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luxtracon
2025-11-01 17:56:55 +01:00
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config/Mekanism/gear.toml Normal file
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#Settings for configuring the Atomic Disassembler
[atomic_disassembler]
#Maximum amount (joules) of energy the Atomic Disassembler can contain.
# Default: 1000000
# Range: 0 ~ 9223372036854775807
maxEnergy = 1000000
#Amount (joules) of energy the Atomic Disassembler can accept per tick.
# Default: 5000
# Range: 0 ~ 9223372036854775807
chargeRate = 5000
#Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
# Default: 10
# Range: 0 ~ 9223372036854775807
energyUsage = 10
#Cost in Joules of using the Atomic Disassembler as a weapon.
# Default: 2000
# Range: 0 ~ 9223372036854775807
energyUsageWeapon = 2000
#The bonus attack damage of the Atomic Disassembler when it is out of power. (Value is in number of half hearts)
# Default: 4
# Range: 0 ~ 1000
minDamage = 4
#The bonus attack damage of the Atomic Disassembler when it has at least energyUsageWeapon power stored. (Value is in number of half hearts)
# Default: 20
# Range: 1 ~ 10000
maxDamage = 20
#Attack speed of the Atomic Disassembler.
# Default: -2.4
# Range: -4.0 ~ 100.0
attackSpeed = -2.4
#Enable the 'Slow' mode for the Atomic Disassembler.
slowMode = true
#Enable the 'Fast' mode for the Atomic Disassembler.
fastMode = true
#Enable the 'Vein Mining' mode for the Atomic Disassembler. This mode is limited to vein mining just ores and logs.
veinMining = false
#The max number of blocks the Atomic Disassembler can mine using the 'Vein Mining' mode. Requires veinMining to be enabled.
# Default: 128
# Range: 2 ~ 1000000
miningCount = 128
#Settings for configuring the Electric Bow
[electric_bow]
#Maximum amount (joules) of energy the Electric Bow can contain.
# Default: 120000
# Range: 0 ~ 9223372036854775807
maxEnergy = 120000
#Amount (joules) of energy the Electric Bow can accept per tick.
# Default: 600
# Range: 0 ~ 9223372036854775807
chargeRate = 600
#Cost in Joules of using the Electric Bow.
# Default: 120
# Range: 0 ~ 9223372036854775807
energyUsage = 120
#Cost in Joules of using the Electric Bow with flame mode active.
# Default: 1200
# Range: 0 ~ 9223372036854775807
energyUsageFlame = 1200
#Settings for configuring Energy Tablets
[energy_tablet]
#Maximum amount (joules) of energy the Energy Tablet can contain.
# Default: 1000000
# Range: 0 ~ 9223372036854775807
maxEnergy = 1000000
#Amount (joules) of energy the Energy Tablet can accept per tick.
# Default: 5000
# Range: 0 ~ 9223372036854775807
chargeRate = 5000
#Settings for configuring Gauge Droppers
[gauge_dropper]
#Capacity in mB of gauge droppers.
# Default: 16000
# Range: > 1
capacity = 16000
#Rate in mB/t at which a gauge dropper can be filled or emptied.
# Default: 250
# Range: > 1
transferRate = 250
#Settings for configuring the Flamethrower
[flamethrower]
#Flamethrower tank capacity in mB.
# Default: 24000
# Range: 1 ~ 9223372036854775807
capacity = 24000
#Rate in mB/t at which a Flamethrower's tank can accept hydrogen.
# Default: 16
# Range: 1 ~ 9223372036854775807
fillRate = 16
#Determines whether or not the Flamethrower can destroy item entities the flame hits if it fails to smelt them.
destroyItems = true
#Settings for configuring Free Runners
[free_runner]
#Maximum amount (joules) of energy Free Runners can contain.
# Default: 64000
# Range: 0 ~ 9223372036854775807
maxEnergy = 64000
#Amount (joules) of energy the Free Runners can accept per tick.
# Default: 320
# Range: 0 ~ 9223372036854775807
chargeRate = 320
#Energy cost multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * fallEnergyCost. (1 FallDamage is 1 half heart)
# Default: 50
# Range: 0 ~ 9223372036854775807
fallEnergyCost = 50
#Percent of damage taken from falling that can be absorbed by Free Runners when they have enough power.
# Default: 1.0
# Range: 0.0 ~ 1.0
fallDamageReductionRatio = 1.0
#Settings for configuring Jetpacks
[jetpack]
#Jetpack tank capacity in mB.
# Default: 24000
# Range: 1 ~ 9223372036854775807
capacity = 24000
#Rate in mB/t at which a Jetpack's tank can accept hydrogen.
