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177
config/lambdynlights.toml
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177
config/lambdynlights.toml
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# LambDynamicLights configuration.
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# The dynamic lights mode
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mode = "fancy"
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# The chunk rebuild scheduler mode (immediate, culling).
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chunk_rebuild_scheduler = "culling"
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# Light sources settings.
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[light_sources]
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# Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
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water_sensitive_check = true
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# Enables dynamic lighting of beacon or end gateway beams.
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beam = true
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# Enables dynamic lighting of firefly particles from Firefly Bushes.
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firefly = true
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# Enables dynamic lighting for entities that have the Glowing effect.
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glowing_effect = true
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# Enable entities light source.
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entities = true
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# Enable first-person player light source.
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self = true
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# TNT lighting mode. May be off, simple or fancy.
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tnt = "off"
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# Enables dynamic lighting of the Warden's sonic boom attack particles.
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sonic_boom = true
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# Creeper lighting mode. May be off, simple or fancy.
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creeper = "simple"
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# Enables dynamic lighting of Guardian's lasers. This also can be toggled off by disabling Guardian dynamic lighting.
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guardian_laser = true
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[light_sources.settings.entities.minecraft]
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zombie_horse = true
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axolotl = true
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egg = true
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zoglin = true
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spawner_minecart = true
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allay = true
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llama = true
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mule = true
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bat = true
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husk = true
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camel = true
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experience_bottle = true
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rabbit = true
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firework_rocket = true
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silverfish = true
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giant = true
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drowned = true
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item = true
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goat = true
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horse = true
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vindicator = true
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minecart = true
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spectral_arrow = true
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llama_spit = true
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mooshroom = true
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glow_item_frame = false
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tnt = true
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snowball = true
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parrot = true
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creeper = true
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lightning_bolt = true
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tadpole = true
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ravager = true
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evoker_fangs = true
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tropical_fish = true
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chest_minecart = true
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slime = true
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pillager = true
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area_effect_cloud = true
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piglin = true
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blaze = true
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end_crystal = true
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endermite = true
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zombie = true
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ender_pearl = true
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item_display = true
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breeze_wind_charge = true
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guardian = true
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fireball = true
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illusioner = true
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eye_of_ender = true
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wither_skull = true
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wolf = true
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block_display = true
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tnt_minecart = true
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zombie_villager = true
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elder_guardian = true
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chest_boat = true
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boat = true
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small_fireball = true
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strider = true
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cave_spider = true
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witch = true
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cod = true
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snow_golem = true
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spider = true
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command_block_minecart = true
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panda = true
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bee = true
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arrow = true
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cow = true
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magma_cube = true
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pig = true
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skeleton = true
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frog = true
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hoglin = true
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armadillo = true
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armor_stand = true
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experience_orb = true
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dolphin = true
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stray = true
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shulker = true
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turtle = true
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salmon = true
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vex = true
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wandering_trader = true
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wither_skeleton = true
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piglin_brute = true
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breeze = true
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ocelot = true
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furnace_minecart = true
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item_frame = true
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phantom = true
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ender_dragon = true
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leash_knot = true
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evoker = true
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marker = true
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glow_squid = true
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warden = true
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squid = true
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shulker_bullet = true
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enderman = true
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dragon_fireball = true
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chicken = true
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sniffer = true
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trader_llama = true
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donkey = true
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bogged = true
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fox = true
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iron_golem = true
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zombified_piglin = true
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cat = true
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wind_charge = true
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ghast = true
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sheep = true
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player = true
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pufferfish = true
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potion = true
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trident = true
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villager = true
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ominous_item_spawner = true
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skeleton_horse = true
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fishing_bobber = true
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text_display = true
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polar_bear = true
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hopper_minecart = true
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falling_block = true
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painting = true
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interaction = true
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wither = true
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[light_sources.settings.entities.biomesoplenty]
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chest_boat = true
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boat = true
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[debug]
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active_dynamic_lighting_cells = false
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display_dynamic_lighting_chunk_rebuild = false
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display_behavior_bounding_box = false
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[adaptive_ticking]
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# Reduces how often sources behind the camera get ticked.
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background_sleep = true
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# How far away (in chunks) until light sources get ticked less often.
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slow = 5
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# How far away (in chunks) until light sources get ticked even less often.
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slower = 8
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