# LambDynamicLights configuration. # The dynamic lights mode mode = "fancy" # The chunk rebuild scheduler mode (immediate, culling). chunk_rebuild_scheduler = "culling" # Light sources settings. [light_sources] # Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water. water_sensitive_check = true # Enables dynamic lighting of beacon or end gateway beams. beam = true # Enables dynamic lighting of firefly particles from Firefly Bushes. firefly = true # Enables dynamic lighting for entities that have the Glowing effect. glowing_effect = true # Enable entities light source. entities = true # Enable first-person player light source. self = true # TNT lighting mode. May be off, simple or fancy. tnt = "off" # Enables dynamic lighting of the Warden's sonic boom attack particles. sonic_boom = true # Creeper lighting mode. May be off, simple or fancy. creeper = "simple" # Enables dynamic lighting of Guardian's lasers. This also can be toggled off by disabling Guardian dynamic lighting. guardian_laser = true [light_sources.settings.entities.minecraft] zombie_horse = true axolotl = true egg = true zoglin = true spawner_minecart = true allay = true llama = true mule = true bat = true husk = true camel = true experience_bottle = true rabbit = true firework_rocket = true silverfish = true giant = true drowned = true item = true goat = true horse = true vindicator = true minecart = true spectral_arrow = true llama_spit = true mooshroom = true glow_item_frame = false tnt = true snowball = true parrot = true creeper = true lightning_bolt = true tadpole = true ravager = true evoker_fangs = true tropical_fish = true chest_minecart = true slime = true pillager = true area_effect_cloud = true piglin = true blaze = true end_crystal = true endermite = true zombie = true ender_pearl = true item_display = true breeze_wind_charge = true guardian = true fireball = true illusioner = true eye_of_ender = true wither_skull = true wolf = true block_display = true tnt_minecart = true zombie_villager = true elder_guardian = true chest_boat = true boat = true small_fireball = true strider = true cave_spider = true witch = true cod = true snow_golem = true spider = true command_block_minecart = true panda = true bee = true arrow = true cow = true magma_cube = true pig = true skeleton = true frog = true hoglin = true armadillo = true armor_stand = true experience_orb = true dolphin = true stray = true shulker = true turtle = true salmon = true vex = true wandering_trader = true wither_skeleton = true piglin_brute = true breeze = true ocelot = true furnace_minecart = true item_frame = true phantom = true ender_dragon = true leash_knot = true evoker = true marker = true glow_squid = true warden = true squid = true shulker_bullet = true enderman = true dragon_fireball = true chicken = true sniffer = true trader_llama = true donkey = true bogged = true fox = true iron_golem = true zombified_piglin = true cat = true wind_charge = true ghast = true sheep = true player = true pufferfish = true potion = true trident = true villager = true ominous_item_spawner = true skeleton_horse = true fishing_bobber = true text_display = true polar_bear = true hopper_minecart = true falling_block = true painting = true interaction = true wither = true [light_sources.settings.entities.biomesoplenty] chest_boat = true boat = true [debug] active_dynamic_lighting_cells = false display_dynamic_lighting_chunk_rebuild = false display_behavior_bounding_box = false [adaptive_ticking] # Reduces how often sources behind the camera get ticked. background_sleep = true # How far away (in chunks) until light sources get ticked less often. slow = 5 # How far away (in chunks) until light sources get ticked even less often. slower = 8