# Default: 16
# Range: 1 ~ 9223372036854775807
fillRate = 16
#Settings for configuring Network Readers
[network_reader]
#Maximum amount (joules) of energy the Network Reader can contain.
# Default: 60000
# Range: 0 ~ 9223372036854775807
maxEnergy = 60000
#Amount (joules) of energy the Network Reader can accept per tick.
# Default: 300
# Range: 0 ~ 9223372036854775807
chargeRate = 300
#Energy usage in joules for each network reading.
# Default: 400
# Range: 0 ~ 9223372036854775807
energyUsage = 400
#Settings for configuring the Portable Teleporter
[portable_teleporter]
#Maximum amount (joules) of energy the Portable Teleporter can contain.
# Default: 1000000
# Range: 0 ~ 9223372036854775807
maxEnergy = 1000000
#Amount (joules) of energy the Portable Teleporter can accept per tick.
# Default: 5000
# Range: 0 ~ 9223372036854775807
chargeRate = 5000
#Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
# Default: 0
# Range: 0 ~ 6000
delay = 0
#Settings for configuring Scuba Tanks
[scuba_tank]
#Scuba Tank capacity in mB.
# Default: 24000
# Range: 1 ~ 9223372036854775807
capacity = 24000
#Rate in mB/t at which a Scuba Tank can accept oxygen.
# Default: 16
# Range: 1 ~ 9223372036854775807
fillRate = 16
#Settings for configuring Seismic Readers
[seismic_reader]
#Maximum amount (joules) of energy the Seismic Reader can contain.
# Default: 12000
# Range: 0 ~ 9223372036854775807
maxEnergy = 12000
#Amount (joules) of energy the Seismic Reader can accept per tick.
# Default: 60
# Range: 0 ~ 9223372036854775807
chargeRate = 60
#Energy usage in joules required to use the Seismic Reader.
# Default: 250
# Range: 0 ~ 9223372036854775807
energyUsage = 250
#Settings for configuring Canteens
[canteen]
#Maximum amount in mB of Nutritional Paste storable by the Canteen.
# Default: 64000
# Range: > 1
maxStorage = 64000
#Rate in mB/t at which Nutritional Paste can be transferred into a Canteen.
# Default: 128
# Range: > 1
transferRate = 128
#Settings for configuring the Meka-Tool
[mekatool]
#Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades.
# Default: 16000000
# Range: 0 ~ 9223372036854775807
baseEnergyCapacity = 16000000
#Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades.
# Default: 100000
# Range: 0 ~ 9223372036854775807
chargeRate = 100000
#Base bonus damage applied by the Meka-Tool without using any energy.
# Default: 4
# Range: 0 ~ 100000
baseDamage = 4
#Attack speed of the Meka-Tool.
# Default: -2.4
# Range: -4.0 ~ 100.0
attackSpeed = -2.4
#Efficiency of the Meka-Tool with energy but without any upgrades.
# Default: 4.0
# Range: 0.1 ~ 100.0
baseEfficiency = 4.0
#Enable the 'Extended Vein Mining' mode for the Meka-Tool. Allows vein mining everything, instead of being limited to just ores and logs.
extendedMining = true
#Maximum distance a player can teleport with the Meka-Tool.
# Default: 100
# Range: 3 ~ 1024
maxTeleportReach = 100
#Settings for configuring the Meka-Tool's Energy Usage
[mekatool.energy_usage]
#Base energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
# Default: 10
# Range: 0 ~ 9223372036854775807
base = 10
#Silk touch energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
# Default: 100
# Range: 0 ~ 9223372036854775807
silk = 100
#Cost in Joules of using the Meka-Tool to deal 4 units of damage.
# Default: 2000
# Range: 0 ~ 9223372036854775807
weapon = 2000
#Cost in Joules of using the Meka-Tool as a hoe.
# Default: 10
# Range: 0 ~ 9223372036854775807
hoe = 10
#Cost in Joules of using the Meka-Tool as a shovel for making paths and dowsing campfires.
# Default: 10
# Range: 0 ~ 9223372036854775807
shovel = 10
#Cost in Joules of using the Meka-Tool as an axe for stripping logs, scraping, or removing wax.
# Default: 10
# Range: 0 ~ 9223372036854775807
axe = 10
#Cost in Joules of using the Meka-Tool to shear entities.
# Default: 10
# Range: 0 ~ 9223372036854775807
shearEntity = 10
#Cost in Joules of using the Meka-Tool to carefully shear and trim blocks.
