[graphics.particle] #Should particles render on the delayed buffer? This means they will properly render after clouds & water do, but could cause issues with mods like sodium. buffer_particles = true [graphics.fire] #Downwards offset of Minecraft's first-person fire overlay. Higher numbers cause it to visually display lower and free up more screen space. # Default: 0.0 # Range: 0.0 ~ 1.0 fire_overlay_offset = 0.0 [screenshake] #Intensity of screenshake. Higher numbers increase amplitude. Disable to turn off screenshake. # Default: 1.0 # Range: 0.0 ~ 5.0 screenshake_intensity = 1.0 [screen_particles] #Are screen particles enabled? enable_screen_particles = true [model] #Multiplier for the distance at which model levels of detail are rendered. Higher numbers increase the distance at which detailed models are rendered. # Default: 1.0 # Range: 0.1 ~ 10.0 lod_distance_multiplier = 1.0