/config/cristellib/terralith/structure_placement_config.json5 @@ -0,0 +1,40 @@ +/* +Automatically generated by Cristel Lib +*/ +{ + "mage": { + "salt": 2358902, + "separation": 16, + "spacing": 28 + }, + "rare_dungeon": { + "salt": 1368854222, + "separation": 28, + "spacing": 36 + }, + "rare_village": { + "salt": 1798451114, + "separation": 18, + "spacing": 46 + }, + "regular": { + "salt": 2358902, + "separation": 15, + "spacing": 27 + }, + "rubble": { + "salt": 920145, + "separation": 20, + "spacing": 26 + }, + "underground": { + "salt": 838677219, + "separation": 3, + "spacing": 11 + }, + "underground_dungeon": { + "salt": 1722690696, + "separation": 6, + "spacing": 9 + } +} \ No newline at end of file diff --git a/config/cristellib/terralith/structure_toggle_config.json5 b/config/cristellib/terralith/structure_toggle_config.json5 new file mode 100644 index 0000000..cfdb9c1 --- /dev/null +++ b/config/cristellib/terralith/structure_toggle_config.json5 @@ -0,0 +1,49 @@ +/* +Automatically generated by Cristel Lib +*/ +{ + "mage": { + "mage_complex": true, + "mage_tower": true, + "mage_tower_autumn": true, + "mage_tower_spring": true, + "mage_tower_summer": true, + "mage_tower_winter": true + }, + "rare_dungeon": { + "spire": true + }, + "rare_village": { + "fortified_desert_village": true, + "fortified_village": true + }, + "regular": { + "desert_outpost": true, + "glacial_hut": true, + "igloo": true, + "valley_lodge": true, + "witch_hut": true + }, + "rubble": { + "rubble_desert": true, + "rubble_forest": true, + "rubble_jungle": true, + "rubble_mesa": true, + "rubble_mountain": true, + "rubble_taiga": true + }, + "underground": { + "underground": { + "giant_bee_hive": true, + "mining_outpost": true, + "oak_cabin": true, + "old_refinery": true, + "sunken_tower": true + } + }, + "underground_dungeon": { + "underground": { + "frosted_dungeon": true + } + } +} \ No newline at end of file diff --git a/config/cristellib/villagesandpillages/structure_toggle_config.json5 b/config/cristellib/villagesandpillages/structure_toggle_config.json5 new file mode 100644 index 0000000..85ff86c --- /dev/null +++ b/config/cristellib/villagesandpillages/structure_toggle_config.json5 @@ -0,0 +1,8 @@ +/* +Automatically generated by Cristel Lib +*/ +{ + "village_witch": { + "village_witch": true + } +} \ No newline at end of file diff --git a/config/cullleaves.json b/config/cullleaves.json new file mode 100644 index 0000000..fb305f7 --- /dev/null +++ b/config/cullleaves.json @@ -0,0 +1,4 @@ +{ + "enabled": true, + "cullRoots": true +} \ No newline at end of file diff --git a/config/curios-client.toml b/config/curios-client.toml new file mode 100644 index 0000000..3c587af --- /dev/null +++ b/config/curios-client.toml @@ -0,0 +1,25 @@ +#Client only settings, mostly things related to rendering +[client] + #Set to true to enable rendering curios + renderCurios = true + #Set to true to enable the Curios GUI button + enableButton = true + #The X-Offset for the Curios GUI button + # Default: 0 + # Range: -100 ~ 100 + buttonXOffset = 0 + #The Y-Offset for the Curios GUI button + # Default: 0 + # Range: -100 ~ 100 + buttonYOffset = 0 + #The X-Offset for the Creative Curios GUI button + # Default: 0 + # Range: -100 ~ 100 + creativeButtonXOffset = 0 + #The Y-Offset for the Creative Curios GUI button + # Default: 0 + # Range: -100 ~ 100 + creativeButtonYOffset = 0 + #The corner for the Curios GUI button + #Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT + buttonCorner = "TOP_LEFT" diff --git a/config/curios-common.toml b/config/curios-common.toml new file mode 100644 index 0000000..c6aebf7 --- /dev/null +++ b/config/curios-common.toml @@ -0,0 +1,4 @@ +#List of slots to create or modify. +#See documentation for syntax: https://docs.illusivesoulworks.com/curios/configuration#slot-configuration +# +slots = [] diff --git a/config/curios-server.toml b/config/curios-server.toml new file mode 100644 index 0000000..a72a3e2 --- /dev/null +++ b/config/curios-server.toml @@ -0,0 +1,16 @@ +#Sets behavior for keeping Curios items on death. +#ON - Curios items are kept on death +#DEFAULT - Curios items follow the keepInventory gamerule +#OFF - Curios items are dropped on death +#Allowed Values: ON, DEFAULT, OFF +keepCurios = "DEFAULT" + +[menu] + #The minimum number of columns for the Curios menu. + # Default: 1 + # Range: 1 ~ 8 + minimumColumns = 1 + #The maximum number of slots per page of the Curios menu. + # Default: 48 + # Range: 1 ~ 48 + maxSlotsPerPage = 48 diff --git a/config/cutthrough-client.toml b/config/cutthrough-client.toml new file mode 100644 index 0000000..1784520 --- /dev/null +++ b/config/cutthrough-client.toml @@ -0,0 +1,3 @@ +#Only allow targeting alive entities, as opposed to entities that have already died and only remain to render a death animation. Greatly helps in combat as dead entities will no longer absorb hits. +#Default Value: true +target_alive_only = true diff --git a/config/dismountentity.json5 b/config/dismountentity.json5 new file mode 100644 index 0000000..a127e5a --- /dev/null +++ b/config/dismountentity.json5 @@ -0,0 +1,4 @@ +{ + // Whether players can dismount other players from their vehicle. + "beAbleToDismountOtherPlayers": false +} \ No newline at end of file diff --git a/config/dndecor-server.toml b/config/dndecor-server.toml new file mode 100644 index 0000000..2102ee5 --- /dev/null +++ b/config/dndecor-server.toml @@ -0,0 +1,127 @@ +#. +#Parameters and abilities of DnDecor's kinetic mechanisms +[kinetics] + + #. + #. + #Fine tune the kinetic stats of individual components + [kinetics.stressValues] + + #. + #. + #[in Stress Units] + #Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives. + [kinetics.stressValues.impact] + blue_large_cogwheel = 0.0 + yellow_flywheel = 0.0 + dripstone_crushing_wheel = 8.0 + brown_flywheel = 0.0 + tuff_millstone = 4.0 + brown_large_cogwheel = 0.0 + gabbro_millstone = 4.0 + lime_display_board = 0.0 + pink_cogwheel = 0.0 + blue_display_board = 0.0 + pink_display_board = 0.0 + green_cogwheel = 0.0 + netherrack_crushing_wheel = 8.0 + cyan_flywheel = 0.0 + calcite_crushing_wheel = 8.0 + tuff_crushing_wheel = 8.0 + dolomite_crushing_wheel = 8.0 + black_cogwheel = 0.0 + blue_flywheel = 0.0 + red_display_board = 0.0 + light_blue_flywheel = 0.0 + gray_flywheel = 0.0 + crimsite_crushing_wheel = 8.0 + packed_mud_crushing_wheel = 8.0 + green_display_board = 0.0 + dripstone_millstone = 4.0 + brown_display_board = 0.0 + deepslate_crushing_wheel = 8.0 + white_display_board = 0.0 + asurine_millstone = 4.0 + black_display_board = 0.0 + granite_millstone = 4.0 + asurine_crushing_wheel = 8.0 + magenta_flywheel = 0.0 + diorite_crushing_wheel = 8.0 + scorchia_millstone = 4.0 + basalt_millstone = 4.0 + scoria_millstone = 4.0 + limestone_crushing_wheel = 8.0 + netherrack_millstone = 4.0 + amethyst_millstone = 4.0 + yellow_display_board = 0.0 + limestone_millstone = 4.0 + red_cogwheel = 0.0 + blue_cogwheel = 0.0 + stone_millstone = 4.0 + light_gray_cogwheel = 0.0 + purple_display_board = 0.0 + scoria_crushing_wheel = 8.0 + pink_large_cogwheel = 0.0 + deepslate_millstone = 4.0 + dark_metal_cogwheel = 0.0 + magenta_display_board = 0.0 + orange_display_board = 0.0 + red_flywheel = 0.0 + blackstone_crushing_wheel = 8.0 + veridium_millstone = 4.0 + cyan_display_board = 0.0 + pink_flywheel = 0.0 + ochrum_crushing_wheel = 8.0 + orange_large_cogwheel = 0.0 + red_large_cogwheel = 0.0 + brown_cogwheel = 0.0 + gabbro_crushing_wheel = 8.0 + magenta_large_cogwheel = 0.0 + yellow_large_cogwheel = 0.0 + yellow_cogwheel = 0.0 + diorite_millstone = 4.0 + industrial_cogwheel = 0.0 + crimsite_millstone = 4.0 + scorchia_crushing_wheel = 8.0 + ochrum_millstone = 4.0 + weathered_limestone_millstone = 4.0 + light_blue_cogwheel = 0.0 + lime_large_cogwheel = 0.0 + cyan_large_cogwheel = 0.0 + weathered_limestone_crushing_wheel = 8.0 + dolomite_millstone = 4.0 + gray_cogwheel = 0.0 + stone_crushing_wheel = 8.0 + cyan_cogwheel = 0.0 + black_flywheel = 0.0 + light_gray_flywheel = 0.0 + light_gray_display_board = 0.0 + magenta_cogwheel = 0.0 + calcite_millstone = 4.0 + large_industrial_cogwheel = 0.0 + white_large_cogwheel = 0.0 + white_flywheel = 0.0 + basalt_crushing_wheel = 8.0 + black_large_cogwheel = 0.0 + veridium_crushing_wheel = 8.0 + packed_mud_millstone = 4.0 + green_large_cogwheel = 0.0 + white_cogwheel = 0.0 + belt = 0.0 + purple_large_cogwheel = 0.0 + light_blue_display_board = 0.0 + light_blue_large_cogwheel = 0.0 + large_dark_metal_cogwheel = 0.0 + granite_crushing_wheel = 8.0 + green_flywheel = 0.0 + orange_flywheel = 0.0 + gray_large_cogwheel = 0.0 + purple_flywheel = 0.0 + orange_cogwheel = 0.0 + lime_cogwheel = 0.0 + gray_display_board = 0.0 + purple_cogwheel = 0.0 + lime_flywheel = 0.0 + blackstone_millstone = 4.0 + amethyst_crushing_wheel = 8.0 + light_gray_large_cogwheel = 0.0 diff --git a/config/dndesires-client.toml b/config/dndesires-client.toml new file mode 100644 index 0000000..ea35049 --- /dev/null +++ b/config/dndesires-client.toml @@ -0,0 +1,37 @@ +#. +#Configs for the Client +[client] + + #. + #Configure your vision range when submerged in Create Dream n' Desire's custom fluids + [client.fluidFogSettings] + #. + #The vision range through Sap will be multiplied by this factor + # Default: 1.0 + # Range: 0.125 ~ 256.0 + sap = 1.0 + #. + #The vision range through Chocolate Milkshake will be multiplied by this factor + # Default: 1.0 + # Range: 0.125 ~ 256.0 + chocolateTransparencyMultiplier = 1.0 + #. + #The vision range through Vanilla Milkshake will be multiplied by this factor + # Default: 1.0 + # Range: 0.125 ~ 256.0 + vanillaTransparencyMultiplier = 1.0 + #. + #The vision range through Glowberry Milkshake will be multiplied by this factor + # Default: 1.0 + # Range: 0.125 ~ 256.0 + glowberryTransparencyMultiplier = 1.0 + #. + #The vision range through Strawberry Milkshake will be multiplied by this factor + # Default: 1.0 + # Range: 0.125 ~ 256.0 + strawberryTransparencyMultiplier = 1.0 + #. + #The vision range through Pumpkin Milkshake will be multiplied by this factor + # Default: 1.0 + # Range: 0.125 ~ 256.0 + pumpkinTransparencyMultiplier = 1.0 diff --git a/config/dndesires-server.toml b/config/dndesires-server.toml new file mode 100644 index 0000000..0abde23 --- /dev/null +++ b/config/dndesires-server.toml @@ -0,0 +1,75 @@ +#. +#Configs for the World +[server] + #. + #Chance for and Ore Stone to spawn when on top of Bedrock while Milkshake Stone Generating + # Default: 25 + # Range: 1 ~ 100 + chanceForOreStone = 25 + #. + #Chance for and Ore Stone to spawn when on top of Artificial Bedrock while Milkshake Stone Generating + # Default: 5 + # Range: 0 ~ 100 + chanceForArtificialOreStone = 5 + +#. +#Parameters and abilities of Create: Desires 2 Dream's kinetic mechanisms +[kinetics] + + #. + #. + #Industrial Fan + [kinetics.industrialFan] + #. + #Maximum distance in blocks Fans can push entities. + # Default: 30 + # Range: > 5 + fanPushDistance = 30 + #. + #Maximum distance in blocks from where Fans can pull entities. + # Default: 30 + # Range: > 5 + fanPullDistance = 30 + #. + #Game ticks between Fans checking for anything blocking their air flow. + # Default: 30 + # Range: > 10 + fanBlockCheckRate = 30 + #. + #[in Revolutions per Minute] + #Rotation speed at which the maximum stats of fans are reached. + # Default: 256 + # Range: > 64 + fanRotationArgmax = 256 + #. + #Game ticks required for a Fan-based processing recipe to take effect. + # Default: 75 + # Range: > 0 + fanProcessingTime = 75 + + #. + #Fine tune the kinetic stats of individual components + [kinetics.stressValues] + + #. + #. + #[in Stress Units] + #Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives. + [kinetics.stressValues.impact] + hydraulic_press = 16.0 + omni_speed_controller = 0.0 + inverse_gearshift = 0.0 + omni_gearbox = 0.0 + gold_mixer = 8.0 + industrial_fan = 4.0 + multimeter = 0.0 + + #. + #[in Stress Units] + #Configure how much stress a source can accommodate for. + [kinetics.stressValues.capacity] + cog_crank = 8.0 + large_cog_crank = 8.0 + creative_gear_motor = 16384.0 + industrial_fan = 16.0 + stirling_engine = 1024.0 diff --git a/config/do_a_barrel_roll-client.json b/config/do_a_barrel_roll-client.json new file mode 100644 index 0000000..d7abdb4 --- /dev/null +++ b/config/do_a_barrel_roll-client.json @@ -0,0 +1,64 @@ +{ + "format_version_do_not_edit": 2, + "general": { + "mod_enabled": true, + "controls": { + "switch_roll_and_yaw": false, + "invert_pitch": false, + "momentum_based_mouse": false, + "momentum_mouse_deadzone": 0.2, + "show_momentum_widget": true, + "activation_behaviour": "VANILLA", + "disable_when_submerged": true + }, + "hud": { + "show_horizon": false + }, + "banking": { + "enable_banking": true, + "banking_strength": 20.0, + "simulate_control_surface_efficacy": false, + "automatic_righting": false, + "righting_strength": 50.0 + }, + "thrust": { + "enable_thrust": false, + "max_thrust": 2.0, + "thrust_acceleration": 0.1, + "thrust_particles": true + }, + "misc": { + "enable_easter_eggs": true + } + }, + "sensitivity": { + "smoothing": { + "smoothing_enabled": true, + "smoothing_pitch": 1.0, + "smoothing_yaw": 0.4, + "smoothing_roll": 1.0 + }, + "camera_smoothing": { + "pitch": 1.0, + "yaw": 2.5, + "roll": 1.0 + }, + "desktop": { + "pitch": 1.0, + "yaw": 0.4, + "roll": 1.0 + }, + "controller": { + "pitch": 1.0, + "yaw": 0.4, + "roll": 1.0 + } + }, + "advanced": { + "banking_x_formula": "sin($roll * TO_RAD) * cos($pitch * TO_RAD) * 10 * $banking_strength", + "banking_y_formula": "(-1 + cos($roll * TO_RAD)) * cos($pitch * TO_RAD) * 10 * $banking_strength", + "elevator_efficacy_formula": "$velocity_x * $look_x + $velocity_y * $look_y + $velocity_z * $look_z", + "aileron_efficacy_formula": "$velocity_x * $look_x + $velocity_y * $look_y + $velocity_z * $look_z", + "rudder_efficacy_formula": "$velocity_x * $look_x + $velocity_y * $look_y + $velocity_z * $look_z" + } +} \ No newline at end of file diff --git a/config/do_a_barrel_roll-server.json b/config/do_a_barrel_roll-server.json new file mode 100644 index 0000000..9e26dfe --- /dev/null +++ b/config/do_a_barrel_roll-server.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/config/doubledoors.json5 b/config/doubledoors.json5 new file mode 100644 index 0000000..98c687d --- /dev/null +++ b/config/doubledoors.json5 @@ -0,0 +1,15 @@ +{ + // Whether the recursive opening feature should be enabled. This allows you to for example build a giant door with trapdoors which will all open at the same time, as long as they are connected. The 'recursiveOpeningMaxBlocksDistance' config option determines how far the function should search. + "enableRecursiveOpening": true, + // How many blocks the recursive function should search when 'enableRecursiveOpening' is enabled. + // min: 1, max: 64 + "recursiveOpeningMaxBlocksDistance": 10, + // When enables, the mod works with double doors. + "enableDoors": true, + // When enables, the mod works with double fence gates. + "enableFenceGates": false, + // When enables, the mod works with double trapdoors. + "enableTrapdoors": false, + // Checks if there are other mods loaded with double door functionality, such as Quark. If found, it edits a line in their config to disable double doors. Fixes doors not opening due to code being ran twice. + "enableModIncompatibilityCheck": true +} \ No newline at end of file diff --git a/config/endersdelight-common.toml b/config/endersdelight-common.toml new file mode 100644 index 0000000..e6f4d28 --- /dev/null +++ b/config/endersdelight-common.toml @@ -0,0 +1,10 @@ +#Whether to log the dirt block on common setup +logDirtBlock = true +#A magic number +# Default: 42 +# Range: > 0 +magicNumber = 42 +#What you want the introduction message to be for the magic number +magicNumberIntroduction = "The magic number is... " +#A list of items to log on common setup. +items = ["minecraft:iron_ingot"] diff --git a/config/ends_delight-common.toml b/config/ends_delight-common.toml new file mode 100644 index 0000000..a8eb758 --- /dev/null +++ b/config/ends_delight-common.toml @@ -0,0 +1,15 @@ +["Configs for End's Delight"] + #Dragon Tooth Knife can cause more damage when attacking following mobs + #(Default: ["minecraft:enderman", "minecraft:endermite", "minecraft:ender_dragon", "minecraft:shulker"]) + allowedMobs = ["minecraft:enderman", "minecraft:endermite", "minecraft:ender_dragon", "minecraft:shulker"] + #Whether teleport after consuming an Enderman Gristle Item or an Enderman Gristle Stew Item + #Default: true + enableGristleTeleport = true + #The range size of gristle teleport (Default: 24 (1 ~ 32)) + # Default: 24 + # Range: 1 ~ 32 + teleportRangeSize = 24 + #The max height of gristle teleport (Default: 32 (1 ~ 64)) + # Default: 32 + # Range: 1 ~ 64 + teleportMaxHeight = 32 diff --git a/config/entityculling.json b/config/entityculling.json new file mode 100644 index 0000000..9f52853 --- /dev/null +++ b/config/entityculling.json @@ -0,0 +1,67 @@ +{ + "configVersion": 7, + "renderNametagsThroughWalls": true, + "blockEntityWhitelist": [ + "create:rope_pulley", + "botania:flame_ring", + "minecraft:beacon", + "create:hose_pulley", + "betterend:eternal_pedestal", + "botania:magic_missile", + "botania:falling_star" + ], + "entityWhitelist": [ + "botania:mana_burst", + "drg_flares:drg_flares", + "quark:soul_bead" + ], + "tracingDistance": 128, + "debugMode": false, + "sleepDelay": 10, + "hitboxLimit": 50, + "captureRate": 5, + "tickCulling": true, + "tickCullingWhitelist": [ + "minecraft:block_display", + "alexscaves:gum_worm", + "minecraft:jungle_boat", + "minecraft:spruce_boat", + "mts:builder_rendering", + "drg_flares:drg_flares", + "minecraft:mangrove_boat", + "mts:builder_existing", + "minecraft:acacia_boat", + "minecraft:birch_chest_boat", + "create:contraption", + "drg_flares:drg_flare", + "minecraft:birch_boat", + "minecraft:boat", + "mts:builder_seat", + "minecraft:cherry_boat", + "minecraft:spruce_chest_boat", + "alexscaves:gum_worm_segment", + "minecraft:dark_oak_boat", + "minecraft:oak_chest_boat", + "avm_staff:campfire_flame", + "minecraft:dark_oak_chest_boat", + "minecraft:text_display", + "create:gantry_contraption", + "minecraft:oak_boat", + "minecraft:pale_oak_boat", + "minecraft:acacia_chest_boat", + "minecraft:cherry_chest_boat", + "minecraft:item_display", + "create:stationary_contraption", + "minecraft:bamboo_raft", + "minecraft:firework_rocket", + "minecraft:jungle_chest_boat", + "create:carriage_contraption", + "minecraft:pale_oak_chest_boat", + "minecraft:bamboo_chest_raft", + "minecraft:mangrove_chest_boat" + ], + "disableF3": false, + "skipEntityCulling": false, + "skipBlockEntityCulling": false, + "blockEntityFrustumCulling": true +} \ No newline at end of file diff --git a/config/everycomp-client.toml b/config/everycomp-client.toml new file mode 100644 index 0000000..82eecb9 --- /dev/null +++ b/config/everycomp-client.toml @@ -0,0 +1,10 @@ +[general] + # + #How dynamic assets are generated. If cached the cache will regenerate once any mod or pack changes + #- NEVER: This mod will never attempt to generate the cache folder. The assets will be put in memory + #- RUN_ONCE: Will generate once & the assets will be stored in memory every time you launched. + #- CACHED: create a CACHE folder via .minecraft/dynamic-resource-pack-cache + #- CACHED_ZIPPED: create a ZIP folder via .minecraft/dynamic-resource-pack-cache + #- ALWAYS: Will always generate the assets & will be stored in memory. There will be no cache folder + #Allowed Values: NEVER, RUN_ONCE, CACHED, CACHED_ZIPPED, ALWAYS + dynamic_assets_generation_mode = "ALWAYS" diff --git a/config/everycomp-common.toml b/config/everycomp-common.toml new file mode 100644 index 0000000..2ed0750 --- /dev/null +++ b/config/everycomp-common.toml @@ -0,0 +1,27 @@ +[general] + # + #How dynamic assets are generated. + #- NEVER: No asset will be generated. Use this if you have an external pack that adds assets for the block, otherwise you'll get missing assets everywhere + #- RUN_ONCE: Assets will be generated once every session. Subsequent reloads of resource/data pack will not regenerate them even if assets might have changed as a consequence + #- CACHED: Generate the assets on first boot and saves them to a cache folder in .minecraft/dynamic-data-pack-cache. If mods or packs change it will regenerate the cache. If not, subsequent reload won't generate anything and just read the cached ones as a normal pack. + #- CACHED_ZIPPED: Generate the assets on first boot and saves them to a cache zip file in .minecraft/dynamic-data-pack-cache. If mods or packs change it will regenerate the cache. If not, subsequent reload won't generate anything and just read the cached ones as a normal pack. + #- ALWAYS: Will always generate the assets & will be stored in memory. No cache is used. Unintuitively, this is often the fastest method as any disk access will be slow. + #Try and see what works best for you. + #Allowed Values: NEVER, RUN_ONCE, CACHED, CACHED_ZIPPED, ALWAYS + server_assets_generation_mode = "ALWAYS" + #Puts all the added items into a new Every Compat tab instead of their own mod tabs. Be warned that if disabled it could cause some issue with some mods that have custom tabs + creative_tab = true + #Allow the item_search or searchBar to be visible. + tab_item_search = true + #Sends a packet to verify all dependencies mod versions are the same on connect. DIsable if it causes issues + mod_version_check_packet = true + #Don't touch unless you are told to + debug_packet = false + + [general.tooltips] + #Enabled tooltips showing which mod an EC item is from + mod_origin_enabled = true + #Enabled tooltips showing which block type an EC item is made from + block_type_enabled = true + #Only show on advanced settings + show_on_advanced_tooltips = false diff --git a/config/everycomp-entries-1.toml.bak b/config/everycomp-entries-1.toml.bak new file mode 100644 index 0000000..3be0725 --- /dev/null +++ b/config/everycomp-entries-1.toml.bak @@ -0,0 +1,309 @@ +#Disables certain types. Note that all these configs, like in any other mod, only hide stuff from tabs and disable their recipes +[types] + + [types.wood_type.vinery] + dark_cherry = true + + [types.wood_type.expandeddelight] + cinnamon = true + + [types.leaves_type.chipped] + apple_acacia = true + cherry_acacia = true + dead_acacia = true + frosted_acacia = true + golden_acacia = true + golden_apple_acacia = true + golden_cherry_acacia = true + magenta_flower_acacia = true + orange_acacia = true + red_acacia = true + white_flower_acacia = true + apple_birch = true + cherry_birch = true + dead_birch = true + frosted_birch = true + golden_birch = true + golden_apple_birch = true + golden_cherry_birch = true + magenta_flower_birch = true + orange_birch = true + red_birch = true + white_flower_birch = true + apple_dark_oak = true + cherry_dark_oak = true + dead_dark_oak = true + frosted_dark_oak = true + golden_dark_oak = true + golden_apple_dark_oak = true + golden_cherry_dark_oak = true + magenta_flower_dark_oak = true + orange_dark_oak = true + red_dark_oak = true + white_flower_dark_oak = true + apple_jungle = true + cherry_jungle = true + dead_jungle = true + frosted_jungle = true + golden_jungle = true + golden_apple_jungle = true + golden_cherry_jungle = true + magenta_flower_jungle = true + orange_jungle = true + red_jungle = true + white_flower_jungle = true + apple_oak = true + cherry_oak = true + dead_oak = true + frosted_oak = true + golden_oak = true + golden_apple_oak = true + golden_cherry_oak = true + magenta_flower_oak = true + orange_oak = true + red_oak = true + white_flower_oak = true + apple_spruce = true + cherry_spruce = true + dead_spruce = true + frosted_spruce = true + golden_spruce = true + golden_apple_spruce = true + golden_cherry_spruce = true + magenta_flower_spruce = true + orange_spruce = true + red_spruce = true + white_flower_spruce = true + + [types.leaves_type.vinery] + grapevine = true + dark_cherry = true + apple = true + + [types.leaves_type.expandeddelight] + cinnamon = true + +#Disables specific entries +[entries] + + [entries.wood_type.chipped] + fine_planks = true + checkered_trapdoor = true + tiled_door = true + center_cut_log = true + pegged_planks = true + secret_door = true + smooth_planks = true + bared_glass = true + ornate_bared_glass = true + hewn_planks = true + edged_stripped_log = true + beach_door = true + fine_vertical_planks = true + diamond_bordered_glass = true + distorted_trapdoor = true + iron_barred_trapdoor = true + firewood_log = true + f_sign_stripped_log = true + layered_stripped_log = true + whirlwind_planks = true + large_diamond_glass_pane = true + mixed_log = true + framed_planks = true + square_glass = true + vined_trapdoor = true + barrel = true + detailed_planks = true + cobweb_trapdoor = true + barred_trapdoor = true + airy_trapdoor = true + patient_stripped_log = true + pressed_door = true + planks_panel = true + solid_trapdoor = true + boarded_door = true + meshed_trapdoor = true + fancy_trapdoor = true + paper_door = true + basket_woven_planks = true + enclosed_planks = true + flowering_log = true + k_sign_stripped_log = true + double_herringbone_planks = true + sign_stripped_log = true + crated_planks = true + knotted_stripped_log = true + reinforced_log = true + classic_windowed_trapdoor = true + wickered_planks = true + heavy_trapdoor = true + laced_planks = true + boxed_planks = true + reinforced_crate = true + large_diamond_glass = true + snowflake_glass_pane = true + bricky_planks = true + slotted_trapdoor = true + bundled_log = true + polished_planks = true + ornate_bared_glass_pane = true + stern_stripped_log = true + wall_torch = true + glass_door = true + paneled_door = true + leafy_trapdoor = true + pointless_trapdoor = true + planks_shavings = true + d_sign_stripped_log = true + windowed_trapdoor = true + tile_windowed_door = true + golden_barred_trapdoor = true + overgrown_trapdoor = true + overgrown_door = true + windowed_door = true + classic_trapdoor = true + circle_glass = true + torch = true + screen_door = true + crossed_planks = true + cross_laced_planks = true + railed_planks = true + planks_mosaic = true + circle_glass_pane = true + versailles_planks = true + wise_stripped_log = true + planked_log = true + woven_glass = true + woven_trapdoor = true + gated_door = true + supported_door = true + line_bared_glass_pane = true + horizontal_lined_glass_pane = true + lumpy_stripped_log = true + line_bared_glass = true + slanted_planks = true + edge_cut_log = true + barred_door = true + chipped_stripped_log = true + suspicious_trapdoor = true + herringbone_planks = true + vertically_railed_planks = true + bared_glass_pane = true + diamond_bordered_glass_pane = true + tiled_planks = true + dual_paneled_door = true + square_glass_pane = true + overgrown_log = true + thin_planks = true + warted_trapdoor = true + horizontal_lined_glass = true + l_sign_stripped_log = true + natural_planks = true + brick_bond_planks = true + bordered_glass_pane = true + sliding_door = true + bordered_glass = true + reinforced_stripped_log = true + shack_door = true + diagonal_planks = true + crate = true + nailed_planks = true + cornered_planks = true + shifted_planks = true + vertical_planks = true + fortified_door = true + carved_stripped_log = true + snowflake_glass = true + heavy_door = true + stacked_planks = true + i_sign_stripped_log = true + twisted_trapdoor = true + diamond_planks = true + woven_glass_pane = true + damaged_log = true + nailed_log = true + + [entries.wood_type.mcwroofs] + top_roof = true + lower_roof = true + planks_roof = true + steep_roof = true + planks_top_roof = true + planks_upper_steep_roof = true + upper_steep_roof = true + upper_lower_roof = true + attic_roof = true + planks_upper_lower_roof = true + roof = true + planks_attic_roof = true + planks_steep_roof = true + planks_lower_roof = true + + [entries.wood_type.mcwdoors] + japanese2_door = true + tropical_door = true + barn_glass_door = true + four_panel_door = true + waffle_door = true + cottage_door = true + swamp_door = true + barn_door = true + classic_door = true + beach_door = true + japanese_door = true + stable_door = true + modern_door = true + nether_door = true + stable_head_door = true + western_door = true + paper_door = true + bamboo_door = true + glass_door = true + mystic_door = true + whispering_door = true + bark_glass_door = true + + [entries.wood_type.mcwbridges] + bridge_pier = true + rope_bridge = true + log_bridge_middle = true + log_bridge_stair = true + rope_bridge_stair = true + rail_bridge = true + + [entries.wood_type.mcwwindows] + plank_four_window = true + window2 = true + stripped_log_window = true + plank_window2 = true + louvered_shutter = true + plank_pane_window = true + stripped_log_window2 = true + log_parapet = true + stripped_log_four_window = true + plank_window = true + pane_window = true + stripped_pane_window = true + four_window = true + plank_parapet = true + blinds = true + window = true + shutter = true + + [entries.wood_type.mcwfences] + picket_fence = true + wired_fence = true + pyramid_gate = true + highley_gate = true + stockade_fence = true + horse_fence = true + + [entries.wood_type.farmersdelight] + cabinet = true + + [entries.wood_type.create] + window_pane = true + window = true + + [entries.leaves_type.mcwfences] + hedge = true diff --git a/config/everycomp-entries.toml b/config/everycomp-entries.toml new file mode 100644 index 0000000..bc3cf40 --- /dev/null +++ b/config/everycomp-entries.toml @@ -0,0 +1,403 @@ +#Disables certain types. Note that all these configs, like in any other mod, only hide stuff from tabs and disable their recipes +[types] + + [types.wood_type.vinery] + dark_cherry = true + + [types.wood_type.expandeddelight] + cinnamon = true + + [types.wood_type.crabbersdelight] + palm = true + + [types.leaves_type.chipped] + apple_acacia = true + cherry_acacia = true + dead_acacia = true + frosted_acacia = true + golden_acacia = true + golden_apple_acacia = true + golden_cherry_acacia = true + magenta_flower_acacia = true + orange_acacia = true + red_acacia = true + white_flower_acacia = true + apple_birch = true + cherry_birch = true + dead_birch = true + frosted_birch = true + golden_birch = true + golden_apple_birch = true + golden_cherry_birch = true + magenta_flower_birch = true + orange_birch = true + red_birch = true + white_flower_birch = true + apple_dark_oak = true + cherry_dark_oak = true + dead_dark_oak = true + frosted_dark_oak = true + golden_dark_oak = true + golden_apple_dark_oak = true + golden_cherry_dark_oak = true + magenta_flower_dark_oak = true + orange_dark_oak = true + red_dark_oak = true + white_flower_dark_oak = true + apple_jungle = true + cherry_jungle = true + dead_jungle = true + frosted_jungle = true + golden_jungle = true + golden_apple_jungle = true + golden_cherry_jungle = true + magenta_flower_jungle = true + orange_jungle = true + red_jungle = true + white_flower_jungle = true + apple_oak = true + cherry_oak = true + dead_oak = true + frosted_oak = true + golden_oak = true + golden_apple_oak = true + golden_cherry_oak = true + magenta_flower_oak = true + orange_oak = true + red_oak = true + white_flower_oak = true + apple_spruce = true + cherry_spruce = true + dead_spruce = true + frosted_spruce = true + golden_spruce = true + golden_apple_spruce = true + golden_cherry_spruce = true + magenta_flower_spruce = true + orange_spruce = true + red_spruce = true + white_flower_spruce = true + + [types.leaves_type.vinery] + grapevine = true + dark_cherry = true + apple = true + + [types.leaves_type.expandeddelight] + cinnamon = true + + [types.leaves_type.crabbersdelight] + palm = true + +#Disables specific entries +[entries] + + [entries.wood_type.chipped] + fine_planks = true + checkered_trapdoor = true + tiled_door = true + center_cut_log = true + pegged_planks = true + secret_door = true + smooth_planks = true + bared_glass = true + ornate_bared_glass = true + hewn_planks = true + edged_stripped_log = true + beach_door = true + fine_vertical_planks = true + diamond_bordered_glass = true + distorted_trapdoor = true + iron_barred_trapdoor = true + firewood_log = true + f_sign_stripped_log = true + layered_stripped_log = true + whirlwind_planks = true + large_diamond_glass_pane = true + mixed_log = true + framed_planks = true + square_glass = true + vined_trapdoor = true + barrel = true + detailed_planks = true + cobweb_trapdoor = true + barred_trapdoor = true + airy_trapdoor = true + patient_stripped_log = true + pressed_door = true + planks_panel = true + solid_trapdoor = true + boarded_door = true + meshed_trapdoor = true + fancy_trapdoor = true + paper_door = true + basket_woven_planks = true + enclosed_planks = true + flowering_log = true + k_sign_stripped_log = true + double_herringbone_planks = true + sign_stripped_log = true + crated_planks = true + knotted_stripped_log = true + reinforced_log = true + classic_windowed_trapdoor = true + wickered_planks = true + heavy_trapdoor = true + laced_planks = true + boxed_planks = true + reinforced_crate = true + large_diamond_glass = true + snowflake_glass_pane = true + bricky_planks = true + slotted_trapdoor = true + bundled_log = true + polished_planks = true + ornate_bared_glass_pane = true + stern_stripped_log = true + wall_torch = true + glass_door = true + paneled_door = true + leafy_trapdoor = true + pointless_trapdoor = true + planks_shavings = true + d_sign_stripped_log = true + windowed_trapdoor = true + tile_windowed_door = true + golden_barred_trapdoor = true + overgrown_trapdoor = true + overgrown_door = true + windowed_door = true + classic_trapdoor = true + circle_glass = true + torch = true + screen_door = true + crossed_planks = true + cross_laced_planks = true + railed_planks = true + planks_mosaic = true + circle_glass_pane = true + versailles_planks = true + wise_stripped_log = true + planked_log = true + woven_glass = true + woven_trapdoor = true + gated_door = true + supported_door = true + line_bared_glass_pane = true + horizontal_lined_glass_pane = true + lumpy_stripped_log = true + line_bared_glass = true + slanted_planks = true + edge_cut_log = true + barred_door = true + chipped_stripped_log = true + suspicious_trapdoor = true + herringbone_planks = true + vertically_railed_planks = true + bared_glass_pane = true + diamond_bordered_glass_pane = true + tiled_planks = true + dual_paneled_door = true + square_glass_pane = true + overgrown_log = true + thin_planks = true + warted_trapdoor = true + horizontal_lined_glass = true + l_sign_stripped_log = true + natural_planks = true + brick_bond_planks = true + bordered_glass_pane = true + sliding_door = true + bordered_glass = true + reinforced_stripped_log = true + shack_door = true + diagonal_planks = true + crate = true + nailed_planks = true + cornered_planks = true + shifted_planks = true + vertical_planks = true + fortified_door = true + carved_stripped_log = true + snowflake_glass = true + heavy_door = true + stacked_planks = true + i_sign_stripped_log = true + twisted_trapdoor = true + diamond_planks = true + woven_glass_pane = true + damaged_log = true + nailed_log = true + + [entries.wood_type.mcwroofs] + top_roof = true + lower_roof = true + planks_roof = true + steep_roof = true + planks_top_roof = true + planks_upper_steep_roof = true + upper_steep_roof = true + upper_lower_roof = true + attic_roof = true + planks_upper_lower_roof = true + roof = true + planks_attic_roof = true + planks_steep_roof = true + planks_lower_roof = true + + [entries.wood_type.mcwdoors] + japanese2_door = true + tropical_door = true + barn_glass_door = true + four_panel_door = true + waffle_door = true + cottage_door = true + swamp_door = true + barn_door = true + classic_door = true + beach_door = true + japanese_door = true + stable_door = true + modern_door = true + nether_door = true + stable_head_door = true + western_door = true + paper_door = true + bamboo_door = true + glass_door = true + mystic_door = true + whispering_door = true + bark_glass_door = true + + [entries.wood_type.mcwbridges] + bridge_pier = true + rope_bridge = true + log_bridge_middle = true + log_bridge_stair = true + rope_bridge_stair = true + rail_bridge = true + + [entries.wood_type.mcwwindows] + plank_four_window = true + window2 = true + stripped_log_window = true + plank_window2 = true + louvered_shutter = true + plank_pane_window = true + stripped_log_window2 = true + log_parapet = true + stripped_log_four_window = true + plank_window = true + pane_window = true + stripped_pane_window = true + four_window = true + plank_parapet = true + blinds = true + window = true + shutter = true + + [entries.wood_type.mcwfences] + picket_fence = true + wired_fence = true + pyramid_gate = true + highley_gate = true + stockade_fence = true + horse_fence = true + + [entries.wood_type.farmersdelight] + cabinet = true + + [entries.wood_type.create] + window_pane = true + window = true + + [entries.wood_type.mcwfurnitures] + stripped_glass_table = true + end_table = true + stool_chair = true + stripped_drawer_counter = true + stripped_counter = true + covered_desk = true + stripped_modern_wardrobe = true + stripped_covered_desk = true + stripped_cupboard_counter = true + stripped_triple_drawer = true + stripped_chair = true + stripped_modern_desk = true + stripped_bookshelf_cupboard = true + modern_wardrobe = true + striped_chair = true + stripped_large_drawer = true + wardrobe = true + modern_desk = true + stripped_end_table = true + drawer = true + chair = true + stripped_table = true + double_drawer_counter = true + drawer_counter = true + counter = true + table = true + stripped_double_drawer = true + lower_triple_drawer = true + bookshelf = true + stripped_wardrobe = true + large_drawer = true + stripped_desk = true + stripped_lower_triple_drawer = true + bookshelf_drawer = true + double_drawer = true + stripped_coffee_table = true + stripped_striped_chair = true + stripped_stool_chair = true + cupboard_counter = true + coffee_table = true + glass_table = true + stripped_double_drawer_counter = true + lower_bookshelf_drawer = true + stripped_lower_bookshelf_drawer = true + stripped_bookshelf_drawer = true + stripped_bookshelf = true + modern_chair = true + stripped_modern_chair = true + bookshelf_cupboard = true + desk = true + stripped_double_wardrobe = true + triple_drawer = true + double_wardrobe = true + stripped_drawer = true + + [entries.wood_type.mcwtrpdoors] + swamp_trapdoor = true + cottage_trapdoor = true + classic_trapdoor = true + bamboo_trapdoor = true + barn_trapdoor = true + four_panel_trapdoor = true + barred_trapdoor = true + ranch_trapdoor = true + beach_trapdoor = true + glass_trapdoor = true + whispering_trapdoor = true + blossom_trapdoor = true + tropical_trapdoor = true + paper_trapdoor = true + bark_trapdoor = true + mystic_trapdoor = true + barrel_trapdoor = true + + [entries.wood_type.mcwstairs] + terrace_stairs = true + balcony = true + loft_stairs = true + railing = true + skyline_stairs = true + compact_stairs = true + platform = true + bulk_stairs = true + + [entries.wood_type.mcwpaths] + planks_path = true + + [entries.leaves_type.mcwfences] + hedge = true diff --git a/config/everycomp-hazardous.toml b/config/everycomp-hazardous.toml new file mode 100644 index 0000000..4e13f80 --- /dev/null +++ b/config/everycomp-hazardous.toml @@ -0,0 +1,55 @@ +# ═════════════════════════ Attention ═════════════════════════ +# Don't use this if you don't know what you are doing +# REASON: +# This file is a conditional registration. This is harmless in Singleplayer World, +# but harmful in SERVER because you won't able to join. +# +# ══════════════════════════ Detail ═══════════════════════════ +# This file allow you to exclude WoodTypes, LeavesType, EntrySet, or a Module +# 1) You can find their names for WoodTypes, LeavesType, or EntrySet in `everycomp-entries.toml` +# 2) Leave a value empty to disable that rule. +# +# Module - is a Supported Mod, just a modId is sufficient. +# EntrySet - is a FurnitureType or DecorativeType that Wood-Good is supporting via the mod. it is either block or item. +# +# NOTE: blacklisting a Module will be applied to Wood-Good, Stone-Zone, Gems-Realm +# +[woodtype] + #Exclude WoodType from all of Modules + # EXAMPLE: blacklist = [ + # "forestry:.*fireproof.*", COMMENT: .* is an RegEx, it exclude all of WoodType containing "fireproof" from Forestry + # "biomesoplenty:.*", COMMENT: .* is an RegEx, it exclude all of WoodType from Wood Mod for any Module + # "biomesoplenty:redwood" COMMENT: exclude redwood from Wood Mod for any module + # ] + # + blacklist = [] + +[leavestype] + #Exclude LeavesType from all of Modules + # The example is same as WoodType's + blacklist = [] + +[entryset] + #Exclude EntrySet from the module for All of WoodType or LeavesType + # This is only applied to Wood-Good. + # EXAMPLE: blacklist = [ + # "chipped:checkered_trapdoor", COMMENT: chipped:checkered_oak_trapdoor without "oak" + # "variantvanillablocks:chest", COMMENT: variantvanillablocks:oak_chest without "oak" + # "chipped:.*" COMMENT: .* is an regex which will exclude all of EntrySets from one Module - Wood-Good ONLY + # ] + # + blacklist = [] + +[module] + #Exclude Module From Wood-Good, Stone-Zone & Gems-Realm + # EXAMPLE: blacklist = [ + # "chipped", + # "variantvanillablocks" + # ] + # + blacklist = [] + +[other] + #Disable all of Supported Mods on EveryCompat's side. This feature is same as Library-Section which do not have any Wood Modules. + #WARNING: If the config between CLIENT & SERVER are not the same, then you won't able to join a server + include_all_wood_modules = true diff --git a/config/expandeddelight-common.toml b/config/expandeddelight-common.toml new file mode 100644 index 0000000..86af404 --- /dev/null +++ b/config/expandeddelight-common.toml @@ -0,0 +1,4 @@ +#Recipe book +[recipe_book] + #Should the Juicer have a Recipe Book available on its interface? + enableRecipeBookJuicer = true diff --git a/config/explorerscompass-client.toml b/config/explorerscompass-client.toml new file mode 100644 index 0000000..4f3ec75 --- /dev/null +++ b/config/explorerscompass-client.toml @@ -0,0 +1,12 @@ +[Client] + #Displays Explorer's Compass information on the HUD even while chat is open. + displayWithChatOpen = true + #Attempts to translate structure names before fixing the unlocalized names. Translations may not be available for all structures. + translateStructureNames = true + #The line offset for information rendered on the HUD. + # Default: 1 + # Range: 0 ~ 50 + overlayLineOffset = 1 + #The side for information rendered on the HUD. Ex: LEFT, RIGHT + #Allowed Values: LEFT, RIGHT + overlaySide = "LEFT" diff --git a/config/explorerscompass-common.toml b/config/explorerscompass-common.toml new file mode 100644 index 0000000..77c0522 --- /dev/null +++ b/config/explorerscompass-common.toml @@ -0,0 +1,15 @@ +[General] + #Allows a player to teleport to a located structure when in creative mode, opped, or in cheat mode. + allowTeleport = true + #Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing. + displayCoordinates = true + #The maximum radius that will be searched for a structure. Raising this value will increase search accuracy but will potentially make the process more resource intensive. + # Default: 10000 + # Range: 0 ~ 1000000 + maxRadius = 10000 + #A list of structures that the compass will not display in the GUI and will not be able to search for. Wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: ["minecraft:stronghold", "minecraft:endcity", "minecraft:*village*"] + structureBlacklist = [] + #The maximum number of samples to be taken when searching for a structure. + # Default: 100000 + # Range: 0 ~ 100000000 + maxSamples = 100000 diff --git a/config/extremesoundmuffler-client.toml b/config/extremesoundmuffler-client.toml new file mode 100644 index 0000000..c6d2da9 --- /dev/null +++ b/config/extremesoundmuffler-client.toml @@ -0,0 +1,48 @@ +#General settings +[general] + #Blacklisted Sounds - add the name of the sounds to blacklist, separated with comma + forbiddenSounds = ["ui.", "music.", "ambient."] + #Allow the "ALL" sounds list to include the blacklisted sounds? + lawfulAllList = false + #Volume set when pressed the mute button by default + # Default: 0.0 + # Range: 0.0 ~ 0.9 + defaultMuteVolume = 0.0 + #Set to true to move the muffle and play buttons to the left side of the GUI + leftButtons = false + #Show tips in the Muffler screen? + showTip = true + #Whether or not use the dark theme + useDarkTheme = false + +#Inventory button settings +[inventory_button] + #Disable the Muffle button in the player inventory? + disableInventoryButton = false + #Coordinates for the Muffler button in the player inventory. + # You can change this in game by holding the RMB over the button and draging it around + # Default: 75 + # Range: > -2147483648 + invButtonX = 75 + #Coordinates for the Muffler button in the player inventory. + #You can change this in game by holding the RMB over the button and draging it around + # Default: 7 + # Range: > -2147483648 + invButtonY = 7 + #Disable the Muffle button in the creative player inventory? + disableCreativeInventoryButton = false + #Coordinates for the Muffler button in the creative player inventory. + # You can change this in game by holding the RMB over the button and draging it around + # Default: 2 + # Range: > -2147483648 + creativeInvButtonX = 2 + #Coordinates for the Muffler button in the creative player inventory. + #You can change this in game by holding the RMB over the button and draging it around + # Default: 2 + # Range: > -2147483648 + creativeInvButtonY = 2 + +#Anchor settings +[Anchors] + #Disable the Anchors? + disableAnchors = false diff --git a/config/fabric/indigo-renderer.properties b/config/fabric/indigo-renderer.properties new file mode 100644 index 0000000..e7816b8 --- /dev/null +++ b/config/fabric/indigo-renderer.properties @@ -0,0 +1,9 @@ +#Indigo properties file +#Sat Nov 01 17:19:51 CET 2025 +always-tesselate-blocks=auto +ambient-occlusion-mode=hybrid +debug-compare-lighting=auto +fix-exterior-vertex-lighting=auto +fix-luminous-block-ambient-occlusion=auto +fix-mean-light-calculation=auto +fix-smooth-lighting-offset=auto diff --git a/config/fallingtree.json b/config/fallingtree.json new file mode 100644 index 0000000..e656b9a --- /dev/null +++ b/config/fallingtree.json @@ -0,0 +1,51 @@ +{ + "trees": { + "allowedLogs": [], + "deniedLogs": [], + "allowedLeaves": [], + "allowedNonDecayLeaves": [], + "deniedLeaves": [], + "breakMode": "INSTANTANEOUS", + "detectionMode": "WHOLE_TREE", + "detectionModeBiomeOverride": {}, + "maxScanSize": 500, + "minSize": 0, + "maxSize": 100, + "maxLeafDistanceFromLog": 15, + "maxSizeAction": "ABORT", + "breakOrder": "FURTHEST_FIRST", + "minimumLeavesAroundRequired": 1, + "includePersistentLeavesInRequiredCount": true, + "treeBreaking": true, + "leavesBreaking": true, + "leavesBreakingForceRadius": 0, + "allowMixedLogs": false, + "breakNetherTreeWarts": true, + "breakMangroveRoots": true, + "searchAreaRadius": -1, + "allowedAdjacentBlocks": [], + "adjacentStopMode": "STOP_ALL", + "spawnItemsAtBreakPoint": false, + "trunkLootPercentage": 1.0 + }, + "tools": { + "allowed": [], + "denied": [], + "durabilityMode": "NORMAL", + "ignoreTools": false, + "damageMultiplicand": 1.0, + "damageRounding": "ROUND_DOWN", + "speedMultiplicand": 0.0, + "forceToolUsage": false + }, + "player": { + "allowedTags": [] + }, + "enchantment": { + "requireEnchantment": false + }, + "sneakMode": "SNEAK_DISABLE", + "breakInCreative": false, + "lootInCreative": true, + "notificationMode": "ACTION_BAR" +} \ No newline at end of file diff --git a/config/farm_and_charm.json b/config/farm_and_charm.json new file mode 100644 index 0000000..d319255 --- /dev/null +++ b/config/farm_and_charm.json @@ -0,0 +1,95 @@ +{ + "blocks": { + "enableBonemealEffect": true, + "fertilizedSoilRange": 5, + "waterSprinklerRange": 8, + "enableRainGrowthEffect": true, + "rainGrowthMultiplier": 0.5, + "feedingTroughRange": 8 + }, + "items": { + "enableFertilizer": true, + "enableTaming": true, + "enableHorseTaming": true, + "enableHorseEffects": true, + "enableChickenEffects": true, + "enableCatTamingChance": true, + "nutrition": { + "oatPancakeNutrition": 5, + "oatPancakeSaturationMod": 0.6, + "roastedCornNutrition": 5, + "roastedCornSaturationMod": 0.5, + "potatoWithRoastMeatNutrition": 7, + "potatoWithRoastMeatSaturationMod": 0.7, + "bakedLambHamNutrition": 8, + "bakedLambHamSaturationMod": 0.9, + "farmersBreakfastNutrition": 12, + "farmersBreakfastSaturationMod": 1.2, + "stuffedChickenNutrition": 8, + "stuffedChickenSaturationMod": 0.8, + "stuffedRabbitNutrition": 9, + "stuffedRabbitSaturationMod": 0.9, + "grandmothersStrawberryCakeNutrition": 4, + "grandmothersStrawberryCakeSaturationMod": 0.7, + "farmersBreadNutrition": 6, + "farmersBreadSaturationMod": 0.8, + "farmerSaladNutrition": 7, + "farmerSaladSaturationMod": 0.6, + "goulashNutrition": 8, + "goulashSaturationMod": 0.9, + "simpleTomatoSoupNutrition": 6, + "simpleTomatoSoupSaturationMod": 0.6, + "barleySoupNutrition": 5, + "barleySoupSaturationMod": 0.8, + "onionSoupNutrition": 7, + "onionSoupSaturationMod": 0.6, + "potatoSoupNutrition": 5, + "potatoSoupSaturationMod": 0.6, + "pastaWithOnionSauceNutrition": 6, + "pastaWithOnionSauceSaturationMod": 0.7, + "cornGritsNutrition": 6, + "cornGritsSaturationMod": 0.5, + "oatmealWithStrawberriesNutrition": 4, + "oatmealWithStrawberriesSaturationMod": 0.8, + "sausageWithOatPattyNutrition": 8, + "sausageWithOatPattySaturationMod": 0.9, + "lambWithCornNutrition": 8, + "lambWithCornSaturationMod": 0.8, + "beefPattyWithVegetablesNutrition": 6, + "beefPattyWithVegetablesSaturationMod": 0.8, + "barleyPattiesWithPotatoesNutrition": 5, + "barleyPattiesWithPotatoesSaturationMod": 0.9, + "baconWithEggsNutrition": 6, + "baconWithEggsSaturationMod": 0.7, + "chickenWrappedInBaconNutrition": 9, + "chickenWrappedInBaconSaturationMod": 0.9, + "cookedSalmonNutrition": 7, + "cookedSalmonSaturationMod": 0.9, + "cookedCodNutrition": 7, + "cookedCodSaturationMod": 0.9, + "roastedChickenNutrition": 5, + "roastedChickenSaturationMod": 0.8 + } + }, + "effects": { + "chickenEffect": { + "chickenEffectTickInterval": 120, + "chickenEffectEggChance": 20, + "chickenEffectFeatherChance": 20 + }, + "feastEffect": { + "feastEffectSatiationInterval": 40, + "feastEffectSustenanceInterval": 200, + "feastEffectHealAmount": 1 + }, + "sustenanceEffect": { + "sustenanceEffectInterval": 200, + "sustenanceEffectHealAmount": 1, + "sustenanceEffectFoodIncrement": 1 + }, + "satiationEffect": { + "satiationEffectInterval": 40, + "satiationEffectHealAmount": 1 + } + } +} \ No newline at end of file diff --git a/config/farmersdelight-client.toml b/config/farmersdelight-client.toml new file mode 100644 index 0000000..3d24d8c --- /dev/null +++ b/config/farmersdelight-client.toml @@ -0,0 +1,8 @@ +#Client settings +[client] + #Should the hunger bar have a gilded overlay when the player has the Nourishment effect? + nourishmentHungerOverlay = true + #Should the health bar have a silver sheen when the player has the Comfort effect? + comfortHealthOverlay = true + #Should meal and drink tooltips display which effects they provide? + foodEffectTooltip = true diff --git a/config/farmersdelight-common.toml b/config/farmersdelight-common.toml new file mode 100644 index 0000000..5fbae68 --- /dev/null +++ b/config/farmersdelight-common.toml @@ -0,0 +1,126 @@ +#Game settings +[settings] + #Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable? + enableVanillaCropCrates = true + #Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing) + farmersBuyFDCrops = true + #Should the Wandering Trader sell some of this mod's items? (Currently includes crop seeds and onions) + wanderingTraderSellsFDItems = true + #How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this. + # Default: 0.2 + # Range: 0.0 ~ 1.0 + richSoilBoostChance = 0.2 + #How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this. + # Default: 0.1 + # Range: 0.0 ~ 1.0 + cuttingBoardFortuneBonus = 0.1 + #Should players be able to reel back rope, bottom to top, when sneak-using with an empty hand on them? + enableRopeReeling = true + #A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed. + #Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"] + canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"] + +#Farming +[farming] + #Which rope should Tomato Vines leave behind when mined by hand? + defaultTomatoVineRope = "farmersdelight:rope" + #Should tomato vines be able to climb any rope tagged as farmersdelight:ropes? + #Beware: this will convert these blocks into the block specified in defaultTomatoVineRope. + enableTomatoVineClimbingTaggedRopes = true + +#Recipe book +[recipe_book] + #Should the Cooking Pot have a Recipe Book available on its interface? + enableRecipeBookCookingPot = true + +#Vanilla item overrides +[overrides] + #Should soups and stews from vanilla Minecraft grant additional effects, like meals from this mod? + vanillaSoupExtraEffects = true + #Should Rabbit Stew be buffed with improved food stats? + rabbitStewBuff = true + #Should the Dispenser be able to operate a Cutting Board in front of it? + dispenserUsesToolsOnCuttingBoard = true + + #Stack size overrides + [overrides.stack_size] + #Should BowlFoodItems in the following list become stackable to 16, much like Farmer's Delight's meals? + enableStackableSoupItems = true + #List of BowlFoodItems. They must extend this class to be affected. Default: vanilla soups and stews. + soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"] + +#World generation +[world] + #Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft? + generateFDChestLoot = true + #Should FD generate Compost Heaps across all village biomes? + genVillageCompostHeaps = true + #Should FD crops show up planted randomly in various village farms? + genFDCropsOnVillageFarms = true + + #Wild Cabbage generation + [world.wild_cabbages] + #Chance of generating clusters. Smaller value = more frequent. + # Default: 30 + # Range: > 0 + chance = 30 + + #Sea Beet generation + [world.wild_beetroots] + #Chance of generating clusters. Smaller value = more frequent. + # Default: 30 + # Range: > 0 + chance = 30 + + #Wild Potato generation + [world.wild_potatoes] + #Chance of generating clusters. Smaller value = more frequent. + # Default: 100 + # Range: > 0 + chance = 100 + + #Wild Carrot generation + [world.wild_carrots] + #Chance of generating clusters. Smaller value = more frequent. + # Default: 120 + # Range: > 0 + chance = 120 + + #Wild Onion generation + [world.wild_onions] + #Chance of generating clusters. Smaller value = more frequent. + # Default: 120 + # Range: > 0 + chance = 120 + + #Tomato Vines generation + [world.wild_tomatoes] + #Chance of generating clusters. Smaller value = more frequent. + # Default: 100 + # Range: > 0 + chance = 100 + + #Wild Rice generation + [world.wild_rice] + #Chance of generating