[general] # #How dynamic assets are generated. #- NEVER: No asset will be generated. Use this if you have an external pack that adds assets for the block, otherwise you'll get missing assets everywhere #- RUN_ONCE: Assets will be generated once every session. Subsequent reloads of resource/data pack will not regenerate them even if assets might have changed as a consequence #- CACHED: Generate the assets on first boot and saves them to a cache folder in .minecraft/dynamic-data-pack-cache. If mods or packs change it will regenerate the cache. If not, subsequent reload won't generate anything and just read the cached ones as a normal pack. #- CACHED_ZIPPED: Generate the assets on first boot and saves them to a cache zip file in .minecraft/dynamic-data-pack-cache. If mods or packs change it will regenerate the cache. If not, subsequent reload won't generate anything and just read the cached ones as a normal pack. #- ALWAYS: Will always generate the assets & will be stored in memory. No cache is used. Unintuitively, this is often the fastest method as any disk access will be slow. #Try and see what works best for you. #Allowed Values: NEVER, RUN_ONCE, CACHED, CACHED_ZIPPED, ALWAYS server_assets_generation_mode = "ALWAYS" #Puts all the added items into a new Every Compat tab instead of their own mod tabs. Be warned that if disabled it could cause some issue with some mods that have custom tabs creative_tab = true #Allow the item_search or searchBar to be visible. tab_item_search = true #Sends a packet to verify all dependencies mod versions are the same on connect. DIsable if it causes issues mod_version_check_packet = true #Don't touch unless you are told to debug_packet = false [general.tooltips] #Enabled tooltips showing which mod an EC item is from mod_origin_enabled = true #Enabled tooltips showing which block type an EC item is made from block_type_enabled = true #Only show on advanced settings show_on_advanced_tooltips = false