# Default: 10
# Range: 0 ~ 9223372036854775807
shearTrim = 10
#Cost in Joules of using the Meka-Tool to teleport 10 blocks.
# Default: 1000
# Range: 0 ~ 9223372036854775807
teleport = 1000
#Settings for configuring the MekaSuit
[mekasuit]
#Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades.
# Default: 16000000
# Range: 0 ~ 9223372036854775807
baseEnergyCapacity = 16000000
#Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades.
# Default: 100000
# Range: 0 ~ 9223372036854775807
chargeRate = 100000
#Charge rate of inventory items in Joules/t when charging the player's inventory with the Charge Distribution Unit.
# Default: 10000
# Range: 0 ~ 9223372036854775807
inventoryChargeRate = 10000
#Solar recharging rate in Joules/t of the helmet, per upgrade installed.
# Default: 500
# Range: 0 ~ 9223372036854775807
solarRechargingRate = 500
#Should the Gravitational Modulation unit give off vibrations that can be detected by Sculk Sensors and Shriekers when in use.
gravitationalVibrations = true
#Maximum amount in mB of Nutritional Paste storable by the nutritional injection unit.
# Default: 128000
# Range: > 1
nutritionalMaxStorage = 128000
#Rate in mB/t at which Nutritional Paste can be transferred into the nutritional injection unit.
# Default: 256
# Range: > 1
nutritionalTransferRate = 256
#Maximum amount in mB of Hydrogen storable per installed jetpack unit.
# Default: 24000
# Range: 1 ~ 9223372036854775807
jetpackMaxStorage = 24000
#Rate in mB/t at which Hydrogen can be transferred into the jetpack unit.
# Default: 256
# Range: 1 ~ 9223372036854775807
jetpackTransferRate = 256
#Settings for configuring the MekaSuit's Energy Usage
[mekasuit.energy_usage]
#Energy usage (Joules) of MekaSuit per unit of damage applied.
# Default: 100000
# Range: 0 ~ 9223372036854775807
damage = 100000
#Energy cost multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * magicReduce. (1 MagicDamage is 1 half heart).
# Default: 1000
# Range: 0 ~ 9223372036854775807
magicReduce = 1000
#Energy cost multiplier in Joules for reducing fall damage with MekaSuit Boots. Energy cost is: FallDamage * fall. (1 FallDamage is 1 half heart)
# Default: 50
# Range: 0 ~ 9223372036854775807
fall = 50
#Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion.
# Default: 1000
# Range: 0 ~ 9223372036854775807
jump = 1000
#Energy usage (Joules) per second of the MekaSuit when flying with the Elytra Unit.
# Default: 32000
# Range: 0 ~ 9223372036854775807
elytra = 32000
#Energy usage (Joules) of MekaSuit when lessening a potion effect.
# Default: 40000
# Range: 0 ~ 9223372036854775807
energyUsagePotionTick = 40000
#Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion.
# Default: 100
# Range: 0 ~ 9223372036854775807
sprintBoost = 100
#Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation.
# Default: 1000
# Range: 0 ~ 2305843009213693951
gravitationalModulation = 1000
#Energy usage (Joules) of MekaSuit per tick of using vision enhancement.
# Default: 500
# Range: 0 ~ 9223372036854775807
visionEnhancement = 500
#Energy usage (Joules) of MekaSuit per tick of using hydrostatic repulsion.
# Default: 500
# Range: 0 ~ 9223372036854775807
hydrostaticRepulsion = 500
#Energy usage (Joules) of MekaSuit per half-food of nutritional injection.
# Default: 20000
# Range: 0 ~ 9223372036854775807
nutritionalInjection = 20000
#Energy usage (Joules) of MekaSuit per tick of attracting a single item.
# Default: 250
# Range: 0 ~ 9223372036854775807
itemAttraction = 250
#Settings for configuring damage absorption of the MekaSuit
[mekasuit.damage_absorption]
#Percent of damage taken from falling that can be absorbed by MekaSuit Boots when they have enough power.
# Default: 1.0
# Range: 0.0 ~ 1.0
fallDamageReductionRatio = 1.0
#Percent of damage taken from magic damage that can be absorbed by MekaSuit Helmet with Purification unit when it has enough power.
# Default: 1.0
# Range: 0.0 ~ 1.0
magicDamageReductionRatio = 1.0
#Percent of damage taken from other non explicitly supported damage types that don't bypass armor when the MekaSuit has enough power and a full suit is equipped. Note: Support for specific damage types can be added by adding an entry for the damage type in the mekanism:mekasuit_absorption data map.
# Default: 1.0
# Range: 0.0 ~ 1.0
unspecifiedDamageReductionRatio = 1.0