clusters. Smaller value = more frequent. + # Default: 20 + # Range: > 0 + chance = 20 + + #Brown Mushroom Colony generation + [world.brown_mushroom_colonies] + #Generate brown mushroom colonies on mushroom fields + genBrownMushroomColony = true + #Chance of generating clusters. Smaller value = more frequent. + # Default: 15 + # Range: > 0 + chance = 15 + + #Red Mushroom Colony generation + [world.red_mushroom_colonies] + #Generate red mushroom colonies on mushroom fields + genRedMushroomColony = true + #Chance of generating clusters. Smaller value = more frequent. + # Default: 15 + # Range: > 0 + chance = 15 diff --git a/config/ferritecore-mixin.toml b/config/ferritecore-mixin.toml new file mode 100644 index 0000000..91b8c43 --- /dev/null +++ b/config/ferritecore-mixin.toml @@ -0,0 +1,22 @@ +#Use a slightly more compact, but also slightly slower representation for block states +compactFastMap = false +#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk! +useSmallThreadingDetector = false +#Cache the predicate instances used in multipart models +cacheMultipartPredicates = true +#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled +multipartDeduplication = true +#Deduplicate cached data for blockstates, most importantly collision and render shapes +blockstateCacheDeduplication = true +#Avoid creation of new strings when creating ModelResourceLocations +modelResourceLocations = true +#Use smaller data structures for "simple" models, especially models with few side-specific faces +modelSides = true +#Replace the blockstate neighbor table +replaceNeighborLookup = true +#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly. +populateNeighborTable = false +#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled +replacePropertyMap = true +#Deduplicate vertex data of baked quads in the basic model implementations +bakedQuadDeduplication = true diff --git a/config/firstperson.json b/config/firstperson.json new file mode 100644 index 0000000..7505a6d --- /dev/null +++ b/config/firstperson.json @@ -0,0 +1,24 @@ +{ + "configVersion": 2, + "enabledByDefault": true, + "xOffset": 0, + "sneakXOffset": 0, + "sitXOffset": 0, + "renderStuckFeatures": true, + "vanillaHandsMode": "OFF", + "dynamicMode": true, + "vanillaHandsSkipSwimming": true, + "autoVanillaHands": [ + "create:potato_cannon", + "create:handheld_worldshaper", + "twilightforest:filled_ore_map", + "map_atlases:atlas", + "twilightforest:filled_magic_map", + "twilightforest:filled_maze_map", + "antiqueatlas:antique_atlas", + "create:extendo_grip" + ], + "autoToggleModItems": [ + "exposure:camera" + ] +} \ No newline at end of file diff --git a/config/flywheel-client.toml b/config/flywheel-client.toml new file mode 100644 index 0000000..a0e277a --- /dev/null +++ b/config/flywheel-client.toml @@ -0,0 +1,14 @@ +#Select the backend to use. Set to "DEFAULT" to let Flywheel decide. +backend = "DEFAULT" +#Enable or disable instance update limiting with distance. +limitUpdates = true +#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect. +# Default: -1 +# Range: -1 ~ 8 +workerThreads = -1 + +#Config options for Flywheel's built-in backends. +[flw_backends] + #How smooth Flywheel's shader-based lighting should be. May have a large performance impact. + #Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED + lightSmoothness = "SMOOTH" diff --git a/config/fml.toml b/config/fml.toml new file mode 100644 index 0000000..f126de7 --- /dev/null +++ b/config/fml.toml @@ -0,0 +1,32 @@ +#Disables File Watcher. Used to automatically update config if its file has been modified. +disableConfigWatcher = false +#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them. +earlyWindowControl = true +#Max threads for early initialization parallelism, -1 is based on processor count +maxThreads = -1 +#Enable NeoForge global version checking +versionCheck = true +#Default config path for servers +defaultConfigPath = "defaultconfigs" +#Disables Optimized DFU client-side - already disabled on servers +disableOptimizedDFU = true +#Early window provider +earlyWindowProvider = "fmlearlywindow" +#Early window width +earlyWindowWidth = 854 +#Early window height +earlyWindowHeight = 480 +#Early window framebuffer scale +earlyWindowFBScale = 1 +#Early window starts maximized +earlyWindowMaximized = false +#Skip specific GL versions, may help with buggy graphics card drivers +earlyWindowSkipGLVersions = [] +#Squir? +earlyWindowSquir = false +#Define dependency overrides below +#Dependency overrides can be used to forcibly remove a dependency constraint from a mod or to force a mod to load AFTER another mod +#Using dependency overrides can cause issues. Use at your own risk. +#Example dependency override for the mod with the id 'targetMod': dependency constraints (incompatibility clauses or restrictive version ranges) against mod 'dep1' are removed, and the mod will now load after the mod 'dep2' +#dependencyOverrides.targetMod = ["-dep1", "+dep2"] +dependencyOverrides = {} diff --git a/config/fzzy_config/keybinds.toml b/config/fzzy_config/keybinds.toml new file mode 100644 index 0000000..f7de10a --- /dev/null +++ b/config/fzzy_config/keybinds.toml @@ -0,0 +1,236 @@ +# Don't change this! Version used to track needed updates. +version = 1 + +# Scrolls up a 'page' in the Config GUI + +[pageUp] +ctrl = "default" +shift = "default" +alt = "default" +# 'keyboard' or 'mouse' +type = "keyboard" +# String representation of the key, or the integer keycode +# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'. +key = "page.up" + +# Scrolls down a 'page' in the Config GUI + +[pageDown] +ctrl = "default" +shift = "default" +alt = "default" +# 'keyboard' or 'mouse' +type = "keyboard" +# String representation of the key, or the integer keycode +# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'. +key = "page.down" + +# Scrolls to the top of the Config GUI + +[home] +ctrl = "default" +shift = "default" +alt = "default" +# 'keyboard' or 'mouse' +type = "keyboard" +# String representation of the key, or the integer keycode +# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'. +key = "home" + +# Scrolls to the bottom of the Config GUI + +[end] +ctrl = "default" +shift = "default" +alt = "default" +# 'keyboard' or 'mouse' +type = "keyboard" +# String representation of the key, or the integer keycode +# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'. +key = "end" + +# Copies the currently hovered or focused config setting + +[copy] +ctrl = "true" +shift = "false" +alt = "false" +# 'keyboard' or 'mouse' +type = "keyboard" +# String representation of the key, or the integer keycode +# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'. +key = "c" + +# Pastes the last-copied setting into a compatible new setting + +[paste] +ctrl = "true" +shift = "false" +alt = "false" +# 'keyboard' or 'mouse' +type = "keyboard" +# String representation of the key, or the integer keycode +# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'. +key = "v" + +# Not currently used by Fzzy Config - cuts the selected information to a copy buffer + +[cut] +ctrl = "true" +shift = "false" +alt = "false" +# 'keyboard' or 'mouse' +type = "keyboard" +# String representation of the key, or the integer keycode +# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'. +key = "x" + +# Saves changes made to the current Config and sends updates to the server + +[save] +ctrl = "true" +shift = "false" +alt = "false" +# 'keyboard' or 'mouse' +type = "keyboard" +# String representation of the key, or the integer keycode +# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'. +key = "s" + +# Undos changes made from newest to oldest change + +[undo] +ctrl = "true" +shift = "false" +alt = "false" +# 'keyboard' or 'mouse' +type = "keyboard" +# String representation of the key, or the integer keycode +# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'. +key = "z" + +# Opens the context menu for the currently hovered or selected element + +[contextMouse] +ctrl = "default" +shift = "default" +alt = "default" +# 'keyboard' or 'mouse' +type = "mouse" +# String representation of the key, or the integer keycode +# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'. +key = "mouse.right" + +# Backs out to the previous config screen + +[back] +ctrl = "default" +shift = "default" +alt = "default" +# 'keyboard' or 'mouse' +type = "keyboard" +# String representation of the key, or the integer keycode +# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'. +key = "backspace" + +# Opens the 'Go-To' menu (Not used to focus the search bar) + +[search] +ctrl = "true" +shift = "false" +alt = "false" +# 'keyboard' or 'mouse' +type = "keyboard" +# String representation of the key, or the integer keycode +# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'. +key = "e" + +# Opens the GUI info menu + +[info] +ctrl = "default" +shift = "default" +alt = "default" +# 'keyboard' or 'mouse' +type = "keyboard" +# String representation of the key, or the integer keycode +# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'. +key = "f1" + +# Fully exits all open config GUIs (and saves them as applicable) + +[fullExit] +ctrl = "false" +shift = "true" +alt = "false" +# 'keyboard' or 'mouse' +type = "keyboard" +# String representation of the key, or the integer keycode +# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'. +key = "escape" + +# Focuses the Config GUI search bar + +[[find]] +ctrl = "true" +shift = "false" +alt = "false" +# 'keyboard' or 'mouse' +type = "keyboard" +# String representation of the key, or the integer keycode +# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'. +key = "f" + +[[find]] +ctrl = "false" +shift = "false" +alt = "false" +# 'keyboard' or 'mouse' +type = "keyboard" +# String representation of the key, or the integer keycode +# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'. +key = "f3" + +# Opens the context menu for the currently hovered or selected element + +[[contextKeyboard]] +ctrl = "false" +shift = "true" +alt = "false" +# 'keyboard' or 'mouse' +type = "keyboard" +# String representation of the key, or the integer keycode +# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'. +key = "f10" + +[[contextKeyboard]] +ctrl = "false" +shift = "false" +alt = "false" +# 'keyboard' or 'mouse' +type = "keyboard" +# String representation of the key, or the integer keycode +# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'. +key = "menu" + +# Not currently used by Fzzy Config - A universal 'Enter' keybind + +[[act]] +ctrl = "false" +shift = "false" +alt = "false" +# 'keyboard' or 'mouse' +type = "keyboard" +# String representation of the key, or the integer keycode +# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'. +key = "enter" + +[[act]] +ctrl = "false" +shift = "false" +alt = "false" +# 'keyboard' or 'mouse' +type = "keyboard" +# String representation of the key, or the integer keycode +# Convert minecraft names: 'key.keyboard.pause' -> 'pause' or 'key.mouse.right' -> 'mouse.right'. +key = "keypad.enter" \ No newline at end of file diff --git a/config/gravestone-client.toml b/config/gravestone-client.toml new file mode 100644 index 0000000..2c4cb69 --- /dev/null +++ b/config/gravestone-client.toml @@ -0,0 +1,4 @@ +#If this is set to true the players head will be rendered on the gravestone when there is a full block under it +render_skull = true +#The color of the text at the gravestone (Hex RGB) +grave_text_color = "FFFFFF" diff --git a/config/gravestone-server.toml b/config/gravestone-server.toml new file mode 100644 index 0000000..7a5c56e --- /dev/null +++ b/config/gravestone-server.toml @@ -0,0 +1,20 @@ +#If this is set to true you get an obituary after you died +enable_obituary = true +#The blocks that can be replaced with a grave +#If it starts with '#' it is a tag +replaceable_blocks = ["#gravestone:grave_replaceable"] +#If this is set to true the obituary will be taken out of your inventory when you break the grave +remove_obituary = false +#If this is set to true only the player that owns the grave and admins can break the grave +only_owners_can_break = false +#If this is set to true the ghost of the dead player will be spawned when the grave is broken +spawn_ghost = false +#If this is set to true the ghost player will defend the player +friendly_ghost = true +#If this is set to true you get your items back into your inventory by sneaking on the grave +sneak_pickup = false +#If this is set to true you get your items sorted back into your inventory by breaking the grave +break_pickup = true +#If this is set to true the grave will replace other blocks if there is no free space above +#Note that this might cause issues with other mods or multiblock structures - This option is not recommended and subject to change +strict_placement = false diff --git a/config/guideme.toml b/config/guideme.toml new file mode 100644 index 0000000..5a0be50 --- /dev/null +++ b/config/guideme.toml @@ -0,0 +1,15 @@ +[guides] + #Never load translated guide pages for your current language. + ignoreTranslatedGuides = false + #Never show errors in guides when recipes can't be found (i.e. because they were hidden by a datapack). + hideMissingRecipeErrors = false + +[gui] + #Adapt GUI scaling for the Guide screen to fix Minecraft font issues at GUI scale 1 and 3. + adaptiveScaling = true + #Use the full width of the screen for the guide when it is opened. + fullWidthLayout = true + +[debug] + #Show debugging overlays in GUI on mouse-over. + showDebugGuiOverlays = false diff --git a/config/herbalbrews-common.toml b/config/herbalbrews-common.toml new file mode 100644 index 0000000..957682f --- /dev/null +++ b/config/herbalbrews-common.toml @@ -0,0 +1,27 @@ + [items.banner] + #Enable or disable the effect granted by banners. + giveEffect = true + #Enable or disable the tooltip display for banners. + showTooltip = true + + [items.hat] + #Enable or disable magic damage reduction provided by the hat. + damageReductionEnabled = true + #Percentage of magic damage reduction provided by the hat (0-100). + # Default: 40 + # Range: 0 ~ 100 + damageReductionAmount = 40 + +[blocks] + #Duration of the drying process in ticks. (20 ticks = 1 second) + # Default: 900 + # Range: > 0 + dryingDuration = 900 + #Duration of the brewing process in ticks. (20 ticks = 1 second) + # Default: 1200 + # Range: > 0 + brewingDuration = 1200 + #Duration of the jug's effect in ticks. (20 ticks = 1 second) + # Default: 900 + # Range: > 0 + jugEffectDuration = 900 diff --git a/config/invmove.json b/config/invmove.json new file mode 100644 index 0000000..05e4d68 --- /dev/null +++ b/config/invmove.json @@ -0,0 +1,22 @@ +{ + "general": { + "enable": true, + "debugDisplay": false + }, + "movement": { + "enable": true, + "jump": true, + "sneak": "Maintain", + "sneak_disallowed": "Maintain", + "sneak_flying": "Pressed", + "dismount": false, + "textFieldDisables": true, + "unrecognizedScreenDefault": true + }, + "background": { + "enable": true, + "hideOnPause": "Show", + "unrecognizedScreenDefault": true + }, + "allowedKeysOverrides": {} +} \ No newline at end of file diff --git a/config/invmove/cloth-config.json b/config/invmove/cloth-config.json new file mode 100644 index 0000000..81396bd --- /dev/null +++ b/config/invmove/cloth-config.json @@ -0,0 +1,4 @@ +{ + "movement": {}, + "backgroundHide": {} +} \ No newline at end of file diff --git a/config/invmove/jei.json b/config/invmove/jei.json new file mode 100644 index 0000000..81396bd --- /dev/null +++ b/config/invmove/jei.json @@ -0,0 +1,4 @@ +{ + "movement": {}, + "backgroundHide": {} +} \ No newline at end of file diff --git a/config/invmove/unrecognized.json b/config/invmove/unrecognized.json new file mode 100644 index 0000000..1907179 --- /dev/null +++ b/config/invmove/unrecognized.json @@ -0,0 +1,15 @@ +{ + "allowMovement": { + "top.theillusivec4.curios.client.gui.CuriosScreen": true, + "de.maxhenkel.corpse.gui.CorpseInventoryScreen": true, + "com.minenash.seamless_loading_screen.FadeScreen": true, + "journeymap.client.ui.fullscreen.Fullscreen": true, + "mezz.jei.gui.recipes.RecipesGui": true + }, + "hideBackground": { + "top.theillusivec4.curios.client.gui.CuriosScreen": true, + "de.maxhenkel.corpse.gui.CorpseInventoryScreen": true, + "mezz.jei.gui.recipes.RecipesGui": true, + "net.blay09.mods.waystones.client.gui.screen.WaystoneEditScreen": true + } +} \ No newline at end of file diff --git a/config/invmove/vanilla.json b/config/invmove/vanilla.json new file mode 100644 index 0000000..d77f399 --- /dev/null +++ b/config/invmove/vanilla.json @@ -0,0 +1,53 @@ +{ + "movement": { + "recipeBook": true, + "inventory": true, + "horseInventory": true, + "creative": true, + "crafting": true, + "chest": true, + "shulker": true, + "dispenser": true, + "hopper": true, + "enchantment": true, + "anvil": true, + "beacon": true, + "brewing": true, + "furnace": true, + "blastFurnace": true, + "smoker": true, + "loom": true, + "cartography": true, + "grindstone": true, + "stonecutter": true, + "smithing": true, + "villager": true, + "book": true, + "advancements": true + }, + "backgroundHide": { + "inventory": true, + "horseInventory": true, + "creative": true, + "crafting": true, + "chest": true, + "shulker": true, + "dispenser": true, + "hopper": true, + "enchantment": true, + "anvil": true, + "beacon": true, + "brewing": true, + "furnace": true, + "blastFurnace": true, + "smoker": true, + "loom": true, + "cartography": true, + "grindstone": true, + "stonecutter": true, + "smithing": true, + "villager": true, + "book": true, + "advancements": true + } +} \ No newline at end of file diff --git a/config/iris-excluded.json b/config/iris-excluded.json new file mode 100644 index 0000000..c168c6c --- /dev/null +++ b/config/iris-excluded.json @@ -0,0 +1 @@ +{"excluded":["put:valuesHere"]} \ No newline at end of file diff --git a/config/iris.properties b/config/iris.properties new file mode 100644 index 0000000..3387724 --- /dev/null +++ b/config/iris.properties @@ -0,0 +1,9 @@ +#This file stores configuration options for Iris, such as the currently active shaderpack +#Sat Nov 01 17:20:00 CET 2025 +allowUnknownShaders=false +colorSpace=SRGB +disableUpdateMessage=false +enableDebugOptions=false +enableShaders=true +maxShadowRenderDistance=16 +shaderPack= diff --git a/config/iteminteractions-client.toml b/config/iteminteractions-client.toml new file mode 100644 index 0000000..66c6198 --- /dev/null +++ b/config/iteminteractions-client.toml @@ -0,0 +1,36 @@ +#Show a tooltip for the item currently selected in a container item's tooltip next to the main tooltip. +#Select a modifier key required to be held, otherwise selecting "KEY" serves as a toggle. The key is defined in vanilla's controls menu. +#Default Value: ALWAYS +#Allowed Values: KEY, ALWAYS, SHIFT, CONTROL, ALT +selected_item_tooltips = "ALWAYS" +#Invert scroll wheel direction for extracting / inserting items from a container item in precision mode. +#Default Value: false +invert_precision_mode_scrolling = false +#Color item inventories on tooltips according to the container item's color. +#Default Value: true +colorful_tooltips = true +#Select a modifier key required to be held to use precision mode. +#In precision mode left-clicking inserts an item, and right-clicking extracts a single item, overriding vanilla mouse interactions. The scroll wheel can also be used for quickly moving items. +#Default Value: CONTROL +#Allowed Values: SHIFT, CONTROL, ALT +precision_mode = "CONTROL" +#Expand container item tooltips to reveal their contents. +#Select a modifier key required to be held, otherwise selecting "KEY" serves as a toggle. The key is defined in vanilla's controls menu. +#Default Value: ALWAYS +#Allowed Values: KEY, ALWAYS, SHIFT, CONTROL, ALT +reveal_contents = "ALWAYS" +#Show an indicator on container items when the stack carried by the cursor can be added in your inventory. +#Default Value: true +container_item_indicator = true +#Always show item tooltips while interacting with container items, even when the cursor is currently carrying an item. +#Select a modifier key required to be held, otherwise selecting "KEY" serves as a toggle. The key is defined in vanilla's controls menu. +#Default Value: ALT +#Allowed Values: KEY, ALWAYS, SHIFT, CONTROL, ALT +carried_item_tooltips = "ALT" +#Disable sounds from inserting and extracting items from playing, as they trigger quite often with all the new interactions. +#Default Value: true +disable_interaction_sounds = true +#Render a white overlay or the hotbar selected item frame over the slot the next item will be taken out of when right-clicking the container item. +#Default Value: HOVER +#Allowed Values: HOTBAR, HOVER +slot_overlay = "HOVER" diff --git a/config/iteminteractions-server.toml b/config/iteminteractions-server.toml new file mode 100644 index 0000000..9f18934 --- /dev/null +++ b/config/iteminteractions-server.toml @@ -0,0 +1,10 @@ +#Allow extracting / inserting only a single item from a container item instead of all items from the selected slot while a modifier key is held. +#In precision mode left-clicking inserts an item, and right-clicking extracts a single item, overriding vanilla mouse interactions. The scroll wheel can also be used for quickly moving items. +#Default Value: true +allow_precision_mode = true +#Allow using the mouse wheel to scroll between slots in an item tooltip to choose the next item to extract. +#Default Value: true +allow_slot_cycling = true +#Allow dragging the mouse while holding a container item to insert hovered items, or to extract container contents to empty hovered slots. +#Default Value: true +allow_mouse_dragging = true diff --git a/config/jade/hide-blocks.json b/config/jade/hide-blocks.json new file mode 100644 index 0000000..5dfb657 --- /dev/null +++ b/config/jade/hide-blocks.json @@ -0,0 +1,6 @@ +{ + "__comment": "This is an ignore list for the target of Jade. You can add registry ids to the \"values\" list.", + "values": [ + "barrier" + ] +} \ No newline at end of file diff --git a/config/jade/hide-entities.json b/config/jade/hide-entities.json new file mode 100644 index 0000000..4f4c329 --- /dev/null +++ b/config/jade/hide-entities.json @@ -0,0 +1,10 @@ +{ + "__comment": "This is an ignore list for the target of Jade. You can add registry ids to the \"values\" list.", + "values": [ + "area_effect_cloud", + "firework_rocket", + "interaction", + "text_display", + "lightning_bolt" + ] +} \ No newline at end of file diff --git a/config/jade/jade.json b/config/jade/jade.json new file mode 100644 index 0000000..4531348 --- /dev/null +++ b/config/jade/jade.json @@ -0,0 +1,47 @@ +{ + "general": { + "itemModNameTooltip": true, + "bossBarOverlapMode": "PUSH_DOWN", + "builtinCamouflage": true, + "hideFromTabList": true, + "hideFromGUIs": true, + "accessibilityModMemory": false, + "enableAccessibilityPlugin": false, + "fluidMode": "ANY", + "perspectiveMode": "CAMERA", + "extendedReach": 0.0, + "debug": false, + "displayBosses": true, + "displayMode": "TOGGLE", + "enableTextToSpeech": false, + "ttsMode": "PRESS", + "previewOverlay": true, + "displayTooltip": true, + "displayBlocks": true, + "displayEntities": true + }, + "overlay": { + "alpha": 0.7, + "iconMode": "TOP", + "animation": true, + "disappearingDelay": 0.0, + "overlaySquare": false, + "flipMainHand": false, + "autoScaleThreshold": 0.4, + "overlayScale": 1.0, + "overlayAnchorX": 0.5, + "overlayAnchorY": 0.0, + "activeTheme": "jade:dark", + "overlayPosX": 0.5, + "overlayPosY": 1.0 + }, + "formatting": { + "itemModNameStyle": { + "italic": true, + "color": "blue" + } + }, + "history": { + "themesHash": -328442023 + } +} \ No newline at end of file diff --git a/config/jade/plugins.json b/config/jade/plugins.json new file mode 100644 index 0000000..31e15f8 --- /dev/null +++ b/config/jade/plugins.json @@ -0,0 +1,121 @@ +{ + "minecraft": { + "item_storage.show_name_amount": 5, + "furnace": true, + "harvest_tool.show_unbreakable": false, + "animal_owner": true, + "harvest_tool.effective_tool": true, + "energy_storage.style": "PROGRESS_BAR", + "item_storage": true, + "item_storage.normal_amount": 9, + "harvest_tool": true, + "armor_stand": true, + "fluid_storage.detailed": false, + "next_entity_drop": true, + "energy_storage": true, + "entity_armor.max_for_render": 20, + "breaking_progress": true, + "tnt_stability": true, + "item_storage.items_per_line": 9, + "item_frame": true, + "crop_progress": true, + "command_block": true, + "mob_growth": true, + "waxed": true, + "harvest_tool.new_line": false, + "entity_health.max_for_render": 40, + "entity_health.show_fractions": false, + "mob_spawner": true, + "redstone": true, + "fluid_storage": true, + "jukebox": true, + "brewing_stand": true, + "energy_storage.detailed": false, + "note_block": true, + "fluid_storage.style": "PROGRESS_BAR", + "beehive": true, + "item_storage.detailed_amount": 54, + "player_head": true, + "lectern": true, + "entity_armor": true, + "harvest_tool.creative": false, + "horse_stats": true, + "item_tooltip": true, + "entity_health": true, + "enchantment_power": true, + "zombie_villager": true, + "villager_profession": true, + "mob_breeding": true, + "entity_health.icons_per_line": 10, + "total_enchantment_power": true, + "potion_effects": true, + "painting": true, + "chiseled_bookshelf": true + }, + "jadeaddons": { + "equipment_requirement": "" + }, + "jadeaddons.create": { + "filter": true, + "backtank_capacity": true, + "goggles.requires_goggles": true, + "goggles": false, + "blaze_burner": true, + "exact_block": true, + "goggles.detailed": false, + "placard": true + }, + "jade_access": { + "held_item": true, + "sign": true, + "block": true, + "entity": true, + "entity_variant": true + }, + "mekanism": { + "chemical": true, + "remove_builtin": true, + "fluid": true, + "energy": true, + "tooltip_renderer": true + }, + "jade": { + "coordinates.rel": false, + "registry_name.special": false, + "block_states": false, + "distance": false, + "block_face": false, + "coordinates": false, + "registry_name": "OFF", + "block_properties": false, + "mod_name": true + }, + "waystones": { + "waystone": true + }, + "corpse": { + "corpse": true + }, + "securitycraft": { + "showowner": true, + "showmodules": true, + "entity_info": true, + "block_info": true, + "showcustomname": true + }, + "balm": { + "jade": true + }, + "ae2": { + "part_icon": true, + "charger": true, + "debug": true, + "part_tooltip": true, + "grid_node_state": true, + "pattern_provider": true, + "part_mod_name": true, + "power_storage": true, + "crafting_monitor": true, + "part_name": true + } +} \ No newline at end of file diff --git a/config/jade/sort-order.json b/config/jade/sort-order.json new file mode 100644 index 0000000..a33dad9 --- /dev/null +++ b/config/jade/sort-order.json @@ -0,0 +1,96 @@ +{ + "ae2:base_cablebusblockentity": null, + "ae2:charger": null, + "ae2:crafting_monitor": null, + "ae2:debug": null, + "ae2:grid_node": null, + "ae2:grid_node_state": null, + "ae2:part_icon": null, + "ae2:part_mod_name": null, + "ae2:part_name": null, + "ae2:part_tooltip": null, + "ae2:pattern_provider": null, + "ae2:power_storage": null, + "balm:jade": null, + "corpse:corpse": null, + "gravestone:grave": null, + "jade:block_face": null, + "jade:block_properties": null, + "jade:block_states": null, + "jade:distance": null, + "jade:mod_name": null, + "jade:object_name": null, + "jade:registry_name": null, + "jade_access:block": null, + "jade_access:block_amount": null, + "jade_access:block_body": null, + "jade_access:entity": null, + "jade_access:entity_body": null, + "jade_access:entity_variant": null, + "jade_access:held_item": null, + "jade_access:sign": null, + "jadeaddons.create:backtank_capacity": null, + "jadeaddons.create:blaze_burner": null, + "jadeaddons.create:contraption_inv": null, + "jadeaddons.create:crafting_blueprint": null, + "jadeaddons.create:exact_block": null, + "jadeaddons.create:filter": null, + "jadeaddons.create:goggles": null, + "jadeaddons.create:hide_boiler_tanks": null, + "jadeaddons.create:package": null, + "jadeaddons.create:placard": null, + "jadeaddons.create:table_cloth": null, + "jadeaddons.lootr:inventory": null, + "mekanism:data_provider": null, + "mekanism:entity_data_provider": null, + "mekanism:remove_builtin": null, + "mekanism:tooltip_renderer": null, + "minecraft:animal_owner": null, + "minecraft:armor_stand": null, + "minecraft:beehive": null, + "minecraft:block_display": null, + "minecraft:brewing_stand": null, + "minecraft:campfire": null, + "minecraft:chiseled_bookshelf": null, + "minecraft:command_block": null, + "minecraft:crop_progress": null, + "minecraft:enchantment_power": null, + "minecraft:energy_storage": null, + "minecraft:energy_storage.default": null, + "minecraft:entity_armor": null, + "minecraft:entity_health": null, + "minecraft:falling_block": null, + "minecraft:fluid_storage": null, + "minecraft:fluid_storage.default": null, + "minecraft:furnace": null, + "minecraft:harvest_tool": null, + "minecraft:hopper_lock": null, + "minecraft:horse_stats": null, + "minecraft:item_ber": null, + "minecraft:item_display": null, + "minecraft:item_frame": null, + "minecraft:item_storage": null, + "minecraft:item_storage.default": null, + "minecraft:item_tooltip": null, + "minecraft:jukebox": null, + "minecraft:lectern": null, + "minecraft:mob_breeding": null, + "minecraft:mob_growth": null, + "minecraft:mob_spawner": null, + "minecraft:mob_spawner.cooldown": null, + "minecraft:next_entity_drop": null, + "minecraft:note_block": null, + "minecraft:painting": null, + "minecraft:player_head": null, + "minecraft:potion_effects": null, + "minecraft:progress": null, + "minecraft:redstone": null, + "minecraft:tnt_stability": null, + "minecraft:total_enchantment_power": null, + "minecraft:villager_profession": null, + "minecraft:waxed": null, + "minecraft:zombie_villager": null, + "securitycraft:block_info": null, + "securitycraft:entity_info": null, + "waystones:waystone": null +} \ No newline at end of file diff --git a/config/jamlib/known_suspicious_jars.txt b/config/jamlib/known_suspicious_jars.txt new file mode 100644 index 0000000..e69de29 diff --git a/config/jei-server.toml b/config/jei-server.toml new file mode 100644 index 0000000..95ccd54 --- /dev/null +++ b/config/jei-server.toml @@ -0,0 +1,7 @@ +["cheat mode"] + #Enable the cheat mode for players who have an operator status (/op). + enableCheatModeForOp = true + #Enable the cheat mode for players who are in the creative mode. + enableCheatModeForCreative = true + #Enable the cheat mode for players who can use the "/give" command. + enableCheatModeForGive = false diff --git a/config/jei/blacklist.json b/config/jei/blacklist.json new file mode 100644 index 0000000..79e1d53 --- /dev/null +++ b/config/jei/blacklist.json @@ -0,0 +1,3 @@ +[ + {"version":2} +] \ No newline at end of file diff --git a/config/jei/ingredient-list-mod-sort-order.ini b/config/jei/ingredient-list-mod-sort-order.ini new file mode 100644 index 0000000..fa547fa --- /dev/null +++ b/config/jei/ingredient-list-mod-sort-order.ini @@ -0,0 +1,35 @@ +Minecraft +Nature's Compass +Chipped +Create +Farmer's Delight +Waystones +Explorer's Compass +Macaw's Bridges +Macaw's Fences and Walls +Macaw's Windows +Ocean's Delight +End's Delight +Applied Energistics 2 +Macaw's Doors +Macaw's Roofs +More Delight +Macaw's Furniture +Macaw's Paths and Pavings +Macaw's Stairs and Balconies +Macaw's Trapdoors +SecurityCraft +CC: Tweaked +Crabber's Delight +Ender's Delight +Expanded Delight +AE2WTLib +Create: Connected +Create: Dreams n' Desires +Design n' Decor +Macaw's Lights and Lamps +Mekanism +My Nether's Delight +Rustic Delight +Brewin' And Chewin' +Miners Delight diff --git a/config/jei/ingredient-list-type-sort-order.ini b/config/jei/ingredient-list-type-sort-order.ini new file mode 100644 index 0000000..7648b31 --- /dev/null +++ b/config/jei/ingredient-list-type-sort-order.ini @@ -0,0 +1,3 @@ +net.minecraft.world.item.ItemStack +net.neoforged.neoforge.fluids.FluidStack +mekanism.api.chemical.ChemicalStack diff --git a/config/jei/jei-client.ini b/config/jei/jei-client.ini new file mode 100644 index 0000000..2c81b80 --- /dev/null +++ b/config/jei/jei-client.ini @@ -0,0 +1,323 @@ +[appearance] + # Name: Center Search Bar + # Description: Move the JEI search bar to the bottom center of the screen. + # Valid Values: [true, false] + # Default Value: false + centerSearch = false + + # Name: Recipe GUI Height + # Description: The maximum height for the Recipes Gui (in pixels). + # Valid Values: Any integer greater than or equal to 175 + # Default Value: 350 + recipeGuiHeight = 350 + + +[cheating] + # Name: Give Mode + # Description: Choose if JEI should give ingredients directly to the inventory or pick them up with the mouse. + # Valid Values: [INVENTORY, MOUSE_PICKUP] + # Default Value: MOUSE_PICKUP + giveMode = MOUSE_PICKUP + + # Name: Cheat Items to Hotbar Using Hotkeys + # Description: Enable cheating items into the hotbar by using Shift + numeric keys. + # Valid Values: [true, false] + # Default Value: false + cheatToHotbarUsingHotkeysEnabled = false + + # Name: Show Hidden Ingredients + # Description: Enable showing ingredients that are not in the creative menu. + # Valid Values: [true, false] + # Default Value: false + showHiddenIngredients = false + + # Name: Show Tag Recipes + # Description: Show recipes for ingredient tags like item tags and block tags. + # Valid Values: [true, false] + # Default Value: false + showTagRecipesEnabled = false + + +[bookmarks] + # Name: Add Bookmarks to Front + # Description: When true, add new bookmarks to the front of the list. When false, add them to the end. + # Valid Values: [true, false] + # Default Value: false + addBookmarksToFrontEnabled = false + + # Name: Drag To Rearrange Bookmarks + # Description: Enable dragging bookmarks to rearrange them in the list. + # Valid Values: [true, false] + # Default Value: true + dragToRearrangeBookmarksEnabled = true + + +[tooltips] + # Name: Bookmarks Tooltips Features + # Description: Extra features for bookmark tooltips. + # Valid Values: A comma-separated list containing values of: + # [PREVIEW, INGREDIENTS] + # Default Value: PREVIEW + bookmarkTooltipFeatures = PREVIEW + + # Name: Shift for Bookmarks Tooltips + # Description: Hold Shift to show bookmark tooltip features. + # Valid Values: [true, false] + # Default Value: true + holdShiftToShowBookmarkTooltipFeatures = true + + # Name: Show Creative Tab Names + # Description: Show creative tab names in ingredient tooltips. + # Valid Values: [true, false] + # Default Value: false + showCreativeTabNamesEnabled = false + + # Name: Show Tag Contents + # Description: Show tag content in tooltips when browsing recipe ingredients. + # Valid Values: [true, false] + # Default Value: true + tagContentTooltipEnabled = true + + # Name: Hide Single-Ingredient Tag Contents + # Description: Hide tag content in tooltips when there is only one ingredient in the tag. + # Valid Values: [true, false] + # Default Value: true + hideSingleTagContentTooltipEnabled = true + + # Name: Recipe Ingredient Summary + # Description: Show a summary of ingredients needed for a recipe, on its output ingredient's tooltip. + # Valid Values: [true, false] + # Default Value: false + enableRecipesGuiIngredientsSummary = false + + +[performance] + # Name: Low Memory Search + # Description: Set search to low-memory mode (makes search slow but uses less RAM). + # Valid Values: [true, false] + # Default Value: false + lowMemorySlowSearchEnabled = false + + +[lookups] + # Name: Lookup Fluid Contents + # Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids. + # Valid Values: [true, false] + # Default Value: false + lookupFluidContentsEnabled = false + + # Name: Lookup ItemBlock Tags + # Description: When searching for item tags, also include tags for the default blocks contained in the items. + # Valid Values: [true, false] + # Default Value: true + lookupBlockTagsEnabled = true + + +[lookupHistory] + # Name: Enabled + # Description: Display or hide the lookup history overlay. + # Valid Values: [true, false] + # Default Value: false + enabled = false + + # Name: Max Rows + # Description: Max number of rows to display in the lookup history overlay. + # Valid Values: An integer in the range [1, 7] (inclusive) + # Default Value: 2 + maxRows = 2 + + # Name: Max Ingredients + # Description: Max number of lookup history ingredients to save. + # Valid Values: An integer in the range [10, 1000] (inclusive) + # Default Value: 100 + maxIngredients = 100 + + # Name: Display Side + # Description: Side of the screen to display the lookup history overlay. + # Valid Values: [LEFT, RIGHT] + # Default Value: LEFT + displaySide = LEFT + + +[advanced] + # Name: Catch Render Errors + # Description: Catch render errors from modded ingredients and attempt to recover from them instead of crashing. + # Valid Values: [true, false] + # Default Value: true + catchRenderErrorsEnabled = true + + +[input] + # Name: Drag Delay + # Description: Number of milliseconds before a long mouse click is considered dragging the mouse. + # Valid Values: An integer in the range [0, 1000] (inclusive) + # Default Value: 150 + dragDelayInMilliseconds = 150 + + # Name: Smooth Scroll Rate + # Description: Scroll rate for scrolling the mouse wheel in smooth-scrolling scroll boxes. Measured in pixels. + # Valid Values: An integer in the range [1, 50] (inclusive) + # Default Value: 9 + smoothScrollRate = 9 + + +[sorting] + # Name: Ingredient Sorting Stages + # Description: Sorting order for the ingredient list. + # Valid Values: A comma-separated list containing values of: + # [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY] + # Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU + ingredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU + + # Name: Recipe Sorting Stages + # Description: Sorting order for displayed recipes. + # Valid Values: A comma-separated list containing values of: + # [BOOKMARKED, CRAFTABLE] + # Default Value: BOOKMARKED, CRAFTABLE + recipeSorterStages = BOOKMARKED, CRAFTABLE + + +[search] + # Name: @Mod Name Search Mode + # Description: Search mode for mod names (prefix: @). + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: REQUIRE_PREFIX + modNameSearchMode = REQUIRE_PREFIX + + # Name: #Tag Search Mode + # Description: Search mode for tags (prefix: #). + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: REQUIRE_PREFIX + tagSearchMode = REQUIRE_PREFIX + + # Name: $Tooltip Search Mode + # Description: Search mode for tooltips (prefix: $). + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: ENABLED + tooltipSearchMode = ENABLED + + # Name: ^Color Search Mode + # Description: Search mode for colors (prefix: ^). + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: DISABLED + colorSearchMode = DISABLED + + # Name: &Resource Location Search Mode + # Description: Search mode for resource locations (prefix: &). + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: DISABLED + resourceLocationSearchMode = DISABLED + + # Name: %Creative Tab Search Mode + # Description: Search mode for creative mode tab names (prefix: %). + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: DISABLED + creativeTabSearchMode = DISABLED + + # Name: Search Advanced Tooltips + # Description: Search in advanced tooltips (visible with F3 + H). + # Valid Values: [true, false] + # Default Value: false + searchAdvancedTooltips = false + + # Name: Search Mod Ids + # Description: Search mod IDs in addition to mod names. + # Valid Values: [true, false] + # Default Value: true + searchModIds = true + + # Name: Search Mod Aliases + # Description: Search mod aliases (alternative names) that are added by plugins, in addition to mod names. + # Valid Values: [true, false] + # Default Value: true + searchModAliases = true + + # Name: Search Short Mod Names + # Description: Search by the shorthand first letters of a mod's name. + # Valid Values: [true, false] + # Default Value: false + searchShortModNames = false + + # Name: Search Ingredient Aliases + # Description: Search ingredient aliases (alternative names) that are added by plugins, in addition to ingredient names. + # Valid Values: [true, false] + # Default Value: true + searchIngredientAliases = true + + +[ingredientList] + # Name: Max Rows + # Description: Max number of rows shown. + # Valid Values: An integer in the range [1, 100] (inclusive) + # Default Value: 16 + maxRows = 100 + + # Name: Max Columns + # Description: Max number of columns shown. + # Valid Values: An integer in the range [2, 100] (inclusive) + # Default Value: 9 + maxColumns = 100 + + # Name: Horizontal Alignment + # Description: Horizontal alignment of the ingredient list inside the available area. + # Valid Values: [LEFT, CENTER, RIGHT] + # Default Value: RIGHT + horizontalAlignment = RIGHT + + # Name: Vertical Alignment + # Description: Vertical alignment of the ingredient list inside the available area. + # Valid Values: [TOP, CENTER, BOTTOM] + # Default Value: TOP + verticalAlignment = TOP + + # Name: Navigation Visibility + # Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages. + # Valid Values: [ENABLED, AUTO_HIDE, DISABLED] + # Default Value: ENABLED + buttonNavigationVisibility = ENABLED + + # Name: Draw GUI Background + # Description: Enable this to draw a background texture behind the ingredient list. + # Valid Values: [true, false] + # Default Value: false + drawBackground = false + + +[bookmarkList] + # Name: Max Rows + # Description: Max number of rows shown. + # Valid Values: An integer in the range [1, 100] (inclusive) + # Default Value: 16 + maxRows = 100 + + # Name: Max Columns + # Description: Max number of columns shown. + # Valid Values: An integer in the range [2, 100] (inclusive) + # Default Value: 9 + maxColumns = 100 + + # Name: Horizontal Alignment + # Description: Horizontal alignment of the bookmark list inside the available area. + # Valid Values: [LEFT, CENTER, RIGHT] + # Default Value: LEFT + horizontalAlignment = LEFT + + # Name: Vertical Alignment + # Description: Vertical alignment of the bookmark list inside the available area. + # Valid Values: [TOP, CENTER, BOTTOM] + # Default Value: TOP + verticalAlignment = TOP + + # Name: Navigation Visibility + # Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages. + # Valid Values: [ENABLED, AUTO_HIDE, DISABLED] + # Default Value: ENABLED + buttonNavigationVisibility = ENABLED + + # Name: Draw GUI Background + # Description: Enable this to draw a background texture behind the bookmark list. + # Valid Values: [true, false] + # Default Value: false + drawBackground = false + + diff --git a/config/jei/jei-colors.ini b/config/jei/jei-colors.ini new file mode 100644 index 0000000..09e46b7 --- /dev/null +++ b/config/jei/jei-colors.ini @@ -0,0 +1,9 @@ +[colors] + # Name: Search Colors + # Description: Color values to search for. + # Valid Values: A comma-separated list containing values of: + # Any color name and an RGB hex color, separated by a ':' + # Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0 + searchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0 + + diff --git a/config/jei/jei-debug.ini b/config/jei/jei-debug.ini new file mode 100644 index 0000000..a58b99a --- /dev/null +++ b/config/jei/jei-debug.ini @@ -0,0 +1,38 @@ +[debug] + # Name: Debug Mode + # Description: Enable debug mode + # Valid Values: [true, false] + # Default Value: false + debugMode = false + + # Name: Debug GUIs + # Description: Enable Debug GUIs mode + # Valid Values: [true, false] + # Default Value: false + debugGuis = false + + # Name: Debug Inputs + # Description: Enable Debug Inputs mode + # Valid Values: [true, false] + # Default Value: false + debugInputs = false + + # Name: Debug Info Tooltips + # Description: Add debug information to ingredient tooltips when advanced tooltips are enabled. + # Valid Values: [true, false] + # Default Value: false + debugInfoTooltipsEnabled = false + + # Name: Enable Crashing Test Items + # Description: Adds ingredients to JEI that intentionally crash, to help debug JEI. + # Valid Values: [true, false] + # Default Value: false + crashingTestItemsEnabled = false + + # Name: Log Search Tree Statistics + # Description: Log information about the suffix trees used for searching, to help debug JEI. + # Valid Values: [true, false] + # Default Value: false + logSuffixTreeStats = false + + diff --git a/config/jei/jei-mod-id-format.ini b/config/jei/jei-mod-id-format.ini new file mode 100644 index 0000000..bab7c31 --- /dev/null +++ b/config/jei/jei-mod-id-format.ini @@ -0,0 +1,12 @@ +[modName] + # Name: Mod Name Format + # Description: Formatting for the mod names in tooltips for JEI GUIs. Leave blank to disable. + # Valid Values: A chat formatting string. + # Use these formatting colors: + # black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white + # With these formatting options: + # obfuscated bold strikethrough underline italic + # Default Value: blue italic + modNameFormat = blue italic + + diff --git a/config/jei/recipe-category-sort-order.ini b/config/jei/recipe-category-sort-order.ini new file mode 100644 index 0000000..b3d8020 --- /dev/null +++ b/config/jei/recipe-category-sort-order.ini @@ -0,0 +1,100 @@ +minecraft:crafting +minecraft:anvil +minecraft:blasting +minecraft:brewing +minecraft:campfire_cooking +minecraft:compostable +minecraft:fuel +minecraft:grindstone +minecraft:smelting +minecraft:smithing +minecraft:smoking +minecraft:stonecutting +jei:information +chipped:workbench +create:automatic_brewing +create:automatic_packing +create:automatic_shaped +create:automatic_shapeless +create:block_cutting +create:crushing +create:deploying +create:draining +create:fan_blasting +create:fan_haunting +create:fan_smoking +create:fan_washing +create:item_application +create:mechanical_crafting +create:milling +create:mixing +create:mystery_conversion +create:packing +create:pressing +create:sandpaper_polishing +create:sawing +create:sequenced_assembly +create:spout_filling +farmersdelight:cooking +farmersdelight:cutting +farmersdelight:decomposition +jeresources:dungeon +jeresources:enchantment +jeresources:mob +jeresources:plant +jeresources:villager +jeresources:worldgen +securitycraft:securitycraft_to_vanilla +securitycraft:vanilla_to_securitycraft +crabbersdelight:crab_trap_loot +expandeddelight:cheese_fermenting +expandeddelight:juicing +create:fan_dragon_breathing +create:fan_freezing +create:fan_sanding +create:fan_seething +dndesires:hydraulic_compacting +mekanism:activating +mekanism:boiler_casing +mekanism:centrifuging +mekanism:chemical_conversion +mekanism:chemical_infusing +mekanism:combining +mekanism:compressing +mekanism:condensentrating +mekanism:crushing +mekanism:crystallizing +mekanism:decondensentrating +mekanism:dissolution +mekanism:energy_conversion +mekanism:enriching +mekanism:evaporating +mekanism:injecting +mekanism:metallurgic_infusing +mekanism:nucleosynthesizing +mekanism:nutritional_liquifier +mekanism:oxidizing +mekanism:painting +mekanism:pigment_extracting +mekanism:pigment_mixing +mekanism:purifying +mekanism:reaction +mekanism:sawing +mekanism:separating +mekanism:smelting +mekanism:sps_casing +mekanism:washing +mynethersdelight:forgoting +ali:archaeology_loot +ali:block_loot +ali:chest_loot +ali:entity_loot +ali:fishing_loot +ali:gameplay_loot +ali:hero_loot +ali:plant_loot +ali:trade_loot +ali:trial_chambers +brewinandchewin:aging +brewinandchewin:fermenting +minersdelight:copper_pot_cooking diff --git a/config/jei/world/local/New_World/lookupHistory.json b/config/jei/world/local/New_World/lookupHistory.json new file mode 100644 index 0000000..bf20579 --- /dev/null +++ b/config/jei/world/local/New_World/lookupHistory.json @@ -0,0 +1,4 @@ +[ + {"version":1}, + {"ingredient":{"id":"minecraft:lime_shulker_box"},"type":"item_stack","bookmarkType":"INGREDIENT"} +] \ No newline at end of file diff --git a/config/jei/world/local/New_World__1/bookmarks.json b/config/jei/world/local/New_World__1/bookmarks.json new file mode 100644 index 0000000..79e1d53 --- /dev/null +++ b/config/jei/world/local/New_World__1/bookmarks.json @@ -0,0 +1,3 @@ +[ + {"version":2} +] \ No newline at end of file diff --git a/config/jei/world/local/New_World__3/lookupHistory.json b/config/jei/world/local/New_World__3/lookupHistory.json new file mode 100644 index 0000000..cc13c59 --- /dev/null +++ b/config/jei/world/local/New_World__3/lookupHistory.json @@ -0,0 +1,4 @@ +[ + {"version":1}, + {"ingredient":{"id":"mcwbridges:glass_bridge_stair"},"type":"item_stack","bookmarkType":"INGREDIENT"} +] \ No newline at end of file diff --git a/config/jeresources-common.toml b/config/jeresources-common.toml new file mode 100644 index 0000000..9a54c4d --- /dev/null +++ b/config/jeresources-common.toml @@ -0,0 +1,12 @@ +# Default: 4 +# Range: 1 ~ 4 +itemsPerColumn = 4 +# Default: 4 +# Range: 1 ~ 4 +itemsPerRow = 4 +diyData = true +showDevData = false +enchantsBlacklist = ["flimflam", "soulBound"] +hiddenTabs = [] +dimensionsBlacklist = [-11] +disableLootManagerReloading = false diff --git a/config/journeymap-server.toml b/config/journeymap-server.toml new file mode 100644 index 0000000..23acef0 --- /dev/null +++ b/config/journeymap-server.toml @@ -0,0 +1,9 @@ +[admins] + #Default, all Ops have access to Server Admin UI in the Options screen. + #If set to false, only users in the Admin List will have access. + #If set to true, all ops and users in the Admin List will have access. + opAccess = true + #Players in this list have access to the Journeymap's Server Admin Panel + #Add users by name or UUID, Prefer UUID as it is more secure! + #Each value on a new line with the example format provided. (please delete the default values) + serverAdmins = ["mysticdrew", "79f597fe-2877-4ecb-acdf-8c58cc1854ca"] diff --git a/config/justzoom/config.txt b/config/justzoom/config.txt new file mode 100644 index 0000000..a5865d8 --- /dev/null +++ b/config/justzoom/config.txt @@ -0,0 +1,17 @@ +##[zoom] + +B:smooth_zoom_in_out = 'true'; +F:zoom_in_change_modifier_per_scroll = '0.05'; +F:base_zoom_modifier = '0.25'; +F:zoom_out_change_modifier_per_scroll = '0.05'; +B:hide_arms_when_zooming = 'false'; +B:allow_zoom_in_mirrored_view = 'false'; +B:smooth_camera_movement_on_zoom = 'false'; +B:reset_zoom_factor_when_stop_zooming = 'false'; +B:normalize_mouse_sensitivity_on_zoom = 'true'; + + +##[gui] + +I:options_button_corner = '0'; +B:show_options_button_in_pause_screen = 'true'; \ No newline at end of file diff --git a/config/konkrete/locals/de_de.local b/config/konkrete/locals/de_de.local new file mode 100644 index 0000000..2da2a5a --- /dev/null +++ b/config/konkrete/locals/de_de.local @@ -0,0 +1,16 @@ +general.width = Breite +general.height = Höhe +general.on = An +general.off = Aus + +popup.done = Fertig + +popup.yesno.confirm = Bestätigen +popup.yesno.cancel = Abbrechen + +popup.notification.accept = Akzeptieren + +popup.choosefile.back = ZURÜCK +popup.choosefile.title = Datei wählen +popup.choosefile.choose = Wählen +popup.choosefile.supported = Unterstützte Dateitypen: diff --git a/config/konkrete/locals/en_us.local b/config/konkrete/locals/en_us.local new file mode 100644 index 0000000..6b4b757 --- /dev/null +++ b/config/konkrete/locals/en_us.local @@ -0,0 +1,19 @@ +general.width = Width +general.height = Height +general.on = On +general.off = Off + +popup.done = Done + +popup.yesno.confirm = Confirm +popup.yesno.cancel = Cancel + +popup.notification.accept = Accept + +popup.choosefile.back = BACK +popup.choosefile.title = Choose File +popup.choosefile.choose = Choose +popup.choosefile.supported = Supported file types: + +configscreen.boolean.enabled = Enabled +configscreen.boolean.disabled = Disabled diff --git a/config/konkrete/locals/pl_pl.local b/config/konkrete/locals/pl_pl.local new file mode 100644 index 0000000..55c0df7 --- /dev/null +++ b/config/konkrete/locals/pl_pl.local @@ -0,0 +1,15 @@ +general.width = Szerokość +general.height = Wysokość +general.on = On +general.off = Off + +popup.done = Gotowe + +popup.yesno.confirm = Potwierdź +popup.yesno.cancel = Anuluj + +popup.notification.accept = Zaakceptuj + +popup.choosefile.back = BACK +popup.choosefile.title = Choose File +popup.choosefile.choose = Choose diff --git a/config/konkrete/locals/pt_br.local b/config/konkrete/locals/pt_br.local new file mode 100644 index 0000000..ed797b2 --- /dev/null +++ b/config/konkrete/locals/pt_br.local @@ -0,0 +1,15 @@ +general.width = Largura +general.height = Altura +general.on = Ligado +general.off = Desligado + +popup.done = Pronto + +popup.yesno.confirm = Confirmar +popup.yesno.cancel = Cancelar + +popup.notification.accept = Aceitar + +popup.choosefile.back = VOLTAR +popup.choosefile.title = Escolher arquivo +popup.choosefile.choose = Escolher diff --git a/config/lambdynlights.toml b/config/lambdynlights.toml new file mode 100644 index 0000000..26a544b --- /dev/null +++ b/config/lambdynlights.toml @@ -0,0 +1,177 @@ +# LambDynamicLights configuration. +# The dynamic lights mode +mode = "fancy" +# The chunk rebuild scheduler mode (immediate, culling). +chunk_rebuild_scheduler = "culling" + +# Light sources settings. +[light_sources] + # Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water. + water_sensitive_check = true + # Enables dynamic lighting of beacon or end gateway beams. + beam = true + # Enables dynamic lighting of firefly particles from Firefly Bushes. + firefly = true + # Enables dynamic lighting for entities that have the Glowing effect. + glowing_effect = true + # Enable entities light source. + entities = true + # Enable first-person player light source. + self = true + # TNT lighting mode. May be off, simple or fancy. + tnt = "off" + # Enables dynamic lighting of the Warden's sonic boom attack particles. + sonic_boom = true + # Creeper lighting mode. May be off, simple or fancy. + creeper = "simple" + # Enables dynamic lighting of Guardian's lasers. This also can be toggled off by disabling Guardian dynamic lighting. + guardian_laser = true + + [light_sources.settings.entities.minecraft] + zombie_horse = true + axolotl = true + egg = true + zoglin = true + spawner_minecart = true + allay = true + llama = true + mule = true + bat = true + husk = true + camel = true + experience_bottle = true + rabbit = true + firework_rocket = true + silverfish = true + giant = true + drowned = true + item = true + goat = true + horse = true + vindicator = true + minecart = true + spectral_arrow = true + llama_spit = true + mooshroom = true + glow_item_frame = false + tnt = true + snowball = true + parrot = true + creeper = true + lightning_bolt = true + tadpole = true + ravager = true + evoker_fangs = true + tropical_fish = true + chest_minecart = true + slime = true + pillager = true + area_effect_cloud = true + piglin = true + blaze = true + end_crystal = true + endermite = true + zombie = true + ender_pearl = true + item_display = true + breeze_wind_charge = true + guardian = true + fireball = true + illusioner = true + eye_of_ender = true + wither_skull = true + wolf = true + block_display = true + tnt_minecart = true + zombie_villager = true + elder_guardian = true + chest_boat = true + boat = true + small_fireball = true + strider = true + cave_spider = true + witch = true + cod = true + snow_golem = true + spider = true + command_block_minecart = true + panda = true + bee = true + arrow = true + cow = true + magma_cube = true + pig = true + skeleton = true + frog = true + hoglin = true + armadillo = true + armor_stand = true + experience_orb = true + dolphin = true + stray = true + shulker = true + turtle = true + salmon = true + vex = true + wandering_trader = true + wither_skeleton = true + piglin_brute = true + breeze = true + ocelot = true + furnace_minecart = true + item_frame = true + phantom = true + ender_dragon = true + leash_knot = true + evoker = true + marker = true + glow_squid = true + warden = true + squid = true + shulker_bullet = true + enderman = true + dragon_fireball = true + chicken = true + sniffer = true + trader_llama = true + donkey = true + bogged = true + fox = true + iron_golem = true + zombified_piglin = true + cat = true + wind_charge = true + ghast = true + sheep = true + player = true + pufferfish = true + potion = true + trident = true + villager = true + ominous_item_spawner = true + skeleton_horse = true + fishing_bobber = true + text_display = true + polar_bear = true + hopper_minecart = true + falling_block = true + painting = true + interaction = true + wither = true + + [light_sources.settings.entities.biomesoplenty] + chest_boat = true + boat = true + +[debug] + active_dynamic_lighting_cells = false + display_dynamic_lighting_chunk_rebuild = false + display_behavior_bounding_box = false + +[adaptive_ticking] + # Reduces how often sources behind the camera get ticked. + background_sleep = true + # How far away (in chunks) until light sources get ticked less often. + slow = 5 + # How far away (in chunks) until light sources get ticked even less often. + slower = 8 diff --git a/config/lighty/base.config b/config/lighty/base.config new file mode 100644 index 0000000..a203428 --- /dev/null +++ b/config/lighty/base.config @@ -0,0 +1,20 @@ +lighty.additional_overlay_warn=0xff6600 +lighty.additional_overlay_good=0x00ff00 +lighty.auto_on=false +lighty.last_used_renderer=lighty:renderer_carpet +lighty.active_data_providers=lighty:data_provider_base lighty:data_provider_farmland +lighty.farm_growth_threshold=8 +lighty.show_skylight_level=true +lighty.auto_on.item=minecraft:torch minecraft:soul_torch minecraft:lantern minecraft:soul_lantern +lighty.block_threshold=0 +lighty.overlay_green=0x00ff00 +lighty.overlay_distance=2 +lighty.mode.cross.texture=lighty:textures/block/cross.png +lighty.show_safe=true +lighty.farm_uproot_threshold=8 +lighty.mode.carpet.texture=lighty:textures/block/transparent.png +lighty.overlay_orange=0xff6600 +lighty.overlay_red=0xff0000 +lighty.sky_threshold=0 +lighty.overlay_brightness=10 +lighty.additional_overlay_bad=0xff0000 diff --git a/config/lithium.properties b/config/lithium.properties new file mode 100644 index 0000000..fdb5556 --- /dev/null +++ b/config/lithium.properties @@ -0,0 +1,6 @@ +# This is the configuration file for Lithium. +# +# You can find information on editing this file and all the available options here: +# https://github.com/CaffeineMC/lithium-fabric/wiki/Configuration-File +# +# By default, this file will be empty except for this notice. diff --git a/config/lithostitched.json b/config/lithostitched.json new file mode 100644 index 0000000..65a3b55 --- /dev/null +++ b/config/lithostitched.json @@ -0,0 +1,8 @@ +{ + // If disabled, some mod compat features will be turned off to prioritize parity with vanilla seeds. + // The following features will break if disabled: + // - Custom wood type shipwrecks + // - Structure optimizations + "breaks_seed_parity": true, + "log_debug_messages": false +} \ No newline at end of file diff --git a/config/lodestone-client.toml b/config/lodestone-client.toml new file mode 100644 index 0000000..1fefb13 --- /dev/null +++ b/config/lodestone-client.toml @@ -0,0 +1,25 @@ + [graphics.particle] + #Should particles render on the delayed buffer? This means they will properly render after clouds & water do, but could cause issues with mods like sodium. + buffer_particles = true + + [graphics.fire] + #Downwards offset of Minecraft's first-person fire overlay. Higher numbers cause it to visually display lower and free up more screen space. + # Default: 0.0 + # Range: 0.0 ~ 1.0 + fire_overlay_offset = 0.0 + +[screenshake] + #Intensity of screenshake. Higher numbers increase amplitude. Disable to turn off screenshake. + # Default: 1.0 + # Range: 0.0 ~ 5.0 + screenshake_intensity = 1.0 + +[screen_particles] + #Are screen particles enabled? + enable_screen_particles = true + +[model] + #Multiplier for the distance at which model levels of detail are rendered. Higher numbers increase the distance at which detailed models are rendered. + # Default: 1.0 + # Range: 0.1 ~ 10.0 + lod_distance_multiplier = 1.0 diff --git a/config/midnightlib.json b/config/midnightlib.json new file mode 100644 index 0000000..5449537 --- /dev/null +++ b/config/midnightlib.json @@ -0,0 +1,3 @@ +{ + "config_screen_list": "MODMENU" +} \ No newline at end of file diff --git a/config/moonlight-client.toml b/config/moonlight-client.toml new file mode 100644 index 0000000..7af8279 --- /dev/null +++ b/config/moonlight-client.toml @@ -0,0 +1,12 @@ +[general] + #Merge all dynamic resource packs from all mods that use this library into a single pack + merge_dynamic_resource_packs = true + #Prevents map texture from being upladed to GPU when only map markers have changed.Could increase performance + lazy_map_upload = true + #Renders map textures using mipmap. Vastly improves look from afar as well when inside a Map Atlas from Map Atlases or similar. Set to 0 to have no mipmap like vanilla + # Default: 3 + # Range: 0 ~ 4 + maps_mipmap = 3 + #Fix minecraft entity shading to be exactly the same that blocks use. (1 for up,0.8 for north, 0.6 for west and 0.5 for down).This means that if you have a model and render it with a tile renderer or entity it will appear identical as one rendered via baked models.Using no gui will prevent it from changing item rendered in GUIs, in case you dont like that look.Note there is a known compat issue with Figura mod. Keep this True or False with that one + #Allowed Values: FALSE, NO_GUI, TRUE + consistent_entity_renderer_shading = "NO_GUI" diff --git a/config/moonlight-common.toml b/config/moonlight-common.toml new file mode 100644 index 0000000..7ecdb3f --- /dev/null +++ b/config/moonlight-common.toml @@ -0,0 +1,7 @@ +[general] + #ONLY for debugging purpose. Turns one some debug functionality like more logging or blocktypes_debug.txt, the file can be found in ~/.minecraft/debug/dynamic_registry_dump... + extra_debug = false + #Enable this will list each BlockTypes' Children. The List of BlockTypes' children will be also in the same file via EXTRA_DEBUG. NOTE: To enable this, EXTRA_DEBUG must be enabled, too. + extra_children_debug = false + #Makes the dynamic assets cache use a tree structure for indexing, drastically speeds up query time but could cost some ram. + faster_cache_search = true diff --git a/config/moreculling.toml b/config/moreculling.toml new file mode 100644 index 0000000..a7fe883 --- /dev/null +++ b/config/moreculling.toml @@ -0,0 +1,23 @@ +version = 1 +enableSodiumMenu = true +cloudCulling = true +signTextCulling = true +rainCulling = true +dontCull = [] +useBlockStateCulling = true +useCustomItemFrameRenderer = true +itemFrameMapCulling = true +useItemFrameLOD = true +itemFrameLODRange = 16 +useItemFrame3FaceCulling = true +itemFrame3FaceCullingRange = 2.0 +paintingCulling = true +leavesCullingMode = "DEFAULT" +leavesCullingAmount = 2 +includeMangroveRoots = false +endGatewayCulling = false +beaconBeamCulling = true +useOnModdedBlocksByDefault = true + +[modCompatibility] +minecraft = true diff --git a/config/naturescompass-client.toml b/config/naturescompass-client.toml new file mode 100644 index 0000000..84fd25e --- /dev/null +++ b/config/naturescompass-client.toml @@ -0,0 +1,12 @@ +[Client] + #Displays Nature's Compass information even while chat is open. + displayWithChatOpen = true + #Fixes biome names by adding missing spaces. Ex: ForestHills becomes Forest Hills + fixBiomeNames = true + #The line offset for information rendered on the HUD. + # Default: 1 + # Range: 0 ~ 50 + overlayLineOffset = 1 + #The side for information rendered on the HUD. Ex: LEFT, RIGHT + #Allowed Values: LEFT, RIGHT + overlaySide = "LEFT" diff --git a/config/naturescompass-common.toml b/config/naturescompass-common.toml new file mode 100644 index 0000000..75c56b7 --- /dev/null +++ b/config/naturescompass-common.toml @@ -0,0 +1,19 @@ +[General] + #Allows a player to teleport to a located biome when in creative mode, opped, or in cheat mode. + allowTeleport = true + #Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing. + displayCoordinates = true + #biomeSize * radiusModifier = maxSearchRadius. Raising this value will increase search accuracy but will potentially make the process more resource . + # Default: 2500 + # Range: 0 ~ 1000000 + radiusModifier = 2500 + #biomeSize * sampleSpaceModifier = sampleSpace. Lowering this value will increase search accuracy but will make the process more resource intensive. + # Default: 16 + # Range: 0 ~ 1000000 + sampleSpaceModifier = 16 + #A list of biomes that the compass will not be able to search for, specified by resource location. The wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: ["minecraft:savanna", "minecraft:desert", "minecraft:*ocean*"] + biomeBlacklist = [] + #The maximum number of samples to be taken when searching for a biome. + # Default: 50000 + # Range: 0 ~ 1000000 + maxSamples = 50000 diff --git a/config/neoforge-client.toml b/config/neoforge-client.toml new file mode 100644 index 0000000..d3f2e54 --- /dev/null +++ b/config/neoforge-client.toml @@ -0,0 +1,8 @@ +#EXPERIMENTAL: Enable the NeoForge block rendering pipeline - fixes the lighting of custom models. +experimentalForgeLightPipelineEnabled = false +#When enabled, NeoForge will show any warnings that occurred during loading. +showLoadWarnings = true +#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones. +useCombinedDepthStencilAttachment = false +#A config option mainly for developers. Logs out configuration values that do not have translations when running a client in a development environment. +logUntranslatedConfigurationWarnings = true diff --git a/config/neoforge-common.toml b/config/neoforge-common.toml new file mode 100644 index 0000000..9e1ac4c --- /dev/null +++ b/config/neoforge-common.toml @@ -0,0 +1,8 @@ +#A config option mainly for developers. Logs out modded item tags that do not have translations when running on integrated server. Format desired is tag.item.. for the translation key. Defaults to SILENCED. +#Allowed Values: SILENCED, DEV_SHORT, DEV_VERBOSE, PROD_SHORT, PROD_VERBOSE +logUntranslatedItemTagWarnings = "SILENCED" +#A config option mainly for developers. Logs out modded tags that are using the 'forge' namespace when running on integrated server. Defaults to DEV_SHORT. +#Allowed Values: SILENCED, DEV_SHORT, DEV_VERBOSE, PROD_SHORT, PROD_VERBOSE +logLegacyTagWarnings = "DEV_SHORT" +#Set this to true to enable showing debug information about attributes on an item when advanced tooltips is on. +attributeAdvancedTooltipDebugInfo = true diff --git a/config/neoforge-server.toml b/config/neoforge-server.toml new file mode 100644 index 0000000..99d6fcc --- /dev/null +++ b/config/neoforge-server.toml @@ -0,0 +1,10 @@ +#Set this to true to remove any BlockEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. +removeErroringBlockEntities = false +#Set this to true to remove any Entity (Note: Does not include BlockEntities) that throws an error in its tick method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. +removeErroringEntities = false +#Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false. +fullBoundingBoxLadders = false +#The permission handler used by the server. Defaults to neoforge:default_handler if no such handler with that name is registered. +permissionHandler = "neoforge:default_handler" +#Set this to true to enable advertising the dedicated server to local LAN clients so that it shows up in the Multiplayer screen automatically. +advertiseDedicatedServerToLan = true diff --git a/config/notenoughanimations.json b/config/notenoughanimations.json new file mode 100644 index 0000000..def18dd --- /dev/null +++ b/config/notenoughanimations.json @@ -0,0 +1,80 @@ +{ + "configVersion": 11, + "animationSmoothingSpeed": 0.2, + "holdingItems": [ + "quad-mstv-mtv:pale_oak_torch", + "quad-mstv-mtv:bamboo_torch", + "minecraft:clock", + "quad-mstv-mtv:spruce_soul_torch", + "minecraft:compass", + "minecraft:soul_torch", + "quad-mstv-mtv:jungle_soul_torch", + "quad-mstv-mtv:birch_soul_torch", + "quad-mstv-mtv:warped_soul_torch", + "minecraft:torch", + "quad-mstv-mtv:bamboo_soul_torch", + "quad-mstv-mtv:mangrove_torch", + "quad-mstv-mtv:cherry_soul_torch", + "minecraft:recovery_compass", + "quad-mstv-mtv:jungle_torch", + "quad-mstv-mtv:mangrove_soul_torch", + "minecraft:soul_lantern", + "quad-mstv-mtv:acacia_torch", + "quad-mstv-mtv:cherry_torch", + "quad-mstv-mtv:spruce_torch", + "quad-mstv-mtv:dark_oak_soul_torch", + "quad-mstv-mtv:warped_torch", + "minecraft:lantern", + "quad-mstv-mtv:crimson_soul_torch", + "quad-mstv-mtv:pale_oak_soul_torch", + "quad-mstv-mtv:birch_torch", + "quad-mstv-mtv:acacia_soul_torch", + "quad-mstv-mtv:crimson_torch", + "quad-mstv-mtv:dark_oak_torch" + ], + "enableAnimationSmoothing": true, + "enableInWorldMapRendering": true, + "enableOffhandHiding": true, + "enableRotationLocking": true, + "enableLadderAnimation": true, + "ladderAnimationAmplifier": 0.35, + "ladderAnimationArmHeight": 1.7, + "ladderAnimationArmSpeed": 2.0, + "enableRotateToLadder": true, + "enableEatDrinkAnimation": true, + "enableRowBoatAnimation": true, + "enableHorseAnimation": true, + "enableHorseLegAnimation": false, + "dontHoldItemsInBed": true, + "freezeArmsInBed": true, + "rotationLock": "NONE", + "limitRotationLockToFP": true, + "showLastUsedSword": false, + "sheathSwords": [ + "minecraft:golden_sword", + "minecraft:iron_sword", + "minecraft:wooden_sword", + "minecraft:stone_sword", + "minecraft:diamond_sword", + "minecraft:netherite_sword" + ], + "enableCrawlingAnimation": true, + "holdUpItemsMode": "CONFIG", + "holdUpTarget": "CAMERA", + "holdUpCameraOffset": 0.1, + "holdUpOnlySelf": false, + "holdUpItemOffset": 0.0, + "itemSwapAnimation": true, + "tweakElytraAnimation": true, + "petAnimation": true, + "fallingAnimation": false, + "freezingAnimation": true, + "huggingAnimation": false, + "narutoRunning": false, + "disableLegSmoothing": false, + "bowAnimation": "VANILLA", + "customBowRotationLock": false, + "clampCrossbowAnimations": false, + "burningAnimation": true, + "hideItemsForTheseBows": [] +} \ No newline at end of file diff --git a/config/notenoughcrashes.json b/config/notenoughcrashes.json new file mode 100644 index 0000000..eb3e4f8 --- /dev/null +++ b/config/notenoughcrashes.json @@ -0,0 +1,7 @@ +{ + "disableReturnToMainMenu": false, + "catchInitializationCrashes": true, + "debugModIdentification": false, + "crashLimit": 20, + "catchGameloop": true +} \ No newline at end of file diff --git a/config/nyfsspiders.toml b/config/nyfsspiders.toml new file mode 100644 index 0000000..d31e82f --- /dev/null +++ b/config/nyfsspiders.toml @@ -0,0 +1,4 @@ +#Whether the path finder debug preview should be enabled. +path_finder_debug_preview = false +#Whether spiders should be prevented from climbing in rain. +prevent_climbing_in_rain = false diff --git a/config/particle_core_config.toml b/config/particle_core_config.toml new file mode 100644 index 0000000..9162112 --- /dev/null +++ b/config/particle_core_config.toml @@ -0,0 +1,7 @@ +# Don't change this! Version used to track needed updates. +version = 0 +turnOffPotionParticles = "NONE" +reduceAllChance = 0.0 +reduceDecreasedChance = 0.0 +disableParticles = false +byTypeReductions = { } \ No newline at end of file diff --git a/config/particle_core_disabled_optimizations.json b/config/particle_core_disabled_optimizations.json new file mode 100644 index 0000000..de7c1fc --- /dev/null +++ b/config/particle_core_disabled_optimizations.json @@ -0,0 +1,12 @@ +{ + "_Disable_Optimizations_Options": { + "ROTATION": "[Impact: Medium] Disables mixins related to vertex rotation caching (ParticleManagerRotationMixin, BillboardParticleMixin)", + "TYPE": "[Impact: Low to Medium] Disables mixins related to particle disabling and reduction (WorldRendererTypeMixin)", + "DECREASE": "[Impact: Low] Disables mixins related particle settings reduction (ALL, DECREASED, MINIMAL) (WorldRendererDecreaseMixin)", + "LIGHTMAP": "[Impact: Medium] Disables mixins related to light map caching (ParticleManagerCachedLightMixin, ParticleMixin)", + "POTION": "[Impact: Low] Disables mixins related to potion particle disabling (LivingEntityMixin)" + }, + "disableOptimizations": [ + "NONE" + ] +} \ No newline at end of file diff --git a/config/particlerain.json b/config/particlerain.json new file mode 100644 index 0000000..6a45af7 --- /dev/null +++ b/config/particlerain.json @@ -0,0 +1,589 @@ +{ + "configVersion": 5, + "perf": { + "maxParticleAmount": 1500, + "particleDensity": 100, + "particleStormDensity": 200, + "particleDistance": 16, + "surfaceRange": 48 + }, + "sound": { + "rainVolume": 0.2, + "snowVolume": 0.1, + "windVolume": 0.1, + "blockVolume": 0.07 + }, + "wind": { + "strength": 0.4, + "strengthVariance": 0.3, + "gustFrequency": 0.2, + "modulationSpeed": 0.04, + "yLevelAdjustment": true + }, + "compat": { + "renderDefaultWeather": false, + "doDefaultSplashing": false, + "waterTint": true, + "tintMix": 0.6, + "shaderpackTint": true, + "syncRegistries": true, + "crossBiomeBorder": false, + "useHeightmapTemp": true, + "doSpawnHeightLimit": true, + "spawnHeightLimit": 0 + }, + "particles": [ + { + "presetParticleId": "minecraft:flame", + "usePresetParticle": false, + "id": "rain", + "enabled": true, + "density": 1.0, + "weather": "DURING_WEATHER", + "precipitation": [ + "RAIN" + ], + "biomeList": { + "entries": [], + "isWhitelist": true + }, + "blockList": { + "entries": [], + "isWhitelist": true + }, + "needsSkyAccess": true, + "spawnPos": "SKY", + "gravity": 0.9, + "windStrength": 0.5, + "stormWindStrength": 1.0, + "rotationAmount": 0.0, + "lifetime": 3000, + "opacity": 1.0, + "size": 1.5, + "constantScreenSize": false, + "renderType": "TRANSLUCENT", + "spriteLocations": [ + "particlerain:rain_0", + "particlerain:rain_1", + "particlerain:rain_2", + "particlerain:rain_3" + ], + "tintType": "WATER", + "customTint": "#000000", + "rotationType": "RELATIVE_VELOCITY" + }, + { + "presetParticleId": "minecraft:flame", + "usePresetParticle": false, + 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0000000..150134d --- /dev/null +++ b/config/pingwheel.server.json @@ -0,0 +1,6 @@ +{ + "defaultChannelMode": "AUTO", + "playerTrackingEnabled": true, + "msToRegenerate": 1000, + "rateLimit": 5 +} \ No newline at end of file diff --git a/config/ponder-client.toml b/config/ponder-client.toml new file mode 100644 index 0000000..ee09527 --- /dev/null +++ b/config/ponder-client.toml @@ -0,0 +1,20 @@ +#. +#Slow down a ponder scene whenever there is text on screen. +comfyReading = false +#. +#Show additional info in the ponder view and reload scene scripts more frequently. +editingMode = false + +#. +#Settings for the Placement Assist +[placementAssist] + #. + #What indicator should be used when showing where the assisted placement ends up relative to your crosshair + #Choose 'NONE' to disable the Indicator altogether + #Allowed Values: TEXTURE, TRIANGLE, NONE + indicatorType = "TEXTURE" + #. + #Change the size of the Indicator by this multiplier + # Default: 1.0 + # Range: 0.0 ~ 3.4028234663852886E38 + indicatorScale = 1.0 diff --git a/config/resourceful-config-web.json b/config/resourceful-config-web.json new file mode 100644 index 0000000..58670b3 --- /dev/null +++ b/config/resourceful-config-web.json @@ -0,0 +1,12 @@ +{ + "enabled": false, + "port": 7903, + "validator": { + "uuids": [], + "if": { + "password": "9da75d1f-8cf5-475a-9d2c-430212b1552a", + "type": "password" + }, + "type": "if" + } +} \ No newline at end of file diff --git a/config/rightclickharvest.json5 b/config/rightclickharvest.json5 new file mode 100644 index 0000000..8e9f86b --- /dev/null +++ b/config/rightclickharvest.json5 @@ -0,0 +1,20 @@ +{ + // - default: false + requireHoe: false, + // - default: true + harvestInRadius: true, + /* - default: NONE + - must be one of: NONE, LOW, NORMAL, HIGH + */ + hungerLevel: "NONE", + /* - default: NONE + - must be one of: NONE, COST, REWARD + */ + experienceType: "NONE", + // - default: true + showServerWarning: true, + /* Modpack developers, set this to true to stop RCH telling users that they probably need to equip a hoe to harvest crops (if requireHoe is set to true). This message will only be displayed once. + - default: false + */ + hasUserBeenWarnedForNotUsingHoe: false +} \ No newline at end of file diff --git a/config/rusticdelight-common.toml b/config/rusticdelight-common.toml new file mode 100644 index 0000000..fdae4f1 --- /dev/null +++ b/config/rusticdelight-common.toml @@ -0,0 +1,20 @@ +#Should squids drop a Calamari item? Also disables villager trades for Calamari. +squids_drop_calamari = true +#Should villagers trade Rustic Delight items? (May reduce chances of other trades appearing) +enable_villager_trades = true +#Should the Wandering Trader sell Rustic Delight items? +enable_wandering_trader_trades = true +#Should players be able to brew Rustic Delight potions? +enable_potions = true +#Chance of generating clusters. Smaller value = more frequent. Provide zero to disable generation. +# Default: 32 +# Range: > 0 +wild_cotton_chance = 32 +#Chance of generating clusters. Smaller value = more frequent. Provide zero to disable generation. +# Default: 15 +# Range: > 0 +wild_bell_peppers_chance = 15 +#Chance of generating clusters. Smaller value = more frequent. Provide zero to disable generation. +# Default: 15 +# Range: > 0 +wild_coffee_chance = 15 diff --git a/config/saturn-optimizations.toml b/config/saturn-optimizations.toml new file mode 100644 index 0000000..b861f63 --- /dev/null +++ b/config/saturn-optimizations.toml @@ -0,0 +1,8 @@ +#(default = true) Optimizes memory allocation by caching objects to static final references. +optimizeMemoryAllocations = true +#(default = true) Reduces garbage collection (GC) heap by avoid creating unnecessary objects. +reduceGCHeap = true +#(default = true) Fixes memory leaks which takes the memory continuously. +fixMemoryLeaks = true +#(default = true) Removes duplicated threading detector locks. +removeThreadingDetectorLocks = true diff --git a/config/sawmill-common.toml b/config/sawmill-common.toml new file mode 100644 index 0000000..5c8ddd6 --- /dev/null +++ b/config/sawmill-common.toml @@ -0,0 +1,39 @@ +[general] + #Sort recipes following cretive tab order. Could cause issue in the case when, for whatever reason, creative other would differ from server to client.Additionally Neoforge has a bug where this stuff won't work on servers. Use Forge instead! + sort_recipes = true + # + #How dynamic assets are generated. If cached the cache will regenerate once any mod or pack changes + #- NEVER: This mod will never attempt to generate the cache folder. The assets will be put in memory + #- CACHED: create a CACHE folder via .minecraft/dynamic-resource-pack-cache + #- CACHED_ZIPPED: create a ZIP folder via .minecraft/dynamic-resource-pack-cache + #- ALWAYS: Will always generate the assets & will be stored in memory. There will be no cache folder + #Allowed Values: NEVER, CACHED, CACHED_ZIPPED, ALWAYS + recipe_generation_mode = "CACHED" + #Allow crafting non-block items + allow_non_blocks = true + #Allows crafting non wood variant items (crafting table for example) + allow_non_variant = true + #List of Mod ids you want to completely exclude from sawmill recipes. All recipes from these mods will be ignored. Use to remove mods with many recipes as sawmill can display at most 255 at onceFor more fine control use the sawmill:blacklist item tag + mods_blacklist = ["framedblocks"] + #Makes so planks recipes can only craft items with 1 input plank. Disable to allow more recipes + limit_planks_input_to_one = true + #Makes Sawmill GUI slightly wider + wider_gui = false + #Determines if GUI will have search bar or not. Automatic only enables the bar statically when you have enough mods that add wood recipes. Dynamic changes the gui dynamically depending on how many recipe its displaying + #Allowed Values: OFF, ON, AUTOMATIC, DYNAMIC + search_bar_mode = "AUTOMATIC" + #At how many recipes the search bar should appear + # Default: 32 + # Range: 0 ~ 200 + search_bar_threshold = 32 + #Maximum discount that sawmill will given when converting recipes. Unit is percentage of input item + # Default: 0.35 + # Range: 0.0 ~ 1.0 + max_discount = 0.35 + #Enables and disables compat structures for Repurposed Structures mod + repurposed_structures_compat = true + + #This is a map of wood object type to its cost in planks. Its used to add some discount to some special blocks.Change this if say you want all fences to cost 1 plank. Not all keys will work here bt you can try modded ones if you hae Every Compat + [general.special_recipe_costs] + boat = 4.0 + stairs = 1.0 diff --git a/config/scalablelux.properties b/config/scalablelux.properties new file mode 100644 index 0000000..bed7ee3 --- /dev/null +++ b/config/scalablelux.properties @@ -0,0 +1,3 @@ +#Configuration file for ScalableLux +#Sun Oct 26 21:36:00 CET 2025 +parallelism=-1 diff --git a/config/seamless_loading_screen.json b/config/seamless_loading_screen.json new file mode 100644 index 0000000..34e14c1 --- /dev/null +++ b/config/seamless_loading_screen.json @@ -0,0 +1,22 @@ +{ + "fade": 20, + "time": 80, + "tintColor": -14606047, + "tintStrength": 0.3, + "enableScreenshotBlur": false, + "screenshotBlurStrength": 1.0, + "screenshotBlurQuality": 5.0, + "playSoundEffect": false, + "soundEffect": "minecraft:ui.toast.out", + "soundPitch": 1.0, + "soundVolume": 1.0, + "resolution": "Normal", + "disableCamera": true, + "archiveScreenshots": false, + "updateWorldIcon": false, + "blacklistedAddresses": [ + "play.wynncraft.com" + ], + "saveScreenshotsByUsername": false, + "defaultServerMode": "DISABLED" +} \ No newline at end of file diff --git a/config/securitycraft-client.toml b/config/securitycraft-client.toml new file mode 100644 index 0000000..a670fff --- /dev/null +++ b/config/securitycraft-client.toml @@ -0,0 +1,23 @@ +#Send a welcome message containing tips when joining the world +sayThanksMessage = true +#Should reinforced blocks' textures be slightly darker than their vanilla counterparts? Servers can force this setting on clients if the server config setting "force_reinforced_block_tint" is set to true. +reinforced_block_tint = true +#If this debug feature is enabled, SecurityCraft will attempt to find and report mods that prevent the feature of viewing security cameras from working when they immediately reset the player's camera entity. +debug_camera_reset_tracing = false +#Set the color that reinforced blocks' textures have when reinforced_block_tint