28 lines
1.9 KiB
TOML
28 lines
1.9 KiB
TOML
[general]
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#
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#How dynamic assets are generated.
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#- NEVER: No asset will be generated. Use this if you have an external pack that adds assets for the block, otherwise you'll get missing assets everywhere
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#- RUN_ONCE: Assets will be generated once every session. Subsequent reloads of resource/data pack will not regenerate them even if assets might have changed as a consequence
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#- CACHED: Generate the assets on first boot and saves them to a cache folder in .minecraft/dynamic-data-pack-cache. If mods or packs change it will regenerate the cache. If not, subsequent reload won't generate anything and just read the cached ones as a normal pack.
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#- CACHED_ZIPPED: Generate the assets on first boot and saves them to a cache zip file in .minecraft/dynamic-data-pack-cache. If mods or packs change it will regenerate the cache. If not, subsequent reload won't generate anything and just read the cached ones as a normal pack.
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#- ALWAYS: Will always generate the assets & will be stored in memory. No cache is used. Unintuitively, this is often the fastest method as any disk access will be slow.
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#Try and see what works best for you.
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#Allowed Values: NEVER, RUN_ONCE, CACHED, CACHED_ZIPPED, ALWAYS
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server_assets_generation_mode = "ALWAYS"
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#Puts all the added items into a new Every Compat tab instead of their own mod tabs. Be warned that if disabled it could cause some issue with some mods that have custom tabs
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creative_tab = true
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#Allow the item_search or searchBar to be visible.
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tab_item_search = true
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#Sends a packet to verify all dependencies mod versions are the same on connect. DIsable if it causes issues
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mod_version_check_packet = true
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#Don't touch unless you are told to
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debug_packet = false
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[general.tooltips]
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#Enabled tooltips showing which mod an EC item is from
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mod_origin_enabled = true
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#Enabled tooltips showing which block type an EC item is made from
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block_type_enabled = true
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#Only show on advanced settings
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show_on_advanced_tooltips = false
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