28 lines
1.0 KiB
TOML
28 lines
1.0 KiB
TOML
#Which unit the fluid display in the keg should use.
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#Should be 'liters', 'millibuckets' or 'droplets'
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#1 L = 1 mB = 81 d
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#Default: millibuckets
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fluidDisplayUnit = "millibuckets"
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#When the opposite fluid display unit should be shown.
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#Should be one of 'never', 'advanced_tooltips' or 'always'
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#Default: never
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oppositeFluidDisplay = "never"
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#Should the numbed hearts obtained from being damaged when Tipsy flicker when you are about to take damage?
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#Default: true
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numbedHeartFlickering = true
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#Should the food bar have a yellow overlay when the player has the Intoxication effect?
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#Default: true
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intoxicationFoodOverlay = true
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#Should the chat scramble when the player has the Tipsy effect?
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#Default: true
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scrambleChat = true
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#Should other player's nametags scramble when the player has the Tipsy effect?
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#Default: true
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scrambleName = true
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#Should signs scramble when the player has the Tipsy effect?
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#Default: true
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scrambleSign = true
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#Should kegs render the fluid texture in the background of the fluid slot?
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#Default: true
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renderFluidInKeg = true
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