is enabled. This cannot be overridden by servers, and will be applied the same to all blocks. Grayscale values look best. +#Format: 0xRRGGBB +# Default: 10066329 +# Range: 0 ~ 16777215 +reinforced_block_tint_color = 10066329 +#Set the radius in which chunks viewed in a frame camera feed should be requested from the server and rendered. If this config has a higher value than the vanilla "Render Distance" option or the "view-distance" server property, the smaller value is used instead. +# Default: 16 +# Range: 2 ~ 32 +frame_feed_render_distance = 16 +#Set the resolution of the Frame camera feed. This is always a square resolution. Smaller values will be less detailed, higher values may lead to diminishing returns. +# Default: 512 +# Range: 1 ~ 16384 +frame_feed_resolution = 512 +#The maximum amount of frames per second the Frame camera feed renders at. Higher values will lead to worse performance. +# Default: 30 +# Range: 10 ~ 260 +frame_feed_fps_limit = 30 diff --git a/config/securitycraft-server.toml b/config/securitycraft-server.toml new file mode 100644 index 0000000..12cb050 --- /dev/null +++ b/config/securitycraft-server.toml @@ -0,0 +1,109 @@ +#Can the admin tool be used? +allowAdminTool = true +#Should mines spawn fire after exploding? +shouldSpawnFire = true +#Should mines' explosions be smaller than usual? +smallerMineExplosion = false +#Should mines explode if broken while in Creative mode? +mineExplodesWhenInCreative = true +#Set this to false if you want mines to not break blocks when they explode. If this is set to true, the blockExplosionDropDecay gamerule will be respected +mineExplosionsBreakBlocks = true +#At most from how many blocks away can a laser block connect to another laser block? +# Default: 5 +# Range: > 0 +laserBlockRange = 5 +#At most from how many blocks away can an inventory scanner connect to another inventory scanner? +# Default: 3 +# Range: > 0 +inventoryScannerRange = 3 +#What is the maximum value that can be set for an alarm's range option? Do note, that this may be limited by chunk loading distance. Higher values may also lead to the setting being less finetuneable. +# Default: 100 +# Range: > 1 +maxAlarmRange = 100 +#Allows to claim blocks that do not have an owner by rightclicking them with the Universal Owner Changer. +allowBlockClaim = false +#Should reinforced blocks' textures be slightly darker than their vanilla counterparts? Servers can force this setting on clients if the server config "force_reinforced_block_tint" is set to true. +reinforced_block_tint = true +#Set this to true if you want to force the setting of reinforced_block_tint for players. +force_reinforced_block_tint = false +#Display owner face on retinal scanner? +retinalScannerFace = true +#Set this to true to enable every player on a scoreboard team (or FTB Teams party) to own the blocks of every other player on the same team. +#This enables players on the same team to break each other's reinforced blocks, change options, add/remove modules, and have access to all other owner-restricted things. +enable_team_ownership = false +#This list defines in which order SecurityCraft checks teams of players to determine if they're on the same team, if "enable_team_ownership" is set to true. First in the list means it's checked first. +#SecurityCraft will continue checking for teams down the list until it finds a case where the players are on the same team, or the list is over. E.g. Given the default config, if FTB Teams is installed but the players do not share a team, the mod checks if the same players are on the same vanilla team. +#Removing an entry makes the mod ignore that kind of team. Valid values are "FTB_TEAMS" and "VANILLA". +team_ownership_precedence = ["FTB_TEAMS", "VANILLA"] +#Set this to true to disable sending the message that SecurityCraft shows when a player joins. +#Note, that this stops showing the message for every player, even those that want to see them. +disable_thanks_message = false +#Set this to true if you want players wearing a different player's skull to be able to trick their retinal scanners and scanner doors into activating. +trick_scanners_with_player_heads = false +#Set this to true to prevent players from glitching through a floor made of reinforced blocks using a boat. This is achieved by not letting players exit a boat in a way that would place them inside reinforced blocks. +prevent_reinforced_floor_glitching = false +#Set the amount of damage the taser inflicts onto the mobs it hits. Default is half a heart. +# Default: 1.0 +# Range: 0.0 ~ 1.7976931348623157E308 +taser_damage = 1.0 +#Set the amount of damage the powered taser inflicts onto the mobs it hits. Default is one heart. +# Default: 2.0 +# Range: 0.0 ~ 1.7976931348623157E308 +powered_taser_damage = 2.0 +#Defines the damage inflicted to an entity if it passes through a laser with installed harming module. This is given in health points, meaning 2 health points = 1 heart +# Default: 10.0 +# Range: 0.0 ~ 1.7976931348623157E308 +laser_damage = 10.0 +#Defines the damage that a block requiring a passcode deals to the player, if the player enters an incorrect code. This only works if a harming module is installed. +#Default is two hearts of damage. +# Default: 4 +# Range: > 1 +incorrectPasscodeDamage = 4 +#Set the amount of damage the default Sentry bullet inflicts onto the mobs it hits. This will not affect other projectiles the Sentry can use, like arrows. Default is one heart. +# Default: 2 +# Range: > 0 +sentry_bullet_damage = 2 +#Set the amount of damage the player receives when they are suffocating in a reinforced block. The default is two and a half hearts. If the value is set to -1, vanilla suffocation damage will be used. +# Default: 5 +# Range: > -1 +reinforced_suffocation_damage = 5 +#Set this to false to disallow players to activate night vision without having the potion effect when looking through cameras. +allow_camera_night_vision = true +#Defines the amount of time in milliseconds that needs to pass between two separate attempts from a player to enter a passcode. +# Default: 250 +# Range: 0 ~ 2000 +passcode_check_cooldown = 250 +#Set this to false to disable the log warning that is sent whenever a player tries to enter a passcode while on passcode cooldown. +passcode_spam_log_warning_enabled = true +#The warning that is sent into the server log whenever a player tries to enter a passcode while on passcode cooldown. "%1$s" will be replaced with the player's name, "%2$s" with the passcode-protected object's name and "%3$s" with the object's position and dimension. +passcode_spam_log_warning = "Player \"%1$s\" tried to enter a passcode into \"%2$s\" at position [%3$s] too quickly!" +#Setting this to false disables the ability of the Universal Block Reinforcer to (un-)reinforce blocks that are placed in the world. +in_world_un_reinforcing = true +#Set this to false to disable the feature that camera feeds can be viewed in frames. While this feature is generally stable, it may also impact server performance due to loading chunks within all active frame cameras' views. +frame_feed_viewing_enabled = true +#Set the radius in which chunks viewed in a frame camera should be loaded and sent to players. If this config has a higher value than the "view-distance" server property or the vanilla "Render Distance" option of the player requesting the chunks, the smaller value is used instead. +# Default: 16 +# Range: 2 ~ 32 +frame_feed_view_distance = 16 +#Set the limit of chunks per dimension that may be forceloaded around frame feeds. A value of 0 will prevent any frame feed from forceloading chunks. A value of -1 will allow an unlimited number of chunks to be forceloaded by frame feeds. +# Default: -1 +# Range: > -1 +frame_feed_forceloading_limit = -1 +#Whether SecurityCraft's blocks should be broken using vanilla tools (axe, shovel, hoe, ...), instead of the Universal Block Remover. If set to true, this will disable the Universal Block Remover. +vanilla_tool_block_breaking = true +#Whether SecurityCraft's blocks always drop themselves no matter which tool is used. If this is set to false, the correct tool must be used for the block to drop (e.g. pickaxe for reinforced stone, or anything for reinforced dirt). +#This only applies when "vanilla_tool_block_breaking" is set to true. +always_drop = true +#Whether players who are not the owner of a block can still destroy it. +#This applies regardless of what "vanilla_tool_block_breaking" is set to. +allow_breaking_non_owned_blocks = false +#How much slower it should be to break a block that is not owned by the player breaking it. +#The value is calculated as the normal block breaking speed divided by the non-owned block breaking slowdown. Example: A value of 2.0 means it takes twice as long to break the block. +#This only applies when "allow_breaking_non_owned_blocks" and "vanilla_tool_block_breaking" are set to true. +# Default: 1.0 +# Range: 0.0 ~ 1.7976931348623157E308 +non_owned_breaking_slowdown = 1.0 +#Add entities to this list that the Sentry currently does not attack, but that you want the Sentry to attack. The denylist takes priority over the allowlist. +sentry_attackable_entities_allowlist = [] +#Add entities to this list that the Sentry currently attacks, but that you want the Sentry to NOT attack. The denylist takes priority over the allowlist. +sentry_attackable_entities_denylist = [] diff --git a/config/sliceanddice-client.toml b/config/sliceanddice-client.toml new file mode 100644 index 0000000..ed46892 --- /dev/null +++ b/config/sliceanddice-client.toml @@ -0,0 +1,2 @@ +[effects] + seasonal = true diff --git a/config/sliceanddice-common.toml b/config/sliceanddice-common.toml new file mode 100644 index 0000000..007e73d --- /dev/null +++ b/config/sliceanddice-common.toml @@ -0,0 +1,24 @@ +[harvester] + uses_knife = true + +[slicer] + consume_tool_durability = true + ignore_rotation = false + jei_show_converted_recipes = false + +[basin_cooking] + enabled = true + replace_fluid_containers = true + #Allowed Values: NONE, HEATED, SUPERHEATED + heat_condition = "HEATED" + +[sprinkler] + # Default: 300 + # Range: 10 ~ 2048 + fluid_capacity = 300 + # Default: 100 + # Range: 0 ~ 2048 + fluid_per_use = 100 + # Default: 5 + # Range: 1 ~ 32 + horizontal_range = 5 diff --git a/config/sodium-extra-options.json b/config/sodium-extra-options.json new file mode 100644 index 0000000..6eea753 --- /dev/null +++ b/config/sodium-extra-options.json @@ -0,0 +1,65 @@ +{ + "animation_settings": { + "animation": true, + "water": true, + "lava": true, + "fire": true, + "portal": true, + "block_animations": true, + "sculk_sensor": true + }, + "particle_settings": { + "particles": true, + "rain_splash": true, + "block_break": true, + "block_breaking": true, + "other": {} + }, + "detail_settings": { + "sky": true, + "sun": true, + "moon": true, + "stars": true, + "rain_snow": true, + "biome_colors": true, + "sky_colors": true + }, + "render_settings": { + "fog_distance": 0, + "fog_start": 100, + "multi_dimension_fog_control": false, + "dimensionFogDistance": { + "minecraft:overworld": 0 + }, + "light_updates": true, + "item_frame": true, + "armor_stand": true, + "painting": true, + "piston": true, + "beacon_beam": true, + "limit_beacon_beam_height": false, + "enchanting_table_book": true, + "item_frame_name_tag": true, + "player_name_tag": true + }, + "extra_settings": { + "overlay_corner": "TOP_LEFT", + "text_contrast": "NONE", + "show_fps": false, + "show_f_p_s_extended": true, + "show_coords": false, + "reduce_resolution_on_mac": false, + "use_adaptive_sync": false, + "cloud_height": 192, + "cloud_distance": 100, + "toasts": true, + "advancement_toast": true, + "recipe_toast": true, + "system_toast": true, + "tutorial_toast": true, + "instant_sneak": false, + "prevent_shaders": false, + "steady_debug_hud": true, + "steady_debug_hud_refresh_interval": 1 + } +} \ No newline at end of file diff --git a/config/sodium-extra.properties b/config/sodium-extra.properties new file mode 100644 index 0000000..dde224b --- /dev/null +++ b/config/sodium-extra.properties @@ -0,0 +1,7 @@ +# This is the configuration file for Sodium Extra. +# This file exists for debugging purposes and should not be configured otherwise. +# +# You can find information on editing this file and all the available options here: +# https://github.com/FlashyReese/sodium-extra-fabric/wiki/Configuration-File +# +# By default, this file will be empty except for this notice. diff --git a/config/sodium-fingerprint.json b/config/sodium-fingerprint.json new file mode 100644 index 0000000..96002da --- /dev/null +++ b/config/sodium-fingerprint.json @@ -0,0 +1 @@ +{"v":1,"s":"32afe9ea492f099d9d55d7bf3419fe07a527efb45d47c5c48fa5eb52b8f991d964dc96344fa80542c489febab89965c5c22e8739b982666d4f2c62f73e36ab68","u":"9cd1dd835661ba94ce5bbd14f7b13318989e13cd0e242ce9ec618083584ee73798910d3e7608028129cceeb4f168f83dded41a2b737e58801b257b7bf1487388","p":"71314eef4ace9f91684e937ac2e44baa21ed7e0dd4081e3f954ea560f53207a2a39e656fe10d960e4834e8974da9924163f58bd1d3d1886b8e2e1efddb663af8","t":1761421434} \ No newline at end of file diff --git a/config/sodium-mixins.properties b/config/sodium-mixins.properties new file mode 100644 index 0000000..864cfde --- /dev/null +++ b/config/sodium-mixins.properties @@ -0,0 +1,6 @@ +# This is the configuration file for Sodium. +# +# You can find information on editing this file and all the available options here: +# https://github.com/CaffeineMC/sodium/wiki/Configuration-File +# +# By default, this file will be empty except for this notice. diff --git a/config/sodium-options.json b/config/sodium-options.json new file mode 100644 index 0000000..9fabf79 --- /dev/null +++ b/config/sodium-options.json @@ -0,0 +1,29 @@ +{ + "quality": { + "weather_quality": "DEFAULT", + "leaves_quality": "DEFAULT", + "enable_vignette": true + }, + "advanced": { + "enable_memory_tracing": false, + "use_advanced_staging_buffers": true, + "cpu_render_ahead_limit": 3 + }, + "performance": { + "chunk_builder_threads": 0, + "always_defer_chunk_updates_v2": true, + "animate_only_visible_textures": true, + "use_entity_culling": true, + "use_fog_occlusion": true, + "use_block_face_culling": true, + "use_no_error_g_l_context": true, + "leaf_culling_quality": "SOLID_AGGRESSIVE" + }, + "notifications": { + "has_cleared_donation_button": true, + "has_seen_donation_prompt": true + }, + "debug": { + "terrain_sorting_enabled": true + } +} \ No newline at end of file diff --git a/config/sodium-shadowy-path-blocks-options.json b/config/sodium-shadowy-path-blocks-options.json new file mode 100644 index 0000000..4b6ac09 --- /dev/null +++ b/config/sodium-shadowy-path-blocks-options.json @@ -0,0 +1,5 @@ +{ + "shadowyness_percent": 85, + "only_affect_path_blocks": false, + "vanilla_path_block_lighting": false +} \ No newline at end of file diff --git a/config/sodiumdynamiclights-client.toml b/config/sodiumdynamiclights-client.toml new file mode 100644 index 0000000..01578a7 --- /dev/null +++ b/config/sodiumdynamiclights-client.toml @@ -0,0 +1,18 @@ +[sodiumdynamiclights] + #Lighting mode + #Allowed Values: OFF, SLOW, FAST, REALTIME + mode = "REALTIME" + #Enable entities light source. + entities = false + #Enable first-person player light source. + self = true + #Enable block entities light source. + block_entities = true + #Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water. + water_sensitive_check = true + #TNT lighting mode. May be off, simple or fancy. + #Allowed Values: OFF, SIMPLE, FANCY + tnt = "SIMPLE" + #Creeper lighting mode. May be off, simple or fancy. + #Allowed Values: OFF, SIMPLE, FANCY + creeper = "OFF" diff --git a/config/sodiumextras-client.toml b/config/sodiumextras-client.toml new file mode 100644 index 0000000..17d4da2 --- /dev/null +++ b/config/sodiumextras-client.toml @@ -0,0 +1,135 @@ + [embeddiumextras.general] + #Set Fullscreen mode + #Borderless let you change between screens more faster and move your mouse across monitors + #Allowed Values: WINDOWED, BORDERLESS, FULLSCREEN + fullscreen = "WINDOWED" + #Configure FPS Display mode + #Complete mode gives you min FPS count and average count + #Allowed Values: OFF, SIMPLE, ADVANCED + fpsDisplay = "ADVANCED" + #Configure FPS Display gravity + #Places counter on specified corner of your screen + #Allowed Values: LEFT, CENTER, RIGHT + fpsDisplayGravity = "LEFT" + #Shows GPU and memory usage onto FPS display + #Allowed Values: OFF, ON, GPU, RAM + fpsDisplaySystem = "OFF" + #Configure FPS Display margin + #Give some space between corner and text + # Default: 12 + # Range: 0 ~ 48 + fpsDisplayMargin = 12 + #Toggle FPS Display shadow + #In case sometimes you can't see the text + fpsDisplayShadow = false + + [embeddiumextras.quality] + #Toggle fog feature + #Fog was a vanilla feature, toggling off may increases performance + fog = true + #Raise clouds + #Modify clouds height perfect for a adaptative world experience + # Default: 192 + # Range: 0 ~ 512 + cloudsHeight = 192 + #Chunks fade in speed + #This option doesn't affect performance, just changes speed + #Allowed Values: OFF, FAST, SLOW + chunkFadeSpeed = "SLOW" + + [embeddiumextras.quality.darkness] + #Configure Darkness Mode + #Each config changes what is considered 'true darkness' + #Allowed Values: PITCH_BLACK, TOTAL_DARKNESS, DARK, DIM, OFF + mode = "OFF" + #Toggle Darkness on Overworld dimension + enableOnOverworld = true + #Toggle Darkness on Nether dimension + enableOnNether = false + #Configure fog brightness on nether when darkness is enabled + # Default: 0.5 + # Range: 0.0 ~ 1.0 + netherFogBright = 0.5 + #Toggle Darkness on End dimension + enableOnEnd = false + #Configure fog brightness on nether when darkness is enabled + # Default: 0.5 + # Range: 0.0 ~ 1.0 + endFogBright = 0.5 + #Toggle Darkness default mode for modded dimensions + valueByDefault = false + #List of all dimensions to use True Darkness + #This option overrides 'valueByDefault' state + dimensionWhitelist = [] + #Toggle darkness when dimension has no SkyLight + enableOnNoSkyLight = false + #Disables all bright sources of darkness like moon or fog + #Only affects darkness effect + enableBlockLightOnly = false + #Toggles if moon phases affects darkness in the overworld + affectedByMoonPhase = true + #Configure max moon brightness level with darkness + # Default: 0.25 + # Range: 0.0 ~ 1.0 + fullMoonBright = 0.25 + #Configure min moon brightness level with darkness + # Default: 0.0 + # Range: 0.0 ~ 1.0 + newMoonBright = 0.0 + + [embeddiumextras.performance] + #Toggles JREI item rendering until searching + #Increases performance a little bit and cleans your screen when you don't want to use it + hideJREI = false + #Toggles Minecraft Fonts shadows + #Depending of the case may increase performance + #Gives a flat style text + fontShadows = true + + [embeddiumextras.performance.distanceCulling.tileEntities] + #Toggles distance culling for Block Entities + #Maybe you use another mod for that :( + enable = true + #Configure horizontal max distance before cull Block entities + #Value is squared, default was 64^2 (or 64x64) + # Default: 4096 + # Range: > 0 + cullingMaxDistanceX = 4096 + #Configure vertical max distance before cull Block entities + #Value is raw + # Default: 32 + # Range: 0 ~ 512 + cullingMaxDistanceY = 32 + #List of all Block Entities to be ignored by distance culling + #Uses ResourceLocation to identify it + #Example 1: "minecraft:chest" - Ignores chests only + #Example 2: "ae2:*" - ignores all Block entities from Applied Energetics 2 + whitelist = ["waterframes:*"] + + [embeddiumextras.performance.distanceCulling.entities] + #Toggles distance culling for entities + #Maybe you use another mod for that :( + enable = true + #Configure horizontal max distance before cull entities + #Value is squared, default was 64^2 (or 64x64) + # Default: 4096 + # Range: > 0 + cullingMaxDistanceX = 4096 + #Configure vertical max distance before cull entities + #Value is raw + # Default: 32 + # Range: 0 ~ 512 + cullingMaxDistanceY = 32 + #List of all Entities to be ignored by distance culling + #Uses ResourceLocation to identify it + #Example 1: "minecraft:bat" - Ignores bats only + #Example 2: "alexsmobs:*" - ignores all entities for alexmobs mod + whitelist = ["minecraft:ghast", "minecraft:ender_dragon", "iceandfire:*", "create:*"] + + [embeddiumextras.others] + #Configure if borderless fullscreen option should be attached to F11 or replace vanilla fullscreen + #Allowed Values: ATTACH, REPLACE, OFF + borderlessAttachModeOnF11 = "OFF" + #Toggles fast language reload + #Embeddedt points it maybe cause troubles to JEI, so ¿why not add it as a toggleable option? + fastLanguageReload = true diff --git a/config/sound_physics_remastered/occlusion.properties b/config/sound_physics_remastered/occlusion.properties new file mode 100644 index 0000000..53adea7 --- /dev/null +++ b/config/sound_physics_remastered/occlusion.properties @@ -0,0 +1,219 @@ +# Values for blocks can be defined as follows: +# +# By sound type: +# WOOD=1.0 +# +# By block tag: +# \#minecraft\:logs=1.0 +# +# By block ID: +# minecraft\:oak_log=1.0 + +# Amethyst (Sound Type) +AMETHYST=1.0 +# Amethyst Cluster (Sound Type) +AMETHYST_CLUSTER=1.0 +# Ancient Debris (Sound Type) +ANCIENT_DEBRIS=1.0 +# Anvil (Sound Type) +ANVIL=1.0 +# Azalea (Sound Type) +AZALEA=1.0 +# Azalea Leaves (Sound Type) +AZALEA_LEAVES=1.0 +# Bamboo (Sound Type) +BAMBOO=0.1 +# Bamboo Sapling (Sound Type) +BAMBOO_SAPLING=0.1 +# Bamboo Wood (Sound Type) +BAMBOO_WOOD=1.0 +# Bamboo Wood Hanging Sign (Sound Type) +BAMBOO_WOOD_HANGING_SIGN=1.0 +# Basalt (Sound Type) +BASALT=1.0 +# Big Dripleaf (Sound Type) +BIG_DRIPLEAF=1.0 +# Bone Block (Sound Type) +BONE_BLOCK=1.0 +# Calcite (Sound Type) +CALCITE=1.0 +# Candle (Sound Type) +CANDLE=1.0 +# Cave Vines (Sound Type) +CAVE_VINES=1.0 +# Chain (Sound Type) +CHAIN=0.0 +# Cherry Leaves (Sound Type) +CHERRY_LEAVES=1.0 +# Cherry Sapling (Sound Type) +CHERRY_SAPLING=1.0 +# Cherry Wood (Sound Type) +CHERRY_WOOD=1.0 +# Cherry Wood Hanging Sign (Sound Type) +CHERRY_WOOD_HANGING_SIGN=1.0 +# Chiseled Bookshelf (Sound Type) +CHISELED_BOOKSHELF=1.0 +# Copper (Sound Type) +COPPER=1.0 +# Coral Block (Sound Type) +CORAL_BLOCK=1.0 +# Crop (Sound Type) +CROP=0.0 +# Decorated Pot (Sound Type) +DECORATED_POT=1.0 +# Decorated Pot Cracked (Sound Type) +DECORATED_POT_CRACKED=1.0 +# Deepslate (Sound Type) +DEEPSLATE=1.0 +# Deepslate Bricks (Sound Type) +DEEPSLATE_BRICKS=1.0 +# Deepslate Tiles (Sound Type) +DEEPSLATE_TILES=1.0 +# Dripstone Block (Sound Type) +DRIPSTONE_BLOCK=1.0 +# Flowering Azalea (Sound Type) +FLOWERING_AZALEA=1.0 +# Froglight (Sound Type) +FROGLIGHT=1.0 +# Frogspawn (Sound Type) +FROGSPAWN=1.0 +# Fungus (Sound Type) +FUNGUS=0.0 +# Gilded Blackstone (Sound Type) +GILDED_BLACKSTONE=1.0 +# Glass (Sound Type) +GLASS=0.1 +# Glow Lichen (Sound Type) +GLOW_LICHEN=0.0 +# Grass (Sound Type) +GRASS=1.0 +# Gravel (Sound Type) +GRAVEL=1.0 +# Hanging Roots (Sound Type) +HANGING_ROOTS=1.0 +# Hanging Sign (Sound Type) +HANGING_SIGN=1.0 +# Hard Crop (Sound Type) +HARD_CROP=1.0 +# Honey Block (Sound Type) +HONEY_BLOCK=0.5 +# Ladder (Sound Type) +LADDER=0.0 +# Lantern (Sound Type) +LANTERN=1.0 +# Large Amethyst Bud (Sound Type) +LARGE_AMETHYST_BUD=0.0 +# Lily Pad (Sound Type) +LILY_PAD=0.0 +# Lodestone (Sound Type) +LODESTONE=1.0 +# Mangrove Roots (Sound Type) +MANGROVE_ROOTS=1.0 +# Medium Amethyst Bud (Sound Type) +MEDIUM_AMETHYST_BUD=0.0 +# Metal (Sound Type) +METAL=1.0 +# Moss (Sound Type) +MOSS=0.75 +# Moss Carpet (Sound Type) +MOSS_CARPET=0.1 +# Mud (Sound Type) +MUD=1.0 +# Muddy Mangrove Roots (Sound Type) +MUDDY_MANGROVE_ROOTS=1.0 +# Mud Bricks (Sound Type) +MUD_BRICKS=1.0 +# Netherite Block (Sound Type) +NETHERITE_BLOCK=1.0 +# Netherrack (Sound Type) +NETHERRACK=1.0 +# Nether Bricks (Sound Type) +NETHER_BRICKS=1.0 +# Nether Gold Ore (Sound Type) +NETHER_GOLD_ORE=1.0 +# Nether Ore (Sound Type) +NETHER_ORE=1.0 +# Nether Sprouts (Sound Type) +NETHER_SPROUTS=1.0 +# Nether Wart (Sound Type) +NETHER_WART=1.0 +# Nether Wood (Sound Type) +NETHER_WOOD=1.0 +# Nether Wood Hanging Sign (Sound Type) +NETHER_WOOD_HANGING_SIGN=1.0 +# Nylium (Sound Type) +NYLIUM=1.0 +# Packed Mud (Sound Type) +PACKED_MUD=1.0 +# Pointed Dripstone (Sound Type) +POINTED_DRIPSTONE=0.0 +# Polished Deepslate (Sound Type) +POLISHED_DEEPSLATE=1.0 +# Powder Snow (Sound Type) +POWDER_SNOW=0.1 +# Rooted Dirt (Sound Type) +ROOTED_DIRT=1.0 +# Roots (Sound Type) +ROOTS=0.0 +# Sand (Sound Type) +SAND=1.0 +# Scaffolding (Sound Type) +SCAFFOLDING=0.0 +# Sculk (Sound Type) +SCULK=1.0 +# Sculk Catalyst (Sound Type) +SCULK_CATALYST=1.0 +# Sculk Sensor (Sound Type) +SCULK_SENSOR=1.0 +# Sculk Shrieker (Sound Type) +SCULK_SHRIEKER=1.0 +# Sculk Vein (Sound Type) +SCULK_VEIN=1.0 +# Shroomlight (Sound Type) +SHROOMLIGHT=1.0 +# Slime Block (Sound Type) +SLIME_BLOCK=1.0 +# Small Amethyst Bud (Sound Type) +SMALL_AMETHYST_BUD=0.0 +# Small Dripleaf (Sound Type) +SMALL_DRIPLEAF=0.0 +# Snow (Sound Type) +SNOW=0.1 +# Soul Sand (Sound Type) +SOUL_SAND=1.0 +# Soul Soil (Sound Type) +SOUL_SOIL=1.0 +# Spore Blossom (Sound Type) +SPORE_BLOSSOM=0.0 +# Stem (Sound Type) +STEM=1.0 +# Stone (Sound Type) +STONE=1.0 +# Suspicious Gravel (Sound Type) +SUSPICIOUS_GRAVEL=1.0 +# Suspicious Sand (Sound Type) +SUSPICIOUS_SAND=1.0 +# Sweet Berry Bush (Sound Type) +SWEET_BERRY_BUSH=0.0 +# Tuff (Sound Type) +TUFF=1.0 +# Twisting Vines (Sound Type) +TWISTING_VINES=0.0 +# Vine (Sound Type) +VINE=0.0 +# Wart Block (Sound Type) +WART_BLOCK=1.0 +# Weeping Vines (Sound Type) +WEEPING_VINES=0.0 +# Wet Grass (Sound Type) +WET_GRASS=0.1 +# Wood (Sound Type) +WOOD=1.0 +# Wool (Sound Type) +WOOL=1.5 +# Jukebox (Block) +minecraft\:jukebox=0.0 +# Lava (Block) +minecraft\:lava=0.75 +# Water (Block) +minecraft\:water=0.25 diff --git a/config/sound_physics_remastered/reflectivity.properties b/config/sound_physics_remastered/reflectivity.properties new file mode 100644 index 0000000..9386f09 --- /dev/null +++ b/config/sound_physics_remastered/reflectivity.properties @@ -0,0 +1,213 @@ +# Values for blocks can be defined as follows: +# +# By sound type: +# WOOD=1.0 +# +# By block tag: +# \#minecraft\:logs=1.0 +# +# By block ID: +# minecraft\:oak_log=1.0 + +# Amethyst (Sound Type) +AMETHYST=1.5 +# Amethyst Cluster (Sound Type) +AMETHYST_CLUSTER=0.5 +# Ancient Debris (Sound Type) +ANCIENT_DEBRIS=0.5 +# Anvil (Sound Type) +ANVIL=0.5 +# Azalea (Sound Type) +AZALEA=0.5 +# Azalea Leaves (Sound Type) +AZALEA_LEAVES=0.5 +# Bamboo (Sound Type) +BAMBOO=0.5 +# Bamboo Sapling (Sound Type) +BAMBOO_SAPLING=0.5 +# Bamboo Wood (Sound Type) +BAMBOO_WOOD=0.5 +# Bamboo Wood Hanging Sign (Sound Type) +BAMBOO_WOOD_HANGING_SIGN=0.5 +# Basalt (Sound Type) +BASALT=1.5 +# Big Dripleaf (Sound Type) +BIG_DRIPLEAF=0.5 +# Bone Block (Sound Type) +BONE_BLOCK=1.5 +# Calcite (Sound Type) +CALCITE=1.5 +# Candle (Sound Type) +CANDLE=0.5 +# Cave Vines (Sound Type) +CAVE_VINES=0.5 +# Chain (Sound Type) +CHAIN=0.5 +# Cherry Leaves (Sound Type) +CHERRY_LEAVES=0.5 +# Cherry Sapling (Sound Type) +CHERRY_SAPLING=0.5 +# Cherry Wood (Sound Type) +CHERRY_WOOD=0.5 +# Cherry Wood Hanging Sign (Sound Type) +CHERRY_WOOD_HANGING_SIGN=0.5 +# Chiseled Bookshelf (Sound Type) +CHISELED_BOOKSHELF=0.5 +# Copper (Sound Type) +COPPER=1.25 +# Coral Block (Sound Type) +CORAL_BLOCK=0.2 +# Crop (Sound Type) +CROP=0.5 +# Decorated Pot (Sound Type) +DECORATED_POT=0.5 +# Decorated Pot Cracked (Sound Type) +DECORATED_POT_CRACKED=0.5 +# Deepslate (Sound Type) +DEEPSLATE=1.5 +# Deepslate Bricks (Sound Type) +DEEPSLATE_BRICKS=1.5 +# Deepslate Tiles (Sound Type) +DEEPSLATE_TILES=1.5 +# Dripstone Block (Sound Type) +DRIPSTONE_BLOCK=0.5 +# Flowering Azalea (Sound Type) +FLOWERING_AZALEA=0.5 +# Froglight (Sound Type) +FROGLIGHT=0.5 +# Frogspawn (Sound Type) +FROGSPAWN=0.5 +# Fungus (Sound Type) +FUNGUS=0.5 +# Gilded Blackstone (Sound Type) +GILDED_BLACKSTONE=0.5 +# Glass (Sound Type) +GLASS=0.75 +# Glow Lichen (Sound Type) +GLOW_LICHEN=0.5 +# Grass (Sound Type) +GRASS=0.3 +# Gravel (Sound Type) +GRAVEL=0.3 +# Hanging Roots (Sound Type) +HANGING_ROOTS=0.5 +# Hanging Sign (Sound Type) +HANGING_SIGN=0.5 +# Hard Crop (Sound Type) +HARD_CROP=0.5 +# Honey Block (Sound Type) +HONEY_BLOCK=0.1 +# Ladder (Sound Type) +LADDER=0.5 +# Lantern (Sound Type) +LANTERN=0.5 +# Large Amethyst Bud (Sound Type) +LARGE_AMETHYST_BUD=0.5 +# Lily Pad (Sound Type) +LILY_PAD=0.5 +# Lodestone (Sound Type) +LODESTONE=0.5 +# Mangrove Roots (Sound Type) +MANGROVE_ROOTS=0.5 +# Medium Amethyst Bud (Sound Type) +MEDIUM_AMETHYST_BUD=0.5 +# Metal (Sound Type) +METAL=1.25 +# Moss (Sound Type) +MOSS=0.1 +# Moss Carpet (Sound Type) +MOSS_CARPET=0.5 +# Mud (Sound Type) +MUD=0.5 +# Muddy Mangrove Roots (Sound Type) +MUDDY_MANGROVE_ROOTS=0.5 +# Mud Bricks (Sound Type) +MUD_BRICKS=0.5 +# Netherite Block (Sound Type) +NETHERITE_BLOCK=1.5 +# Netherrack (Sound Type) +NETHERRACK=1.1 +# Nether Bricks (Sound Type) +NETHER_BRICKS=1.5 +# Nether Gold Ore (Sound Type) +NETHER_GOLD_ORE=1.1 +# Nether Ore (Sound Type) +NETHER_ORE=1.1 +# Nether Sprouts (Sound Type) +NETHER_SPROUTS=0.5 +# Nether Wart (Sound Type) +NETHER_WART=0.5 +# Nether Wood (Sound Type) +NETHER_WOOD=0.5 +# Nether Wood Hanging Sign (Sound Type) +NETHER_WOOD_HANGING_SIGN=0.5 +# Nylium (Sound Type) +NYLIUM=0.5 +# Packed Mud (Sound Type) +PACKED_MUD=0.5 +# Pointed Dripstone (Sound Type) +POINTED_DRIPSTONE=0.5 +# Polished Deepslate (Sound Type) +POLISHED_DEEPSLATE=1.5 +# Powder Snow (Sound Type) +POWDER_SNOW=0.5 +# Rooted Dirt (Sound Type) +ROOTED_DIRT=0.5 +# Roots (Sound Type) +ROOTS=0.5 +# Sand (Sound Type) +SAND=0.2 +# Scaffolding (Sound Type) +SCAFFOLDING=0.5 +# Sculk (Sound Type) +SCULK=0.5 +# Sculk Catalyst (Sound Type) +SCULK_CATALYST=0.5 +# Sculk Sensor (Sound Type) +SCULK_SENSOR=0.5 +# Sculk Shrieker (Sound Type) +SCULK_SHRIEKER=0.5 +# Sculk Vein (Sound Type) +SCULK_VEIN=0.5 +# Shroomlight (Sound Type) +SHROOMLIGHT=0.5 +# Slime Block (Sound Type) +SLIME_BLOCK=0.5 +# Small Amethyst Bud (Sound Type) +SMALL_AMETHYST_BUD=0.5 +# Small Dripleaf (Sound Type) +SMALL_DRIPLEAF=0.5 +# Snow (Sound Type) +SNOW=0.15 +# Soul Sand (Sound Type) +SOUL_SAND=0.2 +# Soul Soil (Sound Type) +SOUL_SOIL=0.2 +# Spore Blossom (Sound Type) +SPORE_BLOSSOM=0.5 +# Stem (Sound Type) +STEM=0.4 +# Stone (Sound Type) +STONE=1.5 +# Suspicious Gravel (Sound Type) +SUSPICIOUS_GRAVEL=0.5 +# Suspicious Sand (Sound Type) +SUSPICIOUS_SAND=0.5 +# Sweet Berry Bush (Sound Type) +SWEET_BERRY_BUSH=0.5 +# Tuff (Sound Type) +TUFF=1.5 +# Twisting Vines (Sound Type) +TWISTING_VINES=0.5 +# Vine (Sound Type) +VINE=0.5 +# Wart Block (Sound Type) +WART_BLOCK=0.5 +# Weeping Vines (Sound Type) +WEEPING_VINES=0.5 +# Wet Grass (Sound Type) +WET_GRASS=0.5 +# Wood (Sound Type) +WOOD=0.4 +# Wool (Sound Type) +WOOL=0.1 diff --git a/config/sound_physics_remastered/sound_rates.properties b/config/sound_physics_remastered/sound_rates.properties new file mode 100644 index 0000000..e6a0547 --- /dev/null +++ b/config/sound_physics_remastered/sound_rates.properties @@ -0,0 +1,1812 @@ +# Max sounds per tick. +# Set to '-1' for an unlimited number of sounds per tick processed. +# Set to '0' to disable sound physics for that sound. +# Set to '>=1' to configure the maximum number of sounds per tick processed. +# This can help prevent lag when some mod or mechanism produces hundreds of sounds per tick. + +securitycraft\:alarm=-1 +minecraft\:ambient.basalt_deltas.additions=-1 +minecraft\:ambient.basalt_deltas.loop=-1 +minecraft\:ambient.basalt_deltas.mood=-1 +minecraft\:ambient.cave=-1 +minecraft\:ambient.crimson_forest.additions=-1 +minecraft\:ambient.crimson_forest.loop=-1 +minecraft\:ambient.crimson_forest.mood=-1 +minecraft\:ambient.nether_wastes.additions=-1 +minecraft\:ambient.nether_wastes.loop=-1 +minecraft\:ambient.nether_wastes.mood=-1 +minecraft\:ambient.soul_sand_valley.additions=-1 +minecraft\:ambient.soul_sand_valley.loop=-1 +minecraft\:ambient.soul_sand_valley.mood=-1 +minecraft\:ambient.underwater.enter=-1 +minecraft\:ambient.underwater.exit=-1 +minecraft\:ambient.underwater.loop=-1 +minecraft\:ambient.underwater.loop.additions=-1 +minecraft\:ambient.underwater.loop.additions.rare=-1 +minecraft\:ambient.underwater.loop.additions.ultra_rare=-1 +minecraft\:ambient.warped_forest.additions=-1 +minecraft\:ambient.warped_forest.loop=-1 +minecraft\:ambient.warped_forest.mood=-1 +create\:blaze_munch=-1 +minecraft\:block.amethyst_block.break=-1 +minecraft\:block.amethyst_block.chime=-1 +minecraft\:block.amethyst_block.fall=-1 +minecraft\:block.amethyst_block.hit=-1 +minecraft\:block.amethyst_block.place=-1 +minecraft\:block.amethyst_block.resonate=-1 +minecraft\:block.amethyst_block.step=-1 +minecraft\:block.amethyst_cluster.break=-1 +minecraft\:block.amethyst_cluster.fall=-1 +minecraft\:block.amethyst_cluster.hit=-1 +minecraft\:block.amethyst_cluster.place=-1 +minecraft\:block.amethyst_cluster.step=-1 +minecraft\:block.ancient_debris.break=-1 +minecraft\:block.ancient_debris.fall=-1 +minecraft\:block.ancient_debris.hit=-1 +minecraft\:block.ancient_debris.place=-1 +minecraft\:block.ancient_debris.step=-1 +minecraft\:block.anvil.break=-1 +minecraft\:block.anvil.destroy=-1 +minecraft\:block.anvil.fall=-1 +minecraft\:block.anvil.hit=-1 +minecraft\:block.anvil.land=-1 +minecraft\:block.anvil.place=-1 +minecraft\:block.anvil.step=-1 +minecraft\:block.anvil.use=-1 +minecraft\:block.azalea.break=-1 +minecraft\:block.azalea.fall=-1 +minecraft\:block.azalea.hit=-1 +minecraft\:block.azalea.place=-1 +minecraft\:block.azalea.step=-1 +minecraft\:block.azalea_leaves.break=-1 +minecraft\:block.azalea_leaves.fall=-1 +minecraft\:block.azalea_leaves.hit=-1 +minecraft\:block.azalea_leaves.place=-1 +minecraft\:block.azalea_leaves.step=-1 +minecraft\:block.bamboo.break=-1 +minecraft\:block.bamboo.fall=-1 +minecraft\:block.bamboo.hit=-1 +minecraft\:block.bamboo.place=-1 +minecraft\:block.bamboo.step=-1 +minecraft\:block.bamboo_sapling.break=-1 +minecraft\:block.bamboo_sapling.hit=-1 +minecraft\:block.bamboo_sapling.place=-1 +minecraft\:block.bamboo_wood.break=-1 +minecraft\:block.bamboo_wood.fall=-1 +minecraft\:block.bamboo_wood.hit=-1 +minecraft\:block.bamboo_wood.place=-1 +minecraft\:block.bamboo_wood.step=-1 +minecraft\:block.bamboo_wood_button.click_off=-1 +minecraft\:block.bamboo_wood_button.click_on=-1 +minecraft\:block.bamboo_wood_door.close=-1 +minecraft\:block.bamboo_wood_door.open=-1 +minecraft\:block.bamboo_wood_fence_gate.close=-1 +minecraft\:block.bamboo_wood_fence_gate.open=-1 +minecraft\:block.bamboo_wood_hanging_sign.break=-1 +minecraft\:block.bamboo_wood_hanging_sign.fall=-1 +minecraft\:block.bamboo_wood_hanging_sign.hit=-1 +minecraft\:block.bamboo_wood_hanging_sign.place=-1 +minecraft\:block.bamboo_wood_hanging_sign.step=-1 +minecraft\:block.bamboo_wood_pressure_plate.click_off=-1 +minecraft\:block.bamboo_wood_pressure_plate.click_on=-1 +minecraft\:block.bamboo_wood_trapdoor.close=-1 +minecraft\:block.bamboo_wood_trapdoor.open=-1 +minecraft\:block.barrel.close=-1 +minecraft\:block.barrel.open=-1 +mcwwindows\:block.bars_close=-1 +mcwwindows\:block.bars_open=-1 +minecraft\:block.basalt.break=-1 +minecraft\:block.basalt.fall=-1 +minecraft\:block.basalt.hit=-1 +minecraft\:block.basalt.place=-1 +minecraft\:block.basalt.step=-1 +minecraft\:block.beacon.activate=-1 +minecraft\:block.beacon.ambient=-1 +minecraft\:block.beacon.deactivate=-1 +minecraft\:block.beacon.power_select=-1 +minecraft\:block.beehive.drip=-1 +minecraft\:block.beehive.enter=-1 +minecraft\:block.beehive.exit=-1 +minecraft\:block.beehive.shear=-1 +minecraft\:block.beehive.work=-1 +minecraft\:block.bell.resonate=-1 +minecraft\:block.bell.use=-1 +minecraft\:block.big_dripleaf.break=-1 +minecraft\:block.big_dripleaf.fall=-1 +minecraft\:block.big_dripleaf.hit=-1 +minecraft\:block.big_dripleaf.place=-1 +minecraft\:block.big_dripleaf.step=-1 +minecraft\:block.big_dripleaf.tilt_down=-1 +minecraft\:block.big_dripleaf.tilt_up=-1 +minecraft\:block.blastfurnace.fire_crackle=-1 +mcwwindows\:block.blinds_close=-1 +mcwwindows\:block.blinds_open=-1 +biomesoplenty\:block.blood.ambient=-1 +minecraft\:block.bone_block.break=-1 +minecraft\:block.bone_block.fall=-1 +minecraft\:block.bone_block.hit=-1 +minecraft\:block.bone_block.place=-1 +minecraft\:block.bone_block.step=-1 +minecraft\:block.brewing_stand.brew=-1 +minecraft\:block.bubble_column.bubble_pop=-1 +minecraft\:block.bubble_column.upwards_ambient=-1 +minecraft\:block.bubble_column.upwards_inside=-1 +minecraft\:block.bubble_column.whirlpool_ambient=-1 +minecraft\:block.bubble_column.whirlpool_inside=-1 +farmersdelight\:block.cabinet.close=-1 +farmersdelight\:block.cabinet.open=-1 +minecraft\:block.cake.add_candle=-1 +minecraft\:block.calcite.break=-1 +minecraft\:block.calcite.fall=-1 +minecraft\:block.calcite.hit=-1 +minecraft\:block.calcite.place=-1 +minecraft\:block.calcite.step=-1 +minecraft\:block.campfire.crackle=-1 +minecraft\:block.candle.ambient=-1 +minecraft\:block.candle.break=-1 +minecraft\:block.candle.extinguish=-1 +minecraft\:block.candle.fall=-1 +minecraft\:block.candle.hit=-1 +minecraft\:block.candle.place=-1 +minecraft\:block.candle.step=-1 +minecraft\:block.cave_vines.break=-1 +minecraft\:block.cave_vines.fall=-1 +minecraft\:block.cave_vines.hit=-1 +minecraft\:block.cave_vines.pick_berries=-1 +minecraft\:block.cave_vines.place=-1 +minecraft\:block.cave_vines.step=-1 +minecraft\:block.chain.break=-1 +minecraft\:block.chain.fall=-1 +minecraft\:block.chain.hit=-1 +minecraft\:block.chain.place=-1 +minecraft\:block.chain.step=-1 +minecraft\:block.cherry_leaves.break=-1 +minecraft\:block.cherry_leaves.fall=-1 +minecraft\:block.cherry_leaves.hit=-1 +minecraft\:block.cherry_leaves.place=-1 +minecraft\:block.cherry_leaves.step=-1 +minecraft\:block.cherry_sapling.break=-1 +minecraft\:block.cherry_sapling.fall=-1 +minecraft\:block.cherry_sapling.hit=-1 +minecraft\:block.cherry_sapling.place=-1 +minecraft\:block.cherry_sapling.step=-1 +minecraft\:block.cherry_wood.break=-1 +minecraft\:block.cherry_wood.fall=-1 +minecraft\:block.cherry_wood.hit=-1 +minecraft\:block.cherry_wood.place=-1 +minecraft\:block.cherry_wood.step=-1 +minecraft\:block.cherry_wood_button.click_off=-1 +minecraft\:block.cherry_wood_button.click_on=-1 +minecraft\:block.cherry_wood_door.close=-1 +minecraft\:block.cherry_wood_door.open=-1 +minecraft\:block.cherry_wood_fence_gate.close=-1 +minecraft\:block.cherry_wood_fence_gate.open=-1 +minecraft\:block.cherry_wood_hanging_sign.break=-1 +minecraft\:block.cherry_wood_hanging_sign.fall=-1 +minecraft\:block.cherry_wood_hanging_sign.hit=-1 +minecraft\:block.cherry_wood_hanging_sign.place=-1 +minecraft\:block.cherry_wood_hanging_sign.step=-1 +minecraft\:block.cherry_wood_pressure_plate.click_off=-1 +minecraft\:block.cherry_wood_pressure_plate.click_on=-1 +minecraft\:block.cherry_wood_trapdoor.close=-1 +minecraft\:block.cherry_wood_trapdoor.open=-1 +minecraft\:block.chest.close=-1 +minecraft\:block.chest.locked=-1 +minecraft\:block.chest.open=-1 +minecraft\:block.chiseled_bookshelf.break=-1 +minecraft\:block.chiseled_bookshelf.fall=-1 +minecraft\:block.chiseled_bookshelf.hit=-1 +minecraft\:block.chiseled_bookshelf.insert=-1 +minecraft\:block.chiseled_bookshelf.insert.enchanted=-1 +minecraft\:block.chiseled_bookshelf.pickup=-1 +minecraft\:block.chiseled_bookshelf.pickup.enchanted=-1 +minecraft\:block.chiseled_bookshelf.place=-1 +minecraft\:block.chiseled_bookshelf.step=-1 +minecraft\:block.chorus_flower.death=-1 +minecraft\:block.chorus_flower.grow=-1 +minecraft\:block.cobweb.break=-1 +minecraft\:block.cobweb.fall=-1 +minecraft\:block.cobweb.hit=-1 +minecraft\:block.cobweb.place=-1 +minecraft\:block.cobweb.step=-1 +minecraft\:block.comparator.click=-1 +minecraft\:block.composter.empty=-1 +minecraft\:block.composter.fill=-1 +minecraft\:block.composter.fill_success=-1 +minecraft\:block.composter.ready=-1 +minecraft\:block.conduit.activate=-1 +minecraft\:block.conduit.ambient=-1 +minecraft\:block.conduit.ambient.short=-1 +minecraft\:block.conduit.attack.target=-1 +minecraft\:block.conduit.deactivate=-1 +farmersdelight\:block.cooking_pot.boil=-1 +farmersdelight\:block.cooking_pot.boil_soup=-1 +minecraft\:block.copper.break=-1 +minecraft\:block.copper.fall=-1 +minecraft\:block.copper.hit=-1 +minecraft\:block.copper.place=-1 +minecraft\:block.copper.step=-1 +minecraft\:block.copper_bulb.break=-1 +minecraft\:block.copper_bulb.fall=-1 +minecraft\:block.copper_bulb.hit=-1 +minecraft\:block.copper_bulb.place=-1 +minecraft\:block.copper_bulb.step=-1 +minecraft\:block.copper_bulb.turn_off=-1 +minecraft\:block.copper_bulb.turn_on=-1 +minecraft\:block.copper_door.close=-1 +minecraft\:block.copper_door.open=-1 +minecraft\:block.copper_grate.break=-1 +minecraft\:block.copper_grate.fall=-1 +minecraft\:block.copper_grate.hit=-1 +minecraft\:block.copper_grate.place=-1 +minecraft\:block.copper_grate.step=-1 +minecraft\:block.copper_trapdoor.close=-1 +minecraft\:block.copper_trapdoor.open=-1 +minecraft\:block.coral_block.break=-1 +minecraft\:block.coral_block.fall=-1 +minecraft\:block.coral_block.hit=-1 +minecraft\:block.coral_block.place=-1 +minecraft\:block.coral_block.step=-1 +minecraft\:block.crafter.craft=-1 +minecraft\:block.crafter.fail=-1 +minecraft\:block.crop.break=-1 +farmersdelight\:block.cutting_board.knife=-1 +minecraft\:block.decorated_pot.break=-1 +minecraft\:block.decorated_pot.fall=-1 +minecraft\:block.decorated_pot.hit=-1 +minecraft\:block.decorated_pot.insert=-1 +minecraft\:block.decorated_pot.insert_fail=-1 +minecraft\:block.decorated_pot.place=-1 +minecraft\:block.decorated_pot.shatter=-1 +minecraft\:block.decorated_pot.step=-1 +minecraft\:block.deepslate.break=-1 +minecraft\:block.deepslate.fall=-1 +minecraft\:block.deepslate.hit=-1 +minecraft\:block.deepslate.place=-1 +minecraft\:block.deepslate.step=-1 +minecraft\:block.deepslate_bricks.break=-1 +minecraft\:block.deepslate_bricks.fall=-1 +minecraft\:block.deepslate_bricks.hit=-1 +minecraft\:block.deepslate_bricks.place=-1 +minecraft\:block.deepslate_bricks.step=-1 +minecraft\:block.deepslate_tiles.break=-1 +minecraft\:block.deepslate_tiles.fall=-1 +minecraft\:block.deepslate_tiles.hit=-1 +minecraft\:block.deepslate_tiles.place=-1 +minecraft\:block.deepslate_tiles.step=-1 +minecraft\:block.dispenser.dispense=-1 +minecraft\:block.dispenser.fail=-1 +minecraft\:block.dispenser.launch=-1 +minecraft\:block.dripstone_block.break=-1 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+mekanism\:tile.machine.purification_chamber=-1 +mekanism\:tile.machine.resistive_heater=-1 +mekanism\:tile.machine.rotary_condensentrator=-1 +mekanism\:tile.machine.sps=-1 +create\:train=-1 +create\:train2=-1 +create\:train3=-1 +minecraft\:ui.button.click=-1 +minecraft\:ui.cartography_table.take_result=-1 +minecraft\:ui.loom.select_pattern=-1 +minecraft\:ui.loom.take_result=-1 +sawmill\:ui.sawmill.select_recipe=-1 +sawmill\:ui.sawmill.take_result=-1 +minecraft\:ui.stonecutter.select_recipe=-1 +minecraft\:ui.stonecutter.take_result=-1 +minecraft\:ui.toast.challenge_complete=-1 +minecraft\:ui.toast.in=-1 +minecraft\:ui.toast.out=-1 +minecraft\:weather.rain=0 +minecraft\:weather.rain.above=0 +create\:whistle=-1 +create\:whistle_high=-1 +create\:whistle_low=-1 +create\:whistle_train=-1 +create\:whistle_train_low=-1 +create\:whistle_train_manual=-1 +create\:whistle_train_manual_end=-1 +create\:whistle_train_manual_low=-1 +create\:whistle_train_manual_low_end=-1 +flightlib\:whoosh=-1 +create\:worldshaper_place=-1 +create\:wrench_remove=-1 +create\:wrench_remove_compounded_1=-1 +create\:wrench_rotate=-1 diff --git a/config/sound_physics_remastered/soundphysics.properties b/config/sound_physics_remastered/soundphysics.properties new file mode 100644 index 0000000..5a5fe00 --- /dev/null +++ b/config/sound_physics_remastered/soundphysics.properties @@ -0,0 +1,99 @@ +# Enables/Disables all sound effects +enabled=true +# Affects how quiet a sound gets based on distance +# Lower values mean distant sounds are louder +# This setting requires you to be in singleplayer or having the mod installed on the server +# 1.0 is the physically correct value +attenuation_factor=1.0 +# The ray distance at which reverb starts +# 0.0 disables reverb attenuation +reverb_attenuation_distance=0.0 +# The volume of simulated reverberations +reverb_gain=1.0 +# The brightness of reverberation +# Higher values result in more high frequencies in reverberation +# Lower values give a more muffled sound to the reverb +reverb_brightness=1.0 +# The distance of reverb relative to the sound distance +reverb_distance=1.5 +# The amount of sound that will be absorbed when traveling through blocks +block_absorption=1.0 +# Higher values mean smaller objects won't be considered as occluding +occlusion_variation=0.35 +# The default amount of sound reflectance energy for all blocks +# Lower values result in more conservative reverb simulation with shorter reverb tails +# Higher values result in more generous reverb simulation with higher reverb tails +default_block_reflectivity=0.5 +# The default amount of occlusion for all blocks +# Lower values will result in sounds being less muffled through walls +# Higher values mean sounds will be not audible though thicker walls +default_block_occlusion_factor=1.0 +# Minecraft won't allow sounds to play past a certain distance +# This parameter is a multiplier for how far away a sound source is allowed to be in order for it to actually play +# This setting only takes affect in singleplayer worlds and when installed on the server +sound_distance_allowance=4.0 +# A value controlling the amount that air absorbs high frequencies with distance +# A value of 1.0 is physically correct for air with normal humidity and temperature +# Higher values mean air will absorb more high frequencies with distance +# 0 disables this effect +air_absorption=1.0 +# How much sound is filtered when the player is underwater +# 0.0 means no filter +# 1.0 means fully filtered +underwater_filter=0.9 +# Whether sounds like cave, nether or underwater ambient sounds should have sound physics +evaluate_ambient_sounds=false +# The number of rays to trace to determine reverberation for each sound source +# More rays provides more consistent tracing results but takes more time to calculate +# Decrease this value if you experience lag spikes when sounds play +environment_evaluation_ray_count=32 +# The number of rays bounces to trace to determine reverberation for each sound source +# More bounces provides more echo and sound ducting but takes more time to calculate +# Decrease this value if you experience lag spikes when sounds play +environment_evaluation_ray_bounces=4 +# If sound hits a non-full-square side, block occlusion is multiplied by this +non_full_block_occlusion_factor=0.25 +# The maximum amount of rays to determine occlusion +# Directly correlates to the amount of blocks between walls that are considered +max_occlusion_rays=16 +# The amount at which occlusion is capped +max_occlusion=64.0 +# If enabled, the occlusion calculation only uses one path between the sound source and the listener instead of 9 +strict_occlusion=false +# Whether to try calculating where the sound should come from based on reflections +sound_direction_evaluation=true +# Skip redirecting non-occluded sounds (the ones you can see directly) +redirect_non_occluded_sounds=true +# If music discs or other longer sounds should be frequently reevaluated +update_moving_sounds=false +# The interval in ticks that moving sounds are reevaluated +# Lower values mean more frequent reevaluation but also more lag +# This option only takes effect if update_moving_sounds is enabled +sound_update_interval=5 +# The maximum distance a sound can be processed +max_sound_processing_distance=512.0 +# Disable level clone and cache. This will fall back to original main thread access. +# WARNING! Enabling this will cause instability and issues with other mods. +unsafe_level_access=false +# The radius of chunks to clone for level access +level_clone_range=4 +# The maximum number of ticks to retain the cloned level in the cache +level_clone_max_retain_ticks=20 +# The maximum distance a player can move from the cloned origin before invalidation +level_clone_max_retain_block_distance=16 +# Enables debug logging +debug_logging=false +# Provides more information about occlusion in the logs +occlusion_logging=false +# Provides more information about the environment calculation in the logs +environment_logging=false +# Provides more information about how long computations take +performance_logging=false +# If enabled, the path of the sound will be rendered in game +render_sound_bounces=false +# If enabled, occlusion will be visualized in game +render_occlusion=false +# Enables/Disables sound effects for Simple Voice Chat audio +simple_voice_chat_integration=true +# Enables/Disables hearing your own echo with Simple Voice Chat +simple_voice_chat_hear_self=false diff --git a/config/spark/config.json b/config/spark/config.json new file mode 100644 index 0000000..480c9e6 --- /dev/null +++ b/config/spark/config.json @@ -0,0 +1,4 @@ +{ + "_header": "spark configuration file - https://spark.lucko.me/docs/Configuration", + "backgroundProfiler": true +} \ No newline at end of file diff --git a/config/spark/tmp-client/about.txt b/config/spark/tmp-client/about.txt new file mode 100644 index 0000000..31c393f --- /dev/null +++ b/config/spark/tmp-client/about.txt @@ -0,0 +1,10 @@ +# What is this directory? + +* In order to perform certain functions, spark sometimes needs to write temporary data to the disk. +* Previously, a temporary directory provided by the operating system was used for this purpose. +* However, this proved to be unreliable in some circumstances, so spark now stores temporary data here instead! + +spark will automatically cleanup the contents of this directory. +(but if for some reason it doesn't, if the server is stopped, you can freely delete any files ending in .tmp) + +tl;dr: spark uses this folder to store some temporary data. diff --git a/config/spark/tmp/about.txt b/config/spark/tmp/about.txt new file mode 100644 index 0000000..31c393f --- /dev/null +++ b/config/spark/tmp/about.txt @@ -0,0 +1,10 @@ +# What is this directory? + +* In order to perform certain functions, spark sometimes needs to write temporary data to the disk. +* Previously, a temporary directory provided by the operating system was used for this purpose. +* However, this proved to be unreliable in some circumstances, so spark now stores temporary data here instead! + +spark will automatically cleanup the contents of this directory. +(but if for some reason it doesn't, if the server is stopped, you can freely delete any files ending in .tmp) + +tl;dr: spark uses this folder to store some temporary data. diff --git a/config/spyglass-improvements/settings.json b/config/spyglass-improvements/settings.json new file mode 100644 index 0000000..48cc8ed --- /dev/null +++ b/config/spyglass-improvements/settings.json @@ -0,0 +1 @@ +{"overlay":3,"multiplierDelta":0.1,"hideSettingsButton":false,"showCrossHair":false,"smoothCamera":false} \ No newline at end of file diff --git a/config/tectonic.json b/config/tectonic.json new file mode 100644 index 0000000..e48f9be --- /dev/null +++ b/config/tectonic.json @@ -0,0 +1,55 @@ +{ + "biomes": { + "temperature_multiplier": 1.0, + "temperature_offset": 0.0, + "temperature_scale": 0.25, + "vegetation_multiplier": 1.0, + "vegetation_offset": 0.0, + "vegetation_scale": 0.25 + }, + "caves": { + "carvers_enabled": true, + "cheese_additive": 0.27, + "cheese_enabled": true, + "depth_cutoff_size": 0.1, + "depth_cutoff_start": 0.1, + "noodle_additive": -0.075, + "noodle_enabled": true, + "spaghetti_enabled": true + }, + "continents": { + "continents_scale": 0.13, + "erosion_scale": 0.25, + "flat_terrain_skew": 0.1, + "jungle_pillars": true, + "ocean_offset": -0.8, + "ridge_scale": 0.25, + "river_lanterns": true, + "rolling_hills": true, + "underground_rivers": true + }, + "general": { + "mod_enabled": true, + "snow_start_offset": 128 + }, + "global_terrain": { + "lava_tunnels": true, + "max_y": 320, + "min_y": -64, + "ultrasmooth": false, + "vertical_scale": 1.125 + }, + "islands": { + "enabled": true, + "noise_multiplier": 1.0, + "noise_offset": 0.0, + "noise_scale": 0.11 + }, + "minor_version": 1, + "oceans": { + "deep_ocean_depth": -0.45, + "monument_offset": -30, + "ocean_depth": -0.22, + "remove_frozen_ocean_ice": false + } +} \ No newline at end of file diff --git a/config/terrablender.toml b/config/terrablender.toml new file mode 100644 index 0000000..480598c --- /dev/null +++ b/config/terrablender.toml @@ -0,0 +1,27 @@ +[general] + #The size of overworld biome regions from each mod that uses TerraBlender. + overworld_region_size = 3 + #The weighting of vanilla biome regions in the nether. + vanilla_nether_region_weight = 10 + #The size of nether biome regions from each mod that uses TerraBlender. + nether_region_size = 2 + #The weighting of vanilla biome regions in the overworld. + vanilla_overworld_region_weight = 10 + +[end] + #The size of edge end biomes. + edge_biome_size = 3 + #The size of highlands end biomes. + highlands_biome_size = 4 + #The weight of Vanilla end barrens biomes. + vanilla_end_barrens_weight = 10 + #The size of island end biomes. + island_biome_size = 2 + #The weight of Vanilla end highlands biomes. + vanilla_end_highlands_weight = 10 + #The weight of Vanilla end midlands biomes. + vanilla_end_midlands_weight = 10 + #The size of midlands end biomes. + midlands_biome_size = 4 + #The weight of Vanilla small end islands biomes. + vanilla_small_end_islands_weight = 10 diff --git a/config/towns_and_towers/structure_enable_or_disable_new.json5 b/config/towns_and_towers/structure_enable_or_disable_new.json5 new file mode 100644 index 0000000..fdc3339 --- /dev/null +++ b/config/towns_and_towers/structure_enable_or_disable_new.json5 @@ -0,0 +1,89 @@ +/* +This config makes it possible to switch off any structure from Towns and Towers. +To disable a structure, simply set the value of that structure to "false". +To change the rarity of a structure category, use the other config. + +LINKS +===== +Curseforge link: https://www.curseforge.com/minecraft/mc-mods/towns-and-towers +Modrinth link: https://modrinth.com/mod/towns-and-towers +PMC link: https://www.planetminecraft.com/data-pack/towns-amp-towers-structure-overhaul/ +GitHub Repository: [NEED TO MAKE ONE] +*/ +{ + // Here you can find all structures that aren't villages or outposts. + "other": { + "mimic_desert": true, + "wreckage_ocean": true + }, + // Here you can find all pillager outposts. + "towers": { + // Here you can find all pillager outposts which are exclusive to other worldgen mods (ex.: WWOO, Terralith, BoP, BYG, etc.). + "exclusives": { + "pillager_outpost_classic": true, + "pillager_outpost_iberian": true, + "pillager_outpost_mediterranean": true, + "pillager_outpost_nilotic": true, + "pillager_outpost_oriental": true, + "pillager_outpost_rustic": true, + "pillager_outpost_swedish": true, + "pillager_outpost_tudor": true + }, + "pillager_outpost_badlands": true, + "pillager_outpost_beach": true, + "pillager_outpost_birch_forest": true, + "pillager_outpost_desert": true, + "pillager_outpost_flower_forest": true, + "pillager_outpost_forest": true, + "pillager_outpost_grove": true, + "pillager_outpost_jungle": true, + "pillager_outpost_meadow": true, + "pillager_outpost_mushroom_fields": true, + "pillager_outpost_ocean": true, + "pillager_outpost_old_growth_taiga": true, + "pillager_outpost_savanna": true, + "pillager_outpost_savanna_plateau": true, + "pillager_outpost_snowy_beach": true, + "pillager_outpost_snowy_plains": true, + "pillager_outpost_snowy_slopes": true, + "pillager_outpost_snowy_taiga": true, + "pillager_outpost_sparse_jungle": true, + "pillager_outpost_sunflower_plains": true, + "pillager_outpost_swamp": true, + "pillager_outpost_taiga": true, + "pillager_outpost_wooded_badlands": true + }, + // Here you can find all villages. + "towns": { + // Here you can find all villages which are exclusive to other worldgen mods (ex.: WWOO, Terralith, BoP, BYG, etc.). + "exclusives": { + "village_classic": true, + "village_iberian": true, + "village_mediterranean": true, + "village_nilotic": true, + "village_piglin": true, + "village_rustic": true, + "village_swedish": true, + "village_tudor": true, + "village_wandering_trader_camp": true + }, + "village_badlands": true, + "village_beach": true, + "village_birch_forest": true, + "village_flower_forest": true, + "village_forest": true, + "village_grove": true, + "village_jungle": true, + "village_meadow": true, + "village_mushroom_fields": true, + "village_ocean": true, + "village_old_growth_taiga": true, + "village_savanna_plateau": true, + "village_snowy_slopes": true, + "village_snowy_taiga": true, + "village_sparse_jungle": true, + "village_sunflower_plains": true, + "village_swamp": true, + "village_wooded_badlands": true + } +} \ No newline at end of file diff --git a/config/towns_and_towers/structure_rarity_new.json5 b/config/towns_and_towers/structure_rarity_new.json5 new file mode 100644 index 0000000..8804c9e --- /dev/null +++ b/config/towns_and_towers/structure_rarity_new.json5 @@ -0,0 +1,43 @@ +/* +This config makes it possible to change the spacing, separation, salt (and frequency) of Towns and Towers' structure sets. + SPACING --- controls how far a structure can be from others of its kind + SEPARATION --- controls how close to each other two structures of the same type can be. +By default, the values should be 48/24 for villages and outposts (spacing/separation respectively) - a hypothetical village is going to appear not further than 48 chunks away (ca. 760 blocks), but not closer than 24 chunks (ca. 380 blocks). + * If you want a structure to spawn more frequently, decrease those values. + * If you want a structure to spawn less frequently, increase those values. +KEEP IN MIND THAT SPACING ALWAYS NEEDS TO BE HIGHER THAN SEPARATION. + +LINKS +===== +Curseforge link: https://www.curseforge.com/minecraft/mc-mods/towns-and-towers +Modrinth link: https://modrinth.com/mod/towns-and-towers +PMC link: https://www.planetminecraft.com/data-pack/towns-amp-towers-structure-overhaul/ +GitHub Repository: [NEED TO MAKE ONE] +*/ +{ + // Here you can find all structures that aren't villages or outposts. + "other": { + "salt": 213742069, + // DEFAULT 16 + "separation": 16, + // DEFAULT 32 + "spacing": 32 + }, + // Here you can find all pillager outposts. + "towers": { + "frequency": 0.2, + "salt": 213742069, + // DEFAULT 24 + "separation": 12, + // DEFAULT 48 + "spacing": 48 + }, + // Here you can find all villages. + "towns": { + "salt": 213742069, + // DEFAULT 24 + "separation": 12, + // DEFAULT 48 + "spacing": 51 + } +} \ No newline at end of file diff --git a/config/tradingpost-server.toml b/config/tradingpost-server.toml new file mode 100644 index 0000000..6288232 --- /dev/null +++ b/config/tradingpost-server.toml @@ -0,0 +1,19 @@ +#Range on xz plane trading post should search for merchants. +#Default Value: 24 +# Default: 24 +# Range: 1 ~ 96 +horizontal_range = 24 +#Disable traders on the trading screen when they wander out of range. +#Default Value: false +enforce_range = false +#Teleport xp from trading from villagers on top of the trading post. +#Default Value: true +teleport_xp = true +#Range on y axis trading post should search for merchants. +#Default Value: 16 +# Default: 16 +# Range: 1 ~ 96 +vertical_range = 16 +#Close trading post interface when all traders have become unavailable. +#Default Value: true +close_empty_screen = true diff --git a/config/trashslot-common.toml b/config/trashslot-common.toml new file mode 100644 index 0000000..085fd1d --- /dev/null +++ b/config/trashslot-common.toml @@ -0,0 +1,10 @@ +#TrashSlot will show a hint the first time the trash slot is toggled off or can be enabled on a supported screen. Set to false to disable. +enableHints = true +#Not recommended, but this will allow you to use the keybinds for deleting items even if the trash slot itself is hidden. +allowDeletionWhileTrashSlotIsInvisible = false +#List of items that cannot be deleted, in comma-separated format of "modid:name". +deletionDenyList = [] +#This causes the deletion slot to delete items instantly, similar to Creative Mode. +instantDeletion = false +#Set to true if you want the delete keybindings to work in creative as well. Note: Items will be deleted permanently in creative, regardless of instantDeletion setting! +enableDeleteKeysInCreative = true diff --git a/config/universalbonemeal-server.toml b/config/universalbonemeal-server.toml new file mode 100644 index 0000000..08e7662 --- /dev/null +++ b/config/universalbonemeal-server.toml @@ -0,0 +1,44 @@ +#Allow bone meal to work on fully grown stems to force producing a melon or pumpkin block. +#Default Value: true +allow_fruit_stems = true +#Allow bone meal to work on lily pads making them spread around on water. +#Default Value: true +allow_lily_pad = true +#Allow bone meal to work on nether warts. +#Default Value: true +allow_nether_wart = true +#Allow bone meal to work on podzol for creating ferns and sweet berry bushes. +#Default Value: true +allow_podzol = true +#Allow bone meal to work on all kinds of vines. +#Default Value: true +allow_vines = true +#Allow bone meal to work on chorus plants and flowers. +#The algorithm searches upwards for connected chorus flowers and has a range limit of 48 blocks. +#Default Value: true +allow_chorus = true +#Allow bone meal to work on small flowers making them spread around. +#Default Value: true +allow_small_flowers = true +#Allow bone meal to work on coral turning it into coral reef tree structures for farming coral blocks. +#This does only work when inside of a warm ocean biome and requires a fair bit of open space above the coral. +#Default Value: true +allow_corals = true +#Allow bone meal to work on spore blossoms for dropping an additional spore blossom per bone meal used. +#Default Value: true +allow_spore_blossom = true +#Allow bone meal to work on sugar canes. +#Default Value: true +allow_sugar_cane = true +#Allow bone meal to work on mycelium blocks, spawning various types of mushrooms in the vicinity. +#Default Value: true +allow_mycelium = true +#Allow bone meal to work on all kinds of dirt blocks for converting into a grass block or mycelium when such a block is right next to it. +#Default Value: true +allow_dirt = true +#Allow bone meal to work on cactus. +#Default Value: true +allow_cactus = true +#Allow bone meal to work on dead bushes making them spread around. +#Default Value: true +allow_dead_bush = true diff --git a/config/vanilla_structures/placement_structure_config.json5 b/config/vanilla_structures/placement_structure_config.json5 new file mode 100644 index 0000000..38e09ea --- /dev/null +++ b/config/vanilla_structures/placement_structure_config.json5 @@ -0,0 +1,93 @@ +/* +This config makes it possible to change the spacing, separation, salt (and frequency) of Minecraft's structure sets. + SPACING --- controls how far a structure can be from others of its kind + SEPARATION --- controls how close to each other two structures of the same type can be. +KEEP IN MIND THAT SPACING ALWAYS NEEDS TO BE HIGHER THAN SEPARATION. + +===== +Created by Cristel Lib +*/ +{ + "ancient_cities": { + "salt": 20083232, + "separation": 8, + "spacing": 24 + }, + "buried_treasures": { + "frequency": 0.01, + "salt": 0, + "separation": 0, + "spacing": 1 + }, + "desert_pyramids": { + "salt": 14357617, + "separation": 8, + "spacing": 32 + }, + "end_cities": { + "salt": 10387313, + "separation": 11, + "spacing": 20 + }, + "igloos": { + "salt": 14357618, + "separation": 8, + "spacing": 32 + }, + "jungle_temples": { + "salt": 14357619, + "separation": 8, + "spacing": 32 + }, + "nether_complexes": { + "salt": 30084232, + "separation": 4, + "spacing": 27 + }, + "nether_fossils": { + "salt": 14357921, + "separation": 1, + "spacing": 2 + }, + "ocean_monuments": { + "salt": 10387313, + "separation": 5, + "spacing": 32 + }, + "ocean_ruins": { + "salt": 14357621, + "separation": 8, + "spacing": 20 + }, + "pillager_outposts": { + "frequency": 0.2, + "salt": 165745296, + "separation": 8, + "spacing": 32 + }, + "ruined_portals": { + "salt": 34222645, + "separation": 15, + "spacing": 40 + }, + "shipwrecks": { + "salt": 165745295, + "separation": 4, + "spacing": 24 + }, + "swamp_huts": { + "salt": 14357620, + "separation": 8, + "spacing": 32 + }, + "villages": { + "salt": 10387312, + "separation": 8, + "spacing": 34 + }, + "woodland_mansions": { + "salt": 10387319, + "separation": 20, + "spacing": 80 + } +} \ No newline at end of file diff --git a/config/vanilla_structures/toggle_structure_config.json5 b/config/vanilla_structures/toggle_structure_config.json5 new file mode 100644 index 0000000..426974d --- /dev/null +++ b/config/vanilla_structures/toggle_structure_config.json5 @@ -0,0 +1,74 @@ +/* +This config makes it possible to switch off any Minecraft structure. +To disable a structure, simply set the value of that structure to "false". +To change the rarity of a structure category use the structure placement config. + +===== +Created by Cristel Lib +*/ +{ + "ancient_cities": { + "ancient_city": true + }, + "buried_treasures": { + "buried_treasure": true + }, + "desert_pyramids": { + "desert_pyramid": true + }, + "end_cities": { + "end_city": true + }, + "igloos": { + "igloo": true + }, + "jungle_temples": { + "jungle_pyramid": true + }, + "nether_complexes": { + "bastion_remnant": true, + "fortress": true + }, + "nether_fossils": { + "nether_fossil": true + }, + "ocean_monuments": { + "monument": true + }, + "ocean_ruins": { + "ocean_ruin_cold": true, + "ocean_ruin_warm": true + }, + "pillager_outposts": { + "pillager_outpost": true + }, + "ruined_portals": { + "ruined_portal": true, + "ruined_portal_desert": true, + "ruined_portal_jungle": true, + "ruined_portal_mountain": true, + "ruined_portal_nether": true, + "ruined_portal_ocean": true, + "ruined_portal_swamp": true + }, + "shipwrecks": { + "shipwreck": true, + "shipwreck_beached": true + }, + "strongholds": { + "stronghold": true + }, + "swamp_huts": { + "swamp_hut": true + }, + "villages": { + "village_desert": true, + "village_plains": true, + "village_savanna": true, + "village_snowy": true, + "village_taiga": true + }, + "woodland_mansions": { + "mansion": true + } +} \ No newline at end of file diff --git a/config/vinery.toml b/config/vinery.toml new file mode 100644 index 0000000..97fbaf2 --- /dev/null +++ b/config/vinery.toml @@ -0,0 +1,93 @@ +[Blocks] + #Total fermentation time in ticks + # Default: 6000 + # Range: > 1 + totalFermentationTime = 6000 + #Maximum fluid level in the Fermentation Barrel + # Default: 100 + # Range: 10 ~ 1000 + maxFluidLevel = 100 + #How much Fluid a Grapejuice Bottle fills + # Default: 25 + # Range: 1 ~ 1000 + maxFluidPerJuice = 25 + #Apple Press mashing time in ticks + # Default: 600 + # Range: 1 ~ 1000 + applePressMaxMashingProgress = 600 + #Apple Press fermenting time in ticks + # Default: 800 + # Range: 1 ~ 1000 + applePressMaxFermentingProgress = 800 + #Chance for cherries to grow + # Default: 0.4 + # Range: 0.0 ~ 1.0 + cherryGrowthChance = 0.4 + #Chance for apples to grow + # Default: 0.4 + # Range: 0.0 ~ 1.0 + appleGrowthChance = 0.4 + #Chance for grapes to grow + # Default: 0.5 + # Range: 0.0 ~ 1.0 + grapeGrowthChance = 0.5 + + [Items.Wine] + #Maximum level for wine + # Default: 5 + # Range: 1 ~ 10 + maxLevel = 5 + #Start duration for wine in seconds + # Default: 1800 + # Range: 1 ~ 100000 + startDuration = 1800 + #Duration per year in seconds + # Default: 200 + # Range: 1 ~ 10000 + durationPerYear = 200 + #Days per year + # Default: 24 + # Range: 1 ~ 100 + daysPerYear = 24 + #Years per effect level + # Default: 6 + # Range: 1 ~ 100 + yearsPerEffectLevel = 6 + #Maximum duration in seconds + # Default: 15000 + # Range: 1 ~ 100000 + maxDuration = 15000 + + [Items.Banner] + #Set to false to disable the banner's effect. + giveEffect = true + #Set to false to hide the banner's tooltip. If giveEffect is false, showTooltip is automatically false. + showTooltip = true + + [Items.Basket] + #List of item IDs that are blacklisted from being placed in the picnic basket. Format: 'modid:itemname' + basketBlacklist = ["vinery:basket"] + + [Items.WanderingTrader] + #Chance for the custom trader to spawn. Range: 0.0 to 1.0 + # Default: 0.5 + # Range: 0.0 ~ 1.0 + spawnChance = 0.5 + #If true, the trader will spawn with mules. + spawnWithMules = true + #Spawn delay for the trader in ticks. + # Default: 48000 + # Range: > 1 + spawnDelay = 48000 + + [Items.VillagerTrades] + #List of trades for Level 1. Format: item|price|quantity|maxUses|isSelling + level1Trades = ["vinery:red_grape|5|4|5|false", "vinery:white_grape|5|4|5|false", "vinery:red_grape_seeds|2|1|1|true", "vinery:white_grape_seeds|2|1|1|true"] + #List of trades for Level 2. Format: item|price|quantity|maxUses|isSelling + level2Trades = ["vinery:wine_bottle|1|2|7|true"] + #List of trades for Level 3. Format: item|price|quantity|maxUses|isSelling + level3Trades = ["vinery:flower_box|3|1|10|true", "vinery:white_grape_bag|7|1|10|true", "vinery:red_grape_bag|7|1|10|true"] + #List of trades for Level 4. Format: item|price|quantity|maxUses|isSelling + level4Trades = ["vinery:basket|4|1|10|true", "vinery:flower_pot_big|5|1|10|true", "vinery:window|12|1|10|true", "vinery:dark_cherry_beam|6|1|10|true", "vinery:taiga_red_grape_seeds|2|1|5|true", "vinery:taiga_white_grape_seeds|2|1|5|true"] + #List of trades for Level 5. Format: item|price|quantity|maxUses|isSelling + level5Trades = ["vinery:wine_box|10|1|10|true", "vinery:lilitu_wine|4|1|10|true", "vinery:calendar|12|1|15|true"] diff --git a/config/waystones-common.toml b/config/waystones-common.toml new file mode 100644 index 0000000..44b71b6 --- /dev/null +++ b/config/waystones-common.toml @@ -0,0 +1,79 @@ +[general] + #List of waystone origins that should prevent others from editing. PLAYER is special in that it allows only edits by the owner of the waystone. + restrictedWaystones = ["PLAYER"] + #Set to "GLOBAL" to have newly placed or found waystones be global by default. + #Allowed Values: ACTIVATION, GLOBAL, SHARD_ONLY, ORANGE_SHARESTONE, MAGENTA_SHARESTONE, LIGHT_BLUE_SHARESTONE, YELLOW_SHARESTONE, LIME_SHARESTONE, PINK_SHARESTONE, GRAY_SHARESTONE, LIGHT_GRAY_SHARESTONE, CYAN_SHARESTONE, PURPLE_SHARESTONE, BLUE_SHARESTONE, BROWN_SHARESTONE, GREEN_SHARESTONE, RED_SHARESTONE, BLACK_SHARESTONE + defaultVisibility = "ACTIVATION" + #Add "GLOBAL" to allow every player to create global waystones. + allowedVisibilities = [] + #The time in ticks that it takes to use a warp stone. This is the charge-up time when holding right-click. + warpStoneUseTime = 32 + #The time in ticks that it takes to use a warp plate. This is the time the player has to stand on top for. + warpPlateUseTime = 15 + #The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click. + scrollUseTime = 32 + +[inventoryButton] + #Set to 'NONE' for no inventory button. Set to 'NEAREST' for an inventory button that teleports to the nearest waystone. Set to 'ANY' for an inventory button that opens the waystone selection menu. Set to a waystone name for an inventory button that teleports to a specifically named waystone. + inventoryButton = "" + #The x position of the inventory button in the inventory. + inventoryButtonX = 58 + #The y position of the inventory button in the inventory. + inventoryButtonY = 60 + #The y position of the inventory button in the creative menu. + creativeInventoryButtonX = 88 + #The y position of the inventory button in the creative menu. + creativeInventoryButtonY = 33 + +[worldGen] + #Set to 'DEFAULT' to only generate the normally textured waystones. Set to 'MOSSY' or 'SANDY' to generate all as that variant. Set to 'BIOME' to make the style depend on the biome it is generated in. + #Allowed Values: DEFAULT, MOSSY, SANDY, BLACKSTONE, DEEPSLATE, END_STONE, BIOME + wildWaystoneStyle = "BIOME" + #Approximate chunk distance between wild waystones being generated. Set to 0 to disable generation. + chunksBetweenWildWaystones = 25 + #List of dimensions that wild waystones are allowed to spawn in. If left empty, all dimensions except those in wildWaystonesDimensionDenyList are used. + wildWaystonesDimensionAllowList = ["minecraft:the_nether", "minecraft:overworld", "minecraft:the_end"] + #List of dimensions that wild waystones are not allowed to spawn in. Only used if wildWaystonesDimensionAllowList is empty. + wildWaystonesDimensionDenyList = [] + #Set to 'PRESET_FIRST' to first use names from the nameGenerationPresets. Set to 'PRESET_ONLY' to use only those custom names. Set to 'MIXED' to have some waystones use custom names, and others random names. + #Allowed Values: PRESET_FIRST, RANDOM_ONLY, PRESET_ONLY, MIXED + nameGenerationMode = "PRESET_FIRST" + #The template to use when generating new names. Supported placeholders are {Biome} (english biome name) and {MrPork} (the default name generator). + nameGenerationTemplate = "{MrPork}" + #These names will be used for the PRESET name generation mode. See the nameGenerationMode option for more info. + nameGenerationPresets = [] + #Set to REGULAR to have waystones spawn in some villages. Set to FREQUENT to have waystones spawn in most villages. Set to DISABLED to disable waystone generation in villages. Waystones will only spawn in vanilla or supported villages. + #Allowed Values: DISABLED, REGULAR, FREQUENT + spawnInVillages = "REGULAR" + +[teleports] + #Set to false to simply disable all xp costs. See warpRequirements for more fine-grained control. + enableCosts = true + #Set to false to simply disable all cooldowns. See warpRequirements for more fine-grained control. + enableCooldowns = true + #List of warp requirements with comma-separated parameters in parentheses. Conditions can be defined as comma-separated list in square brackets. Will be applied in order. + warpRequirements = ["[is_not_interdimensional] scaled_add_xp_cost(distance, 0.01)", "[is_interdimensional] add_xp_cost(27)", "[source_is_warp_plate] multiply_xp_cost(0)", "[target_is_global] multiply_xp_cost(0)", "min_xp_cost(0)", "max_xp_cost(27)", "[source_is_inventory_button] add_cooldown(inventory_button, 300)"] + #Set to ENABLED to have nearby pets teleport with you. Set to SAME_DIMENSION to have nearby pets teleport with you only if you're not changing dimensions. Set to DISABLED to disable. + #Allowed Values: ENABLED, SAME_DIMENSION, DISABLED + transportPets = "DISABLED" + #Set to ENABLED to have leashed mobs teleport with you. Set to SAME_DIMENSION to have leashed mobs teleport with you only if you're not changing dimensions. Set to DISABLED to disable. + #Allowed Values: ENABLED, SAME_DIMENSION, DISABLED + transportLeashed = "ENABLED" + #List of entities that cannot be teleported, either as pet, leashed, or on warp plates. + entityDenyList = ["minecraft:wither"] + #Set to true to enable warp modifier items for applying status effects on teleports. + enableModifiers = true + +[client] + #If enabled, the text overlay on waystones will no longer always render at full brightness. + disableTextGlow = false + +[compatibility] + #If enabled, JourneyMap waypoints will be created for each activated waystone. + journeyMap = true + #If enabled, JourneyMap waypoints will only be created if the mod 'JourneyMap Integration' is not installed + preferJourneyMapIntegrationMod = true + #If enabled, Waystones will add markers for waystones and sharestones to BlueMap. + blueMap = true + #If enabled, Waystones will add markers for waystones and sharestones to Dynmap. + dynmap = true diff --git a/config/yacl.json5 b/config/yacl.json5 new file mode 100644 index 0000000..92b8724 --- /dev/null +++ b/config/yacl.json5 @@ -0,0 +1,6 @@ +{ + // Show the flashing colour picker hint (auto disables after first use) + showColorPickerIndicator: true, + // Load .webp and .gif during Minecraft resource reload instead of on-demand (can decrease startup time) + preloadComplexImageFormats: false +} \ No newline at end of file diff --git a/config/yungsmenutweaks-neoforge-1_21.toml b/config/yungsmenutweaks-neoforge-1_21.toml new file mode 100644 index 0000000..12ddaba --- /dev/null +++ b/config/yungsmenutweaks-neoforge-1_21.toml @@ -0,0 +1,16 @@ +["YUNG's Menu Tweaks"] + # Allows right clicking to cycle backwards through some buttons. + # Default: true + "Right Click Reverses Cycle Buttons" = true + # Allows scrolling the mouse wheel to modify options using a slider + # when hovering over the slider. + # Default: true + "Mouse Scroll Wheel Affects Sliders" = true + # If enabled, a custom background texture will be used in menus where possible. + # The texture used is specified by the Custom Background Texture option below. + # Default: false + "Enable Custom Background Texture" = false + # A texture to use as a custom background, instead of the typical blurred background. + # Only does anything if the Enable Custom Background Texture option is true. + # Default: minecraft:textures/block/dirt.png + "Custom Background Texture" = "minecraft:textures/block/dirt.png" diff --git a/config/zume.json5 b/config/zume.json5 new file mode 100644 index 0000000..23f2476 --- /dev/null +++ b/config/zume.json5 @@ -0,0 +1,57 @@ +{ + // Enable Cinematic Camera while zooming. + // If you disable this, you should also try setting `zoomSmoothnessMs` to `0`. + // DEFAULT: `true` + "enableCinematicZoom": true, + // Mouse Sensitivity will not be reduced below this amount while zoomed in. + // Set to `1.0` to prevent it from being changed at all (not recommended without `enableCinematicZoom`). + // DEFAULT: `0.4` + "mouseSensitivityFloor": 0.4, + // Speed for Zoom In/Out key binds & zoom scrolling (if enabled). + // DEFAULT: `20` + "zoomSpeed": 20, + // Allows you to zoom in and out by scrolling up and down on your mouse while zoom is active. + // This will prevent you from scrolling through your hotbar while zooming if enabled. + // DEFAULT: `true` + "enableZoomScrolling": true, + // FOV changes will be spread out over this many milliseconds. + // Set to `0` to disable animations. + // DEFAULT: `150` + "zoomSmoothnessMs": 150, + // The exponent used for easing animations. + // You should probably leave this at the default if you don't understand what it does. + // DEFAULT: `4.0` + "animationEasingExponent": 4.0, + // The exponent used for making differences in FOV more uniform. + // You should probably leave this at the default if you don't understand what it does. + // DEFAULT: `2.0` + "zoomEasingExponent": 2.0, + // Default starting zoom percentage. + // DEFAULT: `0.5` + "defaultZoom": 0.5, + // If `true`, the Zoom keybind will act as a toggle in first-person. + // If `false`, Zoom will only be active in first-person while the keybind is held. + // DEFAULT: `false` + "toggleMode": false, + // If `true`, the Zoom keybind will act as a toggle in third-person. + // If `false`, Zoom will only be active in third-person while the keybind is held. + // DEFAULT: `true` + "thirdPersonToggleMode": true, + // Minimum zoom FOV. + // DEFAULT: `1.0` + "minFOV": 1.0, + // Maximum third-person zoom distance (in blocks). + // Set to `0.0` to disable third-person zoom. + // DEFAULT: `15.0` + "maxThirdPersonZoomDistance": 15.0, + // Minimum third-person zoom distance (in blocks). + // Set to `4.0` to mimic vanilla. + // DEFAULT: `0.5` + "minThirdPersonZoomDistance": 0.5, + // If `true`, the mod will be disabled (on some platforms, key binds will still show in game options; they won't do anything if this is set to `true`). + // Requires re-launch to take effect. + // DEFAULT: `false` + "disable": false, + // Used internally. Don't modify this. + "configVersion": 1 +} \ No newline at end of file diff --git a/mods/.connector/letsdo-farm_and_charm-fabric-1.1.12_mapped_moj_1.21.1.jar b/mods/.connector/letsdo-farm_and_charm-fabric-1.1.12_mapped_moj_1.21.1.jar new file mode 100644 index 0000000..ed25548 --- /dev/null +++ b/mods/.connector/letsdo-farm_and_charm-fabric-1.1.12_mapped_moj_1.21.1.jar @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7f6329c750e699372eb1c175e589aa3f0e9051e621d7698d24c442ad5a42559a +size 2427450 diff --git a/mods/.connector/letsdo-farm_and_charm-fabric-1.1.12_mapped_moj_1.21.1.jar.input b/mods/.connector/letsdo-farm_and_charm-fabric-1.1.12_mapped_moj_1.21.1.jar.input new file mode 100644 index 0000000..e1c0a65 --- /dev/null +++ b/mods/.connector/letsdo-farm_and_charm-fabric-1.1.12_mapped_moj_1.21.1.jar.input @@ -0,0 +1 @@ +2.0.0-beta.10+1.21.1,client,8cf44b86f2dd6d87546f9f6363f73cfa7bf681d6b2e69fcd355eade7fd10916d \ No newline at end of file diff --git a/mods/.connector/patch_audit.txt b/mods/.connector/patch_audit.txt new file mode 100644 index 0000000..ae21b50 --- /dev/null +++ b/mods/.connector/patch_audit.txt @@ -0,0 +1,7 @@ +==== Connector Mixin Patch Audit Summary ==== +Successful: 0 +Partial: 0 +Failed: 0 +Success rate: NaN% Accuracy: NaN% +============================================= + diff --git a/mods/AdvancedLootInfo-neoforge-1.21.1-1.3.7.jar b/mods/AdvancedLootInfo-neoforge-1.21.1-1.3.7.jar new file mode 100644 index 0000000..edbda30 --- /dev/null +++ b/mods/AdvancedLootInfo-neoforge-1.21.1-1.3.7.jar @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e58da8a50407ce4dcd52fa39dd2d45fc494ffd08da71eea697211c773c0f1471 +size 627419 diff --git a/mods/BadOptimizations-2.3.1-1.21.1.jar.disabled b/mods/BadOptimizations-2.3.1-1.21.1.jar.disabled new file mode 100644 index 0000000..e2a72f7 --- /dev/null +++ b/mods/BadOptimizations-2.3.1-1.21.1.jar.disabled @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ab4441d6c20a3ddbf9c7647d52ec4fce18bfc0be1bf8c6da371c89626d1870ba +size 275130 diff --git a/mods/BetterAdvancements-NeoForge-1.21.1-0.4.3.21.jar b/mods/BetterAdvancements-NeoForge-1.21.1-0.4.3.21.jar new file mode 100644 index 0000000..bd9a52d --- /dev/null +++ b/mods/BetterAdvancements-NeoForge-1.21.1-0.4.3.21.jar @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:60b548bef04a2f0e1da686ee9035c2e3d4ed0459a17d7a4836fc26af6de6b60e +size 98641 diff --git a/mods/BetterF3-11.0.3-NeoForge-1.21.1.jar.disabled b/mods/BetterF3-11.0.3-NeoForge-1.21.1.jar.disabled new file mode 100644 index 0000000..89b6bdf --- /dev/null +++ b/mods/BetterF3-11.0.3-NeoForge-1.21.1.jar.disabled @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1a97b6ca5c81b3b18d653f403929908e3b48bb1bdb6e8bd8559f89cf0294dc26 +size 481646 diff --git a/mods/BrewinAndChewin-neoforge-4.4.1+1.21.1.jar b/mods/BrewinAndChewin-neoforge-4.4.1+1.21.1.jar 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