26 lines
921 B
TOML
26 lines
921 B
TOML
[graphics.particle]
|
|
#Should particles render on the delayed buffer? This means they will properly render after clouds & water do, but could cause issues with mods like sodium.
|
|
buffer_particles = true
|
|
|
|
[graphics.fire]
|
|
#Downwards offset of Minecraft's first-person fire overlay. Higher numbers cause it to visually display lower and free up more screen space.
|
|
# Default: 0.0
|
|
# Range: 0.0 ~ 1.0
|
|
fire_overlay_offset = 0.0
|
|
|
|
[screenshake]
|
|
#Intensity of screenshake. Higher numbers increase amplitude. Disable to turn off screenshake.
|
|
# Default: 1.0
|
|
# Range: 0.0 ~ 5.0
|
|
screenshake_intensity = 1.0
|
|
|
|
[screen_particles]
|
|
#Are screen particles enabled?
|
|
enable_screen_particles = true
|
|
|
|
[model]
|
|
#Multiplier for the distance at which model levels of detail are rendered. Higher numbers increase the distance at which detailed models are rendered.
|
|
# Default: 1.0
|
|
# Range: 0.1 ~ 10.0
|
|
lod_distance_multiplier = 1.0
|