#Which unit the fluid display in the keg should use. #Should be 'liters', 'millibuckets' or 'droplets' #1 L = 1 mB = 81 d #Default: millibuckets fluidDisplayUnit = "millibuckets" #When the opposite fluid display unit should be shown. #Should be one of 'never', 'advanced_tooltips' or 'always' #Default: never oppositeFluidDisplay = "never" #Should the numbed hearts obtained from being damaged when Tipsy flicker when you are about to take damage? #Default: true numbedHeartFlickering = true #Should the food bar have a yellow overlay when the player has the Intoxication effect? #Default: true intoxicationFoodOverlay = true #Should the chat scramble when the player has the Tipsy effect? #Default: true scrambleChat = true #Should other player's nametags scramble when the player has the Tipsy effect? #Default: true scrambleName = true #Should signs scramble when the player has the Tipsy effect? #Default: true scrambleSign = true #Should kegs render the fluid texture in the background of the fluid slot? #Default: true renderFluidInKeg = true